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Everything posted by Boeroer
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I sleep like a stone once my head connects to the pillow. I will lay there like a dead man and not much does wake me up. I also fall asleep asap in plains, trains and other vehicles (if I'm not steering). I did 30-min-naps during lunch break when I was still employed (and not self-employed like nowadays). Just lay my head on the table: *snore* I drink a lot of coffee. Like... maybe more than 2 liters a day. I just love that stuff. I can drink coffee 5 min. before gong to bed - the only negative effect for my sleep is that I most likely have to get up in order to use the bathroom. Maybe that's why I seldomly sleep more than 5 hours a night. I go to bed at 1:00 am or so and will wake up at 6:30 - don't need an alarm clock. So far I'm quite healthy at an age of 42. I did lots of sports (Basketball and Volleyball mainly and also a lot of weight training) when I was younger. I completely stopped with ball sports after my last sports injury which was a severe disc prolapse in 2009. That was one year after a meniscal and cross band surgery. So I though "Screw this!". My blood values and stuff were always nice (and still are until today). Funny thing is that I feel a lot better ever since I stopped with those ball sports.
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Politics and Statesmenship: A Forum Special Report
Boeroer replied to Amentep's topic in Way Off-Topic
We had mandatory service in Germany from end of WWII until a few years ago. Like many other countries on earth that I wouldn't call slavers. The idea (at least in Germany) was that you'll have a sound cross section of your actual society in the military (or an alternative service like fire service, Federal Agency for Technical Relief, community service - if you don't want to fire weapons and stuff). Also lifts the average IQ in the military quite a bit. I think that's a very reasonable point. I didn't go to the military but did community service in a home for wayward children (13 months). And while it was a hard time I also learned a lot. I met people I would not have met if I would have just went from school to university. My best friend did community service in a home for trisomy 21 people. At new years eve we would meet with them and celebrate - and this was honestly one of the nicest parties I ever attended. Meanwhile very decent former schoolfellows went to the military and left their footprint there. Then Germany switched to voluntary service. Guess what happened? And guess if it was a good thing for the military, the civil sector (think about hospitals, elder care...) and the society as a whole. -
Yes, there's too much going in in terms of color and gradients and glow and blur and stuff in Dragon Age's icons. One thing that bothers me a bit with the Deadfire icons is that the "special" passive ones Obsidian designed for certain classes (e.g. Constant Recovery) use a totally different style than the generic ones that they (re)used for most passives. Those are just white silhouettes with no added color and so on. While the "special" ones have a lot more shmancy-fancy graphics. I actually like the simpler ones more (look a lot cleaner) and that's why the "new" icons I did follow that latter style. Also because it's a lot easier to create that many icons in that fashion of course - since I can use vector graphics which is a lot faster than creating pixel based icons. But this also means the special ones which Obsidian made will stick out. Would be better if all passives had that simpler look - and actives' icons stayed like they are (= more flashy). Maybe (but only maybe) I should make monochrome versions of the "special" passives? Just use the symbols Obsidian used but redo them in the "simple" style? Compared to all the others I did so far there are not too many of them...
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Great. Thanks y'all for the continuous feedback. Now... what about the "new" Combat Focus? Did anybody notice the changes of Overbearing Guard, Critical Defense and Toughened Fury? And if yes: what about them? I wanted to amp up the fighter icons a bit because they looked a bit boring compared to Barb's and Rogue's.
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Okay, let's see if this is any better (mostly redid Rogue stuff that was addressed above):
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That something is dirt. Dirty Fighting, eh? I like the look, but it was supposed to be a joke because I had no idea what to depict. Kick in the groin like suggested by heldred might work well. Have to try that next. @Persistent Distraction: first impulse was to use the silhouette of a curvy woman. @Slippery Mind: He's slippery like an... naaa? Fist impulse was banana peel... on the top of the head. @Wall of Flashing Steel: ROFL. Why cigarette? Was supposed to be a flashy pirate, But I also don't like it too much. Next attempt maybe something more musketeer/duelist-style?
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Politics and Statesmenship: A Forum Special Report
Boeroer replied to Amentep's topic in Way Off-Topic
See? Dubious reputation. -
That's not a problem of Brilliant though but a problem of Wall of Draining. It should only drain secnds from benefical effects on the target: But instead it drains seconds from everything it hits even if it has no benefical effect on it at all (at least none that is visible). Look at burrows, destructables, mobs with zero benefical effect and so on. It was even more overpowered when you could still cast multiple parallel instances. When they fixed that they obviously forgot to fis this additional problem as well. Or it's too complicated to fix.
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Yes, with Forbidden Fist it's quite easy since you not only can spam it (with high RES) but also the Enfeebled affliction makes the next Enfeebled affliction last 50% longer. I have to say Forbidden Fist (after the last bugfix/buff) is starting to grow on me. Also the multiclass synergies are quite nice. SO for example a Forbidden Fist/Cipher can do more damage than a Helwalker with Disintegrate (not dps though) because the Enfeebling will add 50% multiplicative dmg instead of "only" +30% additive dmg with MIG. On top comes the CON reduction. And getting wounds is no problem once you amped up your RES enough (and use Clarity + get one or two items that reduce durations of harmfull effects). Next thing I would want to try is Forbidden Fist/Wizard with Upright Captain's Belt, using Pull of Eora on myself. I wonder if the Pull of Eora status effect gets even applied if you are immune to the pull... In theory this should give you tons of wounds all the time (which I know it does) without the annoying repositioning all the time (hope so).
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Why didn't you use "The Wall" modal? Because Potion oFS anyways? edit: ach shoot. I misremembered. I thought it gives you additional deflection vs. ranged attacks and a 50% dmg reduction vs. Reflex. But it gives you 50% dmg reduction for both. Oops.
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- blood mage
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Maybe they are not tagged as melee weapon attacks.
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I don't know if that bug is still in, but we had massive problems with summons not scaling properly. Maybe that's it. But Aspect of Galawain always had a reputation for being too weak. But you can cast Wild Growth on it so it becomes reasonably tanky. Bad thing about summons is that they don't scale with Power Level (except duration) but their stats only scale with Character Level. That means stacking PLs like you might do for Plague of Insects etc. won't do anything for your summons besides giving them longer durations. Summons don't profit much from being a single class character. Modding Aspect of Galawain can't be too hard I presume. You might want to ask somebody in the mod forum how to do it. Most likely you can alter the corresponding gamedata yourself.
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You know what might be a pretty smart approach: if your current playthrough (your savegames basically) wouldn't get affected by patches unless you choose so. This is kind of hard to do... but I guess it is doable if you keep that in mind during the developing process. You would need some internal patch- or buff/nerf manager. Then your current playthrough wouldn't be affected by patches and you could finish the game without disturbances from nerfs that potentially destroy your character idea. In the next playthrough you then will use the newest mechanics version. Because that's what annoys most players I think: that the character they currently use changes while they carry him/her through the game.
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Actually it's only 12.5% less. Which is exactly the half of 25%. Because CON is twice as high. You should divide 1750 by 2000 to get the percentage that's taken away. ~14% is the gain from 1750 to 2000. But yeah sure, it's only 25% if you assume 10 CON. With less CON it's more (unlikely with bosses though) and with higher CON it's less. But I don't want to look up all bosses and their CON values to give the exact percentage - so I just stick to the basic "5 less CON = 25% less health". 12.5% health with such high base health pools is still very nice though. Besides the other good effects that enfeebled brings to the table this is also pretty nice. I mean you reduced the health pool by 250 points just with an affliction in your example. That's worth some attacks, even for a monk. More on CON afflictions' math for the curious forum reader: https://forums.obsidian.net/topic/109118-how-good-is-enervating-blows-really/
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Problem with Disintegrate is that it gets reduced by high RES a lot - and since bosses usually have very high RES... Combined with a graze it does pretty horrible dps. Not much compared to Resonant Touch. But if you can apply enfeebled that not only brings down CON by 5, Fortuitude by 10 and health by 25% but also prevents any healing and makes Disintegrate much more viable on bosses again. Of course... why not combine both in a party? By the way: keep in mind that Essence Interrupter still destroys unique loot (very reliably - always if you manage to crit). I wouldn't use it if you expect good things to drop.
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Dirty Fighting is a bit of a joke as well - since it's lying in the dirt. Good idea with a kick in the crotch! I couldn't come up with something that was easy to depict. That could work.