Jump to content

Boeroer

Members
  • Posts

    22886
  • Joined

  • Last visited

  • Days Won

    371

Everything posted by Boeroer

  1. 1. Is not correct though. Rust is fairly easy to beat down with a full party. And once he teleports away to the entrance to the narrows you just have to follow him. Then a hand-drawn-sheet-based mini-adventure follows where you have to track him through the narrows (which is easy) and then kill him in a final showdown. So all in all it's fairly easy to get such a powerful weapon so early. I guess you just missed the opportunity to follow him into the narrows - which is understandable sice it's not so obvious that you can do this. Azure Blade's ACC bonus kind of always works by the way. Either it's bugged or the radius is like 20m or so. Either way: it's like a permanent +15 ACC bonus. Together those two are pretty awesome. But it's only two unfortunately. I agree that some weapon groups came with too many uniques while others are too few. But that's also a result of the crowdfunding. Lots of people who pledged for the weapon tier insisted on creating a sword or a great sword. Also the system of uniques and enchantments (lash on everything etc.) from PoE was criticized heavily. "Every weapon is the same in PoE!!11!11" stuff. So the devs went and invented this new system where every unique has its own unique enchantment tree. This - naturally - requires a lot more work and can only lead to less uniques compared to the old, more uniform system.
  2. True Lover's Kiss actually doesn't work from invisibility, only stealth. No idea if bug or intended. Pushing was mainly done to prevent chars from getting stuck and to improve pathfinding I guess. Instead of taking a huge detour you can push a little and take the direct route. I like it. That's fairly obvious and I think nobody doubts that.
  3. I liked it (on PC). The spell combos from multiple chars' casts were really neat ("Storm of the Century" and such).
  4. If you go Streetfighter/Helwalker you can drop yourself to 50% health pretty quickly with Mortification of the Soul which will bring you to 'Heating Up' as well as giving you 10 Wounds. No need to get flanked. Maybe you want to boost CON and pick Iron Wheel though.
  5. To be honest I don't pay much attention to the story progression after the first two (or so) runs. But maybe I would if things changed a bit.
  6. Diablo and other ARPGs try this with generated loot complemented with unique items sometimes. While this might be a valid apporach for ARPGs I don't like it too much for more traditional RPGs. Already PoE's pseudo-randomized loot was a pain in my personal backside. It wouldn't only be a nightmare for the players who want to check everything in advance (which I for example don't do - I like to try stuff out by myself as much as I can - I simply can't "replay" builds of other people since all the fun already happened) - but also for those who just want to discuss builds, tactics and so on. But I would totally appreciate variations in encounter setups. What I would like a lot would be improved "smart" KI that would learn how I play the game and adapt accordingly (in bounds of the ruleset). Like... suddenly a Blade Turning Monk gets send after my melee-only superdeady Shadowdancer - or so.
  7. Welcome! Well that's not so easy. There's a TON of mechanics to know. One can hardly handle it all in a few posts. Maybe most important: - damage bonuses are additive and are beased on base damage. For example a great sword has an average base dmg of 17 (14-20). If you add a 20% dmg modifier (e.g. Savage Attack) you only gain 3.4 dmg per attack. And that doesn't change with enchantments etc. - lashes are multiplicative. THey take the whole damage you rolled (including dmg bonuses from above) and multiply it (most of the time by 0.25) and add that as separate dmg unit that has to overcome 1/4th of enemies' DR. - passives stack, actives don't. Talents that upgrade certain abilites are often considered passive (e.g. Inspiring Radiance). - Item bonuses do not stack unless they are on weapons. - Speed bonuses don't stack if they are in the same group (e.g. Frenzy + Alacrity). But if they are not they stack mutiplicatively. Stacking lots of non-similar attack speed it the way to highest dps. What would stack: passives (Two Weapon Style), speed on weapons, gauntlets of swift action and one active like Frenzy for example. Dual Wielding has no speed penalty while all other options (one handed, two-handers, shield) do have a speed penalty. DEX bonus gets applied as last in the row. All "speed" bonuses only reduce recovery time, not the animation speed (the execution ot the attack or ability). Only DEX applies to both (animation speed and recovery). - Defenses have increasing returns - Accuracy is very important but has diminishing returns.
  8. Phew - how many finals you've got up your sleeve? As I told you before it was not meant as an insult and also doesen't come over as one for any reasonable person. You can act as if it was an insult and insist - but that doesn't make it true. It only lets you look ridiculous. And even if I had "sneakily" insulted you (which I did not) - why would you have to respond with more insults? And no, you can obviously not. Actually you are insulting me directly. Because you say "You are like XY". It's like saying "You are like a pig". I, on the other hand, said "It doesn't matter how many RPGs you played by the way. My mom drives her car for over 45 years now - but she still drives like a freshly beheaded chicken...". I didn't say "You are like my mom who behaves like a headless chicken". I compared the statement "I played a lot of RPGs so I know how this works" with the statement "My mom drove a lot of cars but still drives like a headless chicken". There is no insult. If you see one it's just your imagination. But I didn't say that. I said that you don't understand the quality of the loot. You can "steamroll" many things without knowing how some of its parts work. I didn't say that last one either. You really have to work on your reading comprehension. Or you are making up stuff on the fly on purpose, no idea. I said that your titel and post had the tone of a five year old. I never said that your expertise of the game has anything to do with that. I also didn't call you a headless chicken as I pointed out several times now. You were jumping to conclusions because you assumed things and didn't try out items thoroughly. Maybe it's the game's fault that you did - but you did nonetheless. Fair enough. I don't have a problem with that. Jumping to conclusions and being right about a part of the game which lured you into jumping to conclusions are not mutually exclusive. You are right that the descriptions are obscure and can be misleading. But - again - that makes the descriptions bad, but not the loot itself. Hence no need to say that it sucks. Again a direct insult that was totally uncalled for. And everything because you think I compared you to my moither who drives crappy? My... I never said that it's the best ever. I only said that a) it doesn't suck and b) it's more powerful than in PoE while you claimed that it's the other way round. I also acknowledged that you need some knowledge to apprechiate it. Still no reason to claim taht it sucks. What sucks may be the descriptions. It is. It totally is. It's your way of "presenting" your opinion which is not. Another unprovoked insult which shows that you were not interested in a fruitful discussion in the first place. What you are honestly showing is a decent amount of squeamishness, a lack of reading comprehension and an evil tongue. Hope it doesn't lead to you being in jail at some point...
  9. 1. Your criticism was not constructive. Read your inital post - it's right there. It's cursory, hyperbolic, provokative and presents false examples. And surely you attacked the devs. They guy/gal who designed the loot and according to you should step away from it? Remember that one? She/he's a dev, too. 2. You did start with insults. And you keep insulting. Where I compared my mom to a headless chicken (but only when it comes to driving a car) just to give an example that doing something for a long time doesn't make you an expert, you choose to call me Berpissor. Which is not only quite unimaginative (would be lame even for five-year-olds I guess but I'm no expert) but also a direct insult that adds up to the scatology you were using and is not suited to make your posts any more constructive. 3. You may think the loot is utter crap compared to PoE - but as I tried to show you that's because you didn't understand it yet - because you jumped to conclusions. You jumped to conclusions because you didn't know a lot about how the loot works because its features can be somewhat hidden and you didn't test it enough. Example: stats bonuses are lower compared to PoE because in Deadfire they all stack while in PoE they didn't. It's a totally forgivable jump but a jump nonetheless. 4. We are not the ones who talked about "smelling our own farts" multiple times or tried to construct insults out of harmless comparisons or anologies. The only one who shows no manners and really destroys the opportunity for a rational discussion is you.
  10. K KK We'll see... Oh hi! You are really not good at turning rethoric into action, are you?
  11. Yes, Firebrand does more dmg on hit most of the time because it has a lot more base dmg (25 compared to 17 - and thus all dmg mods have a large impact if you look at the flat numbers) - but it also can't be enchanted with quality (but has ACC +4 and dmg +45% so that ok), a lash (so lacks multiplicative dmg boost) and not with Durgan Steel (no increased crit dmg, no increased speed). You can work around that with a Barb who has Blood Thirst (or a Cipher with Time Siphon or a Wizard with Alacrity). In case of Barb the high dmg per hit leads to easy kills on squishies which then lets you trigger Bloodlust and skips recovery (so speed enchantments don't matter much). And Tidefall's wounding actually won't trigger Blood thirst if it kills. Anotehr reason for me to not use it aon a Barb (even though draining with Cranage is great as well). But usually a fully enchanted Tidefall is doing better dps. Even Rumbalt can reach Firebrand's dps once fully enchanted on non-Barbs - just because of the higher speed and ACC. But Firebrand is just royally good right from the start and looks so fricking awesome. Not only that, but its hits also make that nice swooshing sound as if you'd swing around a burning branch. Awesome... In the late game it rarely is the best option - but I tend to stick to it out of loyalty.
  12. Streetfighter/Soulblade or Streetfighter/Helwalker are both very strong damage dealers. Single class monk is also very strong but this will only become obvious at later levels while for example Streetfighter/Soulblade (with Rapier+modal as recommendation) starts very strong into the game.
  13. I'm still meditating over the sense of that statement... But I agree that the synergy is somewhat limited in my opinion. Ascended + Blood Mage has more of that I suppose (Wall of Draining + Ascension for example). Good thing though: self damage (like from Blood Sacrifice) doesn't stop the Psion's focus generation.
  14. Funny - I don't even see that person if I don't have Pallegina in the party (but have her on the rooster) AND didn't start her quest. Something in your savegame is totally borked.
  15. Well, obviously you are not...? Don't know. If I look at the likes of every post (don't have another indicator other than the several posts that call you out) it seems that most people who read this thread didn't really get it. Nananana *plugs ears like a five year old* - you mean like that? I wonder why I don't write about farts. I guess I left my anal phase without noticing... like 40 years ago... Those are analogies, not metaphors. You have to interpret them accordingly. Reading the manual translates to testing out the loot. Not reading the manual does not translate to not reading the descriptions. Not hitting with the gun means you can't see the point of the loot items. Steamrolling through the game proves as much as picking your nose in this case: where we talk about the quality of the loot and the ability to discover its power. You can choose to victimize yourself over and over. Does it help selling your points? I don't think so. So - your analogies actually all happened? Phew - that limits the variatey of analogies you can pull off, doesn't it? Or it speaks of a really weird life... We'll see about that...
  16. I liked Rumbalt because it is great fun to use it on a Barb against mobs. Accurate Carnage and some levels (Carnage gains +1 ACC per char level so at lvl 6 you already have higher ACC with Carnage than with the initial attack) and you can prone common mobs easily. Just imagine all those guys falling over all the time. But in terms of dps it's strictly inferior. Nearly everything is though. Especially with low INT and high MIG Tidefall is unmatched in the 2-hander department when it comes to dps. That's because Wounding is multiplicative (as all lashes), scales with MIG and is raw. For Rumbalt you want high PER and high INT. Also keep in mind that crit damage is only additive while lashes are multiplicative damage modifiers. Every dmg bonus you have (Two Handed Style, superb, MIG, Savage Attack, crit) will get multiplied by the lash. The more you stack the higher the gap betwee Rumbalt and Tidefall. Rumbalt's Annihilation boosts crit damage from 8.5 to 17. And that's it. Tidefall's wounding takes a normal crit (+8.5 dmg) and multiplies it with 0.25% (at 10 INT) and thus adds ~2 raw dmg. So the crit difference alone is only 17 vs. 10.5 at 10 MIG. Now add all the other dmg bonuses: Rumbalt: 17 (base dmg great sword) * (1 [base dmg itself] + 1 [crit bonus] + 0.24 [MIG 18] + 0.15 [2HStyle] + 0.45[superb] ) = ~48 vs. 0 DR Tidefall: 17 (base dmg great sword) * (1 [base dmg itself] + 0.5 [crit bonus] + 0.24 [MIG 18] + 0.15 [2HStyle] + 0.45[superb] ) * (1.31 [wounding scaled with MIG]) = ~52 vs. 0 DR So even on a crit Rumbalt does less dmg. Now keep in mind that it's vs. 0 DR and that you don't crit all the time and the gap widens and widens. Of course Rumbalt can have more impact on your overall performance with the right build - no question. You prone on crit which lowers defenses which leads to more crits and so on. All I'm saying is that Tidefall is generally better at doing damage. Not in all cases but most of the time. And it drains endurance which can mean more sturdyness - while knocking the enemy prone can also mean better survivability. It's not easy to make a 1:1 comparison that is somewhat meaningful. Highly depends on your char and party. Do you have lots of CC? Maybe you don't need prone on crit then but more dmg. Those things... Also don't forget that you'd have to enchant Rumbalt with precious Drgon Eyes to make it even superb - while Tidefall already comes superb right from the shelf (which is a pile of dirt ). With a low INT high MIG char I would go for Tidefall. Except a Priest of Berath who would also get Tidefall despite high INT (some DoT shenanigans there with Cleansing Flame - and the potential for 40+ MIG which boosts Tidefall's dmg per hit through the roof). With a high ACC (PER) high INT char I would pick Rumbalt. With a Barb I would pick Firebrand nowadays (or Rumbalt if Belt of the Royal Deadfire Cannoneer and Forgemaster Gloves are occupied by somebody else or if I needed more CC - dpends on party composition). But hey - nobody stops you from trying out both! Rumbalt comes with Accurate III so you can test the proning right away compared to the dmg of Tidefall. You just keep as main weapon what you like better. My preferences change over time as well.
  17. Exactly! In your example we would have a guy who has 20 years of experience with guns (we can't know if he was good at it because he didn't say. He just said that he was shooting with guns for 20 years - maybe he shot himself in the foot several times, maybe he's a master marksman - we don't know) but then he picked up a new gun named "The Deadfirerer" with has a new kind of optic - looks all slick - but he can't hit the target with it. Instead of asking around like "Do you guys also have problems with this Deadfirerer gun? I can't hit anything with it. What's the matter?" (which would have been too reasonalble for him) he goes off to an internet forum and rambles: "The Deadfirerer kind of sucks! I have 20 years of experience with certain firearms but this gun leaves me literally depressed because when I look through the optics and fire I can't hit anything with it. It's crap! It's like the manufacturer is sitting in his office and goes like 'Oh, I bet you wish to hit anything with this gun but hehehe we build it crooked so that you miss all the time'. Seriously who designed this gun should step away from guns completely". Then somebody else comes around. Kind of an expert with that Deadfirerer. He reads the thread title that seems to have been posted by a frustrated 5-year-old, then reads through that other ramblings and rolls his eyes. Like a lot. All around they go several times. Then he pulls himself together and tries to be somewhat reasonable despite the provocative and immature tone of the post and says: "Nope dude. That's nonsense. It does not suck. You have to switch on the optic to see that red dot which indicates where you have to aim. I presume you didn't read the manual but just fired a couple of shots and then jumped to conclusions. Because if you would have read the manual that tells you to switch on the optic you would have had the chance to experience one of the most accurate guns I know of. The penetration isn't too good and the damage is mediocre. But it's superaccurate. Shooting different guns for 20 years doesn't necessarily make you an expert with this gun - especially if you don't pay attention to the details. So you maybe don't want to bring that argument here. Also - correct - the manual is kind of obscure and not well written because it was translated from Mandarin to English using Google Translator from 2010 - but once you know what to do it's a very good gun and does not suck". And then the first guy goes on like: "Yeah I read the manual completely! Actually I did read it kind of. But I didn't read all of it! Also I'm not a headless chicken! How dare you calling your mom a headless chicken which directly translates to me being a headless chicken? You sneaky insulter! Smell your own fart! Smell your own fart I said!". And the second guy's like: "Jeez the five year olds theses days wth their 20 years of gun experience..."
  18. Yes, getting it early (together with Magran's Favor) is not that easy. Sneaking isn't easy because they are all cramped in there - and fighting isn't easy because they dish out some serious melee and ranged dmg and have good health pools.
  19. I use it quite often. I just overlooked that UI bug after some time I guess.
  20. It's good. Just note that with low INT it will have less duration. It does not rely on staying below 50%. You can heal up right after triggering it. 1 MIG difference is like nothing...
  21. Sorry. Dudette! No, I'm sorry. I just assumed you are a dude because like 99% here are. No, you didn't waste anything. Tall Grass has the additional advantage that you don't have to come too close. Can be invaluable for a rogue. Although I consider the rogue to be the weakest late game class in PoE. Reckless Brigandine is Huana style. Most likely you don't like all huana outfits then (which would be fine)? Hide armors are indeed terrible. I guess they wanted to ginve them some polynesian vibes. But in my opinion they look a bit ridiculous - like Cosplay armors.
  22. Dude - Overbearing IS knockdown on crit. It's the name of the echantment. That HoSR is good on a Barb doesn't have any impact on the general statement that Tidefall is the weapon with the highest dps potential in the game. I said that there are situations with certain classes or builds where other weapons might be more useful than Tidefall. But actually Tidefall is very good with a Barb - because he can drain endurance from multiple enemies with Carnage while applying the wounding lash in an AoE. Only problem is that wounding doesn't trigger Bloodlust and Bloood Thirst if it kills the enemy. Let's say you hit in 50% of cases then only 5% of your attacks will get converted to crits. Then add the fact that multiple sources of concersion don't stack additively but mutiplicatively and you will realize that that enchantment is not very powerful at all. Let's say you have Dirty Fighting (10%) + Vicious Fighting (10%) and also Durgan Steel (15%). Then adding Predatory from Tall Grass (10%) would only add 7% of total conversion chance. This is way less powerful than let's say +5 ACC or a raw dmg lash. Tidefall doesn't need 3 INT to shine. It's also better at doing dps with normal INT (wounding stacks!). Low INT just improves its dps further. It also depends which difficutly you are playing at. At PotD it's harder to crit eemies so Overbearing weapons will lose a bit of appeal while the higher DR of enemies favors Tidefall. It also depends if you have other sources of CC in the party. If not then HoSR might indeed be more useful. But if you have for example a Storm Druid in the party the Overbearing enchantment won't make a lot of difference. Besides the Draining of Tidefall you can also do nice tricks with it: for example on a ranger you can make sure the Predator's Sense is always up. Or you combine high INT with a Priest and Cleansing Flame (doubles DoT ticks). All in all it's the superior weapon compared to HoSR, Tall Grass or whatever. My favorite weapon is Firebrand by the way.
  23. That might be a matter of taste though. Which armor(s) do you mean?
  24. Basically it's a bit like "One Time Players" vs. "Players who play the game multiple times". The one time player might want really impactful items since he plays the game only once and doesn't care about balanced loot. The player who wants to replay might find too OP items boring since they kind of narrow down your choices (if you like to powergame a bit).
×
×
  • Create New...