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Everything posted by Boeroer
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Dropping stats below 10 - let's say from 10 to 5 - has actually more impact in Deadfire than dropping them from 15 to 10 (in some/most cases). It's both 5 points, but as soon as you drop below 10 and create actual maluses they will go through double inversion which means the actual malus is a lot higher. MIG is a good example. DEX, too.
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Last time I checked Aloth's Amor with mortars' AoE it did increase it. But different from PoE it's not an increase in radius (!) but actual area (area = radius * radius * Pi). Meaning it can be a bit difficult to see - especially if you already have good AoE bonuses (through INT for example). Let's assume you have a base radius of 2.5 meters then your actual area is 2.5*2.5*3.144=19.65 m². Add 15% to that and you have 22.6 m². Which translates to a radius of sqroot(22.6/3.144) = 2.68. So the radius is only 0.18 meters bigger. And that's without any other AoE bonus which will make it even harder to see. Because the bigger the circle already is the less visible the radius increase will be. So: I guess it still works but you just expected a bigger "visual" increase. But I can't say for sure since I didn't test lately.
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I just kept Xoti and used Vatnir as Rogue/Priest with focus on his spiritual Battle Axes whose lashes and raw dmg Bleeding Cuts work superbly with the Rogue's dmg bonuses, making him a very good melee dmg dealer with spells. Also in certain parts of BoW you will have totally different "biomes" like Ukaizo, the Bridge (lots of burn resistance) and "Inquisition-place".
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And Fassina --> more interaction in Forgotten Sanctum as well as Konstanten --> more interaction in Seeker, Slayer, Survivor Edit: oops, that was already said. Apologies.
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It has a German or "Germanic" minority that once was a majority (maybe even until the 1990s, but surely around 1900). Of course they were Romanians in terms of nationality and citizenship. But they identified themselves as Germans when it comes to their culture. They spoke German, build houses that look like the ones we build in Germany and so on. The German name of Transylvania is "Siebenbürgen". All the cities there have an original German name. Sibiu was originally Hermannstadt, Brasov was Kronstadt, Kluj was Klausenburg, Sigisoara was Schäßburg and so on. Most of them called/call themselves "Siebenbürger Sachsen" (Saxons) but there also were other groups like "Banater Schwaben" (Swabians) and such. Even though nowadays most of them left the country you can still meet quite a lot of Romanians in Siebenbürgen who speak German. Of course rulership changed a lot. KuK was there until 1918 believe (KuK was what you now would call Austria and Hungary) and so on. I think it's quite interesting that you can travel to Romania as a German or Austrian an suddenly feel like you are driving through your hometown but like 100 years ago. All those nicely conserved medieval buildings... Other regions of Romania are also very beautiful of course. Especially the rural ones. I've been to the Maramures region and its landscape and those beautiful little farms and villages are awesome. By the way we didn't learn anything about Romania during 13 years of school.
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Not necessarily. They said they will be doing hotfixes and removing game breaking bugs. Although you seem to be the only one who experiences this weird thing. At least I didn't see it in the technical support forum so far and also didn't see it myself. Maybe it's just some hickup with your current playthrough? Or does this persist when starting a new one?
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Actually it's very beautiful - with a rich German history, awesome landscapes and plenty of medieval architecture.
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Exactly - and try to edit a quote. Total Desaster!
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Thanks for the feedback. Will try some other stuff next week. Am currently on a weekend trip in Transylvania. Will be back on Tuesday.
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What about BBCode mode? It's so hard to deal with quotes and other tags with the current editor. Posts with a bit more sophisticated formatting (see char builds for example) are a pain right now without it. And can I now edit older posts? You know it's kind of frustrating that I can't edit the Deadfire Build List anymore.
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Sorry... really sorry... but this is the most presumptuous thing you ever wrote in this forum. How on earth can min-maxing in a CRPG be ethically dubious? If you don't like it for yourself - fine. If you don't feel good when doing it: don't do it. But don't judge powergamers who want to build a very effective character - because they get fun out of it. This is not an totalitarian system where some higher moral instance decides how the subjects should behave. It's a game that is supposed to be fun for most people. Compromises have to be made of course to make it fun for most players - so stuff like balancing and smoothing the edges is ok - but arguing that min-maxing itself - and that means trying to be very effective in the boundaries of the rules is somwhow ethically dubious... it reads like utter hubris.
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"A character that is crippled is literally incapable of doing the things your character does in Pillars & Deadfire. In this case your argument can be reduced to 'the numbers can mean anything you want', which doesn't seem to be a very good role-playing system to me. I'm not arguing for the 'removal of fixed boundaries'." @Yosharian: It was an example how a lower boundary restricts you from roleplaying and does not foster it. You mustn't split hairs. And the numbers can mean anything you want, but that was not was I was saying. I wrote that the numbers mean what the designer wants them to mean. So if a 3 in PoE means "he's dumb but can manage" and the same goes for a 7 in Pathfinder then what's the problem with the 3 unless it hurts your aestehtic feeling for numbers? I didn't suggest in any way that you are arguing for the removal of fixed boundaries. I am though.
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Nobody. I knew about this but simply forgot it. So much cheesy stuff. Another one with Shroud of Phantasm: Living Illusions also duplicates a Ranger's animal companion. And I believe those don't have the low health as the duplicate of the char has. Don't think that this is usable for the Ultimate though since the 1/rest cast won't get refilled by Brilliant. Did somebody consider Ranger's animal companion as a bodyguard for Vela or something? Ranger also has those passives that help against AoE spells. Maybe good against some bosses? Also Beast's Claw cheese (also usable with ranged weapon/melee weapopn setup - think of blunderbusses' multishot with Driving Flight), + Marked Prey + Survival of the Fittest + Stalker's Link to help with the hitting, AoE Concussive Tranquilizer, long lasting Binding Roots to stop enemies from reaching Vela, Takedown Combo for interrupting and +100% dmg ... Tactician/Ghost Heart maybe? More engagement, lots of ACC (cheese), plenty of interrupting and removing buffs (Takedown Combo, Concussive Tr.), defensive buffs, a bit of CC, an additional body. Maybe there's even a glitch where you can cast "Play Dead" on Vela, hehe.
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Exactly. First two seconds and also from stealth counts as hitting afflicted targets. THat's what I described in my post above (and why this restriction doesn't really feel like a restriction). Anyways: Beguiler is very powerful in terms of focus generation because of that and you don't need to use a weapon at all which makes him a perfect candidate for caster/cipher multiclasses or anything else that doesn't use weapon attacks that much. This includes Forbidden Fist by the way: the ability does not count as weapon attack and thus generates no focus. So if you want a Forbidden Fist/Cipher you might want to try Beguiler (or Psion). Forbidden Fist (Enfeeblement on enemy) + 10 INT + Disintegrate is very strong.