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Elric Galad

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Everything posted by Elric Galad

  1. Therefore, to summarize what I think about martial class now : Fighter got 2 interesting tools : charge and immunity. It's still not vert clear for me how immunity works, but they look very potent. Fighters lacked a bit gamechanging powers. So it's good news. Barbarian got some good abilities. Retaliation is a really nice passive, especially when used with DR and heal. Blood thirst is basically an useful variant of bloodlust. Good for killing trash mobs, no idea about its usefulleness against more serious mob. As barbarians tend to have meh abilities, I feel relieved that they got decent one(s). Ranger heal pet stuff seems lame. It does not compet with paladin equivalent for raw values, and are not even applicable to other NPC. The vengeance stuff seems a gimmick. Firearm modal looks fun, but can't used with twin arrows : it opens new paths but don't make the class stronger. Paladin new abilities are quite circonstacial. The anti-confusion friend-slap seems the best ability of the game against this threat. Not much raw power neither, but after Immolation, paladin needed a pause in their power curve. Rogue new abilities looks nice but not crazy. I have to test them Monk new stuff seems to have some potential but need to be tested : currently, it's hard for me to figure how powerful they are.
  2. Sorry for not being very descriptive. Are reaping knives considered as dual wield ? Won't reaping knives delivered a chrismas package of focus if used by a barbarian using heart of fury ? Even more if they are considered as dual wield...
  3. When you deal 20 damages on 1 strike, does it count as 1 resonance counter or 2 ?
  4. "There was a Ranger, had a Dog,And Beacon was his name, oh !" Works also with pessimistic barbarian. Hey, pessimistic barbarian sounds like a build title (blooded, vengeful defeat, barbarian retaliation, fire godlike, paladin party member with Behold the Martyr...) Should be named Kenny.
  5. It is not that good actually. It is Durgan refined. Refinement should not take any enchantment slot. Exceptional is 4 slots. It means FoD is 4 slots. FoD is not THAT good I think. But thx Boeroer
  6. Does distracted -6 defense stack with other defense (and deflection debuff) ? Debuff stacking has never been really clear for me. By the way, which level are abilities like Shadow Step ?
  7. So the most important question of WM II is : Does form of the helpless beast work on Thaos ?
  8. And any other new ability for level 14-. After all, they added level 11 abilities, multiclass talents and a few wizard spells with WM part I.
  9. Nope. Except amplified thrust, for some reasons (most likely a bug).
  10. This is the final countdown. Tududu du Tududududu
  11. Eothas has flail and morning star. Also different foci. There are some nice flails though, including one that you can get really early so it's not all bad. You're right. I thought morningstar was adventurer...
  12. Skaen already has Stiletto and Club, which share weapon focus.Yep, but they are both melee weapons which is a kind of disavantage.Same with Eotas. In addition, Pike and Arbalest are among the most powerful types of weapons. Aedrin Wrecker, Tall Grass... that would be a bit too much compared to other priests. Skaen sneak attack is... a specific case. I think Berath is currently the worst priest talent (by a small margin) because both weapons are melee from different focus. But at least there's Tidefall.
  13. You're right. I was thinking the same. I just changed to crossbow Lore-wise, it is the same after all.
  14. Yup. But it would be far harder to balance for sure. Currently, I think priest talents are fearly OK as they are. Skaen one is for sure above the other, and is the only one that could lead to specific build. It doesn't change balance so much as priests are more likey to concentrate on their spells, at least during capital battle. But I admit my topic was more a way to bring a touch of lore to the current gameplay than to imagine new mechanics. That's why I focused on weapons and baby spells So, to update my initial list according to what was said in the thread : Galawain : - Hunter Bow Bonus - Spear Bonus - Baby version of Taste of the Hunt Ondra : - Crossbow Bonus - Pique Bonus - Baby baby version of Overwhelming Wave Abydon : - Blunderbuss Bonus - War Hammer Bonus - Baby Baby version of Iron Skin Rymrgand : - Hatchet Bonus - Dagger Bonus - Baby Version of Blizzard Woedica : - Scepter Bonus - Battle Axe Bonus - Baby Version of Pain Link Hylea : - War Bow Bonus - Rapier Bonus - Baby version of Talon’s Reach I didn't want to change Ondra because there was no clear consensus to change and my initial choices were not rejected But finally I replaced Arbalest by Crossbow to avoid having 2 weapons from the same group. Another interesting detail is that each talent has one melee and one ranged weapon, which is nice for balance. Except Rymrgand. But I do believe that Hatchet is really good for a priest due to interference so it is a good compensation. Next step would be celebrated and condemned behaviours...
  15. Pollaxe to Rymrgand seems perfect, thx ! For Ondra, I have to explain : for me, Ondra is more about tides and ocean depths than about pirates. She's a deity of mourning and forgotten things. I don't think pirates suit this theme so well... Ondra herself has little to do with guns. Basically, I choosed weapons that could be used under sea. They should be big, slow weapons. Therefore I choose arbalest because of modern submarine ones, and fantasy ones are often used by fishmen or similar creatures. And Pike was for me the closest from a trident . I think it would be a decent weapon to fight under water.
  16. I initially gave the spear to Galawain. But my problem was to find something fitting for Rymrgand. If someons has a suggestion...
  17. Because I stop playing until 3.0, I loosed my time imagining what could be the specific talents for the priests of the 6 remaining gods. I came to the conclusions below. The idea was to find 2 weapons for each god, compatible with his lore, and avoiding redundancy between gods. I also imagined which bonus spell could be suitable for these priests. "Baby baby version" means that the copied spell is from an higher level than the usual priest talent bonus spell, so it has to be reduced a bit more. Galawain : - Hunter Bow Bonus - Axe Bonus - Baby version of Taste of the Hunt Ondra : - Arbalest Bonus - Pique Bonus - Baby baby version of Overwhelming Wave Abydon : - Blunderbuss Bonus - Pistol Bonus - Baby Baby version of Iron Skin Rymrgand : - Hatchet Bonus - Lance Bonus - Baby Version of Blizzard Woedica : - Scepter Bonus - Warhammer Bonus - Baby Version of Pain Link Hylea : - War Bow Bonus - Rapier Bonus - Baby version of Talon’s Reach Do you think it would suit ? (Too bad we cannot choose these gods, even if I understand it would be more specific lines to write for the devs. It would surely be fun to play as a priest of Woedica ! )
  18. I love so much the concept of a spell specifically adapted against exactly 2 foes. Could have been called "lover's bane". How jump spells work has never been very clear for me. I made a few experiments on Chain Healing in order to determine if it has specific uses. I had no clear conclusion about how the next target of the jump is chosen. Is chain healing the ultimate heal for 2 character party ?
  19. Conclusion: a critical hit will not deal x3, nor x4 damage. Maximum x2.43 (2.89/1.19 in scenario with dumped might).While the total damage (for cipher) would increase up to x1.71. On the bright side, if the enemy has high DR, the crit/hit damage ratio will go up just because a bigger chuck is eaten by reduction from hits than crits. Yup, don't worry, I didn't expect that much. Damage modifiers are additive, even for crit (contrary to Diablo 3 ) But still, x1.71 seems already impressive for me. And that also means 1.71 more focus, which is great. The multiplicative factor could be better on a Barbarian with his negative damage modifier to Carnage...
  20. I cannot disagree with this. https://forums.obsidian.net/topic/82251-the-priest-problem/
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