Boeroer
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Viewing Forum: Pillars of Eternity: Backer Beta
Everything posted by Boeroer
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Barely familiar with Pillars...
Exactly. The White March becomes part of the main game and at some point you will become a hint that it's accessible now. This is not a seperate expansion that takes place after the main quest. But it basically adds tons of side quest + areas, char levels, abilites, talents and items to the main game. Good level for entering the while march is 8 (challenging) over 10 (good spot) to 12 (almost too easy). That's my personal experience though that I try to project onto new players. Don't pin me down on it. Experienced players might want to do it earlier, "storytimers" might want to play it more easy. But I think a new player shouldn't tackle that area before lvl 8. You didn't need to start a new game by the way. A tip: the expansion will also add a map called "Crägholt Bluffs". Geographically it's on the way to the White March. But it's a lot harder that WM and is supposed to be tackled after the expansion because it's very high level content. You will get warned by your steward who will tell you that's a very tough place and basically that you need to level up more - but most players tend to overread that. They then come here and complain that the Bluffs are so brutal.
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[BUG? v. 4.1.2] Forbidden Fist ability not treated as weapon attack
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Grimoire Slam does. I tested that while writing the bug report. I didn't test Kalakoth's Frozen Fishfingers or other "melee" spells though.
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People trolling the POE2 Steam site ...
Boeroer replied to bringingyouthefuture's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can understand why some people are mad (even if I'm not). But even if you are mad about the Outer Worlds going to the Epic Store - why go to PoE's or Deadfire's Steam pages and leave bad reviews there? That's the reasoning of imbeciles.
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Forbidden Fist?
You can't compare Forbidden Fist (ability) with plain fist (weapon) though. That's like comparing Mule Kick (ability) with a Sword (weapon). I mean you can - but that's not an overly useful comparison. Forbidden Fist is a (non-weapon) ability which scales its damage, PEN etc. with Power Level - like all offensive abilities do. Since it also proftis from Transcendent Suffering, it scales with Power Level twofold - as all offensive Monk abilites do if you execute them with fists. So if you wanted to compare the non-weapon ability FF with your fists somehow and come to some meaningful conclusions you need to pick an attack ability that you use with your fists - for example Force of Anguish. Both then profit from PL scaling (+5% base damage, PEN increase, ACC and so on) and then you'd have a more meaningful comparison I think. You might be able to see then that the PEN difference between Force of Anguish and Forbidden fist isn't as severe anymore - also because you can use the fist modal with FoA but not with FF and also get some passive PEN bonuses via multiclass (Devoted, Hammering Thoughts...) that don't work with FF. I personally think it's quite bad that FF is not considered to be a weapon attack - because it's odd that it doesn't generate focus and doesn't get bonuses from Sneak Attack and so on. If I'm right it doesn't even trigger Swift Flurry and Heartbeat Drumming. That's not the slickest of ability designs if you ask me. I guessthey wanted to emphasize on the "fist" aspect and thus wanted to make sure that it only does crush damage. But giving it its own base damage and make it a non-weapon attack was not the coolest move. Instead they could have make it so that it's only useable with fists. I mean they do it with Aegis of Loyality - so why not with Forbidden "Fist"? Since Mons want to have their fists in at least the second weapon slot it woul have been a lesser deal than this weird non-weapon-things that prevents some nice multiclass synergies. So atm can be seen as an unusual debuffing ability but not a dps ability (besides the self damage). THe nice thing is that it scales quite well with Power Level due to its starting PL of 0. That means you already get +5% base dmg at lvl 1 I guess?
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People trolling the POE2 Steam site ...
Boeroer replied to bringingyouthefuture's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Anecdotal Evidence It's also a cultural thing though. As I already said - in Italy young people stay a lot longer with Mamma e papà than for example Germans or Romanian do. I can still can't see that italian millenials feel more entitled than german or romanian ones. So maybe this part of the discussion doesn't have that much to do with one's overall behavior in the first place?
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[4.1.2 MAJOR BUG] Broken core mechanic: Afflictions not supressable/not removable by inspirations
Boeroer replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello, I have news: Will you guys help me and post/attach such things as vids or savegames here? I will tell Sam that he can collect it here in this post. Thanks!
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Ekkevit Sux
Boeroer replied to Ananisapta's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yes, you can just put that ring on your finger before resting and take it off afterwards: no hangover.
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Forbidden Fist?
Dual wielding automatically gives you a 30% bonus, not 15%. Two Weapon Style is 15% like you said. It's better than a normal small shield. Especially because of Full Attacks and the unarmed-enchantments which apply to shield and fist. I wouldn't say barely better but much better.
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Engaging Eder Build
Eh? Usually Edér as swashbuckler is a vanilla Fighter/Rogue, no subclasses.
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[BUG? v. 4.1.2] Forbidden Fist ability not treated as weapon attack
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Dammit. That makes Forbidden Fist/Soulblade a lot less attractive. I guess this also means it will not trigger stuff like Swift Flurry, Heartbeat Drumming and Sneak Attack, Deathblows und such?
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Forbidden Fist?
Sounds reasonable.
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Forbidden Fist?
Why is that? Forbidden Fist can't generate wounds from damage - or do you mean FF will not catch a lot of afflictions once defenses are too high? You can help that with self induced afflictions which do no attack rolls (e.g. Powder Burns). Besides that: with high RES the Forbidden Fist curse is short enough that you don't need much else (if you also pick Enduring Dance). It's also very difficult to completely avoid stuff like your party member's pulsing AoE spells (Binding Web, Tanglefoot, Pull of Eora etc.) - even with high defenses you will get grazed (which is great since the duration is even shorter then).
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Newbie can’t initiate combat, UI problem
Then I'm stumped.
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Ragged Cloak - where to find it?
Just hum this tune when leaving:
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Forbidden Fist?
Oh - then that has changed or I must misrember. I thought I used it with a SC Paladin and a Beckoner in the party, combined with Devine Retribution and so on... The alternatives are not so nice: Ring of the Solitary Wanderer and Harmony Ring kind of contradict each other... Chameleon's Toch only raises RES for Priest (ok when mutilclassing with one of course) and Druid (played a Forbidden Fist/Animist already - was meh)... what else is out there?
- True to Form: Which Choice?
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Forbidden Fist?
Right. Cloak of Poverty - good point. You can also get a lot of +RES with those necklaces that give you +1 RES per fallen ally (includes summons) - caps at +4. Then you would already be at +10 with items and pet, +15 with inspiration - if you had 20 starting RES you are already at 35. Sweet. Then add the other duration reductions like Lone Wolf... Too bad that afflcitions that get negated by Resistance don't count.
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Ragged Cloak - where to find it?
I never tried to plant a poison on her and then just leave quickly. So no idea if that works. Would be very skaen-like though and thus would totally fit the cloak.
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Forbidden Fist?
Anything that gives you +RES could be a reason. I just raised RES to the 35 cap via console - and suddenly Forbidden Fist curse only lasts under 3 secs even with high INT and everything is awesome. You don't really need Clarity anymore. Of course 35 RES is not realistic. But it gives you a hint what additional RES is good for. You could reach rel. high RES with maxing starting RES to 20, get a Multiclass with RES inspiration (+5), grab some items (+?) and a proper pet (+1) and some duration reductions from items like from Ring of Solitary Wanderer and so on. Classes with RES inspirations or bonuses are Cipher (Psychovampiric Shield), Priest (Holy Meditation, Champion's Boon, Minor Avatar), Paladin (Hands of Light) and so on. Can't say if that alone is worth it, but usually you can get some nice synergies with Multiclass Monks.
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[BUG? v. 4.1.2] Forbidden Fist ability not treated as weapon attack
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Basically like Grimoire Slam or Kalakoth's Feelbe Frostfingers I suppose? It does work with Instruments of Pain (like the above, gains +500% range) - so I suppose it is kind of tagged as a melee attack. Anyway: It doesn't seem right. Is there a way to fix this? E.g. give it a proper "melee weapon attack" tag or anything like that?
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No romance!
So... err... what's correct now? To demand more crying and to continue with personal attacks implies that there have been a) cries and b) at least one personal attack Could you provide us with a quote of a personal attack and a quoted passage where somebody was crying - after your penultimate post? Thanks in advance.
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Newbie can’t initiate combat, UI problem
Are you using Steam? You could then verify the integrety of the game files - because the issues you are talking about are very strange and I never heard about them. May be there is some file corruption which causes this.
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[BUG? v. 4.1.2] Forbidden Fist ability not treated as weapon attack
EDIT 9th April: Forbidden Fist currently isn't treated as weapon attack. This leads to a bundle of "problems" like generating no focus, not working with Sneak Attack, Swift Flurry, Lighting Strikes, Turning Wheel and so on on and so forth. The source of this is that its value for TreatAsWeapon in attacks.gamedatabundle is set to false. Intended or oversight? ----------------------------------------------------------------- Hi, easy to reproduce: make a Forbidden Fist/Cipher and punch sombody with the Forbidden Fist ability: no focus gain. I hope this is not intended. I guess it's because FF uses its own base damage and is not correctly tagged as (weapon) attack but more as a spell of some sorts. Edit: obviously FF uses another type of attack then weapon melee attacks do. This prevents it from benefiting from a lot of abilites like Sneak Attack, Devoted's Bonus and so on. Even Swift Flurry and Heartbeat Drumming will not work with it as far as I could determine. It's not a bug technically - but it surely is weird for players who don't know the Deadfire mechanics in and out: that an unarmed attack (Forbidden Fist) works differently than any other unarmed attack (e.g. Force of Anguish or Stunning Blow with fists).
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Forbidden Fist?
I just discovered that Forbidden Fist (the attack ability) doesn't generate focus. Bummer!
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Forbidden Fist?
Oh... good idea. What about Stalker's Bonded Grief (>4m distance)? Get some Boots of Speed and Long Stride and go left-right-left-right... *BOOM* 10 wounds. Edit: did a quick test: doesn't work. I guess only stuff with a duration that can expire counts.