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Everything posted by Boeroer
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Why is that? Forbidden Fist can't generate wounds from damage - or do you mean FF will not catch a lot of afflictions once defenses are too high? You can help that with self induced afflictions which do no attack rolls (e.g. Powder Burns). Besides that: with high RES the Forbidden Fist curse is short enough that you don't need much else (if you also pick Enduring Dance). It's also very difficult to completely avoid stuff like your party member's pulsing AoE spells (Binding Web, Tanglefoot, Pull of Eora etc.) - even with high defenses you will get grazed (which is great since the duration is even shorter then).
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Oh - then that has changed or I must misrember. I thought I used it with a SC Paladin and a Beckoner in the party, combined with Devine Retribution and so on... The alternatives are not so nice: Ring of the Solitary Wanderer and Harmony Ring kind of contradict each other... Chameleon's Toch only raises RES for Priest (ok when mutilclassing with one of course) and Druid (played a Forbidden Fist/Animist already - was meh)... what else is out there?
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True to Form: Which Choice?
Boeroer replied to jtbehnke's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You are really trying to make a good impression with your first posts, aren't you?- 11 replies
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- companion quest
- choice
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Right. Cloak of Poverty - good point. You can also get a lot of +RES with those necklaces that give you +1 RES per fallen ally (includes summons) - caps at +4. Then you would already be at +10 with items and pet, +15 with inspiration - if you had 20 starting RES you are already at 35. Sweet. Then add the other duration reductions like Lone Wolf... Too bad that afflcitions that get negated by Resistance don't count.
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Anything that gives you +RES could be a reason. I just raised RES to the 35 cap via console - and suddenly Forbidden Fist curse only lasts under 3 secs even with high INT and everything is awesome. You don't really need Clarity anymore. Of course 35 RES is not realistic. But it gives you a hint what additional RES is good for. You could reach rel. high RES with maxing starting RES to 20, get a Multiclass with RES inspiration (+5), grab some items (+?) and a proper pet (+1) and some duration reductions from items like from Ring of Solitary Wanderer and so on. Classes with RES inspirations or bonuses are Cipher (Psychovampiric Shield), Priest (Holy Meditation, Champion's Boon, Minor Avatar), Paladin (Hands of Light) and so on. Can't say if that alone is worth it, but usually you can get some nice synergies with Multiclass Monks.
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Basically like Grimoire Slam or Kalakoth's Feelbe Frostfingers I suppose? It does work with Instruments of Pain (like the above, gains +500% range) - so I suppose it is kind of tagged as a melee attack. Anyway: It doesn't seem right. Is there a way to fix this? E.g. give it a proper "melee weapon attack" tag or anything like that?
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No romance!
Boeroer replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
So... err... what's correct now? To demand more crying and to continue with personal attacks implies that there have been a) cries and b) at least one personal attack Could you provide us with a quote of a personal attack and a quoted passage where somebody was crying - after your penultimate post? Thanks in advance. -
EDIT 9th April: Forbidden Fist currently isn't treated as weapon attack. This leads to a bundle of "problems" like generating no focus, not working with Sneak Attack, Swift Flurry, Lighting Strikes, Turning Wheel and so on on and so forth. The source of this is that its value for TreatAsWeapon in attacks.gamedatabundle is set to false. Intended or oversight? ----------------------------------------------------------------- Hi, easy to reproduce: make a Forbidden Fist/Cipher and punch sombody with the Forbidden Fist ability: no focus gain. I hope this is not intended. I guess it's because FF uses its own base damage and is not correctly tagged as (weapon) attack but more as a spell of some sorts. Edit: obviously FF uses another type of attack then weapon melee attacks do. This prevents it from benefiting from a lot of abilites like Sneak Attack, Devoted's Bonus and so on. Even Swift Flurry and Heartbeat Drumming will not work with it as far as I could determine. It's not a bug technically - but it surely is weird for players who don't know the Deadfire mechanics in and out: that an unarmed attack (Forbidden Fist) works differently than any other unarmed attack (e.g. Force of Anguish or Stunning Blow with fists).
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Ekkevit Sux
Boeroer replied to Ananisapta's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
First of all it's a drink (alcohol) and not a potion. You drink it while resting (like food), don't you? The debuff you see is the hangover you get. You get hangover from all drinks. It happens if you drink while resting but don't do so during the next rest. This debuff should go away with the next rest (without using alcohol). If it doesn't - then it's a bug. You might want to rephrase your thread title. -
I was thinking about a Forbidden Fist/Soulblade with high INT and RES. Psychovampiric should be a good buff for him, later Borrowed Instincts gives a lot of additional tankyness and accuracy (if Enduring Dance is down I guess). I want to combine Forbidden Curse with Soul Ignition (first) and then later Disintegrate.
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You are using the term "Nazi" the wrong way. Like... always. Is this supposed to be an universal thought terminating cliché or do you just have no idea what being a Nazi actually means and entails?
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I wouldn't change PEN and AR values with difficulty. Then this one single mechanic wouldn't become more and more important with increased difficulty. It's too coarse-granular for that and leads to a situation where certain weapons and abilities become worse picks just because they lack PEN for example.
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That's no problem with a Warlock: The "best" one is Acute Rash which can be applied to yourself very easily outside of combat with Necrotic Lance which you can cast on yourself. Another one which is easy and not too bad with the Scorched Cloak especially is Serious Burn which you simply achieve by casting a Wall of Flame upon you and nuking yourself with Fireballs. Not too bad with the cloak because it implies a reduced burn DR which you actually want (lesser burn DR = more burn damage which gets transformed into healing). To speed things up your party members can hack on you conventionally until you are low on HP and then you finish the job with the corresponding spell. The kind of damage you take with the "killing blow" will determine the injury. So Fireball means Serious Burn, Necrotic Lance means Acute Rash and so on. It's 100% reliable.
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I still have a picture of my Warlock (the Battle Axe was just for show - I used Magran's Favor + Sun and Moon mostly): A was able to put a beard on an Island Aumaua because of a glitch in the Character Editor. He's not wearing armor (only Dancer's outfit) because the Scorched Cloak works best if you have very low burn DR while you nuke yourself with Fireballs and Wall of Flames and other fire stuff. Also means no speed penalty of course.