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Everything posted by Boeroer
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Yes, but disengagement attacks don't fire reliably in Deadfire. I did the exact same thing in PoE with Badgradr's Barricade by the way. It works, but after a few fights it's so tedious to always have to move your char in and out of engagement that it's no fun. For me at least. Easier to just hit people where you stand and get additional Riposte every now and then. You can do the same more effectively with Blade Turning by the way.
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Good writing is good
Boeroer replied to NoxNoctum's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You mean the thread? No wonder - it was dead for a looong time. -
I didn't mean any grammar mistakes (I wouldn't make fun of that). I meant the statement that DEX and INT aren't good stats for monks. The build seems to be ok. PoE's early game is the hardest part for any solo character so it's normal to struggle a bit - even with a monk (who usually starts strongest besides fighter due to the high starting values).
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Not sure if I understand the question correctly. If you hit an immune enemy the lash is still calculated based on the damage roll. The dmaage gets rolled no matter what (if the enemy has immunity or not). It just doesn't get applied because of immunity. Same as in PoE basically. Example: you could damage Flame Blights with Persistence's raw wounding lash even though Flame Blights were immune to pierce damage.
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PoE: ~4800 Deadfire: ~2100 (including open beta) But a lot of that is idle time (don't know how much) because I tend to leave the game running in the background when I have errands to run. Sometimes I forget to switch off the computer over night and so on. Anyway - since I don't think that I will play Deadfire a lot more now I guess it shows that I seem to have liked PoE roughly 2.3 times more than Deadfire.
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What is asia in poe lore?
Boeroer replied to nouser's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Well the Huana are heavily influenced by Polynesian/Indonesian culture. Rauatai seems to have some japanese vibes as well. It seems like a mix of Japan, Prussia and something else. -
A crusader can be build into a better tank (more engagement, better disengagement punishing and thus more sticky, usually way higher defenses). The combo of engagement and sturdyness of a crusader is pretty outstanding. However, I terms of support (be it offensive or defensive or healing) the Herald obviously wins. He buys that with being a bit less effective tank (in terms of binding lots of attackers). So it depends what you need. For example I was trying a party with four gunners the other day and a crusader as a tank was way better than a herald just because he prevented rushing more reliably. If you don't need such a supersticky tank but somebody who can bind 2-3 enemies while not dying and doing good support maybe a Herald is better. Also it doesn't have to be healing or defensive support only. Shared Flames + Mith Fyr gives everybody in range a +30% lash which is pretty crazy when it comes to dmg support.
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I'd call that extreme hyperbole. For example Deadfire has worse naval combat. I wished Josh & Co weren't forced to design a class based system since I prefer classless ones for obvious reasons (being addicted to charbuilding). RTwP vs. TB: I don't care that much. Per-rest vs. per-encouter: I prefer the first but it's not that important. Both work well. If they only didn't introduce other per-rest abilities through items... I both cases (class based & RTwP) PoE had to live up to the "spiritual successor" claim. I would have liked to see Josh's classless idea for PoE. The universal talents were a nudge towards classless. Maybe that's why I miss them so much in Deadfire and was so outraged when I saw that they got removed in the open beta.
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Judging by playtime and builds I put out I must have enjoyed PoE1 a lot more. I enjoy testing out build ideas. And for some weird reason there was more to try out in PoE despite Deadfire adding multiclasses. I guess universal talents played a role but also more items that do truly impactful things. For example in a per-rest casting system a sabre with 3 fireballs per rest is a lot more interesting than in a per-encouter system. Don't know. Atm I clocked way less hours in Deadfire than in PoE and I currently lose interest in playing Deadfire. PoE I only stopped because Deadfire came out.
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That's because in combat chars are not allowed to cross each other's selection circles while in non-combat situations you can perfectly walk "through" other characters. Hence my comment about pushing. It solves the problem that chars get stuck or have to take immense detours which mess up the pathfinding. You don't want to allow "phasing through other people's circles" during combat. You couldn't block movement at all. This pushing is a good solution in my opinion.
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Actually it's not the arquebus but Shadowing Beyond which is bugged with Backstab atm. Reported by the Balthazar (and others). Assassinate works with SB, but Backstab doesn't. When I was playing an Assassin/Priest of Skaen some patches ago it worked. Also I guess ranged weapons are a part of the problem because SB does work with Backstab and Firebrand (while I was doing a quick test of a concept). Anyway - if you wanted to not shoot at point blank it's no problem anyway I guess. Pillar of Flames with Assassinate is nice. In this case (spells + Assassinate) I would even consider to pick Improved Critical. I likethis combo a lot not only because it works well (not necessarily in terms of dps - but the sneaky playstyle lets you take out enemy groups one by one very effectively without any fightback) but because it also is a great fit thematically. I does indeed help me to finish a playthrough if the chars I use are somewhat "believable" and not just a random powergaming homunculus.
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Pushing is actually the best improvement to the movement system in my opinion. That way chars don't get stuck and you can also squeeze a tank through your own line if he accidentally was cought snoring durig an ambush. To compare how it is when chars don't "gently" push each other: give everybody except the moving char a large shield and trigger "the Wall" - and suddenly you start to appreciate those slight pushes during pathfinding.
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Finishing Blow is so so. Like thelee said. But the additional Shadowing Beyond is great. Ring of Focused Flame not only gives several spells +10 ACC but also Dragon's Dowry. So with modal, Assassinate and Ring you get +55 ACC. First shot out of stealth gets -80% recovery time, so the modal is no problem. If you pick a squishy usually you can kill an enemy with the first two shots which let's the slippers trigger. And so on... @thelee - yes, it was reported. I think no answer from QA yet.
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Arquebus (Dragon's Dowry) with modal, Ring of Focused Flame, Slippers of the Assassin. Shadowing Beyond and Crippling Strike and off you go. Red Hand with Double Tap can be a good backup since it destroys even pierce-immune vessels. For Flame Blights you need something else. A reloading weapon is nice since you can immediately use Escape/Shadowing Beyond after a shot. BUT: Currently arquebuses seem not to be working with Backstab. Again...
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I believe if they want to reach a bigger audience/player base the next PoE (if it comes in the first place) should be done in a rel. conservative base setting/biome. So Raedceras, Aedyr come to mind. Most others sound too outlandish or we already had it (snow etc). I personally would like some exotic place better, but I also believe you lose the interest of many players if you pick a setting that is too "exotic". So I would vote for Living Lands: it sounds if this can contain anything from flying ships to giant beasts and medieval cities etc.
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Velvet Glove, Brass Fist
Boeroer replied to DiabloStorm's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Yeah I know. Tried it quickly with an old save. That doesn't make too much sense since she's not part of the RDC iirc.