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Gs11

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About Gs11

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    (4) Theurgist
  1. Is it possible that someone who knows how to change the code could use some modding way from mods section or nexus,github and apply this change, so that it coud be fixed, as @Loren Tyr tracked the issue? Does it regard whole dll changes or maybe just change to confidentaim.unity3d? Or tell me if confident aim works in previous version, if so, what specific version would it be?
  2. Ok, let's say someone buy PoE with release of WM2 and 3.02 state of the game. He's playing and suddenly finding game breaking bug with stacking defence of enemies... And Obsidian spent over at least 4 months just for now, ok they're working on the final patch, but doesn't effort to fix and upload small fix for mjaor bug.... just embarrassing and disrespectful approach to the client... good riddance for upcoming games
  3. patch notes says however in https://forums.obsidian.net/topic/87601-spell-striking-seems-to-not-work-in-the-303-beta-patch/ appears some doubts about it does anyone have info how situation looks like in beta with proc items on normal attacks,crits, maybe particular items have problem or it works fine? thx in advance
  4. yep, I saw it, but it have appeared voices, that it's still problem with this case https://forums.obsidian.net/topic/87601-spell-striking-seems-to-not-work-in-the-303-beta-patch/ here comes my question though
  5. Any news about spell striking items? Does proc effects work as it suppposed to? It's improtant fix, so whoever has beta steam, pls give some info.
  6. Any news about other spell striking items? Does proc effects work as it suppposed to? It's improtant fix, so whoever have beta steam, pls give some info.
  7. [3.03] Stormcaller weapon gets wrong passive bonus accuracy, seems liek old bug with soulbound/universal items https://forums.obsidian.net/topic/87471-303-stormcaller-bug/
  8. Many Thanks Developers .
  9. common issue with effect proc times from items... already reported pray for repair
  10. Release it even in end of June/July, don't care about time anymore, just don't make new bugs with new patch and situation when some bugs would be fixed and some things previously working would became broken, like You did in the past. I hope it's gonna be precisely tested, fix major bugs and gameplay would be complete, game finishable. I don't expect further updates since game's cycle is finished, just do it solid for the last time, so people who have not bought game already wouldn't have doubts about condition of the game and of course for old players to have finally finished product. ( or maybe You are planning enhanced edition?;p) Just to be clear, I really do appreciate the game, but after over a year since release, so many bugs(still broken, fixed,again broken) through all that time, it's just depressing. ( regards to Achilles, update Your % math ;p) Also I hope that experiance with first PoE help to avoid bugs problems with Tyranny and other upcomig projects or just make the scale of them a way much much smaller, I'm counting on You Obsidian;p
  11. You have typicall Dot effect ( not periodical, IIRC dragon thrashed dragon wailed is periodical) which does pierce/fire etc damage. You deal i.e 43,3 pierce over dmg 10 sec like Your desc. says. Remember it's a STANDARD DoT-base ticks 3 sec. Enemey has a 12 pierce DR. calc: numbers of ticks: 10 sec+3 sec/3 (rounded down)=You will have 4 ticks 43.3/4=10,825->10 than You will have only ONE DR substracted 10-12*0,25=7 every tick will have the same value 7 dmg 4 ticks *7 dmg= 28 overall dmg It's like one overall attack for DoT effects and than DR, so yes every tick have the same value. For DoT such as Ectopsychic Echo that are reduced by DR every time they hit, they have severals seperate attacks( multiplie attacks,acc,DR)- and values should be diffrent. and that's the diffrence check debug calc old thread https://forums.obsidian.net/topic/78410-proper-debugger-breakpoints-dot-hot-tests/?do=findComment&comment=1693196
  12. Previously all beta was only on steam... so gog user have to wait until official release+ time after steam release
  13. -Might affects dmg, INT and hit quality affects duration time also- however skill has base 20 s duration, than divided by 4 and multiplie by INT stat -ticks works like You said every 3 sec -DR is substracted from 0.25 fire ressistent for each tick -MIN effect works as usual, it has to be min value, no "0" effect-so it's not completely useless but already said that in 3.02 it doesn't work at all
  14. You're wrong, don't mislead between normall DoT and DoT-Periodical dmg such as Ectopsychic Echo. Normally DoT are reduced only once, Ectopsychic Echo is reduced every time, depends on what kind of skill is used.
  15. @Fenixp you calling whining and credit answer from obs to myself where exactly I credit it to myself, problem to see the difference between single/plural? no one from devs didn't answer before-not user so think again or try to focus a little same to you @Achilles ... no comments
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