-
Posts
22887 -
Joined
-
Last visited
-
Days Won
371
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
It's not a bug. Usually attack speed bonuses on weaprons are only for the use with said weapon. Makes sense if you ask me. Why would a nimble sword make you cast faster? If it would be such an enchantment I would expect an explicit description like "speeds up all your actions" or something. Same like in PoE by the way. Speed enchantment on weapons only worked for the weapon (except Spelltongue which had a more unusual description with Time Siphon). Of course it's never a bad thing to be more precise with descriptions. Having something like "... for attacks with this weapon" would be nice. The last part about casters is extreme hyperbole and also not correct. Icon would be nice.
-
If that's not the problem you can use the console to give yourself Dragon Wing sails: Open console (chack you game menue for the key binding). Case doesn't matter. If you type "iroll20s" it's the same as "iRoll20s". iroll20s <enter> reopen console giveitem shp_up_sails_dragonwing <enter> And they will appear in that inventory I showed above. You not gain any more achievements for this because of "cheating" - but you won't have to restart.
-
Please don't take this the wrong way - but are you are sure you are searching in the correct inventory? There are seperate inventories for the normal game items, food and ship items. The inventory for the ship items can be filtered by the type of item (cannons, sails, hull and so on). Maybe you have a filter anabled (like: display cannons only) that prevents you from seeing the sails? Most likely you know this, but I thought it's worth a shot.
-
For the rawest power right of the bat you should then utilize Firebrand. You can get the Belt of the Royal Deadfire Cannoneer pretty early and the gloves will follow soon (6 summonings of Firebrand per rest). There's nothing like it that early in the game. You can use it with a Monk, a Rogue, a Barbarian, a Fighter, a Cipher... Highest dmg against single targets per swing would be with Rogue. Most fun I have with Firebrand though is with Barbarian (see "Cauterizer" build in the pinned build list). Rogue feels much stronger on lower difficulites (because less enemies). Rogue can also be great with Tidefall. Since he usually deals a lot of dmg per swing he will also heal very well with the draining from Tidefall. That makes him a bit sturdier. High MIG, not high INT, Veteran's Recovery and not too thin mail and you can have a rel. sturdy Rogue who does great damage per swing. Just don't try to tank with him. I once played one who used Tidefall and also used Backstab. I just waited with high stealth in the front line (right besides the tank) and struck when they cam near. Then used Shadowing Beyond and the Cape of the Master Mystic to become invisible and repeat a Backstab when my endurance was low. You can't get hit when invisible and the high dmg bonus from Backstab combined wit the Draining from Tidefall heals you back up a bit while most likely killing the backstabbed enemy. Stuff like that. Backstabbing also works with Firebrand (which leads to crazy numbers) - but only from invisibility since the summoning will break stealth.
-
The "problem" with rogue and fighter is that they are pretty limited to single target damage. Naturally a monk can outperform them because he can spam stuff like Torment's Reach (which is a very powerful ability). But he's also better as single target damage dealer than the fighter and as sturdy - while he's a lot more sturdy than the rogue. Also let's not forget the Druid who has the highest single target melee dmg potential in the game (Cat or Boar form + Avenging Storm) while he also can cast the good stuff. But only for a limited amount of time. Still pretty awesome to see a shifted Cat Druid pawing around with his crazy high base damage claws (base dmg scales with level), awesome attack speed, the high lashes and the additional lightning dmg per attack. If you look at overall melee dmg potential (AoE and single target combined) the monk always wins in my book. Or a Barb with Heart of Fury - depends on the build of course. MonkÄs also the most versatile melee guy (or even ranged). Check out stuff like Monksterlasher, Anvil or Witch Doctor who all do much better for me than any rogue I ever build. But there are nice rogue builds as well, no doubt. I like best a Riposte Rogue with Badgradr's Barricade + Godansthunyr which is so much fun and also a great mix between offense and defense. But this is from the perpective of PotD difficulty where you will face a lot more enemies which means AoE damage becomes more important. Rogues have one big advantage: they start really strong on the dps-side and that can give you the impression that they are very powerful. and also the fun that keeps you playing. Which is good. But their "power curve" is rather flat (like fighters' as well) while other classes' curves go up more steeply (casters, Monk, Barb etc.) due to certain abilites. Rogue gets Sneak Attack right from the start and then there isn't a real gamechanger until Deathblows maybe. While Monks get Torment's Reach, Turning Wheel, more edurance for their wounds (wound threshold stays the same, endurance raises a lot), Barbs get Blood Thirst and Heart of Fury, Casters accumulate a ton of spell uses, even Paladins get Sacred Immolation... and so on. Whatever - the difference is not that big. Another advantage of Fighter is that he's very low on micro (for a Pillars class) and maintenance-free sort of. While a Monk needs a TON of micro to be really good and the rogue likes to be babysitted a lot. Huh?`Where did I say that? They are a bit behind, but not a lot. But it also depends on your preferences and your way to play. If you build a party around a rogue as main damage dealer he can do amazing things. I just think the are a bit limited - same as the fighter. But with a fighter you can also do nice stuff if you use him properly (and I don't mean as tank). I just think that generally both classes don't add as much to a party as other classes can. But they are totally fine Where did I say that "best DPS to main"? Can't remember that. Was it recently? I gave advice for fighter because you said "I'm trying to figure out the best pure DPS 2handed figher build". And since I don't like to persuade forum members into playing something that I like best (but rather give advice for the class they have in mind) I talked about fighter mainly. Sorry if you also wanted to hear about other classes.
-
Ach! Thanks for the correction. That does totally make sense. :Oops: Still 10 secs for 60 focus at PL 10(!) is not great to begin with as you said (still behind). It's its own balanced focus generation variant that is maybe even weaker than the focus generation of any half-baked cipher build at PL 9. Don't forget that a normal cipher will not only generate focus but also deal damage. The more dmg. the more focus. Win-win kind of. The Psion can do something else than dealing weapon damage and still gets focus (at mediocre rate). But that itself isn't necessarily better. Or is it? Maybe I miss something. So - the focus generation variant is not better in itself. Why then slapping that very punishing "stop on graze/hit/graze" onto it? To prevent tanks with no weapon dmg output from getting focus? Why? Are they stronger than a Psion/Caster who sits in the backline? Was it done because of the special ability of the psion? To balance that out? I don't get the reasoning.
-
If you would be so kind to point out my mistakes? That would help to prove your point. If you cannot I must assume you are just writing utter nonsense yourself. I'm sure people can follow my reasoning even if they don't agree and draw different conclusions. Maybe you can try to get engaged in proper reasoning and less ranting as well? At least I presented you several alternatives to Cadhu Scalth which are equally useful (for example Bronlar's Phalanx allows you to get a higher Deflection bonus without any skill), I showed how that shield is still useful even without investment in skills because it has certain starting values even without any skill investment and I also showed that PoE had a worse collection of large shields in comparison. I could compare all weapon groups from PoE to Deadfire if you wish. But I fear that all that work will be in vain if if doesn't lead to the outcome you're wishing for. That you would just write "utter nonsense" again despite the work I would have put into. And what'sthe point then? I mean I know maybe ~90% of loot from both games out of my head so I'm pretty sure my judgement of the loot in both games stands on a solid foundation of knowledge - while yours seems to be based on emotions and not not much else. Several points you tried to make I could falsify with actual examples - while I agreed on other points you made. So you can't claim I oppose everything you say indifferently. But you present... not much really besides rather pointless rambling atm. Using the words "Billion times better" and "in fact" in the same statement about loot in a computer game doesn't give the impression of being reasonable. Also here you present not one current example that may illustrate what exactly you mean. Which loot in PoE (which was pretty balanced as well) could possibly be a billion times better? Or even a hundret times or ten times? I can't think of any. I think we at least try to explain what we mean by giving some examples. Maybe you can also invest a bit more effort and come up with a few actual examples of loot from PoE and Deadfire that shows why you think PoE's is a billion times better. Small copy & paste error I presume that doesn't work in your favor (it's actually 57). You can use the numbered list button with less hassle by the way. Might spare you some work 'cause you don't have to time the numbers yourself. Because you were talking about hundreds of RPGs you played I thought you might want to elaborate on that list which doesn't seem to be quite complete yet...?
-
Huh? I disagree. Larder Door is one of the worst unique shields in the game. The implementation of bashing shields was pretty terrible in PoE and lead to dropping auto-dps compared to a normal shield. I have to admit tough that large shields are an excellent example to illustrate PoE's rather unintersting loot in certain item groups compared to Deadfire's. I'm sure one can also find examples for the opposite.
-
Only speak for yourself. Enough people already stated that they don't feel this way. That's exactly what happened. "Balanced" loot so that you are not forced to use those few superweapons. This is extreme hyperbole. Go to the wiki and collect the items with "conditionals" and you'll only end up with a few that have any conditional at all. Unless we define "conditional" in different ways. Like "subject to, implying, or dependent upon a condition". I guess you mean stuff like carrying an injury to unlock a bonus - that kind of stuff (by the way there are only three itms that do this and they are all part of a set that is themed around a Barb named Rekvu who got even stronger if she got injured - which is pretty cool I think). But in reality you can find several shields in Deadfire that work equally well without having to skill Athletics. You are speaking of Cadhu Scalth which can scale with Athletics and Metaphysics. Two things here: 1. the shield works very well even without any skillpoint in Athletics or Metaphysics. Because those enchantments start at certain value (not 0) and only scale moderately even when you dump all skillpoints into it. And 2. there are enough large shield alternatives that don't use skills for scaling, such as Bronlar's Phalanx, Shining Bulwark and Akola's Apex Ward - and that's only the large shields. And none of them is that much more powerful than the others but all have their unique enchantments that can be very useful. That's unfortunate. But apparently there are enough gamers who care. Even in this forum you are in the minority so far. I strongly believe that game developers know their custmers better than a random individual player with no access to telemetry, market research, a network of fellow developers and developing experience. I am concerned about balance and I know at least 5 active, resourceful and reasonable board members who do care a lot about balance. That's only your opinion. The goal was not to totally equalize all loot and builds. The goal was to prevent trap builds and choices like the old infinity games had a ton of. That goal was achieved and in my opinion it was achieved elegantly. Also the multiclass system was designed with this premise and it turned out really well I think. That might be your believe, but I see no evidence nor even a hint that the loot of Deadfire harms the RPG genre at all. Besides the repeated unneccessary hyperbole this is highly subjective and also not a correct observation. The loot of Deadfire is much more differentiated than the loot of PoE. That's in the nature of new tree-like enchantment system. The new non-uniform enchantment system alone ensures that unique items cannot develop the same features like they did in PoE (like: having a lash, being legendary and being durgan-refined/reinforced). One of the fiercest criticism of PoE was that the loot felt undistinguishable and bland because all weapons and armors could be enchanted in the same way which many players described as boring. I don't agree - but that's the overwhelming feedback Obsdian got. So... somehow something's not matching if you compare PoE's to Deadfire's loot system and claim that the first one is a lot more interesting that the second's. It surely isn't an objective point of view since so few players agree with you. This criticism wasn't brought up a lot since the release of Deadfire. Lots of complaints about PEN/AR, story, difficulty and whatnot - but I didn't read a lot of complaints about loot. You can of course feel that way - but don't act as if your aversion is a confirmation that a) the designers did a poor job and b) the loot system of Deadfire damages the RPG genre.
-
I just explained how you get the stiletto reliably and why things might be the way they are - no need to get all cranked up. I would have liked more "special" uniques which are not universially powerful but can give certain "twists". Like for example turning a Paladin's Flames of Devotion from Burn to Freeze (and maybe give it a slight bonus as well). That would be nice for me - while not breaking the game's balance.
-
That would be Josh Sawyer. I don't think he will do that. I also think he didn't create this system on a whim. He had this problem in mind: You play the game and started as a Swashbuckler with Rapier and feathered hat. Suddenly you find a very good two handed axe. The longer you play the more you realize that you won't find a Rapier that is just half as good. You are frustrated. Balanced loot will prevent that. You will still find stuff that may be better than the stuff you opted for - but it will not give you the feeling that you took the supergimpy way. A very reasonable approach in my opinion. It also works well as far as I am concerned. I never had the "oh crap I'm not a paladin" moment that I had when I found stuff like Carsomyr +5 in the loot of the dragon I just defeated. You won't have to retrain just in order to free yourself from a trap choice when it comes to loot. You can retrain - however - if you feel you want something else from your character (for whatever reason). Both is there to prevent frustration with the route you took - not to cater to powergames who like to try out builds. That's only a side-effect of balanced loot.
-
No, idea, didn't try it yet. I despise the "stops focus generation on graze/hit/crit" aspect of it while the focus generation isn't too strong to begin with. You needone minute to cast one Amplified Wave. A Beguiler can refill focus completely by casting one Phantom Foes onto a crowd. Not very balanced.
-
Trickster is def. less finnicky and sturdier but can't dish out that much "potential" dmg. Trickster/Soulblade is a rounded and very effective combo. Mirrored Image stacks with Psychovampiric Shield and both with Borrowed Instincts which makes you plenty sturdy while you lose almost no offensive potential compared to vanilla Rogue/Soulblade. Also Trickster/Soulblade is somehowe more fitting if you opt for Rapier. Rännig's Wrath + modal - that's +29 ACC - is GREAT on a Soulblade. You really don't want to miss or graze with Soul Annihilation. You can choose a light offhand weapon for skipping the longer recovery of Rapier+modal with Full Attacks like Crippling Strike. For example a Dagger. Of course stuff like Azure Blade (+15 ACC without any drawback) or Scordeo's Edge with Adaptive are also nice. So is Sun & Moon (with Ring of Focused Flame which will give you +10 ACC with the initial hit with the Eothas-head, dumping Focus into raw damage and then regaining focus with the second flail head's hit - in one strike). I tried a Trickster/Soulblade recently again with Serafen's hat he gives you (Fair Favor), Rännig's Wrath, Devil of Caroc's Breastplate + Abraham pet and Pukestabber + modal in the offhand (speed bonuses for the Offhand which skips the Rapier's recovery on Full Attacks). It's great. I also tried Streetfighter/Soulblade and found that wearing R.'s Wrath + small shield and then getting flanked by enemies also works well. I piled up CON and health bonuses though in order to stay flanked + bloodied as long as possible before escaping. Devil of Caroc has a nice enchantment that gives you +2 AR when bloodied - which is awesome in this case. In both cases I also used Riposte which will trigger from time to time and gives focus.
-
I understand that for some people NPCs are important as a motivation. I however liked IWD and IWD a lot. I just couldn't bring myself to play them more than twice for whatever reason. Actually I liked nearly all D&D themed RPGs, from Pools of Radiance over Eye of the Beholder up to NWN 1 and 2 and so on... although I actually don't have any gaming experience with the Pen & Paper version of D&D (I only read the rulesets etc. and found the lore and worldbuilding kind of silly most of times). In Germany "The Dark Eye" used to be the dominant system - which is equally silly at least.
-
More content?
Boeroer replied to Honoric's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Iirc there's still a god's challenge that has to be introduced? It that's the case there might also be the possibility to see another megaboss...? -
If Aloth has not much impact you are not using him correctly I presume. Priests, Wizards and Druids are the most powrful classes in PoE after a certain point (or level). A Chillfog alone can completely turn the tides of a battle. As can a Pull of Eroa for example. But those guys need some levels to start off. Don't use him as a nuker if you have enough other party members who can fill that role. He's not that well suited for that role anyway. Use him to spread his awesome CC/debuff stuff once his ACC got buffed up. Then let the others do their damage thing. Another often overlooked beauty is Misama of Dull-Mindedness. Its stat-lowering effect also lowers enemies defenses a lot (e.g. -6 INT and -6 RES lead to -6 Deflection and -24! Will) but that stacks with stuff from CC effects (blind etc.) which leads to a ton of crits from your damage dealers. Just look at Shining Beacon: its duration will get a boost from INT of course, but also a crit will give it +50%. It targets Will! So a great way to deal damage is: Durance casts Devotions for the Faithful (+MIG, +20 ACC) and Inspiring Radiance (+10 ACC), Aloth casts Miasma (with +30 ACC, causes -24 Will), Durance casts Shining Beacon with the equivalent of +54 ACC (+30 ACC, -24 Will) and will most likely crit with it, giving it a superlong duration. With DoT spells like Shining Beacon a crit means +50% duratiuon which is basically a 50% multiplicative damage boost (compared to "normal" crits on non-DoTs which only do 50% additive). The classes with the least impact after the early/mid game usually are fighters and rogues. But for example a Fighter paired with a "Marking" Paladin can be an awesome single-target-CC/dps-guy. You can even manage to knockdown dragons reliably while your other party members finish him off. Kana is an absolute dps beast once you reach lvl 9 and pick Dragon Thrashed as the one and only chant. But even in early levels he can be incredibly powerful if you utilize the Phantom and White Worms. White Worms, used at chokepoints where you piled up dead bodies already is game breakingly good- Just make sure you disaböle the gib option in the game meanu (gibbed bodies don't work). And don't reload because it will remove dead bodies. As long as you can lure "fresh" enemies to a pile of already dead enemies you can one-shot them all with Kana (with a bit of a "trap" setup). Very useful in Raedric's Hold.