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Boeroer

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Everything posted by Boeroer

  1. In my opinion a Nalpasca solo is easier than a Helwalker solo - but in general single class Monk is very good.
  2. Maybe it's still the case, maybe it got fixed, but multi-projectile weapons like Blunderbuss, Frostseeker and this crossbow didn't work well with Imbue shots: the first projectile would trigger the imbue spell (so far so good) but the following projectiles would not do hit rolls and thus get lost completely.
  3. Hm... don't know how you pull that off since the Terrified affliction removes your engagement from enemies. What you describe worked reliably in the open beta but was soon patched out because Unbroken/Wizard or /Trickster destroyed engaged enemies with that combo. Did this change recently? What does work is focus generation if you disengage and then trigger Riposte. But this doesn't work once enemies are terrified as well. My favorite party comp. I don't know. I don't have a favorite one I guess. Most fun I had with Mortar Monk so far I think.
  4. Depends on your definition of "easy", but Herald is always rel. maintenance-free and easy to play - even without summons. High defenses and good passive self heals (meaning basically infinite health as long as you don't receive too high dps). A popular combo is Goldpact/Troubadour since Gilded Enmity is basically for free once you get Sworn Rival (and kill the enemy) and Troubadour with Brisk Recitation lets you dish out invocations faster while the loss of linger time doesn't hamper your Ancient Memory.
  5. Frenzy Ward stacks with Frenzy and other speed buffs. Fear Ward is especially nice since you won't get attacked a lot. Don't forget Blood Thirst. It's awesome with spells. Also all damaging spells will stagger on hit if you use Spirit Frenzy. If hit with a weakening/sickening spell you can drop enemies' fortitude by 20 - and Brute Force can often target the lower fortitude then. Both options are nice but the Warlock is a bit more interesting to play in my opinion. Can also use melee from time to time. Check out Citzal's Spirit Lance with Spirit Frenzy & Blood Thirst.
  6. Thanks Sherlock. Always a pleasure to lend a helping hand... and hide the cocaine.
  7. No. Once you shift you only retain bonuses from non-weapons and non-armor items. You wouldn't want to switch or shift. Also the DoT reacts to a loss of PL immediately as long as it's active (like Healing over Time or other pulsing effects like Wicked Briars or Wenombloom as well): the damage etc. of the ticks will drop. So just stick to the Spine as long as you want to cast Beast/Plant spells with longer duration and keep up your Wellspring of Life. Hence I almost never shift with an Ancient - because why would I want to? I mean except if I get attacked in melee a lot maybe. But you might want to prevent that.
  8. You shoud have written "Phalluserel Forest" - that's its official name here in the forums.
  9. It's really a mess right now. Like it was just released. I don't want to play it atm because since the introduction of turn based beta there's tiny bugs crawling out of... everywhere.
  10. Who would have thought that this ACC bonus was so tricky to implement that you could screw it up in such a creative way.
  11. I guess that's why the spotting is done via Perception (yours or your characters') and the disarming via Mechanics skill.
  12. Yeah - if you want to keep things in balance you have to come up with things that are somehow cool without being too powerful. That's difficult. Stuff like Stormcaller is cool - but not too powerful (in the sense that it doesn't break the game/weapon balance).
  13. It's not correct that you get the PEN bonus of the Fury only when shifted. It's a permanent bonus. All elemental spells will have +1 PEN no matter if shifted or not. At least last time I played one. I agree that an Ancient feels better though. Roll a Nature Godlike and pick up the Spine of Thicket Green from the Dark Cupboard and enchant it with +3 PL to beast and plant spells or pick up Lance of the Midwood Stag (+2 PL universally once you cast Woodskin or Form of the Delemgan). Lance is advised if you pick a multiclass - but of course a single class Ancient can pile a lot more Power Levels for his Plague DoTs (which are raw dmg!). PL 9 - Prestige + Spine + Wellspring = 14 PL without any hassle. THere is one single class Fury build which is pretty strong (besides focus on shock and Deltro's Cage + Voulge), but only once you reach Avenging Storm: Deltro's Cage + dual mortars. Blinding Smoke from Hand Mortar triggers Avenging Storm and Fire in the Hole jumps one time (including AoE hits). With the Fury's +2 PEN (Heart of the Storm + passive) and the PL boost from the armor your multiple Avenging Storms per shot hit pretty hard. If you add a Relentless Storm it's lightning and stunning all over the place.
  14. You make it sound as if you don't need creativity to transform a novel, short story, folk tale or a radio show into a movie. By the way afaik both of my examples are neither adaptations nor sequels. Hollywood can be creative. Is creativity its long suit? Maybe not. Anyway: would like to see a crowdfunded movie. Never did actually.
  15. Unfortunately there's no Charisma stat. Would be the perfect thing to put a penalty on.
  16. Hollywood produces a ton of sequels - but I wouldn't say it's creatively dead. Isn't stuff like "Eternal Sunshine of the Spotless Mind" from Hollywood? Also movies like "Inception" may have whatever flaws, but I wouldn't say they suffer from lack of creativity. It's understandable that publishers/producers etc. want to put their money on the right horse. One wrong step and you might go bankrupt. So better to spread the risk and don't try anything experimental - especially if absurd amounts of money are involved. So - crowdfunding is a nice alternative as long as if doesn't get abused too much (like: collecting money and then produce nothing - or collecting money from backers, then make an exclusive deal with the Epic Store and tell your pissed backers they can get a refund - I mean seriously...).
  17. I did. I still need to stop using plastic sandwich bags though. They are just too convenient dammit!
  18. Ooops. Guess I got triggered. Never heard about Fawlty Towers...
  19. Since I like building characters and powergaming so much the idea is basically a 2D kind-of-roguelike, turn based RPG with complex but consistent/coherent mechanics and charcter creation (classless system - you can save your builds) that works a bit like Faster than Light (in the sense that you have stages and move through a graph to beat an endboss). I plan a highscore list but don't know yet how the score will come together. I also wanted a 1:1 PvP arena (bit like playing chess online ), but I guess I can't pull that off (infrastructure like servers needed and whatnot). But I just started. The only things that are done are the core rules (implemented) and some pixel art for items. Ah - and a module that loads JSON files as data sources for races, dialogue, items, abilites, talents etc. So it should be plenty modable without any programming knowledge. I also have a ruleset that determines how to implement new abilites and such - so in theory I could build an editor for that or allow "invention" of new abilites/spells ingame. But I guess that's way too much stuff for me to handle - if I ever want to be finished with this. However - since today I can color my tiny pixel-char's skin, eyes, hair and beard.

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