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PhroX

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About PhroX

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  1. I've been having a lot of fun with a barbarian/shifter on my current playthrough (on PotD). Sure, you can't cast while shifted, but there's nothing stopping you from opening the fight with some Heal- and Damage-over-time spells, then shifting and leaping into the fray, where the barbarian passives really help support both your offense and defense while in beast form. Then, with the multiple uses of shapeshift, it's not too much of a hit if you have to drop out prematurely in order to cast a spell or two (plus you get the heal). If you do, I'd definitely second the recommendation to get the Com
  2. I've gotten that urge to play Deadfire again, and I'm going with a SC Blood Mage as my MC. In terms of the general build and effectiveness of the character, I feel I know where I'm taking the character (Casting powerful spells is good. Not running out of powerful spells to cast is better. Having access to all the powerful spells without spending points thanks to grimoires is even better), but half the fun of Deadfire is those clever (and sometimes broken) interactions between abilities and/or items that aren't immediately obvious. So has anyone got some ideas for cool hidden tricks that a wiza
  3. Thanks for the info guys. Think I'll keep it simple and just go for a single class Lifegiver for this run, but the multiclass suggestions do sound fun and I'll add them to the list of things I want to play on a future playthrough. Of course, said list is already too long.... Now just to decide on my party....
  4. Planning on starting a new playthrough of Deadfire soon, and I'm leaning towards playing as a Druid. Despite being my favourite class in the first game, I've not really done much with them in this one barring a mainly AI controlled Tekehu who came along on one of my runs. So I thought I'd see if anyone here has any advice on builds or spell/item interactions which stand out for the class. I probably want to build a more caster-centric character, so that rules out Shifter, but I'm not committed to or against any of the other subclasses - Fury is the one I'm least interested in as I'd kinda
  5. I really hope we get a wand. They let us dual wield them in Deadfire, then only gave us one unique.
  6. Actually thinking about ME2, it has another thing in relation this aspect of the game/story integration I really liked - for most of the game, when something important is happening that the story is saying is happening now (e.g. collector attacks on colonies), you have to go and deal with it now. And then, as you don't have an immediate lead on what to do next with regards the main plot, you are free to do what you want while your boss does off-screen research into the Collectors. After a certain amount of time (represented by a number of missions - which can be whatever missions you want), an
  7. I wouldn't want a hard time cap with game loss as failure on the main quest, that's getting into unfun territory, but I would like there to be some impact on how things play out if I ignore the main story when it is implying that I should be hurrying. Maybe different post game outcomes, or certain characters dying or something like that. A good example would be Mass Effect 2, with the bit where your crew get abducted - the longer you go without rescuing them, the more that die. It doesn't break your game or anything, but its definitely a bad thing, especially if you're fond of the characters a
  8. Deadfire is far from the only game to do it, but the disconnect between the story heavily encouraging you to rush after Eothas, and the gameplay heavily encouraging you to ignore the story and go exploring is particularly egregious here. It really felt to me that Deadfire is two very different games - one story driven game about chasing down a god, and one open world game about being a pirate - stuck together without any real thought as to how to properly integrate them. That's not to say I haven't been enjoying it, on the contrary, I had a lot of fun on my first playthrough and intend to do s
  9. While I don't think rangers are bad, I don't really see what you gain from going single class with them instead of mulitclassing. Pets scale with CL instead of PL and the high level abilities aren't amazing, so why not pick up another class?
  10. I'm a good way into the game, and I've got a whole pile of unique weapons covering almost every type (and multiples of the swords....). Except wands. Haven't seen a single unique one yet, let a lone the pair I want for for a proper dual wielding wandslinger. Any suggestions where I should be looking?
  11. Chill Fog alone make me want to have a wizard from level 1.
  12. I've been running Xoti as a monk and she's been pretty effective. Though that might just be that monks are really good....
  13. Spells you select while levelling up are yours permanently - you always have access to them and they have no connection to a grimoire. If you switch grimoire, or even don't use one at all, you still have these spells. Spells in a grimoire are only available while you have the grimoire equipped - once you unequip it, or switch to another grimoire, you lose access to those spells. There's no way to permanently add spells from a grimoire to your spell list. You can never change the spells in a grimoire - they're pre-set.
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