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Boeroer

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Everything posted by Boeroer

  1. If it walks like a duck and talks like a rusty trumpet it's usually a bantam c0ck.
  2. Mortars = Hand Mortar & Fire in the Hole, exaclty. The builds are pretty straightforward since they are single classes. PL8 and 9 are still single class only. But honestly a lot of classes are better as single class builds nowadays due to good PL8/9 abilites, earlier ability progression and earlier and higher Power Level scaling - except in the early to mid game when you pick very front-loaded classes (like Rogue and Paladin for example). At least in a party. Solo is different.
  3. The AoE is separate from the initial attack roll. That's the case with all AoE weapons. So you will never be able to do an AoE-Backstab unless you use Vanishing Strike (Rogue PL 9). Reason is that the invisibility/stealth drops right after the initial hit and the following AoE hits are handles as seperate hits which will already be done without stealth/invisibility. Same with blunderbusses and other multi-shot weapons (Frostseeker for example). Another thing with AoE would be that you have to be <2m away from the target i order to trigger Backstab and that that is difficult to achieve with an AoE attack roll. Since WotEP has lower base damage than a normal Great Sword it's especially bad for Backstabbing. Exception: the enchantment "Run Through" is very good for Backstabbing because it has high base damage. You can only do it 1/encounter though. Vanishing Strike is an exception because its invisibility doesn't break during duration o matter what you do. That means all attack rolls will count as Backstabs - as long as they are considered as weapon attacks AND they happen not more than 2m away from where you stand. Weird behaviour with Soul Annihilation + Backstab should be fixed. Afaik they work together and SA's raw dmg will receive a bonus from the Backstab damage. Just use another weapon. Chromoprismatic Quarterstaff for example is nice - as are two handed Battle Axes A really great glass cannon "invisibility" build is SC Assassin or SC Streetfighter with Vanishing Strikes, Gambit and dual mortars. Destroys mobs in seconds while being untouchable. Another way is to use SC Monk with Whispers of the Wind (also makes you invisible which an be combined with the Stalking Cloak that stuns from invisibility). However, WotW does not use the AoE of WotEP but only its initial attack - so also no recommendation for WotEP here. Whith mortars again it's devastating though.
  4. That's more a Monk thing, not so much a Paladin's. Every Paladin order in PoE/Deadfire is zealous about very different things: Bleak Walkers will try to end any conflict in a very fast but also cruel fashion - just to ensure that in further conflicts the enemies will just surrender as soon as Bleak Walkers get mentioned. Darcozzi Paladini are devoted to the Darcozzi Family but besides that are the exact opposite of what you describe. More like "Paladins who enjoy themselves". Shieldbearers are zealous when it somes to protecting what they were told to protect Kind Wayfarers are very devoted to... being nice? Steel Garrotte are zealous about Woedica and about ( written) justice, oaths and also punishment for violating oaths and laws Goldpact Knights value the coin bond. They value contracts over everything - especially the ones where paying money for their service is concerned And so on. So you see there are very different approaches.
  5. You could say that it "inherits" the main quest deadlines from the Eothas Challenge. It adds no further deadlines though.
  6. With a google search like "plate armor deadfire" you will land on the fitting wiki page which shows all plate armors with pictures unless you mean screenshots from the actual ingame 3d models well that's more difficult I don't think that there is a collection of screenshots for those and if there is i don't know about it but maybe others can help and now i really have to take a deep breath
  7. @ocelotter: Does Caedebald's Blackbow only do corrode damage? Not corrode/pierce or so? If it only does corrode dmg I would also vote for keyword acid. Because it's not a superstrong weapon to begin with given that you can't have it as a multiclass character and looking at the other spells of that Power Level. +1 PEN would be ok.
  8. Yes, I was also thinking about bringing back "Inspiring Radiance", "Aggrandizing Radiance" and "Painful Interdiction" as trinket-based effects. Those were my favorite Priest abilites in PoE. So basically they would "upgrade" Holy Radiance and Interdiction - if that's possible. Else they would simply add a better version of the spell to the portfolio.
  9. It's not released yet. It's in the making. Beta status if you will. It will also get released as several standalone mods so that you can choose which changes you want to use and which not. Here are some beta versions: basic, extra, keyword-fixing and typo-fixing "patches": https://drive.google.com/open?id=1WFlBV_nkWk8E9ppQqiqLbljMWHjicENd the "patch notes" for basic and extra unique icons for all passives: https://uploadfiles.io/5wivylco (load this as last mod in the mod manager) If you want to follow the discussions and the progress on the Community Patch you can follow the "Deadfire Polishing Poll" thread.
  10. @Phenomenum, @MaxQuest and the others: So concerning trinkets... Shall I sit down and "design" a few Priest trinkets with the recent discussions in mind? Some "themed" ones that bring a bit lore as well. Something like Dyrwooden Prayerbook, St. Herman's Essay on Warfare and so on? Those would give certan fitting spells and maybe PL bonus or so? I'll try to find stuff that I think is easy to mod. I'll try to find names and themes that are already in the lore or are lore-friendly. Some which bring back the spiritual weapons/passives of PoE back? But maybe without the subclass restriction/special subclass bonuses (too fiddly and takes away build options)? This would mean taht a Priest of Eothas could summon a Magranite Arquebus though. Do we want that? Is it possible to attach a "proper" disposition scaling? I mean would it be possible to attach the favored disposition to that spell? Then a Priest of Eothas could use the spiritual arquebus, but it wouldn't scale well with his opposite disposition. Kind of a soft-lockout, not a hard one. Also means if I design a Skaen-like trinket that adds Lesser Sneak Attack it would be usable by a Priest of Eothas. Which itself is cool I think - but it would be even better if taht Sneak Attack scaled with Skaens favored disposition - if you know what I mean. I'm totally willing to write down a whole buch of those if that helps us to get things going.
  11. Like AndreaColombo said. In general: relying on attack from stealth/invisibility is a weak move in a party based playthrough to begin with (with the exception of Vanishing Strikes/SC Rogue and Whispers of the Wind/SC Monk). It can be fun an is effective in certain encounters, but it is a completly different playstyle then. It's great for soloing though. But Rogues are not all about that. Not at all. Their "Sneak Attack" passive simply means they deal a hell lot of more damage to any enemy that has an affliction. Given that melee rogues have a passive named "Persistent Distraction" that causes two affliction just by engaging somebody (Distract which includes Flanked) his Sneak Attack turns into a 100% uptime passive damage bonus. But even without Persistent Distraction: it's so easy to put afflictions on enemies with all kinds of abilities that Sneak Attack nearly always applies. No stealth involved. If you want high melee dps a Rogue is your best bet - generally speaking.
  12. The problem with too many keywords on one single ability is indeed that Power Level buffing and also PEN buffing via Heart of the Storm etc. can get out of hand. Take the example of Greater Maelstrom which hats lots of keywords: +1 PEN from Heart of the Storm +1 PEN from Scion of Flame +1 PEN from Secrets of Rime +1 PEN from Fury passive +2 from Deltro's Cage +1 from Otto Starcat or +1 from Pozzi +3 Power Level from Lord Darryn's Voulge or +4 PL from Sund and Moon+Magran's Favor or +3 from Chromoprismatic Staff And this is without universal PL buffs like Wellspring of Life, Prestige, Power SUrge etc. - just keyword based PL and PEN stacking. Every Power Level scales the base damage of the spell by 5%. You can now easily stack 7 PL on Greater Maelstrom which means +35% multiplicative damage. Use with decent MIG (e.g. +30% dmg bonus) and you are at 35*1.3 = 45.5% dmg bonus for Greater Maelstrom. Ouch. Thus one has to be careful with adding keywords - even if it would make total sense from a "logical" perspective. You would break balance of spells otherwise: make some (with many keywords) potentially OP while others will fall behind (e.g. non-elemental spells). @Phenomenum: If Vatnir's Death Ring gets the Decay keyword there's something wrong I'd say? Since it's a druid-exclusive keyword (like Priests have their exclusive keywords, too). It shouldn't have that I think. It should get something like Punishment and Acid - so basically Priest + universal elemental keywords? Edit: Eh, sorry . like you said in the edited quote (which I missed the first time while reading it). With Cadebald's Blackbow: also like Phenomenum said: it does more harm than good (even it it makes total sense): the implementation of immunities (on enemies) prevents that a weapon does damage at all if it is tagged with the fitting elemental keyword: no matter which type of damage it actually does. Example: if you fire at a shock immune enemy with Essence Interrupter (which is keyworded with shock) you won't so any damage even though you have pierce/shock damage. The game first checks if the attack it self is keyworded with shock, discards it if that'sthe case and will not get to the point where it would check which damage type would be better. Thus: better to remove elemental keywords from all weapons which do have dual damage types or different damage types than the keyword: Dragon's Dowry (does pierce damage but has fire keyword: no damage against fire immune enemies). There are weapons that do the same damage type as the keyword they are tagged with: Kalakoth's Minor Blights for example. For those the keywords are fine because they deal exactly the type of damage they are keyworded with. So no harm done: if the enemy is immune to fire an you attack it with a fire keyworded attack taht also does fire damage everything works as expected - in other words: no damage but no surprise.
  13. So I guess the two most voiced demands are: prolong login time/cookie expiration remove editing time limit What do you think, @SChin? Would that be possible to do? I personally would also love to see BBCode editing mode (raw mode) again. It's much better suited for heavily formatted stuff like the build list for example (which I can't edit anymore... ).
  14. Afaik Decay is a druid-specific keyword and thus shouldn't be on wizard spells. Or are there other wizard spells that use it? @Phenomenum: will write down summary later. Also kind of busy right now.
  15. Correct. Weapon spec has no square background. Also visible in the atlas file. I also think version 2 was the best. The dark line at the top of the square icons may actually be the shadow of the relief-effect of the border.
  16. Cool - for me that did the trick. No matter the resolution: looks fine now.
  17. If I turn resolution to 1280x720 I get teh same issues as @AndreaColombo. With the same icons it seems. Is 2560x1440 your monitor's native resolution, @AndreaColombo?
  18. But I think that is just the shadow of the round mask (which gets highlighted from the top).
  19. Yeah I guess you are right. Because whenever they are in their square form they look perfectly fine.
  20. I think I see a very short 1px-row of black at the top of every icon with a round mask (1920x1080).
  21. Maybe your atlas coordinates are off 1 pixel for a certain row or column?
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