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Boeroer

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Everything posted by Boeroer

  1. I never tried to plant a poison on her and then just leave quickly. So no idea if that works. Would be very skaen-like though and thus would totally fit the cloak.
  2. Anything that gives you +RES could be a reason. I just raised RES to the 35 cap via console - and suddenly Forbidden Fist curse only lasts under 3 secs even with high INT and everything is awesome. You don't really need Clarity anymore. Of course 35 RES is not realistic. But it gives you a hint what additional RES is good for. You could reach rel. high RES with maxing starting RES to 20, get a Multiclass with RES inspiration (+5), grab some items (+?) and a proper pet (+1) and some duration reductions from items like from Ring of Solitary Wanderer and so on. Classes with RES inspirations or bonuses are Cipher (Psychovampiric Shield), Priest (Holy Meditation, Champion's Boon, Minor Avatar), Paladin (Hands of Light) and so on. Can't say if that alone is worth it, but usually you can get some nice synergies with Multiclass Monks.
  3. Basically like Grimoire Slam or Kalakoth's Feelbe Frostfingers I suppose? It does work with Instruments of Pain (like the above, gains +500% range) - so I suppose it is kind of tagged as a melee attack. Anyway: It doesn't seem right. Is there a way to fix this? E.g. give it a proper "melee weapon attack" tag or anything like that?
  4. So... err... what's correct now? To demand more crying and to continue with personal attacks implies that there have been a) cries and b) at least one personal attack Could you provide us with a quote of a personal attack and a quoted passage where somebody was crying - after your penultimate post? Thanks in advance.
  5. Are you using Steam? You could then verify the integrety of the game files - because the issues you are talking about are very strange and I never heard about them. May be there is some file corruption which causes this.
  6. EDIT 9th April: Forbidden Fist currently isn't treated as weapon attack. This leads to a bundle of "problems" like generating no focus, not working with Sneak Attack, Swift Flurry, Lighting Strikes, Turning Wheel and so on on and so forth. The source of this is that its value for TreatAsWeapon in attacks.gamedatabundle is set to false. Intended or oversight? ----------------------------------------------------------------- Hi, easy to reproduce: make a Forbidden Fist/Cipher and punch sombody with the Forbidden Fist ability: no focus gain. I hope this is not intended. I guess it's because FF uses its own base damage and is not correctly tagged as (weapon) attack but more as a spell of some sorts. Edit: obviously FF uses another type of attack then weapon melee attacks do. This prevents it from benefiting from a lot of abilites like Sneak Attack, Devoted's Bonus and so on. Even Swift Flurry and Heartbeat Drumming will not work with it as far as I could determine. It's not a bug technically - but it surely is weird for players who don't know the Deadfire mechanics in and out: that an unarmed attack (Forbidden Fist) works differently than any other unarmed attack (e.g. Force of Anguish or Stunning Blow with fists).
  7. I just discovered that Forbidden Fist (the attack ability) doesn't generate focus. Bummer!
  8. Oh... good idea. What about Stalker's Bonded Grief (>4m distance)? Get some Boots of Speed and Long Stride and go left-right-left-right... *BOOM* 10 wounds. Edit: did a quick test: doesn't work. I guess only stuff with a duration that can expire counts.
  9. First of all it's a drink (alcohol) and not a potion. You drink it while resting (like food), don't you? The debuff you see is the hangover you get. You get hangover from all drinks. It happens if you drink while resting but don't do so during the next rest. This debuff should go away with the next rest (without using alcohol). If it doesn't - then it's a bug. You might want to rephrase your thread title.
  10. I was thinking about a Forbidden Fist/Soulblade with high INT and RES. Psychovampiric should be a good buff for him, later Borrowed Instincts gives a lot of additional tankyness and accuracy (if Enduring Dance is down I guess). I want to combine Forbidden Curse with Soul Ignition (first) and then later Disintegrate.
  11. You are using the term "Nazi" the wrong way. Like... always. Is this supposed to be an universal thought terminating cliché or do you just have no idea what being a Nazi actually means and entails?
  12. I wouldn't change PEN and AR values with difficulty. Then this one single mechanic wouldn't become more and more important with increased difficulty. It's too coarse-granular for that and leads to a situation where certain weapons and abilities become worse picks just because they lack PEN for example.
  13. Don't know if that helps. Game is old and will most likely not get patched anymore.
  14. It sounds more like a bug to be honest. You shouldn't have any problems. Normally if you have a character selected (or several) you just have to click on the enemy and all selected chars will move and/or attack automatically. You don't have to explicitly command an attack - usually.
  15. That's no problem with a Warlock: The "best" one is Acute Rash which can be applied to yourself very easily outside of combat with Necrotic Lance which you can cast on yourself. Another one which is easy and not too bad with the Scorched Cloak especially is Serious Burn which you simply achieve by casting a Wall of Flame upon you and nuking yourself with Fireballs. Not too bad with the cloak because it implies a reduced burn DR which you actually want (lesser burn DR = more burn damage which gets transformed into healing). To speed things up your party members can hack on you conventionally until you are low on HP and then you finish the job with the corresponding spell. The kind of damage you take with the "killing blow" will determine the injury. So Fireball means Serious Burn, Necrotic Lance means Acute Rash and so on. It's 100% reliable.
  16. I still have a picture of my Warlock (the Battle Axe was just for show - I used Magran's Favor + Sun and Moon mostly): A was able to put a beard on an Island Aumaua because of a glitch in the Character Editor. He's not wearing armor (only Dancer's outfit) because the Scorched Cloak works best if you have very low burn DR while you nuke yourself with Fireballs and Wall of Flames and other fire stuff. Also means no speed penalty of course.
  17. I reckon that club modal + flail modal + Misama + Slicken (3 casts per encounter with Vaporpous Wizardry) would also shut down Neriscyrlas completely for a fairly long time?
  18. Oh - Barb's speed boosts are nice in RTwP. I have no idea about TB though. I didn't even try it so I can't say anything about it. My recommendations are always "PotD RTwP only".
  19. Does she have any move speed debuff (check the Character sheet under active effects)? Those only get applied during combat and it could explain why she can move outside of but not during combat. Besides that: please note that the support forum for the console version of PoE is on Paradox's website - since Obsidian didn't develop the console versions of PoE (but only the PC/Linux/Mac versions). So if we can't help you here (I hope we can though) you might want to check their forums as well: https://forum.paradoxplaza.com/forum/index.php?forums/pillars-of-eternity-bug-reports.990/ Maybe there's even people who experienced the same bug and there's already a workaround or something.
  20. I would have liked to experiment that afflictions get upgraded on crit and downgraded on graze. And in case it's only a tier-1 affliction to begin with: lower the duration by 50% on graze (as is) and in case of a crit with a tier-3 affliction do duration *1.5 *1.25 (as is). Can't say if this is any better as the current system - but I would have liked to test this in the open beta. One point of criticism towards PoE was the power of hard CC on graze. If instead catching a stun for 10 secs instead of 20 secs on a graze would have turned into a daze for 20 secs... maybe that would have been better? High defenses == build-in resistance then (kind of). No need for an additional resistance mechanic. Just give races/abilites +20 defense or -20 defense against certain afflictions and so on. Edit: wrong crit duration
  21. Dude, English please. What do you mean by "even worse if it's a crit" when it comes to the 45 sec cooldown? That the duration is *1.5 *1.25 then and the cooldown is way too short? edit: oops - wrong crit modifier
  22. Let's hope we can do the same with Deadfire! Yee-haw *in a loud voice*!
  23. But - that only substitutes my theory. If you would murder a fellow human being every week or so - would you have a lot of interest in experiencing the same in a game? Don't think so. Would it be likely that your preferable games are racing games if you are a racing or test driver in real life? Maybe not. It's just a theory without any scientific data so far. ALso - what do you mean? You resent the remark that you do not have murder and kleptomania in your life (enough or... at all)? I really thought that's a good thing that you don't. WHy would you resent that (I mean unless you are a kleptomaniac serial killer - if so then sorry )? Also note that I said "desperately want". I guess you also like games when there's no murder and stealing - if they have other interesting mechanics. Just guessing though...
  24. According to your logic Deadfire must have sold a lot more than Pillars of Eternity - since it has romances while PoE has not. Funnily though... it has not. I fixed it. Please: only speak for yourself. My theory is (and feel free to burn my avatar on a virtual stake) that most gamers who desperately want romances in games just don't get enough romances in real life. There - I said it.
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