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Everything posted by Boeroer
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I didn't say you did, did I? First of all it's spot on. And the reason was to show that doing something a lot doesn't mean you understand it. Thus you shouldn't put "I did play a lot of RPGs" as an argument. Since it proves nothing. If you want to take it as a "sneakily hidden insult" then so be it. Another analogy could be my dad who writes a lot of emails but doesn't really understand how it works. I'm sure you can see the insult here as well. Don't victimize yourself. This doesn't make any sense. How would playing different RPGs qualify for trying out loot in Deadfire? Obviously you didn't try them out because else you would have noticed their power, right? Since you only judged by description you jumped to conclusions. Can't see where that's incredibly silly. The only things that are truly silly are your provocative thread title, your wrong examples and your hyperbole. You might have a point that Deadfire doesn't communicate things very well. I'm the last one who would disagree. Descriptions are terrible. But that doesn't mean the loot "kinda sucks". It does not. And you would have realized had you tried things out. If you wanted to make some points around the presentation and the obscureness of loot description then another title would have served you well. Also another apporach with making your points would have served you better. Let's recall your statements: This is either plain wrong, extreme hyperbole or you did only find like 5 items... Not a reasonable argument and has nothing to do with what you describe in your latest posts where you switch from "loots sucks" to "loots doesn't get explained well". Wrong examples that don't lead to anything other than the impression that you can't be taken seriously. *groan* Or she/he did a really good job but just the description isn't as clear as it could be? That's funny because in PoE no items' stat bonuses stack (besides from weapons) while in Deadfire they all stack. Apart from that: do only stat bonuses make loot good for you? Because we hadn't things like Blade Feast, Hand Mortars and Blade Cascade in PoE which is much more potent than most stuff you can find there. Your whole opening post is a succession of hyperbole or wrong statements. You could simply have taken a reasonable route to point out things that you didn't like. Instead you chose the provocative one.
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Nope. A crit does mere +50% base damage in PoE. For a two hander (other than Concelhaut's Parasitic Staff, Citzal's Spirit Lance, Firebrand and Llengrath's Wardning Staff an other summoned weapons wich have higher base dmg) that's only 8.5 points of damage which has to go through DR. 17 with Annihilation. And the more dmg bonuses you accumulate the less impact a crit has on your dps (percentage wise). Wounding not only scales its multiplicative (!) raw (!) lash (which gets calculated pre (!) DR) with MIG (so 25% turns into 31% with 18 MIG for examle) but also the overall amount of DoT will not get reduced by low INT. It just gets squeezed together. So with low INT you will do more dps. With a char with low INT you can apply the wounding damage in under 3 secs, completely ignore DR and get a multiplicative effect which profits from all dmg bonuses (inlcuding crits and quality enchantments and even stuff like Two Handed Style, Sneak Attack etc.) - where a crit is just an additive bonus that's in line and separeated from other addtive dmg bonuses (they don't influence each other). With priest for example you can get 40+ MIG which will boost the multiplicate dmg from 25% to 47.5%. If you then do a hit with a superb Tidefall you will deal 17*(1+0.9+0.45)*1.475 = ~59 dmg on a hit while a superb Rumbalt would do 17*(1+0.9+45) = ~40 on a hit. On a crit it would be 71.5 vs 57. Against a target with 0 DR... Even with only 18 MIG you get ~38 vs. ~29 on hit and ~49 vs. ~46 on crit vs 0 DR. With every dmg bonus you add (Two Handed Style, Savage Attack etc.) the gap widens. Also keep in mind that you won't do crits all the time. That's the reason why Tidefall is the weapon with he highest dps potential in the game (depends if you can get to 0 recovery with Tidefall. If not then it's Drawn in Spring). I don't say that Overbearing isn't useful. It's hard to measure its effect on dps though. Against high defense enemies with lots of DR (like Dragons) Tidefall is always superior though. Against low defense mobs an Overbearing weapon may be more useful (see Barb+Carnage+Overbearing etc.). This is not true in certain cases - for example Barbarian with Firebrand (25 base dmg + Annihilating + Blood Thirst). Here a crit outperforms almost anything else.
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Then you were very very lucky. I mean you would have to start with a rogue who has the right cultural background and maybe (?) also get the gloves by accident and skill mechanics consequently. @Tidefall: the fuss about Tidefall is that it's the weapon with the highest potential dps in the game. Especially on PotD. On-crit effects like on HoSR or Tall Grass are nice but unrelible against tough enemies. Tidefall always delivers. Wounding is a raw multiplicative dmg bonus which scales with MIG and gets calculated pre DR. There is nothing better in terms of dps (except Firebrand on a Barb).
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I didn't call you a headless chicken. I compared my mom to a headless chicken. That comparison was made to show that doing X for and extended amount of time doesn't necessarily mean that you are good at it or understood how it works. And thus saying "I did X several times" doesn't equal being an expert at X. It doesn't mean that you are bad at it - but it also doesn't mean you are good. Basically it means not much in any case. Else I would club every discussion to death with that argument because when it comes to a **** measuring contest about who played more I will win most of the time. But since that's futile and my **** is enormous (for an Orlan anyways)... Never did I call you a headless chicken. So please keep it down. Maybe improve reading comprehension a bit before throwing around accusations. I'm also not missing the point at all. Point was: "Loot sucks" (giving non-convincing examples) Counterpoint: 'Loot does not suck" (giving actual examples). So far your reasoning doesn't hold up very well and starting to insult people will not help it.
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Which all has nothing to do with the quality of the loot itself. Balancing the difficulty in Deadfire is very hard because the main quest is very short but all the XP from side content is plenty. Yet you have to make sure that a player who only does the critical path is able to finish the game. Which says nothing about the loot though. More obviously overpowered loot that everybody could recognize as powerful by just looking at the description wouldn't solve this problem, would it?
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Actually The Blade of the Endless Paths and Tidefall are pretty equal in terms of dps (speed vs. wounding and +5 DR bypass vs dual damage). And since the Blade has Marking it's the perfect weapon for a support/dps Paladin. Ever tried one with Inspiring Exhortation, Coodinated Attacks and Blade of the Endless Paths? Stackable +30 ACC for you buddy plus good dps on your part. It's great actually. Not for every build though. But that's the beauty - not a problem - in my opinion. Also you need a ton of meta knowledge to find Tidefall. You need min mechanics of 10 and have to scout in a certain area. And you have to kill Cail the Silent at low levels which is NOT trivial. So you need to bring a char with max mechanics and gloves of manipulation (you need meta knowledge about the rndom loot tables as well) and you need to know where it's hidden and you have to have a party which is capable of defeating Cail. That's far from dead easy. Getting BotEP is a bigger hassle, yes - but calling stuff like gaining that meta knowledge and beating Cail at low levels "dead easy" is also extreme hyperbole and doesn't help this discussion. This again shows that you need to be a bit crafty in order to appreciate loot in PoE or Deadfire. This doesn't make the loot bad though. Its benefits are just not plain obvious.
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Certainly there's no "Armor of Awesomeness" that you always want to put on and then go "trolololol I'm in godmode!!11!!". This game (as PoE) is taylored towards build variety and OP items would destroy that. But I will give you six examples (out of many, many more) that show items which can be very powerful (in the scope of a Non-Action-RPG): Grave Calling: Be a Beckoner, enchant it with Chilling Grave and kill your skeletons. You will proc a foe-only Chillfog for every dead skeleton (which will span two additional skeletons). Totally OP. Works very well with those items that give you stat bonuses once a party member goes down. Scordeo's Edge: enchant it with Adaptive. Enough said Sasha's Singing Scimitar: enchant it with Refreshing Finale and you'll turn the Empower Mechanic from "1/encounter & x/rest" into "1/encounter & ∞/rest". Magran's Favor + Sun and Moon grant all fire abilities +4 Power Level which is a huge bonus. Try a Paladin/Streetfighter with both and do FoD attacks... Rekvu's Scorched Cloak lets you stand in fire spells and not only be immune but even heal from the fire damage. Imagine a fire wizard who stands in his own Wall of Flame and nukes everything around with his Fireballs - not only burning foes but also healing himself. Grimoire of Vaporous Wizardry + Rekvu's Fractured Casque will give you up to +9 spell uses per encounter and immunity to interrupts (a caster's nemesis) if you knock out yourself with Necrotic Lance in between fights (for example). You trade a very minor injury with very little impact for a lot more spells and complete immunity to interrupts. You can even stand in your own Slicken spell and nothing will happen. Some of this game's loot rewards creativity and ingenuity and yes, also a bit of knowledge about the game mechanics. If you have both you can do powerful, even game breaking things with some items. They don't shout it at you though. Your remark about disengagement shows that you didn't understand the combat mechanis very well yet. Hence the chance is high that you also didn't understand the loot and what it's capable of. It doesn't matter how many RPGs you played by the way. My mom drives her car for over 45 years now - but she still drives like a freshly beheaded chicken... If you get "literally depressed" from the loot of a game you might want to consider dropping games at all. That - or to utilze less hyperbole. Because the loot is totally fine for this kind of game. It's rel. well balanced so that you don't get pushed to only use certain items or do certain builds. Items that scream "Pick me! Pick me! I'm the most powerful one" are boring. Hence I call nonsense.
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We're at it: https://forums.obsidian.net/topic/108802-deadfire-polishing-thread/page-4?do=findComment&comment=2144738
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Good writing is good
Boeroer replied to NoxNoctum's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*Listening to that Cranberries song* -
Generally speaking the early game is the hardest part of PoE. It's not uncommon to get knocked out a lot. Very useful abilities: - Inspiring Radiance: +10 stackable ACC for all your CC spells. DOn't use it as healing, use it as buff. Disabled enemies can't kill you. this is easily one of the most impactful abilites in the game. - Use hard CC. CC is very strong in PoE because it even works if you only graze the enemy - Use Chillfog: This spell applies blind which gives the enemy very low accuracy. They will hit you less often - Use chokepoints: place your sturdiest party member in a doorway (for example) so he can block enemies and prevent them from rushing your weaker party members Your general chain of actions should be: 1. buff ACC/defenses 2. apply (hard) CC 3. deal damage in this order. Not dealing damage first. You will miss a lot and just waste resources. Buff up your ACC before trying to roll dices against enemies' defenses - this makes it easier to land a CC effect which will lower enemies' defenses - which will make it supereasy to apply damage properly. CC'd enmies don't kill you. Dead enemies don't kill you. Rinse and repeat.
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You can't get better in terms of dps (on a two-handed low INT fighter) than giving him Tidefall. Max MIG, drop INT, boost attack speed (max DEX, Sanguine Plate, Armored Grace, Durgan Steel, Gauntlets of Swift Action). Crits are overrated in terms of dps because they only add 50% additive damage which is not a lot if you fight with mundane weapons (which have rel. low base damage but other additive dmg bonuses). However - a crit build with Firebrand (very high base damage and additional +50% dmg on crit with Annihilation) can lead to very high numbers per hit. You need good INT though (doesn't have to be maxed). Or you take Hours of St. Rumbalt. It will not do the same dps as Tidefall, but the prone on crit is very helpful. But for this also high INT is benefical. Most builds in the build list are up to date - because nothing has changed concerning the usefulness. A build from 2.x will most likely be as viable for 3.x as a build from 3.x because mechanically not much changed between 2.x - 3.x. So - 2 hander, high MIG, low INT: go Tidefall. There's nothing better in terms of dps.
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When will the next patch be for turn based?
Boeroer replied to Devoted Scout's topic in Beta Feedback for Turn-Based Mode
Discord is a mess. Name says it all... -
Frankly: the opening post is nonsense - but I don't want to waste my time with listing all the "loot" that doesn't fit the OP's description. Two examples though: [ ] You tried that item out [ ] You then realized that it works with summons [x] Oh, you jumped to conclusions [ ] You tried that item out [ ] You then realized how powerful it is to a) be immune to interrupts or b) getting healed by fire damage or c) being immune to CON afflictions [ ] You then realized how easy it is to self-induce a minor injury that does only have very little impact on your stats (like Acute Rash) [x] Oh, you jumped to conclusions [x] You gave examples of enchantments that don't even exist in the game which totally does not help to sell your point.
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Depends. Zealous Focus is ok. Only Exalted Focus is not really. I'd just spare the upgrade point and invest it into something else. Although a lot of people underestimate how much impact higher movement speed has on melee dps (espacially if you can kill fast - most of your time spend will be running around). So Zealous/Exalted Charge can be a valid option.
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Indeed. Especially if you compare both upgrades. Exalted Focus is... funny at best. I mean it's party-wide so it can't go too high. But compared to Exalted Endurance...