-
Posts
23113 -
Joined
-
Last visited
-
Days Won
385
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Ok, I think I did them all. If I missed one please let me know. After a last round of feedback I will begin with the corrections/refinement/younameit. I think nobody (except Phenomenum) said anything about the Paladin subclasses yet - or did I miss it?
-
Yes, I already took Rogue's single pocket and gave him two instead. I'll use "Deep Pocket" until somebody tells me to do otherwise.
-
I'm drawing the last remaining general passives icons atm. What is the new "Deep Pockets" passive supposed to be called? It adds 1 slot instead of 2. Maybe just "Deep Pocket" (singular)? Or something like "Belt Bag"? "Belt Pouch"? "Secret Pocket"? Or even "Fanny Pack"?
-
Yeah I know that you can't reach 0 without stuff like Blood Thirst or Blade Cascade. I just wanted to show that those stacks of Opening Barrage just act like any other accumulation of individual recovery time bonuses and that you can't get near zero even with the highest accumulation of individual speed buffs. That they don't work like 5% + 5% = 10% - and that the others don't do that as well. I also don't think it's possible to reach the point where the game rounds the last frame down to zero. Except if stuff like Opening Barrage is not capped despite its description maybe.
-
I just tried it out: 6 stacks: -24% 15 stacks: -44% 20 stacks: -51% You get the picture... Even with Gunner (-20%), Heating Up (-50%), Rushed Reload (-50%) and 20 stacks of Opening Barrage active at the same time (-51%) I'm not even close to 0 seconds reload. Those stacks don't simply get added - but are all seperate recovery time reductions that also run out individually. You need to be able to shoot really fast, have a lot of INT or abuse SoT or Draining Wall in order to even get to 20 stacks.
-
Having 2 more animated weapons is actually pretty powerful. As SC you will also get more PLs for your invocation which means increased base duration for ypur summons (5% base per PL which multiplies with bonuses from INT). Also you will get access to the powerful tiers a lot faster as SC. For example Ancient Brittle Bones or The first tier of the animated weapons. Also the last phrase "The Arrow Sings" should boost your summons' PEN as well if I'm not mistaken. If you combine that with Myth Fyr that's some nice dmg boost for your summons. Combine with "The Shield Cracks" which you should be able to uphold with enough allies on the field so that you only have to cast it once (for example empowered with Sasha's Singing Scimitar in order to extend the duration and get back 3 phrases instantly for summons). And you'll get access to one of the best invocation upgrades there is: Eld Nary's Curse. If you mostly use your invocations for summons then this will not matter much though. Good pet for a Beckoner: Animancer's Cat (+1 PEN for summons - don't know if it stacks with The Arrow Sings though - would be very nice). If you bring Edér with his Berath's Blessing (Can I pet him anyway?) you can use Animancer's Cat with him and can still use your own favorite pet. It doesn't matter who uses Animancer's Cat: it affects all party summons no matter who summoned them.
-
I wouldn't say "nothing". They would increase the duration of the summoned weapon if you have a PL bonus for that element. For example if you use Otto Starcat (+1 PL to fire abilites) and summon Firebrand (summoning spell keyworded with fire keyword) it should get a +5% increase in base duration which multiplies with INT bonuses to duration. One question: what happens if you'd use Magran's Favor and Sun & Moon to summon Firebrand? You'd have +4 PL to fire abilites (at least at daytime) and thus your summoning spell should have a 20% increased base duration. But since you replace both weapons with Firebrand... will the longer duration immediately get reduced or is it fixed and only gets determned at the tme of the cast? I think that later, but I'm not 100% sure.
-
Dropping stats below 10 - let's say from 10 to 5 - has actually more impact in Deadfire than dropping them from 15 to 10 (in some/most cases). It's both 5 points, but as soon as you drop below 10 and create actual maluses they will go through double inversion which means the actual malus is a lot higher. MIG is a good example. DEX, too.
-
Last time I checked Aloth's Amor with mortars' AoE it did increase it. But different from PoE it's not an increase in radius (!) but actual area (area = radius * radius * Pi). Meaning it can be a bit difficult to see - especially if you already have good AoE bonuses (through INT for example). Let's assume you have a base radius of 2.5 meters then your actual area is 2.5*2.5*3.144=19.65 m². Add 15% to that and you have 22.6 m². Which translates to a radius of sqroot(22.6/3.144) = 2.68. So the radius is only 0.18 meters bigger. And that's without any other AoE bonus which will make it even harder to see. Because the bigger the circle already is the less visible the radius increase will be. So: I guess it still works but you just expected a bigger "visual" increase. But I can't say for sure since I didn't test lately.
-
I just kept Xoti and used Vatnir as Rogue/Priest with focus on his spiritual Battle Axes whose lashes and raw dmg Bleeding Cuts work superbly with the Rogue's dmg bonuses, making him a very good melee dmg dealer with spells. Also in certain parts of BoW you will have totally different "biomes" like Ukaizo, the Bridge (lots of burn resistance) and "Inquisition-place".
- 17 replies
-
- expansions
- dlc
-
(and 2 more)
Tagged with:
