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Everything posted by Boeroer
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Don't you have Dazzling Lights in a grimoire or so? I mean for luring enemies away. Why are you wasting precious Sparkcrackers? Those work on neutral/friendly NPCs. Dazzling Lights works the same - but only on hostile NPCs. You can chain-cast Dazzling Lights out of combat. Cast one, let the enemies run, follow them, caat another one farther away, then retreat and sneak around the corner.
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The general wish for a change got 84.3% as I said. It was only devided between three options that got into detail how to change it. The raw dmg was the strongest one so it's reasonable to implement a change (since more than 80% wanted one) and then choose the option that was most popular.
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The poll showed 84.3% in favor of a change of backstab. There were 3 options for a change given. Of course none of the individual options made +66%. The flat dmg was the strongest option in the poll.
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Hiho! I altered all icons which were mentioned green (and most yellow) in the feedback list above (or previous page - only exception: Distracting Training - no idea yet). I also altered Stormspeaker right away because I didn't like it. See spoiler tag... Please comment! PS: sorry, linked the wrong img. Please reload site!
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I didn't see th code but it was discussed like this: It is 20 raw direct raw damage (no lash). Which makes it completely independent from the used weapon (which was the goal: to make it viable with light weapons such as daggers and stilettos etc.). It gets increased by 5% per additional Power Level - like many other damaging abilities. 5% in this case simply means it gains 1 raw damage per additional Power Level. Backstab itself is PL 1, so with PL 2 you'll get +5% bonus. With the bonus of 5 Power Levels (e.g. at PL 6) it would deal 25 raw damage. With +9 PL (e.g single class Rogue at PL 9 with Prestige) it would do 29 raw and so on. Comparison with the old Backstab (always 100% base weapon damage, doesn't scale): with a Great Sword: + 21 slash/pierce with a Dagger: +12 slash with an Arquebus: 23 pierce
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Hi again. Since I forgot Watershapers, Stormspeakers and Gunhawks I figured I'd give you a quick update on those. Also altered Fury and some others based on the feedback list. But main concern is Stormspeaker, Watershaper and Gunhawk at this point (since new). What Do you think? have a look:
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Oh shoot. Good that you mention it. I totally forgot. I guess I also forgot Stormspeaker, didn't I? And I thought I did check all companions' and sidekicks' classes, but obviously I failed at that. PS: Also Gunhawk! Grrr...
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But I did remove the "stick" and now it's a sword that misses the boar (or fox). Didn't you see the updated version maybe?
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I could replace the boar with a fox if that helps. The ability triggers if the animal companion gets missed by an attack. I think my version shows that better than the picture above which looks like the fox waits to get petted but the guy with the sword is like "what the fox?".
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Interesting! What about Vela? Does she suddenly appear after the command for Hylea's challenge gets executed?
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Good question. Also good idea. I didn't test that. But I suspect it's not tagged as weapon attack in code. It uses its own base damage and other stats which are not related to your actual weapon. You only need to carry a ranged weapon. Those are only hints. But if it's not tagged as weapon attack it will not generate focus (also see Forbidden Fist ability). I can try to test it later today - once the kids are finished with tormenting our new paddling pool.
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By the way: Josh said on Twitter that if your character's name is offensive or silly or if they simply don't like it they will disqualify you as well (if you refuse to change it). Stuff like "Donald Trump" will def. get you disqualified given Josh's political alignment. I guess "Hold my beer" will not be valid as well. Maybe restart before finding out the hard way. The recomendation was to pick the usual "boring" fantasy name. Source: Tweet
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Vultures (or Hyenas) is actually a good idea, thanks! Helwalker: I'll try to come up with something else
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Riposte: if only @MaxQuest sees a violin... maybe leave it? Or maybe I can alter it just a little bit so that that maxquestian vision of a violin dissolves?
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I understand. The intention was to take the outline of the ogre's head from "Form of the Fearsome Brute" whose icon will be right on the other side (on the active side) of the ability screen. And then I wanted to "simulate" the transformation from human to ogre form with those lines you see. But it obviously doesn't work.
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Don't forget that Priests can actually be very potent damage dealers. Stuff like Shining Beacon with lots of MIG and INT is devastating. If you are not against using two of one class (in different roles): Inspiring Radiance stacks with everything, even itself. So bringing two Priests can give you +20 ACC for all your opening volleys (be it damage or CC) in every encounter. Then one can cast Blessing and the other Devotions at the same time and the whole pary suddenly has +45 accuracy for debuffing, lowering enemies defenses - lkeading to even more "virtual" accuracy and melting foes with the final damage dealing stuff.
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Another thing: Chanter's phrases all have their unique icons which are a lot different from the "simplistic" passive ones. They stand on the passive side ofthe ability tree and thus should share the same style. On the other hand they are not really passives - more like modals. They also don't stack like passives in most cases. I would like to keep those icons and NOT rework the as black/white versions like i did with some others (Unbending for example). Because this way you can immediately tell them apart from the "real" passives. So: even though they break the style of that passive side of the tree I would like to leave them as is. But what do you think?