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Everything posted by Boeroer
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Really? Also for the existing passives like Bull's Will and so on? Cool! I could do quick mockup vector graphics just to give some ideas and inspiration.
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Something related to my "copy" question and maybe a thing for a mod (since Obsidian doesn't seem to be interested in improving this): How difficult would it be to give abilities new icons? I'm asking because a lot of abilites (especially passives) share the same icon - which is confusing and also a bit boring at the same time. Besides the effort of creating new icons (I would do it if I knew that this is possible): is this something that can be done with a mod?
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I think this is quite nice if you also give the copies a different name - like I wrote in my post above. Maybe even tint the icon a bit so that it has a different color (although that might be not so obvious for colorblind people). Or alter the icon slightly. But this may be too much work actually. Maybe it's not even possible to alter icons? But anyway: you would then have the learned spell "Prayer for the Body" and "St. Pumuckl's Prayer for the Body" side by side. While this might seem a bit odd, it wouldn't be much of a problem I think. Players would just ask themselves "Why should I ever use the worse one? Why did I even pick it in the first place?" And since I wrote above: we have to be supercareful with PL bonuses because of multiple keywords on one ability. So maybe the "cleanest" and easiest solution is to put something else as bonus instead of Powerlevel. Another question: if we would give Prayers and Litanies a "secret" keyword that we would invent... something like "123365_fsdfsdfdsf" - and hide it from the player but only use to boost PL of individual abilities - would that solve the problem which you mentioned (interfering with other mods that want to affect Prayers and so on)?
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I agree. Else you can't really improve your basic char idea with them. Bonuses will have to be tweaked of course. +4 really sounds a bit much even if it's only duration for Inspirations themselves and not much else. But there might be spells with the Inspiration keyword which have additional effects attached - which will then profit more from that PL boost. So we need to be extra careful not to accidentially create some OP stuff. Let's see... For example: the "newly keyworded" Triumph of the Crusaders would have Restoration + Inspiration. This means you could stack PLs from Restoration + Inspiration on Triumph otCs and the healing aspect would gain the same PL bonuses as the inspiration. Let's say Xoti's Lantern + trinket = +2 to Restoration and +2 to Inspiration and the trinket +1 to Inspiration. TotCs has both keywords and thus would gain +5 PLs, right? That means that both the healing and the inspiration of TotCs gain the full scaling of 5 PLs (since PL bonuses on abilities don't seem to seperate between multiple effects). That sounds indeed too powerful. We have to be supercareful not to add too many keywords to a single ability - even it they seem to make sense - to prevent too much PL stacking AND we need to watch out when giving out PL bonuses with trinkets. So I guess it's better to scale down the entry-PL of trinket-abilities if you want to give them a PL boost - instead of giving the trinket a PL boost to a keyword. For example if you put a copy of Prayer for the Body onto a trinket, better lower its "Entry-PL" from 2 to 0. That way it automatically has an "internal" +2 PL bonus. No entangling with other bonuses though. And while we are at it: they could also get new names like "St. Gormund's Prayer for the Body" - or something like that.
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I guess it does. All items buffs around Power Level seem to stack (Stone of Power's Power Surge for example). But where's the harm? I mean if the trinket gives +1 to Inspiration there wouldn't be that much of a problem. +3 instead of +2 is not gamebreaking. Inspirations only gain duration with Power Levels, don't they?
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I would rank at level "To infinity and beyond!" I guess...
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attack speed
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yes. That's because DEX is showing you the speed bonus - but the "breakdown" shows you the actual time reduction this speed bonus leads to. So let's say you have an action time of 10 seconds (just an example) and your speed is 100%. Now you add 24% speed: your action speed raises to 124%. But your action time drops (less seconds needed to finish). But because of some math an increase of 24% speed means a 19% decrease of your action time. There are several terms in Deadfire concerning speed: action speed (see above), action time (see above) and recovery time (like action time, but only recovery). Basically: if a percentage number is given for action time or recovery time it has more impact than the same number applied to action speed. So watch out. I know: it's confusing and could have been displayed better by Obsidian. Look it up in detail here: https://forums.obsidian.net/topic/98679-mechanics-attack-speed-recovery-time-reload-time/ -
@rockfish, SChin: Maybe I can spare you some bug hunting time with that savegame: Suppress Affliction not working on dominated party members is not a bug. Dominated/charmed party members are treated as enemies (red circle). Suppress Affliction only applies to allies (green circles). You have to hit Edér with a charm or dominate effect (or a slap from a Paladin with Aegis of Loyality) to flip him, then cast a Suppression or Intercession would work. The bug we are talking about here prevents to remove "complected" afflictions with the proper inspiration on allies - and it makes it so that Suppress Affliction doesn't work if cast on allies.
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Thanks! Hello Sam and friends: is there any chance that this will go into the next patch (i mean if it wasn't intended in the first place of course)? Edit: I altered the thread title and the opening post to make the "problem" more clear.
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Yes - as I said: one could simply alter the starting Power Levels of the contained abilites. Only to achieve a sort of "build-in" PL bonus and only for the spells in the trinket. Since you would need to alter all "alien" spells (that are not part of the Priest class) anyways - for example place the correct priestly keywords - this would be too much trouble? Or just a +1 or +2 bonus to all Inspirations (because the book is so inspiring ). PS.: I would really like to play a "Champion of Berath" now: Priest of Berath, Voidwheel, Blackened Plate/Helm and the Finger of Death now!
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I don't understand. You mean Insightful --> Insightful + Smart (+5 PER, +5 INT) is not as good as Insightful --> Aware (+5 PER, +50% Graze to Hit conversion) (which I would not agree to)? Or that one tier-3 is better than two tier-1 (which might be the case)? Won't the two tier-1 version get upgraded at some point as well? Or are you stuck with that one?
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Pulsing and jumping spells like Walls, Beams, Chillfog, Consecrated Ground, Slicken, Jolting Touch, Eld Nary and so on (even Rolling Flame and such) will adjust their values after cast if something changes - be it ACC, MIG, Power Level, PEN and so on (also see answer to the question "Why does the Bellower's PL bonus for invocations have a duration?"). If I remember correctly the power of Moon's Light/Moonwell's/Garden of Life healing ticks (healing over time) drop on a Lifegiver once you re-shift and suffer the -5 PL debuff. So that would mean that healing over time also adjusts its ticks based on current caster values. Like pulsing/jumping spells do. If damage over time works anything like healing over time (in that regard) that would mean that Plague of Insects' ticks should also drop if you lose MIG, Power Level and so on. But I'm not really sure. Would need to test that. So don't pin me down on this (until I did some tests or somebody else verifies). Edit: Paladin's auras don't stack with other actives, correct. Zealous Endurance's +1 AR will not stack with Gilded Enmity, Iron Wheel and such. Sotic Steel etc., are passives (right side of the ability tree) and thus stack with everything. Generally it's: Left side - actives (don't stack) / Right side: passives (do stack), but there are exceptions (Chanter phrases are on the right side but sometimes don't stack, Devotions is on the left side but stacks with Zealous Focus because ZF is universal ACC but Devotions is melee/ranged only ACC, Vigorous Defense does universal defense buff is left side but stacks with active Deflection only buffs and so on).
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Soft Winds was just an idea. I thought of a Deathguard-like aura. And then I scanned the classes for death-like abilites. If it's no problem to just copy&paste the data of the original chanter phrase, then tweak the values and apply it as a modal or passive aura - cool! +3 PL to Prayers and Litanies sounds like too much fuzz then. I just also realized that if you get those spells via the trinket you will not pick them at level up. So why give +3 PL for Prayers and Litanies if you could just adjust the PL of the contained spells (like - mod them as 3 PL lower so they profit more from PL scaling than the original ones)? Wouldn't that be smarter? You could communicate this with a description like "the prayers and litanies (or simply "spells") from this book gain +3 PL".
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You are right - but the thing is that we don't try to discuss complete overhauls and "proper" reworks here - that's something for PoE3. We try to find solutions for Deadfire that help to solve a problem but at the same time are very easy to implement. Else there is zero chance that it will be a) adopted by Obsidian (if there is a chance in the first place) or b) be moddable without too much fuzz.
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Example for trinkets: Priest: Sermon of Punishment and RedemptionAppearance: scroll, book or bulla Description: Saint Rumbalt was among the first of the Eothasian pilgrims to take up the Emperor's offer of resettlement in the distant territory of Readceras. A dedicated priest of the Shining God, Rumbalt was regarded as a leader in his community, known both for his unwavering dedication to his congregation and his stern vigilance against lapses in doctrine. What survives of his sermons reflects this duality, for he emphasized the redemptive power of the faith even as he warned against the dire punishments awaiting those who rejected Eothas' beneficence. Effects:+1 PL to all Punishment spells contained spells:Barbs of Condemnation Pillar of Faith Divine Mark Shining Beacon Searing Seal Pillar of Holy Fire Storm of Holy Fire Symbol of Eothas Light of Eothas Dyrwooden PrayerbookAppearance: book Description: <bla> Effects:+3 PL to Prayers and Litanies (possible? Else +1 PL to all Protection Inspiration <after correction of keywords> spells) contained spells:- Prayer for the Body Prayer for the Spirit Litany fot the Body Litany for the Spirit - - - His Heart Did Fill With the Light of the Dawn Finger of DeathAppearance: a skeletal finger Description: A remnant of Lord Raedric. During your rule in Caed Nua, a peasant brought you this piece of finger bone and insisted that it's the finger of the Deathguard Lord Raedric whom you slew twice. Effects:- 5 CON, +5 RES gives the wearer the passive ability "Come Sweet Winds of Death" contained spells:Kalakoth's Sunless Grasp - Necrotic Lance - Death Ring - Touch of Death - Cloak of Death
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That's Bernie Sanders with a beard.