Everything posted by Boeroer
-
The Ultimate discussion thread
Not in these forums. Sadly I can't add any builds atm because the forum doesn't let me edit my own posts that are older than 8 days or so - thus renderng me helpless when it comes to adding something to the build list. You can write a PM to @SChin maybe - if you think that "feature" should be changed.
-
Deadfire Polishing Poll
No idea. @Phenomenum and @MaxQuest seem to be very busy atm - and same is true for me. I will have more time after July 25th or so. Maybe the others will be more free before that, but I don't know. Anyway I'm just writing down stuff from the forum that maybe needs a fix - and doing trinket descriptions atm and nothing else. I only have like an hour of free time every day currently. It's hard to do more than typing some stuff into the forums here and there. Maybe I will also do the corresponding icons (at least some mockuops for starters). Phenomenum and MaxQuest do all the heavy lifting with the modding itself. But with the trinkets I personally also would like to do a poll on all the stuff I suggested once I'm finished. So that only the trinkets get included that everybody (or most players) are comfortable with and like to have in the game.
-
Deadfire Polishing Poll
Again: trinkets (as I/we want to do them) are not about power or buffing but about enhanced versatility when it comes to spell choice. Just because a class has more spells to choose from doesn't necessarily mean they are more powerful (in an ideal system where all spells are equally useful). Priests have less spell choice than Druids have less spell choice than Wizards. Per se - without grimoires. That means that wizards already are a lot more versatile when it comes to possible/feasible/fun to play build options. This has nothing to do with their level of power - but all with the spell choice. IN that regard, Druids are better than Priests (more spells to choose from) but worse than Wizards. And then Wizards get a huge, huge amount of additonal spell choice via grimoires on top. Thus it's no sursprise that the biggest complaint about Priests (that was voiced very early - even during beta and right after release) is that they feel so "railroaded" when it comes to spell choice at level up. Not only do priests choose from the most restricted spell pool - but also it is the spell pool with the biggest proportion of rather circumstancial spells, some of them even a bit redundant (Blessing vs. Dire Blessing for example). An early suggestion (see @Gromnir's early posts about that but also mine and others'), after the horrible restrictions of the first iteration of Priest subclasses were lifted (restricted access to spells because of subclass choice) was to give Priests trinkets that add spells (not as spell uses but as spell choices) just like grimoires do. Wizards are supposed to be "researchers" of magic and thus is makes sense that they can choose from a huge pool of spells via grimoires. So, I'm not aiming to give Priests the exact same amount of "freedom". Priests already gain a "free" spell choice at evey power level, so giving them two spells per PL like grimoires do is not fair. I personally think giving them even 1 spell choice on every PL with every trinket is too much - thus I also thought of trinkets that only add one ot two spells in total (besides some which do indeed add 1 per PL). On the other hand I don't want to create trinkets that feel too boring or generic. Adding a slight PL bonus for the spells that most players deem "useless" (see Prayers/Litanies for the Body/Mind) seems like a good idea to promote their use. Also adding one ot two trinkets that not necessarily make the character more powerful but give him some "cool" build options (see Deathguard) might help. Arguing that Priests are more versatile than Wizards even with less spells... well... I guess 90% of the forum would not agree with you. Depends what you mean though. If you mean "they can heal, deal damage and buff while Wizards only can do self buffing, deal damage and CC" then maybe I could understand what you want to say, but I'd still say that's not really the case. Anyway: the spells with which they fulfill their roles in a party/situation (healer, buffer, damage dealer) are nearly always the same while a Wizard can pick from a huge variety of spells to achieve the same outcome. Thus a wizard can pick from a huge list of spells that fit his player's idea of a character/build and still can do his thing reliably (e.g. pick either Noxious Burst for dealing damage or Fireball or Malignant Could or Freezing Pillar or whatever) while for a Priest's... it's always Shinging Beacon here, Pillars of Flames there. It's kind of boring. Because of that I (and others) argue that Priests need trinkets that widen their spell choice a bit. Same with Druids, but to a lesser extend. Druids have some really nice items and subclasses that boost certain keywords (elemental in general, shock, storms, beast, plant, rejuvenation) but none for decay for example. Thus the first impulse is to build an Ancient (Beast/Plant), Fury (all elemental+storms) or Livegiver (Rejuvenation). Few people would pick an Animist who specializes on decay spells (if it's about power) because it's inferior. So in order to open up that direction I would add a trinket with a few decay spells and a PL bonus to decay. This wouldn't make a decay druid more powerful than a beast druid. So no power creep. It would him make a bit more powerful than before, sure. But he wasn't on par in the first place.
-
Deadfire Polishing Poll
We really have to watch out that the trinkets don't turn into a power creep fest. I mean the priest does indeed need more versatility when it comes to spell choice. But we have to be careful with the bonuses. Maybe put in some backdraws if it gives you a bonus besides spell knowledge (look at Vaporous Wizardry which interrupts you on every damage you take but gives you +1 spell use per tier - which is too good in my opinion but you get my point).
-
Deadfire Polishing Poll
Ah sorry. I meant Crimson Panoply Helm. :oops:
-
Deadfire Polishing Poll
Since Duality is an active buff (modals are considered actives and the ability itself sits ion the left side of the ability tree) but the Helwalker's subclass ability is a passive (sits on the right side) it works as intended. Might be a little confusing for beginners who don't read the stacking rules about actives/passives, but it isn't a bug. For a future-future-future version of the patch one could think about introducing a general, more promiment ingame description of the stacking rules and also some symbols for stacking that can be added to the description of abilities. For example one yould add the following symbol if an ability (e.g. Vigorous Defense) stacks with other deflection buffs: Or maybe add a section named "Stacking:" to every ability description which just says something like "does not stack with other active INT buffs" and so on... Maybe this could be done autimatically if every ability gets tagged with a certain new "stacking-keyword". For example a keyword like "stacks_with_all", "stacks_with_deflection_only", "stacks_with_fortitude_only", "stacks_with_reflex_only", "stacks_with_will_only", "stacks_with_inspiration" and whatnot...
-
Deadfire Polishing Poll
I just copied the list I made locally so that I don't forget what I was reading in the forums.
-
Deadfire Polishing Poll
A list for further "fixes": Deltro's Cage Crimson Panoply Helm --> enchantment fix the description of Antipathetic Field (it's friendly fire but description says enemies) Naval Combat Intoimidation --> somehow remove repeating intimidation with no end FoD Bleak Walker: doesn't profit from Helm of the White Void (+10 ACC for affliction attacks) although it applies sicken Wild Growth does not work on Ranger's Animal Companion --> not a bug, just my personal wish. Priest trinkets Druid trinkets Unfortunately I have very little time atm.
-
Ship combat starting distance...
Boeroer replied to BlackHat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)? Sinking weak ships is no problem even with the starting equipment. You only need two decent cannoneers. If you rescue Chiputec you already have one, then hire that Vaillian dude in Port Maje and off you go. Beggar Winfruth only seems to have one Hog Cannon and nothing else - ships like that are supereasy to sink right away. Then, after a few easy ships, the Vaillian dude will already be a master cannoneer which means hits from him will most likely trigger special events (man over board, flooding, burning sails and so on) so that the enemy needs to spent a round on swithcing crew. As soon as that happens reliably you can destroy every ship (theoretically). In practice you'll need a hull upgrade for the toughest ones. And once you got to Neketaka you can get a full set of Iron Thunderers from Zamar (Shipwright in Neketaka) for 1000 bucks (finish that supereasy quest). That, another master substitute for Chiputec and the Red Dream Hull upgrade is all I need to sink every ship - even The Deck of Many Things and so on. This playthrough I left Neketaka at lvl 6 and sailed to Fyrgist, sank the Black Isle Bastards, took the loot, then sailed back to Neketaka. Ididn't even have the hull uograde then - just four iron thunderers and one master cannoneer. There was a risk of failing, sure - but I mean if you must reload one or twice but at the end get strong exceptional, superb and unique gear... not too bad.
-
The Ultimate discussion thread
I guess those are the spells that also work with Instruments of Pain, gaining range*6 in the process. They seem to be tagged as "melee attacks" iternally.
-
The Ultimate discussion thread
Now that's funny.
-
Career Question
Those are the jobs Obsidian is currently offering. https://www.obsidian.net/jobs Just to know what they are searching for (look at "graphics programmer"). In order to get the attention of devs here on the forums you could mention their names in a post (start with an (at) like @Boeroer). That's a rel. unobstrusive way. A programming dev who visits the forums frequently (he's helping the modding community a lot) is (at)BMac. Maybe he's willing to answer a few questions.
-
[Bug] Essence Interrupter -- prevents item drop
Boeroer replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I thought this was fixed. But yesterday I killed that Sea Troll bounty (Tāhae or something). He turned into an Ooze. No loot drop. Ususally he drops a unique amulet and stuff. Reloaded, didn't use Essence Interrupter and the loot dropped. Bummer!!!
-
An opinion: Neriscyrlas is pure BG2-type cheese. What do you think?
Boeroer replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't think you got my point. Every encounter can be like that. If you meet a Flame Blight and have a stiletto and an Arquebus you are screwed. You'd have to reload and equip something else. If you meet a Dracolich and realize you are now well equipped (e.g. don't have a grimoire with fire spells in a Quick Slot) and see that you need interrupts (so maybe put some slicken-grimoire into a Quick Slot) then you would reload and do that. This fight is not very different from several other fights in that regard. For me that doesn't feel cheesy. It would be if the game would expect you to beat the enemies with your first try. But it doesn't. Except if you do certain challenges. And there you need meta knowledge anyways. So tl;dr: the Dracolich doesn't feel more cheesy to me than several other enemies. Example again: Flame Nagas. If you meet then the first time and want to be smart you will most likely fail very profoundly. Reload with new metaknowledge and it's easy. Also: Grimoires can't be switched in battle??? Sure they can. Put one in your trinket slot and 4 into your Quick slots and you will have a very, very broad spell portfolio during an encounter. If you didn't have any fire spells available when going into a fight with a frosty dragon... that's not the fail of the designer I'd say.
-
Your favorite weapons?
I edited the gamepedia wiki after your (and Waski's) post.
-
An opinion: Neriscyrlas is pure BG2-type cheese. What do you think?
Boeroer replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As I said: if you don't have narrow builds which focus on one single thing it shouldn't be a problem. Priests have many burn abilities, Paladins as well, Druids, too. Wizards have grimoires - so even if you didn't pick certain spells you can still cast them if you arranged your grimoire selection for versatility. Of course you will run into problems if your party members are all taylored towards one special thing - like Tekehu only doing shock damage galore but not much else. Or focusing on Chillfog and Freezing Rake because it's so good in general. I mean sure - there can be situations where your party isn't well equipped for a certain foe - like this. But this is a thing with a lot of RPG encounters, isn't it? Fampyrs are a real pain if you have no countermeasures for gazes and/or INT afflictions, Flame Blights and Skeleton Warriors are so difficult if you use a gun - and so on. Part of the challenge is to see what the enemy does, fail and then come back - better prepared. So for me Neriscyrlas is not very special. You have to run through the whole DLC to get to her. If one didn't realize by then that burn damage is good agaist all those snowmen and stuff then the player didn't pay any attention I'd say. I don't call that cheesy at all. It's not that you have to know special single trick that lets you defeat the boss (although this can also be a nice mechanical challenge on its own and doesn't mean it's cheesy as long as any party composition can do it somehow). You only have to know that burn damage is good against her (which isn't a surprise given that you already "killed" her right at the beginning of the DLC) and that you need AR debuffs - which also isn't a surprise because... dragon.
-
Your favorite weapons?
What do you mean? The wiki says Pierce/Slash. ..... .... ... .. .
-
Ship combat starting distance...
Boeroer replied to BlackHat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's new. I don't know when it was changed (I guess 5.0) but before that naval battles started at max range.
-
An opinion: Neriscyrlas is pure BG2-type cheese. What do you think?
Boeroer replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I found this boss quite easy - even at the first time without me knowing it would have Llengrath's Safeguard. Once you employ all the help from the three NPCs it's not difficult at all in my opinion. With our without Safeguard. I don't use consumables with party most of the time and only the cheapest food. Right on my second try I did it without the NPCs' help and it still was fairly easy. Basically you just have to watch the weaknesses and if you don't have supernarrow powerbuilds that can only do one thing really well you'll have no problem I'd say. Her deflection isn't that high and her burn DR is lowish. I don't think it's very cheesy. Unless the Megabosses. Or flame nagas. Those you will bombard with fire spells once you meet them because their burn DR is super low. Only to realize after several hits that they have a passive that lets them heal from fire... I liked that. Of course it helps a lot if you know about Safeguard right from the start.
-
Josh Sawyer's tweets and teasers, part IV
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can't quite see where Deadfire has more silly humor than PoE. It's lighter overall, that's true. But for example it doesn't reach the sillyness of a Hiravias or Zahua. Which I liked - just saying.
-
Chanter mechanic explanation
Boeroer replied to Aerinqq's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Courage
-
Deadfire Polishing Poll
Nice ideas for the prayers. The second suggestion is my favorite. If we don't nerf Brilliant I won't put it on anything. You have to be careful with PL bonuses, even if it's only Inspiration. Reason is: if a spell has more than one keyword, let's say Inspiration + Restoration because it also heals, and you get +2 PL to Inspiration, then also the healing part will profit from the inspiration bonus. Now imagine you get a bonus of +2 to Restoration and +4 to Inspiration (this trinket + Xoti's Lantern for example). Now that spell would already have +6 PL. I want to prevent accidental PL creep. This can get out of hand very quickly (especially because of the new keyword arrangement that lead to more keywords on most spells). So I want to keep it low at first. We can raise it if it turns out that a PL creep doesn't happen with this or that combo. The Sermon of PaR contains Light of Eothas because the story of St. Rumbalt is one of Punishment and Redemption . If you read the description text again it maybe makes more sense. The idea of Rumbalt is that you have to be strict and punish every wrongdoing on the way to Salvation. This Salvation/Redemption should come at the end. The trinkets shouldn't only be mechanically fitting but also theme/lore wise I think.
-
The Ultimate discussion thread
Also hazard spells afaik (Walls and Sigils Seals).
-
Deadfire Polishing Poll
Ok, now Priest trinkets. THey will be switchable like grimoires so you are not stuck with one during combat, you can use the trinket slot + Quick Item slots. Here are some ideas that I wrote down. Some of those spells are copies of other classes' spells, but they'd get their own icons and names and sometimes even altered effects. The intention is to make it less "cheap" to "steal" spells from other classes. But we have to widen the spell choice a little bit. Else you could only do 3 or so trinkets since the original spell choices of a Priest are not that numerous. Anyway here is what I came up with. Feel free to comment and post your own ideas: --------------------------------------------------------------------------------------- Name: Dyrwoodan Prayerbook Why: Widen spell portfolio. Promote the use of the prayer spells which most Priests don't pick at level-up. Description: This small book contains simple and catchy prayers and litanies. Variants of those are used in most churches throughout the Dyrwood. Although the different churches all have their own interpretations they mostly have the same effect on the common believer. Contained spells: 1. - (maybe Blessing?) 2. Prayer for the Body 3. Prayer for the Spirit 4. Litany for the Body 5. Litany for the Spirit 6. - 7. - 8. - 9. - Additional effects: • +1 PL with Inspiration spells --------------------------------------------------------------------------------------- Name: Sermon of Punishment and Redemption Why: Eothas-themed (because the whole game is about Eothas). Widen spell portfolio. Promote punishment spells for priestly DD builds Description: Saint Rumbalt was among the first of the Eothasian pilgrims to take up the Emperor's offer of resettlement in the distant territory of Readceras. A dedicated priest of the Shining God, Rumbalt was regarded as a leader in his community, known both for his unwavering dedication to his congregation and his stern vigilance against lapses in doctrine. What survives of his sermons reflects this duality, for he emphasized the redemptive power of the faith even as he warned against the dire punishments awaiting those who rejected Eothas' beneficence. Contained spells: 1. Barbs of Condemnation 2. Pillar of Faith 3. Divine Mark 4. Shining Beacon 5. Searing Seal 6. Pillar of Holy Fire 7. Storm of Holy Fire 8. Symbol of Eothas 9. Light of Eothas Effects: • +1 PL to all Punishment spells --------------------------------------------------------------------------------------- Name: Building on Solid Foundations Why: PoE Nostalgia. This trinket brings back the Priest talents from PoE with which you could buff your Holy Radiance and Interdiction abilities. Implementation can be done differently (e.g. as different trinkets or as passive effects that get unlocked at the fitting PL). Also widens spell portfolio quite a bit (with this implementation). Description: This essay refers to the well known book „Daily Affirmations of Focus and Efficiency“ that is very popular among followers of Abydon. It describes certain excercises and techniques that allow a priest to improve and refine some of their basic abilites. Contained spells/effects: 1. Interdiction 2. Inspiring Radiance (+10 ACC AoE buff) 3. Empowered Interdiction (+10 ACC) 4. Aggrandizing Radiance (+2 to stats) 5. Painful Interdiction (weaken) 6. Brilliant Radiance (burn damage) 7. Intimidating Interdiction (frighten) 8. Reviving Radiance (revive like Revive the Fallen, but AoE) 9. Anathema (disoriented) Effects: • none --------------------------------------------------------------------------------------- Name: Amber Star Why: themed on the Dawnstars - since they play a role in Deadfire. Widen spell portfolio. Lot of non-priest spells now "priestified". Enables to build a party healer as Priest (not Druid). Description: The six-pointed star is carved from amber. Numerous small pieces of violet crystal are entrapped within it. Contained spells/effects: 1. Restore 2. Light of the Dawnstars (The Moon‘s Light, Restoration) 3. Consecrated Ground 4. Aurora (Moonwell, Restoration, Protection) 5. Rays of the Morning Sun (...And Evil turned away from the Sun, Restoration, Protection) 6. Sunlance (Punishment) 7. Storm of Holy Fire 8. Hand of Weal and Woe 9. Light of the Midday Sun (Light of Pure Zeal, Punishment, Restoration) Effects: • Favor of the Dawnstars: +10% healing done --------------------------------------------------------------------------------------- Name: Sentry Figurine Why: Widen spell portfolio. Promote the use of the unloved seal spells, make something for "tank priests". Description: This small figurine of an armor clad sentry is made of soapstone. A miniscule engraving on its back says „The guardian of our faith will let no heathen pass“. Contained spells/effects: 1. Halt 2. Repulsing Seal 3. Warding Seal 4. Wall of Flame (Punishment, Fire) 5. Searing Seal 6. Spiritual Ally 7. Shields for the Faithful 8. Sigil of Ardent Faith (Minoletta‘s Piercing Sigil, Punishment, Condemnation) 9. Incarnate Effects: • +1 Engagement --------------------------------------------------------------------------------------- Name: Feathered Monstrance Why: Widen spell portfolio mostly. If you get this trinket you don't need to pick those spells at level up which makes room for more circumstancial spells or for more passives. Hylea-themed because not much else is in this game. Focus on support. Description: This monstrance is made from colorful feathers and displays a central, opalescent tail feather of an unknown bird. Every time you look at it you feel uplifted. Contained spells/effects: 10. Holy Power 11. Holy Meditation 12. Holy Sh!t Dire Blessing 13. Devotions for the Faithful 14. Champion‘s Boon 15. Salvation of Time 16. Shields for the Faithful 17. Crowns for the Faithful 18. Soaring of Hylea (Light of Eoaths, but Swift for 30 secs instead of +50 health, Inspiration) Effects: • +1 to Inspiration Power Level --------------------------------------------------------------------------------------- Finger of Death Appearance: a skeletal finger Why: Because you want to play a Deathguard, duh? Description: A remnant of Lord Raedric VI, the thayn of Gilded Vale and devoted follower of Berath. During your rule in Caed Nua, a peasant brought you this piece of finger bone and insisted that it's the finger of Raedric who turned into a Deathguard after his death and was finally slewn. Contained spells: 1. Death‘s Cold Grasp (PL1, Kalakoth‘s Sunless Grasp, keywords: Freeze, Punishment, Condemnation) 2. - 3. Necrotic Lance (PL 3, keywords: Acid, Punishment) 4. - 5. Death Ring (PL 5, keywords: Acid, Punishment) 6. - 7. Touch of Death (PL 7, keywords: Punishment) 8. - 9. Cloak of Death (PL9, keywords: Punishment, Condemnation) Effects: • Apparent Deathguard: -5 CON, +3 RES • Champion of Berath: gives the wearer the passive ability "Come Sweet Winds of Death" (aura, 2.5 m radius, no phrase counting, no scaling) --------------------------------------------------------------------------------------- Name: Cadegund‘s Powder Horn Why: PoE Nostalgia. Brings back the arquebus as a chosen weapon. The scaling makes sure it's best with Magrinites, but other priests can also use it. Also brings back the special ability every priests got with that weapon talent in PoE. Description: Not much is known about Cadegund, a battlefield Priestess of Magran. Her name is engraved on the side of this battle-worn powder horn which she used to reload her trusted arquebus with. Sometimes you hear a faint crackling sound from inside of it. Contained spells: 1. Inspired Flame (Lesser Burst of Summer Flame, less base dmg: 14-22, keywords: Fire, Punishment) 2. Spiritual Weapon Arquebus (burning lash scales up with Aggressive/Clever and down with Passionate/Diplomatic dispositions; model: Arquebus_Superb) 3. - 4. - 5. - 6. - 7. - 8. - 9. - Additional effects: • Magran‘s Drill: -20% reload speed with firearms (note that this will not stack additively with Maia's armor or Sure Handed Ila. So -20% and -20% --> NOT -40%) -------------------------------------------------------------------- Sabhan‘s Rat Skull Why: PoE Nostalgia. Brings daggers as a chosen Skaen weapon. I tried shackles (Ball and Chain ingame model without the Ball) but it is not possible. Skean already got stiletto and club like in PoE, So I had to come up with something else and daggers seems to be a good fit. The scaling makes sure they are best with Skaenites, but other priests can also use them. Also brings back the special ability every priests got with that weapon talent in PoE (in this case Lesser Sneak Attack). Description: This skull of a rat is white and polished and has eyes made from blackstone. You have the impression that it squeaks in your backpack from time to time. Better to put it near you, that poor thing. Contained spells: 1. Insinuation of Rebellion (PL1, Whipers of Treason, Keywords: Condemnation) 2. Spiritual Daggers (dual, corrosive lash scales up with Cruel/Deceptive and down with Aggressive/Benevolent; model: Dagger_CRE_Animat ) 3. - 4. - 5. - 6. - 7. - 8. - 9. - Effects: • Prey on the Weak (Lesser Sneak Attack: +10% dmg, scales up with Cruel/Deceptive and down with Aggressive/Benevolent - note that this will stack with other additive dmg bonuses, e.g. when multiclassed with Rogue or Fighter and so on). Debateable if a Skaen/Rogue with perfect dispositions would be too good. Maybe remove the scaling? Or maybe it would just be like a Single Class Rogue's Sneak Attack. Also depends on the intensity of scaling of course. ----------------------------------------------------------------------------- Name: The Golden Bulla Why: PoE Nostalgia. Brings Morning Star as a chosen weapon for Eothas. The scaling makes sure it's best with Eothasians or Gaunites, but other priests can also use them. Also brings back the special ability every priests got with that weapon talent in PoE (in this case Hope Eternal - but adopted to Deadfire). Description: A gilded and sealed bulla. There are ornamental suns all over its surface and no visible weatherin marks. No matter how hard you try you can‘t open it. Yet when you touch it, you feel encouraged. Contained spells: 1. Soothing Warmth (PL1, like Lesser Lay on item Hands_Healing_Hands but with PL scaling) 2. Spiritual Morning Star (burning lash, scales up with Benevolent/Honest and down with Cruel/Deceptive; model: Morning_Star_Superb) 3. - 4. - 5. - 6. - 7. - 8. - 9. - Effects: • Hope Eternal: Resistance against Resolve afflictions (passive) ---------------------------------------------------------------------------- Ivory Key Description: A key made from the tusk of an unknown mammal. The head is carved into the form of a human skull. Once you hold it all those distracting emotions get damped down a bit. Why: PoE Nostalgia. Brings Macer as a chosen weapon for Berath. The scaling makes sure it's best with Berathians, but other priests can also use it Also brings back the special ability every priests got with that weapon talent in PoE (in this case the Pallid Hand). Contains spells: 1. The Pallid Hand (PL1, lesser Concelhaut‘s Corrosive Siphon, 5 base dmg instead of 8, keywords Acid, Punishment, Restoration) 2. Spiritual Mace (corrosive lash, scales up with Stoic/Rational and down with Cruel/Passionate, only main hand; model: Mace_Exceptional) 3. - 4. - 5. - 6. - 7. - 8. - 9. - Effects: • Undying Gatekeeper: melee hits drain 10% of the damage dealt as health ---------------------------------------------------------------- Name: Dried Ear of Grain (before you ask, an "ear" is not the thing with which you hear - in this case) Why: Due to the other nostalgia weapons. Couldn't let Xoti down. Description: Despite its fragile apprearance, this ear is surprisingly hard and resilient. It emits a soft warmth when you hold it in your hands. Contains spells: 1. Burning the Stubbles (PL1, lesser Torrent of Flame, foe-only!, 15-25 Burn damage, keywords: Fire, Punishment) 2. Spiritual War Scythe (weapon proficiency Pollaxe, burning lash, scales up with Benevolent/Honest and down with Cruel/Deceptive; model: Lord Darryn‘s Voulge) ◦ OR Spiritual Hayfork (weapon proficiency Pike, same otherwise; model: Lance of the Midwood Stag) 3. - 4. - 5. - 6. - 7. - 8. - 9. - Effects: • Bounteous Harvest: +1 spell use of spell level 1 per kill ---------------------------------------------------------------- Name: Ice Shard Why: Due to the other nostalgia weapons. Couldn't let Vatnir down. Description: An ice shard from the White March which radiates cold. It is said that it was taken from the Russetwood crater. Oddly enough, it doesn‘t melt - even under the hot sun of the Deadfire Archipelago. It‘s really convenient to put it near your food supplies… Contained spells: 1. Glacial Gust (Druid PL1, Winter Wind, keywords: Freeze, Punishment) 2. Spiritual Battle Axe (two handed, freezing lash, scales up with Honest/Rational and down with Benevolent/Diplomatic; model: Beast of Winter "hammer" -which looks like a huge primitive wilder axe, but scaled down to kith size - if possible. Else Amra or Oathbreaker's End model) 3. - 4. - 5. - 6. - 7. - 8. - 9. - Effects: • Enigmatic Cold: while afflicted, Freeze damage heals for 10% instead of dealing damage ----------------------------------------------------------------- Name: The Executioner‘s Hood Why: Due to the other nostalgia weapons. Couldn't let Woedicans down. Description: This torn and burned hood can‘t be worn anymore. But every time you touch it you feel a surge of righteousness. It helps you to make all those hard but just decisions. Contained spells: 1. Guillotine (PL1 like Blessed Harvest) 2. Spiritual Executioner‘s Sword (Geat Sword, raw lash like Woedica‘s Spiritual Fists, scales same; modal: Great_Sword_CRE_Naga) 3. - 4. - 5. - 6. - 7. - 8. - 9. - Effects: • Coup de Grace: +20 health on kill ---------------------------------------------------------------------- Name: Glass Eye Why: PoE Nostalgia. Brings Quarterstaff back as a chosen weapon of Wael. The scaling makes sure it's best with Waelites, but other priests can also use it. Also brings back the special ability every priests got with that weapon talent in PoE (in this case Incomprehensible Revelation adapted to Deadfire). Description: This doesn‘t look like the usual glass eye. Actually it looks like a real eye floating in a glass sphere together with some glitter. And you could swear it winks every time you look away. Contained spells: 1. Sparkling Glitter (PL1, Arkemyr‘s Dazzling Lights, keywords: Condemnation) 2. Spiritual Quarterstaff (like Wael‘s Spiritual Rod, model: Quarterstaff_Superb_Fampyr) 3. - 4. - 5. - 6. - 7. - 8. - 9. - Effects: • Incomprehensible Revelation: gain the Smart inspiration for 10 secs every time you confuse an enemy -------------------------------------------------------------------- That's it for now...
-
Guardians plate 1st upgrade
You have to find Rynhaedr's fractured soul in the White Void and reforge her soul (not flesh) from some fragments. Rynhaedr is a former champion of Rymrgand and an NPC in the DLC (once her soul is reassambled).