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Elric Galad

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Everything posted by Elric Galad

  1. Barbarians face another problem with similar cause : no really good endgame abilities. Barbarian is a class based on carnage. That's cool, provided you like it. They are specialised in fighting hordes of ennemies : nothing wrong, it happens all the time, especially on PotD. The problem is this is a bit situational. Not too much however. But what makes things worse is the absence of good endgame abilities : from lvl 1 to 16, carnage stays the unique premium ability they have. There's a couple of nice ones like threatening presence, but nothing to really justify picking barbarian except carnage. They are just small bonuses. My point is : carnage is a bit situational. Nothing that wrong. The absence of good abilities (especially engame ones) makes you rely a bit too much on it. Having a couple of other good tricks would make barbarian nicer to play (even if he still relies on carnage, because it's his defining trait). I want to add that even barbarians and rogues are not bad. But they are a bit UP precisely because other (martial) classes were a bit UP too and were buffed later.
  2. Totally agree with the later post. Currently the rogue's power problem is comparison with ranger. Ranger and his pet both do about 50% of (melee) rogue's damage. Ranger does it from distance which is a big plus, and has lower risk cause only pet is on the front line. Rogue is basically more at risk without greater reward. I have no problem with rogue and ranger doing comparable sustained damage. But I think rogue should have more tricks to generate spike damage. That would be a True Difference. Shadowing beyond/backstab combo should be expanded. Backstab could be like x2 multiplicative melee damage and ×1.5 ranged from stealth (no distance restrictive). Multiplicative. It should work better with dual wield (attack from stealth could be automatically upgraded to full attack or invisibility could wait a few s to be broken... boosted by Int to allow smart rogue.). Shadow step could cause invisibility to allow backstab. Feint death auto-prone could be shortened. That would become true endgame abilities. I persist : current rogue problem is comparison with ranger. Ranger got a crazy good endgame with twin arrows while rogues chained crappy abilities in WM I and II.
  3. So the consensus seems to be that Vancians have top potential, barbarian and rogue could have a bit more wow, and classes are globally rather balanced.
  4. If bonus are the same, that means this bonus is the generic spell bonus, not the weapon bonus. I didn't say weapons provides a spell bonus. There's 2 Acc spell bonus: the one listed on the tooltip and +1/lvl generic one, listed nowhere. This one is added to any non-attack action, and added to the regular +3/lvl base.
  5. Mmm Crown of faithful... ? Provided you have a Priest, concentration should not be a problem for major battles. (And you don't cast Crown just for this reason) I'm starting to wonder if high Resolve has any use. Well, I suppose it could if you buffing up deflection with stuff like Crown of the faithful...
  6. I don't say they're bad Just that they are in contradiction with what I expect from a fighter. Totally subjective. That's why I was happy to discover that critical defense works against every attack, so I can let down Vigorous defense. Minor problem is that vigorous & disciplined don't stack with some spells like circle of protection and galant focus. They're better than these spells, but it reduces their interest. Unbroken, Immunity and Recovery don't have this problem by the way.
  7. That's strange. In PotD I feel that rogue wins most 1v1 fights. Blinding strike and Sap helps your everyday life and Casters CC helps too. Ah, and my rogue is a moon godlike, which helps. And my paladin runs zealous endurance...
  8. Mine is Strike hard & Unlabored blade / Twin Stings. Good stacking speed bonus, utilities, debuff and AoE proc. Cost only 1 dragon eye and 1 durgan refinement to be optimal.
  9. Pay attention to the logs. Spell like ability has an intresic bonus in addition to base accuracy equal to level. That may be the reason why uou see a higher Acc than base one. Do both accuracy bonus are the same ? Do they change when you use dagger indtead of styletto ?
  10. That's what I was speaking only about passive bonus. And disciplined barrage is not suitable for a fighter because fighter point is to last forever on the battlefield. Ciphers don't save abilities cause ciphers don't have abilities in the first place. Ciphers and fighters just have separate levelling. Cipher biting whip is totally imbalanced as a talent ; for me it's just another class defining trait, it shall not be compared to other talents. Fighters and ciphers are just 2 decent martial damage dealer. Fighter's point is to be nearly unkillable. Cipher is a "casual" spell caster specialised in crowd controller.
  11. Sorry but I'm not able to answer. But I remember building a monk and wondered about using fist and spear for the spear accuracy bonus to Force of Anguish prone. But Force of Anguish prone used "spell accuracy". I think it's the same for every special attack from what I remember reading.
  12. And fighters have +5 Accuracy, and confident aim, which makes up for more than the difference. I'm not saying fighters are better, just that they do more damages with weapons.
  13. Note that Twin Stings provide daily alacrity to rogue as well as alpha (and beta) strikes.
  14. I'm checking about it every 3h. But no list, no discussion.
  15. I basically agree with all you said. Nothing feels OP in your proposal. I especially agree about One Stand Alone because it avoids stupid interaction with eye of the storm and CC. I'll add fast cast and no recovery for both shouts (like paladin exhortation) and barbarian would be ok.
  16. The nice secondary effect of your build is that this character would be a premium scroll/items user. With all this might/per/int/dex plus natural accuracy ! Does anyone know if confident aim apply to spells (and charge) ? Sorry I can't test myself for a few days.
  17. Just thinking : does the redeemer work on the floatting weapons summoned by these annoying vithrack ?
  18. As you just declare, rogue faces a similar problem as barbarian (distraction is quite nice, but not really ultimate skills). WM I favored paladin, rangers and monks. WM II actually provided good stuff for fighters. Casters have always been ok except chanter who were buffed in 3.0. Now barbarians and rogues who used to be okay feel a bit inferior.
  19. You're indeed comparing level of annoyance between rest and potion. I think it's conceptually the same as comparing the level of annoyance between resting spam and not resting spam. No annoyance = Non casters are the best Average annoyance = Casters the best Extreme annoyance = Non casters become sturdy casters with high accuracy. Balance re-established. Anyway there are far enough consumables to face the few encounters (dragons, archmages) that are real threat. Rest of the game does not really count as a power test. Anyway, on another topic, I ve declared casters to be superior overall. I'm just pointing here that consumable reduce the gap.
  20. All DoT effects (and also heal over time) are affected by intelligence. DoT damage = base damage × (1 + 0.03 x Mig) x (1 + 0.05 x Int). (But of course, with higher Int, it also takes more time to apply and more ticks means more DR so it is not linear). For chant, the Int modifier is a bit different cause it applies only to the linger part. So when at high level linger is equal to chant duration (due to brisk recitation), every point of Int boost damage by 5% / 2 = 2.5%.
  21. I don't expect Sabra Marie to do more damage than persistence, the rain or Lenas Er. It's a crit build and Sabra is one of the only weapon with 2 effects on crit. I want to run it for Annhilating AND confuse. And my cipher is also bound to Stormcaller as a backup.
  22. Vancian casters may be strong. But there's something even stronger : Martial class boosted by tons of passive abilities that use scrolls. Better accuracy and survivability than casters. Arguments for vancians say their peak powers in critical battle is higher. That's true only if you don't count consumable and item powers in the equation. Yeah alacrity is awesome but even the dumbest fighter can cast is from a potion. Need a casual caster ? Lore will mimic it ! So, yes, I think it's a matter of playstyle.
  23. I think all classes are pretty much balanced and suits their role. Barbarians and Rogues could get just a little more love because : - Rogue DPS is currently a bit under Ranger's DPS shadow. Rogue should do more DPS with a relevent margin (as pet brings other utility). I don't think the current margin is that relevent. - Barbarian is a bit a 1 trick carnage poney. - Many abilities of rogues and barbarians are not that good. But it is not that bad, and even classes mentioned above are ok with the right build and equipment. Not all classes are strictly equal but all can fulfill their own purpose.
  24. So annhilating weapon works as intended ? Fine ! My crit cipher was based on it. MARIE you'll be mine soon. I have presents for you. I hope you like dragon eyes and durgan steel. Do you prefer it hot, electric or corrosive ?
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