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Everything posted by Boeroer
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Yes. One of the best debuffing invocations since it stacks with all debuffs that only target one or two or three single defenses - or lower attributes (which also lowers defense). Howler is a great debuffer while also doing good damage. Very useful party member. Same as Fighter/Chanter. With Skald/Devoted and a Morning Star, combined with The Waves, Ben Fidel and the Weakening Chant + Clear Out you can lower Fortitude by 55(!) amongst other defenses in a cone while generating lots of crits for your phrases with one single attack (cause Clear Out targets Fortitude). If you want you can switch then and use Karabörü on such a debuffer crowd and choose Clear Out again: you can do tremendous AoE dmg because several crits will lead to the AoE of Karabörü triggering. In this case I would use Black Jacket though.
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Yes, Berserker/Beckoner is def. gamebreakingly good with Grave Calling, but it's too cheesy to be long lasting fun. Another great thing with Brute, especially with Devoted, is Brute Force if combined with a Morning Star (I know, "again he says that" ) and Spirit Frenzy. Clear Out and Knockdown/Mule Kick target Fortitude anyway, but lowering the enemies' Fortitude by 35 (Body Blows + Staggered) and then being able to target that defense with all attack rolls is very nice. And the Fort. debuff also helps your party a lot. Also The Willbreaker is one of the best weapons for a Devoted in my opinion. If you also pick a Barbaric Shout or so you can even debuff the Will defense of enemies a lot while hitting them (-10 from Shaken and The Willbreaker lowers per hit). Also the enchantments like "The Mind Makes Real" work perfectly with Barb shouts. One can also think about picking Tactical Barrage instead of Disciplined Strikes. It's true that the crit conversions of Berserker and Disciplined Strikes stack (multiplicative only though) but longer durations, bigger AoE and +1 Power Level (that's +5% multiplicative dmg with abilities) is not bad at all. Depends on how much other crit conversions you have. Every additional one has less and less impact du to the multiplicative nature - so at some point it can be better to go for Tactical Barrage than for Disciplined Strikes.
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Color Palette and saturation
Boeroer replied to AeonsLegend's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Maybe guess again. So far forum logic only said that "clone" doesn't mean using the same color palette. Interesting that you don't see your contributions as part of forum logic although you are an active part of the forums. -
Color Palette and saturation
Boeroer replied to AeonsLegend's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's called "Colorning", didn't you get the memo? -
Just a Thank You
Boeroer replied to Gizm0w's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I don't know if or why you have warning points (I can't see them - it's only you who can see your warning points, they are hidden from other users) and I don't really care. But thank you for letting me know. The point was that if everybody who disproves you is a troll how come they don't have any warning points or are even banned? Trolling is not tolerated in these forums and gets moderated. This leads to the conclusion that those whom you name "trolls" are in fact... elves? -
Oops. PotD increases all AR by 2 which means that some weapons/classes have more issues avoiding underpenetration. Thus, everything that has access to PEN raise (or effective AR debuffs) is a bit easier when it comes to dealing damage. Crusader can still be build into a decent damage dealer while being pretty sturdy. Pick Devoted and Bleak Walker I'd say. You can make Swashbucklers and Holy Slayers rel. tanky when picking Trickster as Rogue subclass. Especially Holy Slayers can do good damage with the combo of Rogue's additive dmg bonuses and the Paladins's FoD lash. Something that can do serious AoE dmg is for example a Berserker/Nalpasca. But you need to make sure that the confusion gets removed (Devil of Caroc Breastplate for example). The Frenzy of Berserker causes self damage which will fuel wounds with every tick, Nalpasca drugs will generate 1 wound per 6 secs and Dance of Death (doesn't break with self damage) will add anotther wound per 3 sec tick. Usually that means that you can spam stuff like Raised Torment all the time. But you have to make sure that this char get regeneration and/or healing (until he gets to pick Savage Defiance that can somewhat counter the self damage) because he can go down rather quickly if you don't watch out. But on the other hand he can do great spammable dmg + CC (Raised Torment stuns in a cone). If you pick a reach weapon like Quarterstaff you can attack from rel. safety. Aim for Chromoprismatic Staff and Lance of the Midwood Stag. With Instruments of Pain you will be able to attack from 10 meter range (IoP raises melee range by +500%) while retaining all the benefits of melee abilites (Swift Flurry/Lightning Strikes, Raised Torment etc.). You can either make this guy a lot sturdier with Iron Wheel or deal more damage with Turning Wheel. With highish RES and Voidward you can keep the self damage a bay a bit if it gets too crazy (due to level scaling). Also good that Monks as well as Berserkers have access to Tenacious (+2 PEN and more) which helps them to overcome AR better. Thunderous Blows and Berserker's Frenzy do not stack when it comes to PEN, but you can still use Thunderous Blows even if your Rage (for Frenzy) is depleted. For example...
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They didn't say that you shouldn't compare it. They also didn't say that they hate it. What they said is that they didn't make games to mock other games. And that they "don't want to foster" that kind of behavior. Most likely because it is a morally low thing to do - not because their game is its own thing.
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Just a Thank You
Boeroer replied to Gizm0w's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Weird that those "trolls" have zero warning points... -
The Political Thread - Browncoat edition... down with the Alliance!
Boeroer replied to Gorth's topic in Way Off-Topic
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Yes, Static Thunder applies to carnage hits. So more INT = bigger AoE = more Static Charges (if there are enough enemies). But Carnage can't crit, so while you can apply Static Charges via Carnage you can only trigger them with a crit on the initial target. No problem though since a crit triggers all Static Charges in an AoE. I think 14-16 is enough, no need to go for maxed INT if you don't want to.
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I did a quick test and indeed something unusual happens. First of all I was very dead. I left Haymaker on... But you are right that somehow I produced a ton of hit rolls with Carnage. I think it only stopped because I killed myself. I didn't get stunned either. Rebound + No Quarter + Retaliation seems to produce some chain reaction. I suspect that No Quarter crits you which then triggers Retaliation and rebound which hits you which tirggers Retaliation/Rebound etc. But it doesn't trigger without Rebound - so you need the Patinated Plate it seems. Really nice find! Further investigating...