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Everything posted by Boeroer
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The invocation which profits the most from PL increase is Eld Nary's Curse. Phrases/Chants don't profit from increased PL at all. Summons are the invocation that profit least from PL bonuses because it only leads to increased base duration. THat's still not too bad, but not as good as compared to the bonuses that other invocations get. An often overlooked Invocation which scales well with PL is White Worms (non-upgraded) because it starts at a rel. low PL but has rel. high base dmg. That will scale by 5% with every additional PL. That increased base dmg then gets multiplied with the collection of additiive dmg bonuses (often only MIG and crit, but still) and does pretty decent damage for its low phrase cost. But usually Eld Nary's Curse is the best. Note that you should pick an invocation which has the max phrase cost. Because that will determine how high your phrase counter will climb. If you highest invocation cost is only 5 your counter will only climb to 5. If you have an invocation that costs 7 (even if you never use it) you can go up to 7 phrase ppoints an thus get a higher PL bonus as Bellower. Best offensive chants for the Bellower himself are Mith Fyr and The Long Night's Drink. The first gives you a muliplicative lash and the second makes it a lot easier to hit with Eld Nary's Curse.
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How to hide News screen?
Boeroer replied to Jajo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I think we all do. Even less reason to rant like a dockside... escort. -
I think there's no discussion which Priest version (PoE1 or Deadfire) is more powerful. But that's not the point if you want to know how the Priest class compares to the other classes in Deadfire when it comes to balance. The only gripe I have with Priests in Deadfire is their limited spell portfolio (the one you choose/compose at level-up) which forces you to skip most situational spells. Druids suffer from the same problem but at least have an additional alternative mechanic (Spiritshift). Wizards have Grimoires. If Priests (and Druids) had some trinkets that would add spells to their chosen ones (see grimoire) and maybe grant an additional cast here and there or a PL bonus for a keyword they would be in a fine place.
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Which party-buffs does a wizard have? Isn't is a totally reasonable thing that a buff for 5 people takes longer than a self buff? Example: Disciplined Barrage (0.5 sec cast, self buff, Aware, 15 sec duration) vs. Dire Blessing (3.0 sec cast, 2.5 m radius AoE, Aware, 30 sec duration). Seems totally fair that putting the same Inspiration on 5 party members for twice the time takes a bit longer to cast.
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I have nothing against some "full", non-unique prayerbooks like there are non-unique grimoires. But some argued that this might be too similar (or something. There were some good points that I forgot.:oops:). An alternative was to give only few spells but also give a passive bonus like +1 PL for Inspiration or Protection and so on - or +1 cast for a certain spell level or something like that. Just to make it more different from grimoires (while retraining the same base mechanics). I don't even think it has to be books in every case. But of course "prayerbook" (book with prayers and litanies) or something like a "vade mecum" (like a Handbook for healing spells) sound nice. But it couls also be a bulla (gives you seal spells), a relic of faith (maybe some of the priest summon spells), an ancient ecclesial tablet and so on. It's easy to use trinkets to add something to the game which makes the class more interesting without even touching the class itself. Same with Druids and shrinkheads, vodoo dolls, fetishes and so on. Just not this rel. uninspired trinkets we got with the DLCs (1 whatever non-class-related ability/rest). Maybe this is not polishing but better material for a "trinket" mod. But I think it will improve the gameplay of Priest and Druid a lot without making them too good. And I like the non-intrusive apporach since I don't like to tinker too much with class abilites and -mechanics themselves. FOr example I uso no mods besides the Advanced UI mod (which is superb but zero-intrusive in terms of mechanics and gameplay).
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How to hide News screen?
Boeroer replied to Jajo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Please work on your mental issues with a professional threapist. Preferably one with a decent screaming room. We are too fragile and sensitive to carry that burden. We also are all very, very angry for different reasons - but we secretly and decently scream into our pillows. With lots of dignity... -
I suggested trinkets which would give you prayers and/or litanies. Something like a prayerbook for example (mechanics just like a grimoire). In my opinion the easiest and least intrusive solution.
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Modding Item Texture
Boeroer replied to styxz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This question would be placed best in the 'Technical Support --> Modding" subforum I think. Maybe there's still somebody around. I think you can't chance textures that easily. PoE isn't very mod-friendly. -
Gender Madness
Boeroer replied to Ananisapta's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*yaaaaawn* Examples please... -
Deep Pockets is something I personally would like to see on rogue only. But Quick Switch would be nice on every class in my opinion. Would also be nice if it affected grimoire switching. At the moment it seems that nothing affects that.
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To be more precise and to avoid such statements I added several times that not many people "who understand the mechanics of it" do take it. That's not saying that nobody will take it. Of course players will take it. The vast majority of players doesn't know that conversions don't stack additively - so they'll assume that 25% + 5% conversion = 30% conversion. Which is totally understandable because how would they know better? It never gets properly explained in the game how those things stack. @the rest of your statement: It's totally fine. We are here to discuss so thank you for your opinion and your insights. Don't feel offended if I or somebody else sounds rude (I mean unless that somebody is explicitly rude ). Often it's the lack of "audible tone" or emojis - and sometimes it's a cultural thing. Like Germans/Russians/... being too direct and so on.
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Okay, we just don't understand each other - it's nothing bad with this) But your picture is funny, becose, actually, i had a breakfast with fried eggs today, and i wonder, how could you know... Blue Orlan Cipher powers for the win?
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it's 0.85[ring]*0.95[pet]*0.95[necklace]*0.95[uncanny Luck] - 1 = 27.12% Without Uncanny Luck it's 23.29% Uncanny Luck gives you +3,83% (instead of +5%) - in this special case.
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Not really. I am seeing in log Power of Money, Uncanny Luck and pet (Pes) separately (but pretty rare ) . And for sure I saw Anatomist(from necklace) triggering on Dichotomous Soul. Necklace, ring and pet on char almost all the time. Just sometimes I swap pet for Eevie. May be that it just freaks out with certain combos of conversion. I just wanted to point out that there might be issues with those conversion messages in the log. Doesn't matter much though. Even if it would work very reliably: that a player thinks that he/she saw it trigger often during a playthrough doesn't mean a lot. Since you won't remember the times it didn't trigger. If we take the 5% conversion and do some math like above we get those very low numbers that show that the impact of this crit conversion is very, very low on average (while the resistance part is ok). 1.7% additive damage bonus is a very generous assumption. For on-crit effects it's a 2.5% chance increase at best. It is a PEN increase of ~1.25% through crit and maybe ~0.3% additional additive dmg through Overpenetration. Way worse if you have very high or very low ACC and other sources of crit conversion. Now you can argue with these numbers. Say that they are good enough or not. Or do a more sophisticated estimation. But please let's not argue with "random" observations. Those are great to verify if something works at all. But in this case they are not very helpful.
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@Phenomenum: Hm... don't know what you mean. I meant if Uncanny Luck would convert 5% of all attack rolls to crits like a 1 out of 20 (=5%) in D&D. Then it would be comparable and a lot more powerful. I did not mean Miss to Graze, Graze to Hit, Hit to Crit or anything like that. Also it's not 1.7% total damage but additive damage. So actually it seems like
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No stress. How could you know? I don't know what exactly it is that leads to those "display issues". Maybe it's just that the game only displays the name of last conversion in your stack (while looping through all conversions it doesn't keep track of the conversion's name which actually triggers). No idea. I only know that once you have multiple sources of conversion the same conversion source is mentioned all the time although it has a rel. small chance compared to the others. Like in the Debonaire example.
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What if you cast a Fireball on a target and stand right beside it? Did you cast it "not on the target but somehow on the target" then? You shoot an enemy or npc or constructible (your "target") and have a 5% to cast a RANDOM Illusion spell on that target. Look up all Illusion spells and you can see that not many but some of them have friendly fire and an AoE. And if one of those spells gets cast on the target while you are too near you will get hit by the AoE of the spell - as if you had cast it on the target yourself. Where is the problem? In this case the description is 100% accurate. Come on, this is truly silly. Will this become an obsessive compulsive disorder now? Please focus on real bugs and issues. Did you really think that this warrants a post in the tech support forum? One which is waisting the time of those forum users who want to help players with real Deadfire problems...