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Everything posted by Elric Galad
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Do you realize that the 4 changes you name are almost a carbon copy of your proposal on another thread ? I've only changed the AoE of One Stand Alone and Dragon Leap Prone duration you proposed. You Pseudonym is quoted on the original thread on Character build Subforum, sorry not to have done the same here.
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Best companion quest
Elric Galad replied to Sonntam's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I've never completed the WM companions, but strictly all of other companion stories are inferior to BG II's quests. They are too short with not a lot of additional content. Sagani or Hiravias are not too bad, Durance and GM very well written but are not exactly quests. That's all. The content is rather good but there is just too few content. Discussing with companions is nice but is so so far from Planescape's level. Basically I assume companions was not Obsidian's main target for PoE 1. -
No, most Bg spells affected party members. Some didn't, as it is the case in PoE. Do you play PoE with Expert mode ? If not, there should be an area indicator showing the affected zone. Red zone = friendly fire. Yellow zone (due to intelligence AoE buff) = no friendly fire. You'll get used to it. My own spells rarely harm my party. Once your frontline is locked by your tanks, and characters stop moving, you should have no pb to aim anymore.
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Maybe, but that's not very smart because Transcendent suffering is nice but is certainly not the main (powergaming) why you want a monk. I'm not even sure it worths a talent. Magic weapon are so good (Durgan, lash, draining, stunning...), even when compared to unarmed monks crazy damage. You take a monk because of some of their wound spender (Torment's reach, force of anguish, swift strike, dichotomous soul) or accumulator (Iron or Turning Wheel). And also excellent base stats.
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Final advice : once you're done with Maerwall, the game will suddenly become far more easy, except for a few endgame battles. Just don't leave the main road once you enter the countryside area after Caed Nua. You'll soon reach a big town, with a lot of quests, so in case one give you some trouble, leave it for later. I have a horrible memory of my first time at Caed Nua in Normal mode. Now I beat the game in PotD. So don't worry, you'll learn, there's hope. Also before Caed Nua, the Hold final battle is very challenging. You may skip it and leave it for later. You may even switch to Hard once you feel comfortable.
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Recurring problem in all RPG : how to balance unarmed attacks ? They eventually balanced them quite well for monks themselves (unarmed does extremely high damage that no weapon can imitate, even if thet lack specials). It's a minor pity the cross class talent is totally crappy. But it's still a pity.
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Where's all the superb armor?
Elric Galad replied to fishwar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
"Hey dude, what do you hunt dragon for ? - Meat !" -
Anyway, just a few buffs to some of these abilities would make these classes ok. Basically, Riposte and the strikes for the Rogue (Feign Death would be nice too) and barbaric shouts and ultimate abilities would be ok, maybe thick-skinned too... These changes are rather easy to implement, I guess. One Stands Alone seems to be praised too but I suppose it would require a bit deeper rework. There is currently an item that boost you when you don't have allies around. This one could be a basis for a rework and would fit the theme too. Currently, I have trouble to pick 8 abilities that I'm happy to choose...
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I wish I could test it myself. Unfortunately I can play only about 1 day out of 4, that's why I asking a lot of stuff to other players. Sorry for the unconvenience. By the way, this is not 100% related but I noticed Devil of Caroc got +1 Mig and +1 Con in 3.02 (patch notes say she got +2 attributes point, but not which one). Which special attacks ? Blinding strike & Cie ?