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Elric Galad

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Everything posted by Elric Galad

  1. I think not implementing Multiclass was a wise decision from Obsidian. The level of entropy that it brings to the balance would have been too high. This should never be priority to create original and interesting mechanics. But I admit I miss it. I would have liked to create a barbarian tribe party (with bi-classed clerics, ranger, etc...), a rogue murderous sect or a school of magic. The other threat coming with Multiclass is the risk of diluating the classes uniqueness. No character should be able to do everything. For Gary Gygax sake, it would be ok to limit Multiclassing to 1 base class and 1 secondary (maybe 2) like in Guild Wars. I don't want to see "Jack of all trades, master of powergaming" build in PoE2... PoE system starts becoming robust. Furthermore, class levelling follows a few patterns. (D&D 2e or 3e levelling was probably created by a Slaad somewhere in limbo realm.). So I think it could be possible to introduce balanced powergaming. Basically, each class comes with a lvl 1 ability, often very powerful (sneak attack, soul whip, pet...) and scales by getting EITHER spells OR abilities. (Chanters don't have level 1 ability but 2 kinds of spells.) I feel that it won't be so hard to imagine a more modular approach, with possibilities to choose spells or abilities from a couple of other class as you progress. For me, the key problems are: -the level 1 feature that should never be cumulated (sneak carnage. Ahem). One should get only 1 level 1 feature from his base class. -access to high level ability. A fighter6/wizard6 restricted to level 3 spells might not be so good. The same accessing level 6 spell would be OP. But if he had a single lvl 5 spell ? Won't it be okay ? I really hope to see this include in PoE 2. A mod for PoE would be a wonderful way to investigate this...
  2. The good point with Blunderbuss is that it shares common type with Pistol. In case of animat national day, just pick up the magnum.
  3. A shop in Twin Elms. Easy pick. And you can still keep purgatory for another character.
  4. Superb and wounding. Nice but not top for me. I would go Unlabored Blade and Blesca's labor on a rogue. Blesca's labor is coordinate (uber cool with the new distracting ability) and draining (always good to have), and is Superb without even requiring dragon eye. Blesca's always been my top rogue weapon.
  5. Pfft, I don't even use Shields for the Faithful.Don't blame me. I was desperately trying to find an use to Aloth's 13 resolve
  6. Hardened veil might be priceless to boost your entire party Deflection using mind web. Hey priest, who needs you know now ?
  7. Pallegina just can't get Excalibur out of the rock. Live with it. You can give her a nice +4 might hammer instead that will boost even her healing capability.
  8. So, I'm trying to plan my new party and I'm trying to evaluate the number of Durgan refinement available now. Durgan Battery was nerfed from 1 refinement for 3 ingots to 1 for 4. By binding the spirits, you'll have 1 for 3, instead of 1 for 2. There were 21 ingots in WM I. I heard that there are at least 3 new ingots. Are there more ? In addition, there are a few weapons already refined such as a blinding blunderbuss and Vent Pick. Are there more ? Finally what does Vent Pick do exactly as FoD ? Item abilities are often a bit different from regular ones, even if they have the same name. Does it trigger an additional (potentially) double attack ? Or is it just an additional 50% fire lash ? How the accuracy bonus from FoD is applied ? By the way, I have the same question about nightshroud which is supposed to trigger full-attack finishing blow...
  9. By the way, Bash should have been coded as a % of double attack, without any delay, the second one coming from the shield. And maybe also systematically triggered by Full attack in addition of regular %. With the current design, Obsidian are forced to add crazy proc on bash shields in order to make them barely as interesting as regular ones. That is a bit sad.
  10. Why not? Hypothetically: Superb Weapon 16-23 damage Bash 3 13-18 damage I could do 16-23 / recovery / 16-23 / recovery with the sword OR I could do 16-23 / recovery / 13-18 / recovery with the shield. The former has a higher DPS. Two Weapon Fighting still doesn't work with Bash (I tested it yesterday) so reaching 0 recovery with sword and bash shield isn't any easier than reaching it with a single weapon or 2-hander. Question : we all know that base damages are more precious that actual damages. Because when you pile up bonus damage, base damage will get multiplied. So even if enchanted weapons offer +45% damage, it is just an additiive modifier. Menawhile if Bash 3 grants superior base damage, when you start to pile damage modifier, it starts becoming more interesting. +2 Base damage at average speed means +15% base damage. If you pile +200% other modifier, for example, it suddenly becomes as strong as +45% damage bonus (Ok, +200% is not that easy to reach, especially with barbarian carnage malus...). So does Bash 3 actually modifies shield base damage ? Because if it is true, it starts sounding good. Other question : what is the speed of bash ? I suppose average, not fast. Bonus question : does confident aim modifies fighter BASE damages ?
  11. So everything stack but similar status and attribute debuff ? Great ! I'm so glad for your clarification ! It seems that I didn't test it properly. Or I made a general rule based on attribute debuff testing. Now it's clear. Boeroer could not be wrong with his Painful interdiction/threatening presence combo
  12. The blind does not last long enough to be still applied during you next firearm shot. Or maybe with tons of speed stuff ? Does the modal stack with Swift Aim ?
  13. I believe people are going to try to build a character around this bug. NEVER REMOVE THE SHIELD... Did you check if 2h talent and shield talent with this setup ? Or worse, 1h talent and 2h talent may apply at the same time... ?
  14. It seems strange for me to hear that status stack. I thought only the greatest might (-10) and fortitude (-20) would be applied. Debuff should be non stackable, be as buff. That's my recurring question...
  15. Which pet ? When stacking pet talent and level, pet will soon become almost an additional teammate.
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