Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Boeroer

Members
  • Joined

  • Last visited

Everything posted by Boeroer

  1. No worries. I can alter that. It's just so that drawing new icons is more fun than fiddling with the older ones - so I tend to push the latter. I will catch up on the older ones that are still so-so. Colors: there doesn't seem to be a consistent color schema where blue=defensive, red=offensive and so on? Don't know. Obviously the "blood" stuff has to be red. Afaik there's grey, red, dark blue, light blue, yellow and purple for the more "simple" icons in the passive side. I would also like a kind of greenish color - petrol or so: -petrol- But for the most part I think I would just use the background-color that they had before? I mean if it looks ok and makes sense. As I said: Blood THirst and so on would be kind of silly in blue or yellow.
  2. Forbidden Fist Shadowracer with Toxic Strike is indeed powerful. Just remember that Toxic Strike comes very late for a multiclass. Arterial Strike + Enfeebled or Ring the Bell (one handed weapons) also works well. Also tested Forbidden Fist+Soulblade and Disintegrate + Enfeebled is as nice as one would expect. Only downside: Forbidden Fist = no focus generation.
  3. That "different" Skull is the official Symbol of Berath, God of Death. So I thought it's fitting for on-kill effects. I also tried "bangs" for crits, but the plain skull + gimmicks makes for so much more interesting Icons. Afaik the "raw dmg" symbol is also used for dmg generally in Deadfire - if no type is specified...? That's the only reason I use it.
  4. Adding A and B and C and D and E and F makes an OP combo!I've learned that after playing the game 7 times and reading forums for months. It has to be addressed by balance team ASAP! I'm afraid you missed the point?
  5. It's rel. easy to proc reliably with any AoE weapon ability like Clear Out/HoF/Whirling Strikes. If you don't have those it's ideed quite random. Monk's additional attacks through crits (Swift Flurry, Heartbeat Drumming) as well as Fighter's Mob Stance can help as well. Also: Riposte or Barbaric Retaliation.
  6. Hi! That is not correct. You can stack Concentration layers. If you take Combat Focus, use the Upright Captain's Belt and cast Spirit Shield (for example) you'll have three layers of concentration. There's also the Courageous inspiration which gives you a layer every 6 seconds - and so on. There are effects (e.g. a Chanter phrase) that remove Concentration entirely though. You can observe layers of Concentration on several enemies. Neriscyrlas for example has a lot of them once encounter starts. It says something like Concentration: 5 or so. I don't know which spells you are talking about, but in general: Arcane Reflection can only reflect targeted spells. THat means spells taht get cast directly onto you. Usually that means no AoE spells since those are cast on the ground and will not be reflected. Example: Slicken will always interrupt you or take away a layer of Concentration (if you have any) even if you have Arcane Reflection. You walk up to the bouncer and ask him to punch you in the face while you are walking past him, trying to remember Goethe's Prometheus. Not right. It's a very simple system: an interrupt will remove a layer of concentration. That's it. Why make it complicated? You will not be very concentrated after the bouncer hit you on the nose. Goethe's Prometheus will be the last thing you remember after that "interrupt". You should be happy that the enemy wasted a precious interrupt on you walking instead of on you casting (and losing the resource). I think this part of the mechanics works pretty nicely. There are other things which I believe could be better, but Interrupt vs. Concentration is none of them. Hope I didn't sound douchy - not my intention.
  7. Yes, but why? It is not an example that is suited to prove or illustrate your point - because it shows the exact opposite. I don't think so. I've played the game from open beta until now and I really have trouble naming a wizard spell that was heavily nerfed. But a few come to mind that were buffed: first of all we got a general casting time improval. Then we got adjusted PEN values - or the other way round: PEN got an overhaul - casters profited the most from that. Summoned weapons' casting times got shorter, we got some passives that improve casting speed, we got spellshaping. If you must complain about nerfs then you should maybe give examples that actually support your claims: item nerfs, Chanter nerfs (Beckoner, Briliant Invocation for example). Because if you just make a claim and then back it up with something that brittle it makes it difficult to take the criticism seriously (in addition to the language you used). Because I do care. And I'm not alone. Generally speaking: the players who play this game more than once or twice do care more about balance. An overpowered ability/item - like an underpowered one - leads to boredom. If something is too good to pass it - that actually takes away fun and does not foster it; for the player who plays this game repeatedly, mind you. A one/two time player doesn't need to care. I'll give you an extreme example of a (still) very overpowered combo and why it is no fun to play it after the initial "Oh my!" hype: Grab a Berserker/Beckoner and give him Grave Calling, enchant with Chilling Grave. Summon 6 skeletons that split into 12 (overall) after death. Frenzy and become confused. Send the skeletons onto the enemy. Hit your skeleton in the back. It will die, creatig a Chillfog. That CHillfog will kill all other skeletons, each creating a Chillfog. All those dead skeletons will spawn two additional ones who immediately die, creating Chillfogs. This all takes les than 5 secs. You'll have 18 parallel Chillfogs going - each profiting from all the weapon's enchantments (Legendary and whatnot). Every encounter (except against frost immune foes and Megabosses) clears nearly instantly. It's fun at first, but very boring after a few fights. Because you're Superman without the Kryptonite. Obsidians wants to make sure that there are no "must take" options. You can decide to not like that approach and that's fair enough - but don't believe that your take on this is self-certified and obvious. I, as a player who does multiple playthroughs (but don#t play a lot of different games), do like balancing. I don't say that I always agree with Obsidian's balancing moves, but I don't question balancing itself. It's a bit like with cheats: some people do enjoy playing on god-mode and find delight in this "illusions of grandeur" - but most players find it boring and no fun at all. You can read the reasons why Josh Sayer thinks that balancing is a good thing even with a single player game: https://jesawyer.tumblr.com/post/161302725596/balance-in-single-player-crpgs
  8. Please tell me: Do you think Kevin Hart is funny? Because I tried to watch the Netflix show "Irresponsible" yesterday night - and I stopped half way because until then it wasn't funny to me at all. Is that me? A week before I watched Ricky Gervais with his "Humanity" show. And while I wouldn't say that I laughed a lot - at least I grinned and snorted. I'm not too fond of standup comedy in general (although I think Mrs. Maisel is quite funny) but this really made me think: is Kevin Hart really that bad? Home come he is successful in the US then? Why did the people in the audiance laugh? Is it my taste of humor? I am seriously interested in what's going on there.
  9. Further icons (also changed some older ones): Ignore the second Bloody Slaughter.
  10. Unfortunately I don't know a way to do this with the console. This isn't helping at all of course: bit I fear that you'll get zero answers on this complicated matter - so I thought I should write something so that you don't get the impression that nobody cares or so.
  11. Hylea's Talons: good idea. Stuff that works really well: Footsteps of the Beast o a confused char, Pull of Eora (but that's often annoying - combine it with push/pull immunity from items like belt). To make the healing worthwhile you need to shorten and weaken the curse as much as possible. That means a ton of RES and some items that reduce harmful effects' duration - and self damage (Voidwheel). Because if you do not then the curse will be outdamaging the healing.
  12. Only cast tier-6 spelling before restoring. @breaking out of mind control prematurely: no idea, never experienced that.
  13. I thought the same (ship combat = bad) for a long time. But funnily enough: the more I do it the more I like it. Besides the motivation that Gromnir mentioned which is absolutely right: there's no easier and faster way to come by loot and XP than using ship combat. The criticism I still have: so poorly explained.
  14. Ah right. Didn't really notice though. At the same time focus generation was amped up generally AND focus generation from Beguiler and Draining Whip were buffed. All in all, cipher is in a MUCH better place now than it was at release. While I agree that some nerfs feel a bit "cheap", the overall class power - as you said - didn't suffer that much. At least not when I judge it - based on the experience of multiple playthroughs. There were several buffs to counter nerfs. Maybe not enough for some players though. I would understand if the complaint was about item nerfs. Because those got hit pretty hard. Not devastatingly hard and some were gramebreakingly good - but I think the hit was harder then it needed to be. We have seen that Obsidian listens to feedback (if it's brought forward reasonably enough and is vocal enough). Look at general/shared abilities, summoned weapons' casting times, Firebrand and so on (not Gromnir's favorite but he took it like a real champ ). So what you want is to write a reasonable, well founded piece without scatology and then try to get people on board. That is if you want to really change things. If so just want to vent your anger then of course you can totally go on with ranting and using fecal matter to paint an image of your frustration.
  15. Not much has changed since January. Wasn't cipher actually buffed since release? I remember that they got a casting times reduction through the board. Not the best example maybe... I don't remember removed abilities. Which were those?
  16. Yes, something like that. Drew lots of shields lateley though. Doesn't Deadfire or PoE have some icon for concentration?

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.