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Boeroer

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Everything posted by Boeroer

  1. To be more precise and to avoid such statements I added several times that not many people "who understand the mechanics of it" do take it. That's not saying that nobody will take it. Of course players will take it. The vast majority of players doesn't know that conversions don't stack additively - so they'll assume that 25% + 5% conversion = 30% conversion. Which is totally understandable because how would they know better? It never gets properly explained in the game how those things stack. @the rest of your statement: It's totally fine. We are here to discuss so thank you for your opinion and your insights. Don't feel offended if I or somebody else sounds rude (I mean unless that somebody is explicitly rude ). Often it's the lack of "audible tone" or emojis - and sometimes it's a cultural thing. Like Germans/Russians/... being too direct and so on.
  2. Okay, we just don't understand each other - it's nothing bad with this) But your picture is funny, becose, actually, i had a breakfast with fried eggs today, and i wonder, how could you know... Blue Orlan Cipher powers for the win?
  3. I'm quite sure I had playthroughs with more than one. Let me search my savegames... edit: nope. Must have confused it with Stone of Power. In every savegame I just checked I only have one single Dragon Pendant.
  4. it's 0.85[ring]*0.95[pet]*0.95[necklace]*0.95[uncanny Luck] - 1 = 27.12% Without Uncanny Luck it's 23.29% Uncanny Luck gives you +3,83% (instead of +5%) - in this special case.
  5. Not really. I am seeing in log Power of Money, Uncanny Luck and pet (Pes) separately (but pretty rare ) . And for sure I saw Anatomist(from necklace) triggering on Dichotomous Soul. Necklace, ring and pet on char almost all the time. Just sometimes I swap pet for Eevie. May be that it just freaks out with certain combos of conversion. I just wanted to point out that there might be issues with those conversion messages in the log. Doesn't matter much though. Even if it would work very reliably: that a player thinks that he/she saw it trigger often during a playthrough doesn't mean a lot. Since you won't remember the times it didn't trigger. If we take the 5% conversion and do some math like above we get those very low numbers that show that the impact of this crit conversion is very, very low on average (while the resistance part is ok). 1.7% additive damage bonus is a very generous assumption. For on-crit effects it's a 2.5% chance increase at best. It is a PEN increase of ~1.25% through crit and maybe ~0.3% additional additive dmg through Overpenetration. Way worse if you have very high or very low ACC and other sources of crit conversion. Now you can argue with these numbers. Say that they are good enough or not. Or do a more sophisticated estimation. But please let's not argue with "random" observations. Those are great to verify if something works at all. But in this case they are not very helpful.
  6. @Phenomenum: Hm... don't know what you mean. I meant if Uncanny Luck would convert 5% of all attack rolls to crits like a 1 out of 20 (=5%) in D&D. Then it would be comparable and a lot more powerful. I did not mean Miss to Graze, Graze to Hit, Hit to Crit or anything like that. Also it's not 1.7% total damage but additive damage. So actually it seems like
  7. No stress. How could you know? I don't know what exactly it is that leads to those "display issues". Maybe it's just that the game only displays the name of last conversion in your stack (while looping through all conversions it doesn't keep track of the conversion's name which actually triggers). No idea. I only know that once you have multiple sources of conversion the same conversion source is mentioned all the time although it has a rel. small chance compared to the others. Like in the Debonaire example.
  8. What if you cast a Fireball on a target and stand right beside it? Did you cast it "not on the target but somehow on the target" then? You shoot an enemy or npc or constructible (your "target") and have a 5% to cast a RANDOM Illusion spell on that target. Look up all Illusion spells and you can see that not many but some of them have friendly fire and an AoE. And if one of those spells gets cast on the target while you are too near you will get hit by the AoE of the spell - as if you had cast it on the target yourself. Where is the problem? In this case the description is 100% accurate. Come on, this is truly silly. Will this become an obsessive compulsive disorder now? Please focus on real bugs and issues. Did you really think that this warrants a post in the tech support forum? One which is waisting the time of those forum users who want to help players with real Deadfire problems...
  9. That's what I meant when I said "misses and grazes included". :D
  10. I can't remember my fighter ever being interrupted tbh, whereas casters have the risk of getting interrupted more often due to their cast times. Plus, how many fights are you gonna win without a tank vs without a wizard? Heck I don't even reg role with a Wizard bc they take so damn long to do anything.Tank != Fighter. You can build a wizard into a tank. But that's not the point. What does the dedicated role of a class has to do with this topic? If you compare the active abilities of classes you will see the general approach that there are several ways to balance abilities: power of impact,AoE, duration, cost, animation time and recovery. An ability like Vigorous Defense does similar things as Llengraths Safeguard. And both are fast casts. A single target interrupt like Knockdown is fast - while a repeated AoE knockdown via Slicken is much more powerful and has lots of impact on an encounter and thus takes longer to cast so the enemy has the chance to interrupt that tide-turning thing. Totally reasonable. The whole interrupt/concentration thing is supposed to give an additional tactical layer. It's also fairly simple: don't want to get interrupted: use concentration. Don't want to eat that spell: interrupt. Of course: if somebody doesn't use interrupts themselves but only receives them (because enemies don't bother if you ignore a game mechanic) it might feel unfair. But what's good for the enemy is also good for you as long as both have access.
  11. Natural 1 in D&D works on all hit rolls. Uncanny Luck does not. Jeez if it applied its conversion to 5% of all rolls (misses and grazes included) I would be so much better.
  12. The log may be bugged in that regard. It may be that it always mentions one particular conversion source although it was not the one that actually triggered. Example: Debonaire has a 100% hit to crit chance on charmed targets. But the combat log will always tell you that it's Dirty Fighting which converted your roll. So yo can not rely on that info as soon as you have more than one source of conversion. 5% is 5%. It doesn't matter what D&D does. Besides catering to nostalgia I mean. What matters is that abilities are balanced with each other and towards the difficulty. Also an impression of how often it triggers is not very reliable. Except if you also noted how often it didn't convert. I think there were enough arguments made why the crit conversion is too low. I don't have a problem with the resistance. Resistance (without further sources) is like a 5% damage reduction. Which is cool. But conversion does NOT apply to all your attacks (not like resistance which applies to all the hits you take). It only applies to your hits which automatically rules out half of all rolls you do. And in addition to that a crit does not have that much impact as a complete avoidance of damage has. If you had a talent which would say "+1% dmg done / -5% dmg received", wouldn't you also think "why that imbalance?"
  13. The Defiance has more guns than Janie then?
  14. Sure. If you acknowledge that your instant fighter ability has less impact on the encouter than the common 3-sec-animation wizard spell... Compare Knockdown with Slicken. Penetrating Strike with Expose Vulnerabilities. Compare Llengraht's Safeguard with Refreshing Defense. Also compare ability use per encounter of a lvl 20 fighter (max discipline) with a lvl 20 wizard (max spell uses).
  15. There's no patch for March. But if I understood correctly a big patch is coming in April.
  16. I wrote another one to AarikD. My inbox was full and I only realized after sending the PM to SChin. Maybe this caused the message system to fail - or maybe there's too much going on atm at Obsidian. So I thought "Why not ask Aarik?".
  17. Haha - that is not the right translation. Although I was pretty surprised when I saw that Google Translator (German-->English) really knows what "eine Tüte quarzen" translates to - although it used the term wrongly then.
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