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Everything posted by Boeroer
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If you need an ingame-explanation: you died and lost a big part of your soul (the real powerful part that is trapped within Eothas and which he doesn't want to let go off too soon sine he needs it to propel him forward). Your fractured soul went to the Beyond and Berath took that part and stuffed it back into your body. That's the explanation why you go back to lvl1 and loose ALL stuff from PoE beides a few broken items - and it may also be the explanation why you lose the story talents. You can get them back later (some of them) while reclaiming parts of your lost soul. Those may be the parts that "contained" those missing abilites. Nice touch, isn't it? Nobody's trolling here though. I only see mildly annoyed reactions to your usual posting style.
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There's a pair of very good sandals you might want to check (+1 Casts with Level 2 Priest Spells, +2 DEX, +10% healing done): Footprints of Ahu Taka And this ring (+1 Restoration Power Level, +2 Burn AR): Halgot's Warmth The Spine of Thicket Green can be enchanted to give you +2 Resoration Power Levels. Then you might want to check out those items: https://pillarsofeternity.gamepedia.com/Physicker%27s_Belt https://pillarsofeternity.gamepedia.com/Bone_Setter%27s_Torc https://pillarsofeternity.gamepedia.com/Collar_of_Eothas%27_Light https://pillarsofeternity.gamepedia.com/Protective_Eothasian_Charm (from Edér) With the PL bonuses to Restoration (Xoti's Lantern or Spine oTG + Ring) which grant +5% multiplicative base healing per Power Level (and longer duration), combined with the additive bonuses from MIG and "healing done" effects (items like Physiker's Belt etc. and Practiced Healer) you can get a LOT more mileage out of your Restoration spells. If you add 3 PLs (+15% base healing) and combine it with +45% healing done (15 MIG, Practiced Healer, belt, torc) you end up with an increase healing (per spell or tick) of +~67% healing. And that's something... Those items, MIG and Practised Healer in general work well with increased Power Level. Stack as much as you can. Note that usually all aspects of a spell will rise as soon as it has the Restoration Keyword - even the parts that don't heal. Examples: Iconic Projection, Hand of Weal and Woe, Triumph of the Crusaders and so on.
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Loosing Combusting Wounds, Pull oE, Wall of Flame (esp. in combo with Combusting Wounds) and Chillfog (and some other really good spells) is too big of a sacrifice for me. Those spells can turn the tides of most encounters easily. Gaining 2 PL with Missiles and stuff and get a small chance to doulbe-cast: it's not worth it in my opinion. Wellspring of Life is really nice. Totally worth the headgear slot. If there was a headgear that would do the same I would wear it with many builds. I also like Empower (one of the last per-rest mechanics (kind of) left from PoE). Because of that I don't use Bloodmage a lot in a full party. There you usually don't run out of spells that often and if you do you still have Empower (if you didn't use it to cast something really strong). Different story if going solo of course. The longer the fight the more important refreshing resources become.
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Math suggests that this is nigh impossible. First of all you are not converting all your attack rolls to crits but only hits. The higher the ACC the less hits, the more natural crits, the less overall conversion. Same when ACC is too low. That's 5% of an already smallish amount of attack rolls. Secondly it doesn't stack additively. Since it's a PL5 ability it's likely that you already have some sort of crit conversion. Let's say you are a Shwashbucker looking for crits. You have Dirty Fighting and Disciplined Barrage and now want to add 5% with Uncanny Luck. This means your overall crit conversion raises from ~33% to ~36%. If we take the "normal" crit dmg modifier and pretend that 50% of your attack rolls are hits then this is an increase of a whopping additive 0.4%. Even in the best case, like +150% crit damage (Devoted + Streetfighter on the edge), only Uncannny Luck as conversion source and 100% hits (ridiculous, but just for the laugh of it) you will increase your dps by 7.5%. Besides the potential for removing underpenetration and the possibility of overpenetration. Still laughable. Do you guys really think this is worth a whole ability point even with the added resistance? Then there is the duality of the ability. It caters either towards tanks (resistance) or dps characters (crit conversion). If you are desperately looking for ways to prevent damage then you usually don't need the crit conversion that much and vice versa. I would be ok with two abilites: one +10% crit conversion and another with 10% resistance. This should be balanced in regard to the actual Uncanny Luck, wouldn't it. 1 point for 10%. Funnily though: I presume most people would be more tempted to use one of them as they would be to pick Uncanny Luck. Why do you think is that? And last but not least this ability is universal. You can't judge it after doing one test run with one special build. Even if you logged everthing properly and had verified data. You know I don't want to sound spiky - but you seriously think that "there's nothing good to pick anyways so we might as well give the player something bad" is an argument against boosting Uncanny Luck a bit? If you take it with Dirty Fighting you will increase your dps by a laughable margin (if dps is what you were looking for - if you take it for the resistance then ok). It is def. not worth an ability point if you're out for damage. Even Tough may have the potential to improve your dps more - because if you going down a bit later and landing a couple more hits before going down. Heck, Fast Runner will do more dps for you. Hehe, that's actually a point for my case.
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It was hyperbole. But you see it rarely used in posted builds and it doesn't get talked about when discussing builds. Please accept my deepest condolences.
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I would agree if they were on the same level - but DF is PL 2 while UL is PL5. My rule of thumb: if nobody (who knows the mechanics) picks it then most likely because it's too weak.
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The resist also doesn't stack additively though and thus is rather weak if you combine it with other sources of resistance (medium shield's modal for example or Kidney Guard from Miscrant's Leather) - and on its own it's also kind of weak for that PL tier. It's better than +5% crit conversion though. Still Uncanny Luck is of higher PL than Dirty Fighting but atm is weaker. If it would be a bit stronger (10% crit conversion and 5% resistance) compared to the low-PL Dirty Fighting that's totally ok with me. Why should the high-level stuff not be stronger?
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Even though I don't own a console I can totally understand that a gamer might get frustrated if he learns about the release of an exclusive game they would like to play - but can't because it gets released on a console they didn't buy. It's even worse than on PC. Not being (slightly) angry about such things just speaks of blunted affect.
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@thelee: good point! That might be. Tricky though and hard to test as you said. Also a bit of an oversight on Obsidian's part. We had morethan Blightheart's lash in the past which could add lashes to spells (Turning Wheel for example) - and that would mean the Bolt wouldn't spawn a spectre and you wouldn't know why. I mean it's a very minor thing but still... @DiabloStorm: For the Blightheart upgrade it doesn't matter which entity (Blightheart itself, Killing Bolt, other spell etc.) delivers the killing blow as long as it originates from you.
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I don't know if they already showed up as offers, but it was announced that TOW would be released on Steam several times in teasers and interviews. The impression of dickishness may not only result from that but also from the fact that the Epic Store has a bad reputation. Now people who were super hyped to learn about that game feel forced to buy the game on a platform they are totally not hyped about. The frustration is understandable, even if I don't feel it myself. Was the same with the "physical copies" of Deadfire not long ago: even if you are not affected personally you should be able to understand why people might be frustrated or disappointed.
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Even if that was true (which I seriously doubt) it would be a bad move towards a business partner. Even if that partner didn't consult you before (which I don't believe for one second). You don't want to point with fingers at each others and go like "It wasn't me!". That would be very unprofessional. If Obsidian and PD thought this deal is worth the backlash (which they most likely knew would happen) then it must have been a really good deal. I'm not grumpy that they chose something that is good for them. But it's not very good for me, so I guess I can express that opinion without looking too silly.
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Eh, it's nothing new after a point. Amusing to hear you label it as 'constructive criticism', even if that is the usual fallback point for grousing. Also, your point 3 means you're just beholden to Steam ? When I say constructive I mean constructive. Not whining and ranting. You should be able to accept different opinions even if you don't agree with them as long as they are brought forward decently and are somewhat well-founded. I'm beholden to Steam and GOG since they are the only ones that support Linux games - and I'm on Linux. Sometimes Humble Bundle or direct purchased from the developer will work as well. But since Steam offers the most convenience and was the first one to support Linux titles and are trying to bring more games to Linux via Proton I usually stick to Steam. I change computers rather often and that means having my games in one place to download and install from is convenient. Also Cloud Saves are convenient. I'm not emotional at all about TOW and Epic Store. It wasn't a game I was longing for. I was interested though. I think dismissing criticism entirely is as ignorant as ranting like a five year old about this situation is silly.
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I think it's not unreachable once you complete the Shadowed Vale? We together als "Black Isle Bastards" collected the 5000$ in this forum in oder to get a pirate crew (the one with Captain Fyrgist). We added a unique item as well (Kapana Taga). You ae welcome. Then Obsidian decided to create the "Black Isle" as kind of a gift. It was not part of our pledge.
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Are you any better, commenting on every post that criticises the decision, even if it's constructive criticism? You are fine with this decision - fine. Others are not - also fine. Let them express their concerns and take them seriously as long as they can explain (in a somewhat decent way) why they don't like it. I personally are not fine with it because I don't have access to the Epic Store nor the Microsoft Store because I think it's the inferior platform I don't want to spread my games all over the place Sure I can wait for a year, but that's nothing that makes me go "hooray". I don't whine and cry - but I don't like it. I'm sure even people who don't agree can follow the reasoning.
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Again: if you utilize Deflection buffs then a malus is more severe than if you wouldn't use buffs. The only time when you don't need to care about a deflection malus is when you always receive crits anyways. I agree that the raw dmaage per attack makes not much sense - it's like you had thorns on your grip or something. Increased damage would be a possibility. This would reduce effects from armor (underpenetration) a bit. Your raw damage thing currently is even worse than hitting yourself with Deep Wounds (! - I guess it's multiplicative 20% instant raw damage?). If you think the deflection penalty is not severe enough - maybe just give it a bigger one? +20% additive damage is not huge. It's just 4.2 dmg per swing with a great sword (highest melee base dmg). Would be huge if you added it as a lash. A perfectly balanced apporach (since its a modal) would be +8 ACC, + 20% additive dmg while receiving a malus of -8 deflection and receiving +20% dmg: What you do to the enemy the enemy will do to you. If I had access to the ability in its current form (raw multiplicative dmg) I would never use it. 4.2 dmg increase while I would murder myself with a multiplicative raw dmg of maybe 12 or 15 or even higher (depends on dmg boosts and PL scaling)? Naaa...