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Everything posted by Boeroer
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Not really since it doesn't stack the same way as a conversion. But I agree that it makes a lot of sense to connect mastery not only to damage but also to accuracy. If a Ranger can be a Marksman (+ACC) then a weapon master should also get +ACC.
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Like yours. I already tried to explain but it was futile. >66% pro change (when multiple pro change options: <=34% no change) --> basic.
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So... this is the third time I'll mention this because it's superannoying and we got zilch reaction so far: What about the limitation of editing (currently 8 days?). I can't edit some pinned posts/threads anymore. Example: Deadfire character build list. @MaxQuest can't edit the Deadfire Polishing Poll anymore... It can't be too hard to remove this limit, can it? It wasn't there before and nobody missed it I guess. So please! Make it go away! Shooo shooo!
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Just use Kana with the Dragon Thrashed (it stacks with itself when it overlaps), give him +INT and +MIG gear as well as Voice of the Mountaintop and a Ring of Overseeing (or Aloth's armor). MIG adds more damage per tick and INT adds more ticks through linger time. The two items I mentioned will enlarge the AoE. To reach most enemies the front line would be ideal. But second row is also ok. The Dragon Thrashed will get +12 accuracy if you use a single handed weapon without offhand weapon. Chants are the only non-melee abilities who have that. If you want to use an estoc that's fine, just note that its damage will be very insignificant compared to your chant's damage. Armor, DEX and speed in general will not influence your chanting. So you can get away with plate armor and lose no chant-dps.
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Here's them all with indicators (which was altered recently) @ocelotter's idea of removing those streaks from Wildstrike's claws and adding them back for Wildstrike Frenzy sounds good. I will try and see how ot looks. I'd like to keep upgradeable passives and their upgrades quite similar and this would allow for it.
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Ok. Now Distracting Training. Is this really the last one that's at debate? Because I think I heard not much about the other icons (also new ones). Berserker is new, Fury is new, Corpse Eater and so on. All good? Can't be... However - Distracting Training: @Phenomenum: Better? Even good? Or still not ok?
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You mean "immune"? Will save you some letters. Battle Axes are very good due to their modal - if you ignore enchantments and only judge the generic weapons. Modwyr has two very good enchantments and dual damage. But for every enemy there's the perfect weapon - and it's not always the same. Guess that was the design goal in the first place.
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@Raven Darkholme: just saw your twitch stream with the Phantom in Sayuka. If you give your Phantom Concelhaut's Draining Touch (summon it, then the phantom) it will not go away after one hit and the phantm will: a) leech health and thus stay longer b) do pretty good damage corrode (Draining Touch has very high base dmg) c) target Will instead of Deflection d) Weaken the target occasionally It's pretty good against high fortitude enemies that have lowish will (like beasts etc.)
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Unfortunately different shades of grey, transparency, blur effects etc. will not work. It's pretty much limited to black and white silhouettes.
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As I said it depends on your class. One example: if you can proc Blade Cascade while having Wall of Draining active (e.g. with a Spellblade) there's nothing else which does that much dps. Preferably single-wielded though, not dual wielded. Rogue-Fighter might be well advised to use Modwyr + Hel Beckoning or Watcher's Blade (if he insists on using two swords).
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My most favorite is the better stealth/sneaking and the more coherent Inspiration/Affliction system. The least I like the reduction of endurance & health to simple health - and the PEN/AR system.
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