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Everything posted by Elric Galad
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I still feel it is not that great overall, despite new build possibilities. No lash, no Durgan steel, no draining or anhilating, no CC or devastating spells... I will certainly bind it to Aloth as it has very good defensive properties. 12 might is the min might to unlock it with a non-godlike I think. By the way, is 30 might the ultimate unlocking condition for all classes ? I feel it is thematically related to Champion's boon, so...
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Rogue now have no-check defense debuff (for party) and automatic deathblow activation provided you flank. I really like this distraction new talent. Dual wielding with speed weapons give them a multiplicative spees factor that pet does not have (and rogues tend to have better dex too). Bonus damages are out of ranger's ranger (around 170%) (except for Texas ranger but that's another story, given that Chuck Norris can dual wield blunderbuss in melee...). So I don't think ranger is on par with melee rogue. On the other hand, pet and ranger are 2, so maybe...
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Multiclassing ideas
Elric Galad replied to Baron Pampa's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think not implementing Multiclass was a wise decision from Obsidian. The level of entropy that it brings to the balance would have been too high. This should never be priority to create original and interesting mechanics. But I admit I miss it. I would have liked to create a barbarian tribe party (with bi-classed clerics, ranger, etc...), a rogue murderous sect or a school of magic. The other threat coming with Multiclass is the risk of diluating the classes uniqueness. No character should be able to do everything. For Gary Gygax sake, it would be ok to limit Multiclassing to 1 base class and 1 secondary (maybe 2) like in Guild Wars. I don't want to see "Jack of all trades, master of powergaming" build in PoE2... PoE system starts becoming robust. Furthermore, class levelling follows a few patterns. (D&D 2e or 3e levelling was probably created by a Slaad somewhere in limbo realm.). So I think it could be possible to introduce balanced powergaming. Basically, each class comes with a lvl 1 ability, often very powerful (sneak attack, soul whip, pet...) and scales by getting EITHER spells OR abilities. (Chanters don't have level 1 ability but 2 kinds of spells.) I feel that it won't be so hard to imagine a more modular approach, with possibilities to choose spells or abilities from a couple of other class as you progress. For me, the key problems are: -the level 1 feature that should never be cumulated (sneak carnage. Ahem). One should get only 1 level 1 feature from his base class. -access to high level ability. A fighter6/wizard6 restricted to level 3 spells might not be so good. The same accessing level 6 spell would be OP. But if he had a single lvl 5 spell ? Won't it be okay ? I really hope to see this include in PoE 2. A mod for PoE would be a wonderful way to investigate this...