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Boeroer

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Everything posted by Boeroer

  1. Streetfighter/Soulblade or Streetfighter/Helwalker are both very strong damage dealers. Single class monk is also very strong but this will only become obvious at later levels while for example Streetfighter/Soulblade (with Rapier+modal as recommendation) starts very strong into the game.
  2. I'm still meditating over the sense of that statement... But I agree that the synergy is somewhat limited in my opinion. Ascended + Blood Mage has more of that I suppose (Wall of Draining + Ascension for example). Good thing though: self damage (like from Blood Sacrifice) doesn't stop the Psion's focus generation.
  3. Funny - I don't even see that person if I don't have Pallegina in the party (but have her on the rooster) AND didn't start her quest. Something in your savegame is totally borked.
  4. Well, obviously you are not...? Don't know. If I look at the likes of every post (don't have another indicator other than the several posts that call you out) it seems that most people who read this thread didn't really get it. Nananana *plugs ears like a five year old* - you mean like that? I wonder why I don't write about farts. I guess I left my anal phase without noticing... like 40 years ago... Those are analogies, not metaphors. You have to interpret them accordingly. Reading the manual translates to testing out the loot. Not reading the manual does not translate to not reading the descriptions. Not hitting with the gun means you can't see the point of the loot items. Steamrolling through the game proves as much as picking your nose in this case: where we talk about the quality of the loot and the ability to discover its power. You can choose to victimize yourself over and over. Does it help selling your points? I don't think so. So - your analogies actually all happened? Phew - that limits the variatey of analogies you can pull off, doesn't it? Or it speaks of a really weird life... We'll see about that...
  5. I liked Rumbalt because it is great fun to use it on a Barb against mobs. Accurate Carnage and some levels (Carnage gains +1 ACC per char level so at lvl 6 you already have higher ACC with Carnage than with the initial attack) and you can prone common mobs easily. Just imagine all those guys falling over all the time. But in terms of dps it's strictly inferior. Nearly everything is though. Especially with low INT and high MIG Tidefall is unmatched in the 2-hander department when it comes to dps. That's because Wounding is multiplicative (as all lashes), scales with MIG and is raw. For Rumbalt you want high PER and high INT. Also keep in mind that crit damage is only additive while lashes are multiplicative damage modifiers. Every dmg bonus you have (Two Handed Style, superb, MIG, Savage Attack, crit) will get multiplied by the lash. The more you stack the higher the gap betwee Rumbalt and Tidefall. Rumbalt's Annihilation boosts crit damage from 8.5 to 17. And that's it. Tidefall's wounding takes a normal crit (+8.5 dmg) and multiplies it with 0.25% (at 10 INT) and thus adds ~2 raw dmg. So the crit difference alone is only 17 vs. 10.5 at 10 MIG. Now add all the other dmg bonuses: Rumbalt: 17 (base dmg great sword) * (1 [base dmg itself] + 1 [crit bonus] + 0.24 [MIG 18] + 0.15 [2HStyle] + 0.45[superb] ) = ~48 vs. 0 DR Tidefall: 17 (base dmg great sword) * (1 [base dmg itself] + 0.5 [crit bonus] + 0.24 [MIG 18] + 0.15 [2HStyle] + 0.45[superb] ) * (1.31 [wounding scaled with MIG]) = ~52 vs. 0 DR So even on a crit Rumbalt does less dmg. Now keep in mind that it's vs. 0 DR and that you don't crit all the time and the gap widens and widens. Of course Rumbalt can have more impact on your overall performance with the right build - no question. You prone on crit which lowers defenses which leads to more crits and so on. All I'm saying is that Tidefall is generally better at doing damage. Not in all cases but most of the time. And it drains endurance which can mean more sturdyness - while knocking the enemy prone can also mean better survivability. It's not easy to make a 1:1 comparison that is somewhat meaningful. Highly depends on your char and party. Do you have lots of CC? Maybe you don't need prone on crit then but more dmg. Those things... Also don't forget that you'd have to enchant Rumbalt with precious Drgon Eyes to make it even superb - while Tidefall already comes superb right from the shelf (which is a pile of dirt ). With a low INT high MIG char I would go for Tidefall. Except a Priest of Berath who would also get Tidefall despite high INT (some DoT shenanigans there with Cleansing Flame - and the potential for 40+ MIG which boosts Tidefall's dmg per hit through the roof). With a high ACC (PER) high INT char I would pick Rumbalt. With a Barb I would pick Firebrand nowadays (or Rumbalt if Belt of the Royal Deadfire Cannoneer and Forgemaster Gloves are occupied by somebody else or if I needed more CC - dpends on party composition). But hey - nobody stops you from trying out both! Rumbalt comes with Accurate III so you can test the proning right away compared to the dmg of Tidefall. You just keep as main weapon what you like better. My preferences change over time as well.
  6. Exactly! In your example we would have a guy who has 20 years of experience with guns (we can't know if he was good at it because he didn't say. He just said that he was shooting with guns for 20 years - maybe he shot himself in the foot several times, maybe he's a master marksman - we don't know) but then he picked up a new gun named "The Deadfirerer" with has a new kind of optic - looks all slick - but he can't hit the target with it. Instead of asking around like "Do you guys also have problems with this Deadfirerer gun? I can't hit anything with it. What's the matter?" (which would have been too reasonalble for him) he goes off to an internet forum and rambles: "The Deadfirerer kind of sucks! I have 20 years of experience with certain firearms but this gun leaves me literally depressed because when I look through the optics and fire I can't hit anything with it. It's crap! It's like the manufacturer is sitting in his office and goes like 'Oh, I bet you wish to hit anything with this gun but hehehe we build it crooked so that you miss all the time'. Seriously who designed this gun should step away from guns completely". Then somebody else comes around. Kind of an expert with that Deadfirerer. He reads the thread title that seems to have been posted by a frustrated 5-year-old, then reads through that other ramblings and rolls his eyes. Like a lot. All around they go several times. Then he pulls himself together and tries to be somewhat reasonable despite the provocative and immature tone of the post and says: "Nope dude. That's nonsense. It does not suck. You have to switch on the optic to see that red dot which indicates where you have to aim. I presume you didn't read the manual but just fired a couple of shots and then jumped to conclusions. Because if you would have read the manual that tells you to switch on the optic you would have had the chance to experience one of the most accurate guns I know of. The penetration isn't too good and the damage is mediocre. But it's superaccurate. Shooting different guns for 20 years doesn't necessarily make you an expert with this gun - especially if you don't pay attention to the details. So you maybe don't want to bring that argument here. Also - correct - the manual is kind of obscure and not well written because it was translated from Mandarin to English using Google Translator from 2010 - but once you know what to do it's a very good gun and does not suck". And then the first guy goes on like: "Yeah I read the manual completely! Actually I did read it kind of. But I didn't read all of it! Also I'm not a headless chicken! How dare you calling your mom a headless chicken which directly translates to me being a headless chicken? You sneaky insulter! Smell your own fart! Smell your own fart I said!". And the second guy's like: "Jeez the five year olds theses days wth their 20 years of gun experience..."
  7. Yes, getting it early (together with Magran's Favor) is not that easy. Sneaking isn't easy because they are all cramped in there - and fighting isn't easy because they dish out some serious melee and ranged dmg and have good health pools.
  8. I use it quite often. I just overlooked that UI bug after some time I guess.
  9. It's good. Just note that with low INT it will have less duration. It does not rely on staying below 50%. You can heal up right after triggering it. 1 MIG difference is like nothing...
  10. Sorry. Dudette! No, I'm sorry. I just assumed you are a dude because like 99% here are. No, you didn't waste anything. Tall Grass has the additional advantage that you don't have to come too close. Can be invaluable for a rogue. Although I consider the rogue to be the weakest late game class in PoE. Reckless Brigandine is Huana style. Most likely you don't like all huana outfits then (which would be fine)? Hide armors are indeed terrible. I guess they wanted to ginve them some polynesian vibes. But in my opinion they look a bit ridiculous - like Cosplay armors.
  11. Dude - Overbearing IS knockdown on crit. It's the name of the echantment. That HoSR is good on a Barb doesn't have any impact on the general statement that Tidefall is the weapon with the highest dps potential in the game. I said that there are situations with certain classes or builds where other weapons might be more useful than Tidefall. But actually Tidefall is very good with a Barb - because he can drain endurance from multiple enemies with Carnage while applying the wounding lash in an AoE. Only problem is that wounding doesn't trigger Bloodlust and Bloood Thirst if it kills the enemy. Let's say you hit in 50% of cases then only 5% of your attacks will get converted to crits. Then add the fact that multiple sources of concersion don't stack additively but mutiplicatively and you will realize that that enchantment is not very powerful at all. Let's say you have Dirty Fighting (10%) + Vicious Fighting (10%) and also Durgan Steel (15%). Then adding Predatory from Tall Grass (10%) would only add 7% of total conversion chance. This is way less powerful than let's say +5 ACC or a raw dmg lash. Tidefall doesn't need 3 INT to shine. It's also better at doing dps with normal INT (wounding stacks!). Low INT just improves its dps further. It also depends which difficutly you are playing at. At PotD it's harder to crit eemies so Overbearing weapons will lose a bit of appeal while the higher DR of enemies favors Tidefall. It also depends if you have other sources of CC in the party. If not then HoSR might indeed be more useful. But if you have for example a Storm Druid in the party the Overbearing enchantment won't make a lot of difference. Besides the Draining of Tidefall you can also do nice tricks with it: for example on a ranger you can make sure the Predator's Sense is always up. Or you combine high INT with a Priest and Cleansing Flame (doubles DoT ticks). All in all it's the superior weapon compared to HoSR, Tall Grass or whatever. My favorite weapon is Firebrand by the way.
  12. That might be a matter of taste though. Which armor(s) do you mean?
  13. Basically it's a bit like "One Time Players" vs. "Players who play the game multiple times". The one time player might want really impactful items since he plays the game only once and doesn't care about balanced loot. The player who wants to replay might find too OP items boring since they kind of narrow down your choices (if you like to powergame a bit).
  14. I didn't say you did, did I? First of all it's spot on. And the reason was to show that doing something a lot doesn't mean you understand it. Thus you shouldn't put "I did play a lot of RPGs" as an argument. Since it proves nothing. If you want to take it as a "sneakily hidden insult" then so be it. Another analogy could be my dad who writes a lot of emails but doesn't really understand how it works. I'm sure you can see the insult here as well. Don't victimize yourself. This doesn't make any sense. How would playing different RPGs qualify for trying out loot in Deadfire? Obviously you didn't try them out because else you would have noticed their power, right? Since you only judged by description you jumped to conclusions. Can't see where that's incredibly silly. The only things that are truly silly are your provocative thread title, your wrong examples and your hyperbole. You might have a point that Deadfire doesn't communicate things very well. I'm the last one who would disagree. Descriptions are terrible. But that doesn't mean the loot "kinda sucks". It does not. And you would have realized had you tried things out. If you wanted to make some points around the presentation and the obscureness of loot description then another title would have served you well. Also another apporach with making your points would have served you better. Let's recall your statements: This is either plain wrong, extreme hyperbole or you did only find like 5 items... Not a reasonable argument and has nothing to do with what you describe in your latest posts where you switch from "loots sucks" to "loots doesn't get explained well". Wrong examples that don't lead to anything other than the impression that you can't be taken seriously. *groan* Or she/he did a really good job but just the description isn't as clear as it could be? That's funny because in PoE no items' stat bonuses stack (besides from weapons) while in Deadfire they all stack. Apart from that: do only stat bonuses make loot good for you? Because we hadn't things like Blade Feast, Hand Mortars and Blade Cascade in PoE which is much more potent than most stuff you can find there. Your whole opening post is a succession of hyperbole or wrong statements. You could simply have taken a reasonable route to point out things that you didn't like. Instead you chose the provocative one.
  15. Nope. A crit does mere +50% base damage in PoE. For a two hander (other than Concelhaut's Parasitic Staff, Citzal's Spirit Lance, Firebrand and Llengrath's Wardning Staff an other summoned weapons wich have higher base dmg) that's only 8.5 points of damage which has to go through DR. 17 with Annihilation. And the more dmg bonuses you accumulate the less impact a crit has on your dps (percentage wise). Wounding not only scales its multiplicative (!) raw (!) lash (which gets calculated pre (!) DR) with MIG (so 25% turns into 31% with 18 MIG for examle) but also the overall amount of DoT will not get reduced by low INT. It just gets squeezed together. So with low INT you will do more dps. With a char with low INT you can apply the wounding damage in under 3 secs, completely ignore DR and get a multiplicative effect which profits from all dmg bonuses (inlcuding crits and quality enchantments and even stuff like Two Handed Style, Sneak Attack etc.) - where a crit is just an additive bonus that's in line and separeated from other addtive dmg bonuses (they don't influence each other). With priest for example you can get 40+ MIG which will boost the multiplicate dmg from 25% to 47.5%. If you then do a hit with a superb Tidefall you will deal 17*(1+0.9+0.45)*1.475 = ~59 dmg on a hit while a superb Rumbalt would do 17*(1+0.9+45) = ~40 on a hit. On a crit it would be 71.5 vs 57. Against a target with 0 DR... Even with only 18 MIG you get ~38 vs. ~29 on hit and ~49 vs. ~46 on crit vs 0 DR. With every dmg bonus you add (Two Handed Style, Savage Attack etc.) the gap widens. Also keep in mind that you won't do crits all the time. That's the reason why Tidefall is the weapon with he highest dps potential in the game (depends if you can get to 0 recovery with Tidefall. If not then it's Drawn in Spring). I don't say that Overbearing isn't useful. It's hard to measure its effect on dps though. Against high defense enemies with lots of DR (like Dragons) Tidefall is always superior though. Against low defense mobs an Overbearing weapon may be more useful (see Barb+Carnage+Overbearing etc.). This is not true in certain cases - for example Barbarian with Firebrand (25 base dmg + Annihilating + Blood Thirst). Here a crit outperforms almost anything else.
  16. Yeah the Ukaizo waterfall stuff in BoW is also not one of my favorites. The sundial thing is not too bad though.
  17. Then you were very very lucky. I mean you would have to start with a rogue who has the right cultural background and maybe (?) also get the gloves by accident and skill mechanics consequently. @Tidefall: the fuss about Tidefall is that it's the weapon with the highest potential dps in the game. Especially on PotD. On-crit effects like on HoSR or Tall Grass are nice but unrelible against tough enemies. Tidefall always delivers. Wounding is a raw multiplicative dmg bonus which scales with MIG and gets calculated pre DR. There is nothing better in terms of dps (except Firebrand on a Barb).
  18. Never had that when rushing The Scorched Cloak. Maybe the Naga Barbs are Berserkers?
  19. I didn't call you a headless chicken. I compared my mom to a headless chicken. That comparison was made to show that doing X for and extended amount of time doesn't necessarily mean that you are good at it or understood how it works. And thus saying "I did X several times" doesn't equal being an expert at X. It doesn't mean that you are bad at it - but it also doesn't mean you are good. Basically it means not much in any case. Else I would club every discussion to death with that argument because when it comes to a **** measuring contest about who played more I will win most of the time. But since that's futile and my **** is enormous (for an Orlan anyways)... Never did I call you a headless chicken. So please keep it down. Maybe improve reading comprehension a bit before throwing around accusations. I'm also not missing the point at all. Point was: "Loot sucks" (giving non-convincing examples) Counterpoint: 'Loot does not suck" (giving actual examples). So far your reasoning doesn't hold up very well and starting to insult people will not help it.
  20. It's out of bounds. I also have no idea why this wasn't fixed right after release. Oh well...
  21. Which all has nothing to do with the quality of the loot itself. Balancing the difficulty in Deadfire is very hard because the main quest is very short but all the XP from side content is plenty. Yet you have to make sure that a player who only does the critical path is able to finish the game. Which says nothing about the loot though. More obviously overpowered loot that everybody could recognize as powerful by just looking at the description wouldn't solve this problem, would it?
  22. Actually The Blade of the Endless Paths and Tidefall are pretty equal in terms of dps (speed vs. wounding and +5 DR bypass vs dual damage). And since the Blade has Marking it's the perfect weapon for a support/dps Paladin. Ever tried one with Inspiring Exhortation, Coodinated Attacks and Blade of the Endless Paths? Stackable +30 ACC for you buddy plus good dps on your part. It's great actually. Not for every build though. But that's the beauty - not a problem - in my opinion. Also you need a ton of meta knowledge to find Tidefall. You need min mechanics of 10 and have to scout in a certain area. And you have to kill Cail the Silent at low levels which is NOT trivial. So you need to bring a char with max mechanics and gloves of manipulation (you need meta knowledge about the rndom loot tables as well) and you need to know where it's hidden and you have to have a party which is capable of defeating Cail. That's far from dead easy. Getting BotEP is a bigger hassle, yes - but calling stuff like gaining that meta knowledge and beating Cail at low levels "dead easy" is also extreme hyperbole and doesn't help this discussion. This again shows that you need to be a bit crafty in order to appreciate loot in PoE or Deadfire. This doesn't make the loot bad though. Its benefits are just not plain obvious.
  23. Certainly there's no "Armor of Awesomeness" that you always want to put on and then go "trolololol I'm in godmode!!11!!". This game (as PoE) is taylored towards build variety and OP items would destroy that. But I will give you six examples (out of many, many more) that show items which can be very powerful (in the scope of a Non-Action-RPG): Grave Calling: Be a Beckoner, enchant it with Chilling Grave and kill your skeletons. You will proc a foe-only Chillfog for every dead skeleton (which will span two additional skeletons). Totally OP. Works very well with those items that give you stat bonuses once a party member goes down. Scordeo's Edge: enchant it with Adaptive. Enough said Sasha's Singing Scimitar: enchant it with Refreshing Finale and you'll turn the Empower Mechanic from "1/encounter & x/rest" into "1/encounter & ∞/rest". Magran's Favor + Sun and Moon grant all fire abilities +4 Power Level which is a huge bonus. Try a Paladin/Streetfighter with both and do FoD attacks... Rekvu's Scorched Cloak lets you stand in fire spells and not only be immune but even heal from the fire damage. Imagine a fire wizard who stands in his own Wall of Flame and nukes everything around with his Fireballs - not only burning foes but also healing himself. Grimoire of Vaporous Wizardry + Rekvu's Fractured Casque will give you up to +9 spell uses per encounter and immunity to interrupts (a caster's nemesis) if you knock out yourself with Necrotic Lance in between fights (for example). You trade a very minor injury with very little impact for a lot more spells and complete immunity to interrupts. You can even stand in your own Slicken spell and nothing will happen. Some of this game's loot rewards creativity and ingenuity and yes, also a bit of knowledge about the game mechanics. If you have both you can do powerful, even game breaking things with some items. They don't shout it at you though. Your remark about disengagement shows that you didn't understand the combat mechanis very well yet. Hence the chance is high that you also didn't understand the loot and what it's capable of. It doesn't matter how many RPGs you played by the way. My mom drives her car for over 45 years now - but she still drives like a freshly beheaded chicken... If you get "literally depressed" from the loot of a game you might want to consider dropping games at all. That - or to utilze less hyperbole. Because the loot is totally fine for this kind of game. It's rel. well balanced so that you don't get pushed to only use certain items or do certain builds. Items that scream "Pick me! Pick me! I'm the most powerful one" are boring. Hence I call nonsense.
  24. We're at it: https://forums.obsidian.net/topic/108802-deadfire-polishing-thread/page-4?do=findComment&comment=2144738
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