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Boeroer

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Everything posted by Boeroer

  1. I actually did it while cooking lunch - sort of. Yeah - if you have a good idea for the weapon "styles" I'm all ears. Weapon & Shield Style is ok as it is (just a shield icon) I think.
  2. You are playing PoE on PS4. Paradox is the developer of the console version or PoE. They have their own bug forum: They also have a special rant subforum:
  3. Ah, ok. I almost only use BBCode so I usually don't experience all that kerfuffle.
  4. Cool. What about these mockups for ability icons? Right direction? Preview: Vector graphics source: https://www.dropbox.com/s/ewmpqc2qm4n3e63/new_ability_icons_v_0_1.svg?dl=0
  5. But does this automatically mean that it's a good thing to have in a game? I would argue that many people seek things in games they cannot have in real life. It's escapism after all for many players. Firing guns and killing terrotists in a game might be more appealing to a player who wants to escape and office job for some time than it would for a Navy Seal I guess. So survival specialists actually like survival games? So... if you've had you fair share of romances in real life you might not be that much interested in romances in games compared to people who lack that experience. I know that romances in RPGs were ok for me when I was younger. But I went out to see the world, studied, met some nice ladies, got older, married, procreated... If I look at RPG romances now - they are often so cringeworthy and awkward. And silly, too. The dialogue options - jeez... So I'd prefer if developers put their effort into something else entirely. Like in general - in any game. Except maybe if it's about human relations and focusud on that thing in the first place.
  6. That sounds as if the quote function were bad...
  7. It shows the effect as being suppressed, but it isn't actually suppressed. Instead, Suppress Affliction's duration is effectively added to the Charm/Dominate, as the debuff isn't ticking down while it's "suppressed." How is that not a bug? That sounds indeed like a weird bug and could be related to the initially reported one. That's good to know. If you would have elaborated on this errornous behavior in your first post I wouldn't have tried to differenciate between the original bug report and yours. But judging by your rel. short post about suppression on dominated allies I thought it might be a good idea to point out that this may not be one and the same thing. Well maybe after all it wasn't such a good idea - sorry.
  8. I didn't actually say that Shifters are bad. I just don't like the mechanic Obsidian implemented in Deadfire to realize them. Instead of focusing on one form a Shifter transforms into all of them. Just a different approach to focus on shifting itself - but not one I would have used. 'Cause it makes all Shifters the same. Focusing on one particular form (and turning it into a modal) would allow multiple distinct shifter builds. That trinket wouldn't touch Shifters at all - but would turn any other Druid into sort of a Shifter - but one who focuses on one single form (as long as the trinket is active). So I don't understand the statement. But as I said mutiple times: only some random ideas about what you could do with trinkets.
  9. I thought time is of the essence? Especially with a Pillars game...
  10. Did another test: Hit my same party member who now has 192/192 health (set CON from 10 to 20) with Forbidden Fist: 192/192 deal 40 crush + enfeebled --> 123/163 enfeebled expires --> 151/192 = 41 less health (note: 41 and not 40) deal 41 crush + enfeebled --> 87/163 enfeebled expires --> 106/192 = 86 less health deal 41 crush + enfeebled --> 49/163 enfeebled expires --> 60/192 = 132 less health I caused 132 less health - although I only hit for 40+41+41 = 122 crush damage. While enfeebled lasted after the third hit (49 left) I actually caused 143 "temporary" dmg although only applied 122 crush damage. If you can keep up the CON-Affliction until the enemy's dead - that's pretty good. And as i said: even if you cannot - it's not bad.
  11. [...]how much con does this character have? [...] Oh yeah sorry, I forgot to mention the char's CON. It was 10.
  12. Did another test: Hit my party member with Forbidden Fist (applies Enfeebled - same thing in this case) who has 133/133 health: 133/133 deal 32 crush + enfeebled --> 72/104 enfeebled expires --> 101/133 = 32 less health deal 34 crush + enfeebled --> 44/104 enfeebled expires --> 62/133 = 71 less health I caused 71 less health which is the same as dealing 71 dmg - although I only hit for 32+34 = 66 crush damage. As you can see when I hit him the second time: the current remaining health went down from 101 to 44 (= 67 difference!) although I only hit for 34 dmg. The difference is even more obvious if you hit high health enemies. Then a CON affliction is worth several hits. If you manage to reduce health to zero while a CON affliction is in the works then it is a very strong effect in my opinion - but even if it expires before the kill: it's still a good effect as you can see.
  13. Did a quick test: first comes the stunning roll against the full fortitude, then stunning gets applied (-10 fortitude). The weakening doesn't seem to roll against defenses at all. Once you land a crit it gets applied no matter what - but in this case it's the last effect that will get applied. It doesn't show up in the combat log, but it pops up after stunning (over the enemy's head). After both got applied the enemy will be stunned and weakened for the same base duration. Deflection -10, fortitude -20 and so on.
  14. Don't know which roll (Weakened against Fortitude or Stunned against Fortitude) comes first - but both lower Fortitude by 10.
  15. As I said: the Hold Beast and Charm Beast spells could as well go to another trinket. One called "The Tamer". Or "The Beast Whisperer", hehe. Would be a nice trinket for a "Beastmaster" I guess.
  16. Yes, but often those debuffs are actives that need quite some resources. Evervating Blows' weakening costs nothing (once you took it). Also the most effective abilites in the game seem to target fortitude. No wonder why it's the highest and most difficult to lower.
  17. Sure. The apprearance doesn't really matter to me. I didn't know if it's possible or worthwhile to create an "bugs-only" version of each of those so I kept it vanilla. Also because the main motivation for trinkets is not only to allow fancy builds but also to provide the Druid with situationally useful spells that he wouldn't pick normally - because they are too situational to justify the use of an ability point. Of course once could simply take them away here and create a seperate trinket for that purpose (like a dressage whip ). I mean you can switch trinkets during encounter - so there's no harm if they are not all equally good - but still provide some flexibility. Yes, wasn't sure about it either but just put some ideas there. My motivation for this is: I don't like the current Shifter implementation at all. You don't emphasize on a single form (let's say Boar) and bring it to perfection but istead you shift into everything. I get that's more changelin-ish and galawain-like, sure - but I still don't like that idea. Also not from a roleplaying perpective. I try to find a portrait and look that resembles a bit the form I'm shifting into - you know really embracing the Spiritshift form - but with a Shifter you're like a Kid who can't decide between Hotdogs or Burgers. I always wanted the Shifter to get a spiritshift modal and disabled spellcasting while the modal is active. But then we got this other Shifter - now the trinket can't just cancel spellcasting while shifted (where's the disadvantage or use for the Shifter at all) - instead I thought a general -5 PL would be nice. I mean you can easily switch away if you need better spells - but it will demotivate from casting spells as long as you use it. Maybe one could just exclude Shifters from use (? possible) and then indeed turn Spiritshift into a modal that disables spellcasting? Taste of the Hunt: I think that it's a pity that you can only use it 2/encounter max, especially for SC Druids. It was also just a test balloon to see what people would think about stuff like that. All not set in stone of course. Just some random ideas.
  18. I'd also say that in general the health reduction is the best part. Especially against enemies with big health pools but lowish deflection. Of course it's best if you have some synergy like Kaylon said: fortitude attacks and/or Sneak Attack or being a Steel Garrote or Beguiler and so on. Especially if you want to attack fortitude anyway and have access to any MIG affliction ability as well. Then CON affliction and MIG afflicition stack their defense debuffs to -20. Let's say Monk/Barb: Staggered + Weakened = -20 fortitude. Add Body Blows: -45. Add Brute Force. Lowering a defense for your buddies and critting all over the place with nearly no extra micro and resources: Not bad, not bad at all.
  19. I would say that changes in general don't get received well. Even if they are good.
  20. https://twitter.com/NBAonTNT/status/1115819391503880192/video/1 Good decision. But also kind of sad. Full speech:
  21. Just do me a favour and buy "Death Trash" when it comes out.
  22. Yeah, way too reasonable. :shake-head:
  23. Liberating Exhortation may well be since it's a single target spell. I'm still thinking that Prayer didn't work because it was an AoE spell that you can't put on targets directly. But as I said: it's been a while. Edit: I wouldn't complain if Suppress Affliction did work on flipped allies of course. I just wanted to make sure that nobody's thinking it doesn't because of the current bug we are talking about. So there's no Confusion affliction while bug tracking you know... So I cast a Suppress Affliction on that one since it ususally works with Confusion but then realized we still have this bug and it maybe wouldn't work and then... ok fine I'll stop.
  24. Seriously now? löl
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