Everything posted by Boeroer
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Enchantment for Crimson Helm?
Boeroer replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's pretty easy to add this. I'm sure there is a mod that does it already.
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Priests need urgent rebalancing update
Besides that, stuff like Consecrated Ground scales its duration and healing per tick with Power Level (5% base each). That means double multiplicate scaling for the healing since it not only scales the healing per tick but also adds more ticks. This makes it a lot better at higher Power Levels than Restore which only scales its healing but has no duration (to scale). So... you can't judge several spells just by looking at the description at lvl 1. I mean you can, but then your judgement is false. You have to take into account how they scale. @Gromnir is right though: The problem that priests have is that they tend to have 1 or max 2 very good spells at every Power Level - and the rest is situational or simply weaker. That leads to a kind of "railroad" effect where most priest builds look the same - when it comes to spell choice. There are some spells that would be nice to have in certain encounters, but they players don't want to spend and ability point for something they might need 5 times in a whole playthrough. Better go with consumables then... As a Priest you can't "equip temporary spells" for certain encounters. Due to the mechanics of level-up you have a fixed spell portfolio that can only be changed via retraining. Druids suffer the same basic problem - but it's not that obvious since they have more spells and also a better balaced collection to pick from. e.g. It's hard to pick between Plague of Insects, Relentless Storm and Nature's Terror. Also it doesn't make your character a lot stronger if you pick a ton of spells at level up. It only makes him/her more flexible. This might not be desired. All ex-per-rest casters (Wizards, Priests, Druids) don't have enough alternative passive abilities. This is very obvious once you play single class builds. Yet, Wizards don't suffer that "spell railroading" - why is that? It's because of grimoires. Those let you equip (and switch to) certain spells that you didn't pick at level up. And since you can swap them (you can equip up to 7! of them via 6 Quick Item slots + Trinket slot) you can basically build a Wizard or Wizard/whatever who wouldn't need to choose a single spell at level up (if that would be possible) but only passives and/or abilites of the second class and would still be able to cast spells from his grimoires left and right as if he picked them at level up. Many players didn't and still don't understand what an immense advantage this is. They equip one single grimoire like Vaporous Wizardry and then never switch. But even this single one already adds 14 to 18 spells to the Wizard's active portfolio that he don't need to pick during level up anymore. So - even if you don't swap grimoires you get 12 bonus spells for free. But for certain encounters - let's say against creatuires vulnerable to fire, you can still switch the grimoire so you get more fire spells. Priests and Druids get 7 to 9 bonus spells "only", and those are fixed. This is not balanced. One could argue that if the spells themselves would be more powerful on average than it would balance this issue out - but they are not. So what Priests desperately need (and Druids as well, just not as desperately) are trinkets which contain spells and which you can swap. Of copurse they shouldn't contain as many spells as grimoires. Priests/Druids already get 1 bonus spell per PL after all. But those trinkets (think of prayerbooks, written sermons, bulla, holy symbols, relics...) can contain some spells that work like grimoires' - preferably thos situational spells that nobody picks. For example Prayer/Litany for the Mind/Body. So imagine a Prayerbook with those 4 spells which you could swap with a sermon that contains three punishment spells per Power Level. Suddenly your priest wouldn't need to pick those punishment spells at lvl-up - nor would he need to pick the prayers. But during a playthrough he could still switch to the prayerbook, cast a prayer if needed and switch back to a good old Shining Beacon. Of course one must be careful not to add too many trinkets with too many spells. The spel collection of priests is a lot more narrow than that of wizards. You maybe don't want to make all priest spells accessible via grimoire. We are also adding some unique spells that you can't get at level-up. Just to make the collection of spells a little wider. This would open up a lot more paths for priest builds (und druid builds) that don't go the well-trodden paths of former priests. Fortunately some forum dudes (including @Phenomenum, @MaxQuest, several others and me, @Boeroer) work on a collection of mods we call the "Community Patch". Mainly it's about bugfixes and polishing/balancing abilites as well as fixing typos, fixing incorrect keyword distribution and so on. But it's also about unique icons for every passive abuility in the game (currently they all share a few generic ones) and about trinkets for Priests and Druids! The "patch" will get released as seperate small mods as I said. So you can pick which changes you want and which not. First will be "Basic" - it contains all alterations and fixes that are quite conservative and found big agreement in the poll we did before. Then comes "Extra" which includes further balancing and polishing which was also based on the poll, but those received a bit less applause (still the majority was for it). Both are alredy finished. Then we'll have Passive Icons (also finished) and later trinkets (am currently working on that). In a few days @Phenomenum will release the first version of those (not trinkets since not finished yet). You can follow the development discussions here: Concerning the "weakness" of Priests and their spells in general: there is a reason why all "The Ultimate" attempts so far were tried with a priest/something (afaik)... Some of their spells are gamebreakingly good, first of all Salvation of Time and Barring Death's Door. Because of that we didn't buf a single Priest spell I think. Only thing Phenomenum did was rearraning the keywords so thy fit the spells properly. For example "Protection" should only be applied to spells that raise defenses or prevent damage etc. "Inspiration" should be given to spells that well... grant you an inspiration. But OBS gave keywords rather randomly. Prayers, which give you an inspirationy were keyworded with "Protection" (and nothing else) and so on. Phenomenum tried to apply the general keywording rule to all spells and succeeded. This leads to a situation wher Priest spells in particular have more keywords than before (on average). So they can be buffed more if you can combine Power Level bonuses for more than one keyword (think about Triumph of the Crusaders which only had "Restoration" but now has "Restoration" and "Inspiration" since it not only heals but also makes the party "Strong"). So if you have a PL bonus from items for Restoration and Inspiration this spell would gain from both. WHich is kind of an indirect buff of certain spells. But we didn't directly buff Priest spells since nobody thought they were weak - generally.
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Deadfire Polishing Poll
Honestly I don't care much about this particular issue. But since it most likely isn't intended behavior: sure, only procs during combat. Easier than making it proc only from enemies' hits I presume.
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Whispers of the Endless Path's AoE works with Swift Flurry again
I'm also pretty sure it does. You can't produce 10 procs rel. reliably if they would just proc off each other but not themselves. You have to have a very high crit change though. I managed to get a very high chance with Body Blows, Staggered (Spirit Frenzy), Weakened (Enervating Blows), Brute Force, Berserker Frenzy + Barbaric Smash and Enduring Dance. Enemies' fortitude was under zero at some point (wasn't very high to begin with). And then you'll see such chain procs. So maybe not a big problem in fights that have the appropriate level.
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Whispers of the Endless Path's AoE works with Swift Flurry again
Don't know how it's coded but if I use Swift Flurry and Heartbeat Drumming I have a ~50% chance that at least one of them procs with a crit. And it looks as if they can proc off of each other. Because when I use a char with very high crit conversion and effective ACC (Berserker/Monk + Morning Star with all the ACC/debuff/conversion shenanigans) I can often kill high health/low defense enemies like dummies with one single Barbaric Smash because I will get like 10+ consecutive procs.
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Whispers of the Endless Path's AoE works with Swift Flurry again
I only have passive icons and UI mod installed
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Whispers of the Endless Path's AoE works with Swift Flurry again
Hi, as title says: today I played around with a Berserker/Helwalker, trying to find combos that proc Swift Flurry/Heartbeat Drumming a lot (spoiler: Monring Star is a great candidate) when I found out that WotEP's AoE hits triggered both effects occasionally. Fun times!
- Let's talk dual wielding scepters
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Favourite improvement in deadfire? Biggest step back?
Boeroer replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My first step concerning consumables would be to forbid the ones that simply copy class abilities. They take away uniqueness from the classes and they feel a bit "cheap". Consumables should not do something that can be achieved by abilities. Except maybe the classic healing potion - but I could do without. The food and drinks are ok in Deadfire I think. Giving a buff that lasts from rest to rest is something unique. Poison and explosives: also ok (but would been way better if there were any means to specialize in meaningful way with either skill or abilities - or both). But scrolls and most potions: nay
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Deadfire Polishing Poll
"What is Rymrdude doing?" "He's chilling..."
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Solo Chanter Alpine Dragon
Hopefully the dragon will not do anything as long as minions are between you and him. Aren't you using any consumables? Infuse is to heal health should it be too low. For healing your endurance you can use scroll of Moonwell etc.
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Let's talk dual wielding scepters
Rogue/Troubadour is also neat: Mith Fyr for the lash taht works very well with the Rogue's high physical dmg output, Sure Handed Ila gives you speed. It's basically like Monk's Lightning Strikes but with burn and for the whole party - and passive. Every now and then drop a nice invocation like Killers Froze Stiff or so.
- Let's talk dual wielding scepters
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State of TB mode?
Boeroer replied to Kordanor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The last patch has hit Deadfire. There will be no more changes to TB mode besides hotfixes maybe. But I don't see any severe bugs that would lead to a hotfix. So you needn't to wait for more updates because there won't be any - at least according to Obsidian.
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Deadfire Polishing Poll
Hmmm... then you can't use it to initiate combat from stealth which is a bit sad. Usually all offensive abilities work out of combat because of that. The problematic thing is that the ability can be used on oneself. Maybe leave it for now and we keep thinking about it.
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Deadfire Polishing Poll
No. Brilliant is too strong anyways. And the Shroud has this other enchantment "Living Illusions" which is very strong and also Mystical Celerity which is great, too. JKust leave it at 1% as a nice bonus to have.
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Deadfire Polishing Poll
@Phenomenum: I did the rest of the icons. But again forgot Sister of the Reaping Moon. Anyway, you got PM. Will deliver Sister otRM later this evening. Will keep it simple. I also agree that we should first publish the stuff that is covered by the poll. After that we can still make another poll with the things that came up afterwards and implement that as well. @MaxQuest: I personally don't need a nerf of WotW and also need no change to recovery from invisibility. Rhakan Field Boots is weird but it doesn't affect a whole lot of people and it doesn't occur if you are not explicitly trying to do it. Same with Shroud otPhantasm. Both just provide a bit of cheese but you usually don't do that accidentially but use metas knowledge. Thus the chance that this annoys players is very low. So for me that's low priority as well.
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Deadfire Polishing Poll
Not yet. Too many lengthy meetings in the last couple of days. Maybe can manage this evening.
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Intimidating ships exploit
Boeroer replied to LegendaryWyatt's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Iirc in most Elder Scrolls games the shopkeepers have fixed amounts of money. At some point that can mean that you have to travel from shopkeeper to shopkeeper just to sell your stuff. Or buying some stuff that you might need in order to give him back money. This can be supertedious. In the "real" world there would be stuff like exchanging/barter stuff or financing it or pay later (once the shop sold your stuff - commission) and so on. So even if limited amount of gold is somewhat more realistic... it's just the amount of realism that doesn't add as much as it takes away. In my opinion.
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Deadfire Polishing Poll
ROFL @MaxQuest will come back and think "what the frickin' fuu?"
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Deadfire Polishing Poll
- Let's talk dual wielding scepters
- Let's talk dual wielding scepters
No drawback is not correct. Afaik the self damage scales with PL, does it not? With Helwalker at 10 wounds you can kill yourself pretty quickly with some Full Attacks with dual scepters. Voidward would help I guess. The nice thing about Monk surely is that you get wounds by simply attacking somebody. And Rogue is nice because you get high dmg bonuses. Assassin or whatever doesn't matter much. Also Monk is nice because of Enduring Dance which doesn't break from self damage. So lots of ACC (and wounds). Keeping in mind that scepters have ****ty range, Turning Wheel only works for melee attacks and scepters have no AoE anyway I would go for a Nalpasca/Trickster and don't use Turning Wheel. Use Iron Wheel to get a lot of additional health so the self damage doesn't bother you much, get more "free" AR so you don't need to watch out that much if you get attacked or not. Trickster gives you lots of additional deflection which takes you from the menu of a lot of attackers who like to focus on low deflection targets. The Sneak Attack Malus is only 10% which is a joke. Do Riposte while running around with deflection buffs and bonuses against disengagement attacks Lighting Strike combines with Rogue dmg bonuses is awesome. Rogue's Full Attacks are awesome. Monk+Trickster can combine Long Stride, Fast Runner and Graceful Retreat PLUS Tumbling in order to zip around freely, make enemies miss their disengagment attacks (you will have a tremendous deflkection bonus against that) and suffer Riposte eventually.- Deadfire Polishing Poll
I don't know. Everybody loves it. It's superfun to use even if it is a bit OP. And it's PL 9 and the major complaint about SC classes is that most PL8/9 stuff is underwhelming. Preventing it from jumping to former targets would make it pretty lame in most cases I think.- Deadfire Polishing Poll
@Phenomenum: read that. Why you should not change recovery time when invisible. It only works from stealth for a reason.