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Everything posted by Boeroer
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You can't use Forbidden Fist with weapons and weapons abilities like Driving Flight. It has its own base damage (always crush no matter your weapon) and is always a melee attack. Afaik it only is influenced by Transcendent Suffering and Power Level (and universal buffs) but not weapon enchantments or proficiencies etc. I don't know if it even works with haymaker.
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When I use Stunning Surge a lot I always wear Mortification Bindings and sometimes also Devil's Breastplate. Singel class Monks not only scale their abilites sooner than multiclass monks, also their fists scale with Power Level (as opposed to summoned weapons which scale with char level). That means an unarmed single class Monk profits twofold from higher Power Level - twice a bonus to: base dmg, PEN bonus and ACC bonus. Then a single class Monk gets access to the really good stuff a lot earlier (Turning Wheel, Raised Torment, Endurung Dance, Stunning Surge etc.). So even if they may not be as powerful in the mid levels as a meticulously planned Shadowdancer (but honestly I doubt that they are weaker) they are still very capable without any fuss. And then they totally take off at PL 8. I played a single class Monk in the previous playthrough and are now playing a Shadowdancer and I can't say the Shadowdancer is significantly better at lowish levels. More resources is always nice, but a Monk has a replenishable resource, so... @Swift Flurry: Swift Flurry just repeats the attack roll it did proc from (afaik). So for example a swing with Sun & Moon which has two attack rolls (one for Eothas's head, one for Ondra's head) has two chances to crit and proc Swift Flurry. But if the Eothas-head procs it it will only repeat that attack roll (which itself has the chance to crit and proc Swift Flurry again). So no AoE or Full Attack shenanigans with Swift Flurry/Heartbeat Drumming. Both are better with a single class in my opinion because of Razor's Edge. You can also raise crit chances (and thus the chance to proc Swift Flurry/Heartbeat Drumming) by using stuff like Grave Calling (Grave Bound) + Scordeo's Edge (Adaptive) and so on. @Wounds/Enduring Dance: I used a ranged Helwalker Monk with Enduring Dance and Mortification of the Soul. I had zero problems generating wounds in order to spam Whispers of the Wind (also because WotW takes some time to finish - casting time, the attack itself takes longer if you have many jumps - and recovery). Helwalkers start with more wounds into combat. It doesn't stay at +1, it scales with level (maybe Power Level). Then Enduring Dance immediately gives you +1 wound and +3 ACC once you trigger it - and then adds +1 wound and +3 ACC every 3 secs. So after 3 secs you are already at +2 W/+6 ACC, after 6 secs it's +3/+9 and finished ACC boost after 9 secs with +4 W/+12 ACC. After then it's +1 wound per 3 sec until you get hit a few times. If you get pommeled too much to hold up Enduring Dance you will have wounds anyway. If you don't get attacked you can uphold Enduring Dance. If you want to speed up the process you can use Mortification of the Soul (it doesn't break Dance of Dance - no self damage without attack roll does). If I had problems generating wounds I would pick Nalpasca, not Helwalker. Dance + drugs generate 1.5 Wounds per 3 secs on top of any damage which is very strong. So... it is a no brainer in my opinion. In general: IF I consider multiclassing a Monk it's often not with a single target class/build but with something that has AoE capablilities (caster mostly). The +10 INT is great as is Enduring Dace and Thunderous Blows.
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Wouldn't the easy to kill skeletons from beckoner add zeal to each 25% of the time?As a Paladin you can not only get 25% Zeal from a kill (on average).With Devine Retribution you also get +2 Zeal on top because summons count as allies. You can also get +1MIG/RES from those amulets you can get in SSS (stack to +4). And if you kill with Grave Calling you produce a foe-only Chillfog that profits from weapon enchantments. Yes, I'm using a single class Paladin atm.
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I only recently realized that Saru-Sicher's DoT "Poison-Dipped" and its upgrades stack (get applied multiple times "in parallel") which makes it a ton better than I initially thought it was. When looking at the description you think "every 12 seconds pffff!". But once you hit some enemy multiple times all the ticks add up pretty nicely.
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Just a Thank You
Boeroer replied to Gizm0w's topic in The Outer Worlds: General Discussion (NO SPOILERS)
How come you know that feeling? You never try to say something nice. Or do you... but just fail miserably at getting acknowledgement? -
Patch Notes for 4.1.1.0034
Boeroer replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Well it also allows you to stack more curses on top of each other = more bonus damage. If you have sombody who can heal very well (or multiclass with Paladin for Greater Lay on Hands+Exalted Endurance) or profit from Barring Death's Door it's a good thing. But generally it's a bit eh, yes. Making a 3-INT Monk who then uses Ring of Mule's Wit makes some sense with a Forbidden Fist. -
Doing Bounty in Town - all guards attack me?
Boeroer replied to tedmann12's topic in Beta Feedback for Turn-Based Mode
I don't think so. They are working on a fix. It wasn't included in the 4.1.1 patch yet. Keep in mind that turn based mode has beta status. -
I have a comparable setup (GTX1080, 32GB RAM, SSD, Intel i7-7700K) and I have no problems as long as I don't use Avenging Storm with AoE Attacks (which lets the framrate drop dramatically for some seconds). I'm using Linux (Ubtunu 18.04.1) though. But I also have Windows 10 on the same machine and occasionally play Deadfire there: no such problems as well. Are you sure that this is a problem of Deadfire/Unity3D?
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One other I know of is the Whitewitch Mask ("Gaze and Despair": cast Ryngrim's Repulsive Visage if wearer gets bloodied; 1/encounter). The ability of the Rakhan Field Boots is called "No Quarter" by the way. Other items with a "quasi" 1/encounter use and that come to mind are: - Bronlar's Phalanx - Duskfall and maybe more...
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Doing Bounty in Town - all guards attack me?
Boeroer replied to tedmann12's topic in Beta Feedback for Turn-Based Mode
Turn based? If yes: known bug. -
Summonend Fists from Woedica don't scale with Transcendent Suffering anymore. If you want a gun Monk I absolutely recommend single class Helwalker with dual mortars. It's the best. By far. Shadowdancer (Monk/Rogue) is always nice. Massive engagement (6 is the max when it comes to usefulness) can also be achieved with an Unbroken/Trickster. Very tanky but a lot more damage output than a Shieldbearer/Unbroken and debuffs passively via Persistent Distraction. Beguiler is the current champion of debuffing. He can spam deception spells without the need for weapon attacks. Nice in combo with a Wizard (Miasma of Dull Mindedness). Another great offtank/buffer/debuffer is a Fighter/Troubadour. Chant the weakening chant + Mith Fyr or Ancient Memory and use the Stunning Invocation + Ben Fidel's Neck and a Morning Star to lower enemies Fortitude to the ground. Helps your Wizard a lot. Random thoughts...
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