Everything posted by Boeroer
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Deadfire Polishing Poll
If you know any sources that show symbols of paladin orders or other subclasses please let me know. I tried to find source material but only found basic stuff (e.g. that Pallegina's order has five suns - surprise surprise).
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Cipher shooty-person build advice, v5.0
If you want to bombard your own tank (or more precisely the enemies he keeps engaged) with AoE spells like Fireball and such then yes. He will not get hit much but if he does the dmg reduction is significant. Then it's the best option. Against melee attackers the generic medium shield can be better. But on the other hand the unique large shields are better again.
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Deadfire Polishing Poll
21 to go. Here's what I've done so far:
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[1.0 to 5.0] Knock up and Micromanagement
Boeroer replied to theBalthazar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I also wanted to suggest: just make it longer prone so that the overall "downtime" is identical.
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Cipher shooty-person build advice, v5.0
All styles work with ranged weapons. Two Handed Style works for the two handed ranged weapons, Two Weapon and One Handed Style with the one handed ones. Refreshing Defense is the Upgrade of Vigorous Defense (active ability). The Wall is the modal of the Large Shield Proficiency. Dance of Death --> Enduring Dance is very good. Once you ativate it you will immediately get 1 wound and +3 ACC (after 3 secs you already have 2 wounds and +6 ACC). No problem using moth Mortification of the Soul AND Enduring Dance. Enduring Dance does not count self damage, only damage that gets through attack resolution (attack roll vs. defense and so on).
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Turn based POTD party composition
You go to an inn and hire so-called adventurerers.
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Returning after a long time: current PotD SOLO strongest builds?
Most likey single class Monk.
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Trap cursor bug still there -- oh well...
Boeroer replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Afaik that's not a bug but by design. The goal is to enable you to spot traps by yourself (as player) and disarm them with mechanics. So high PER is helpful, but not mandatory. Nearly all traps are designed in a way that you can see them without highlighting them. Small graphical hints that show that there's a trap. At least there was a video very early in the beta phase with Josh explaining that you are able to disarm traps without spotting them with PER.
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[Bug 4.0] Arcane Archer not scaling as expected
Boeroer replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I don't think you have to do two seperate mods for RtwP and TB...? Do you mean this particular fix (Arcane Archer) or the whole Polishing mod?
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The Ultimate discussion thread
Sounds more and more like Monk to me. Funny: I never read about Cantor in these forums. It seems to be a very unpolular multiclass. But it has two renewable resource pools (out of three), can call summons with both, has self buffs, passive healing, AR debuff, PEN buff, AR buff, hard CC, needs no weapons, could empower an invocation per encounter (Singing Scimitar) - maybe that's helpful in some cases? What it lacks is Resonant Touch and WotW. But is has good passive heals and resistances and whatnot...? Another point: Do you also think that Turn Based mode might be easier than RtwP? Think about dumping DEX and being able to "cheese" a bit more in general due to less playtesting (and thus less patched out OP-ness). For example a Black Jacket is very nice in TB as I read: You can switch to an offensive setup before attacking (like dual fists) and switch right back to full tank mode (Large Shield + Dagger or Hatchet). This is great even without any use of Discipline. You could use Monk/Black Jacket and use Monk's wounds as resource mainly and Discipline in emergencies? Like pulling Vela back with Out of Fire or so... Just an example - the per-rest Discipline might be too harsh. But I guess there are more of those gaps in TB mode now than there are in RtwP mode - where most of those things got patched out (remember Soul Blade + Whispers of the Endless Paths and such).
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Warcaller in Turn-based: 2h or Sword and Shield?
By the way: what does Brisk Recitation do in Turn Based Mode?
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Cipher shooty-person build advice, v5.0
Well arquebuses do have a very long reload phase. Even with two stacks of TS it will still feel long compared to something like Frostseeker - especially if you activated the modal. But in general TS's speed bonus should affect all weapons equally.
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How well can a SC wizard Tank?
If you are a melee wizard, even more a "tank" who want to draw and crontrol a lot of enemies it's the best. Don't waste your time attacking with weapons. Just cast something while enemies just vanish after hitting you and then get substancial DoT while they are away. Once they pop back up they are too stupid to stop hitting you... and it repeats.
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The Ultimate discussion thread
Didn't @Raven Darkholme/Victor Creed do megabosses with Tactician/Bloodmage (using the Unbending/Wall of Draining cheese)?
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How well can a SC wizard Tank?
Never happened to me.
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Turn-Based Dual-Wielding vs 2H?
You are comparing AoE to single target dmg though. Marauder with Amra will have two parallel AoE effects going. And dual pistols is a rather weak weapon setup to begin with.
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Deadfire Polishing Poll
Oops. I forgot that my parents in law will be visiting us over the weekend. So I will most likely not be finished on Monday...
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How well can a SC wizard Tank?
Early game will be very hard since this is the part where the low deflection is most noticable.
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Single handed Shattered-Pillar advice
Maybe it's 30/24 now? Maybe I will test later... By the way: last time I checked Whispers of the Endless Paths and Spirit Lance generated wounds with their AoE dmg. Whispers otEP works well with INT bonuses like from Turning Wheel or Enlightened Clarity because the cone will grow. The cone attacks do not proc Swift Flurry or Heartbeat Drumming though. But WotEP has its own speed boost that stacks with Swift Strikes.
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[1.0 to 5.0] Knock up and Micromanagement
Boeroer replied to theBalthazar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)@Phenomenum & @MaxQuest: polishing mod? It truly was and still is annoying.
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[BUG? v. 4.1.2] Forbidden Fist ability not treated as weapon attack
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)@Phenomenum and @MaxQuest: maybe this is also a case for the Polishing mod? Since it won't get fixed - but seems to be easy to fix?
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[Bug 4.0] Arcane Archer not scaling as expected
Boeroer replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Noice. Will this become part of the Deadfire Polishing Mod(s)?
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Cipher shooty-person build advice, v5.0
It depends on how many instances of TS you can stack. It jumps and every jump will cause a stack. So make sure you cast it on tight groups so that it can jump often. Also bonus PL increases jumps. The weapon shouldn't influence how high you can stack it. Maybe it was just a coincidence or you thought Red Hand wasn't sped up much because it skips one reload anyway?
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How well can a SC wizard Tank?
He can use a shield and buff himself up no problem. The starting deflection is low but you can make it work. The biggest problem though is if you get hit by Arcane Dampener and such. Suddenly you are stripped of your whole tankyness. That being said: some high level stuff is very nice for "tanking". For example Cloak of Death. Also Minoletta's Piercing Sigil.
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Single handed Shattered-Pillar advice
Use a dagger as backup. Also +5 ACC and has slash dmg.