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Everything posted by Elric Galad
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So, they probably considered Prone immuntity was too frequent and changed it to Immunity : Ground and Immunity : Unconscious (along with prone resistance for dragons). As far as I understand, Gound immunity refers to ground spells like Slicken and Calling the World's Maw. But what does Immunity : Unconscious refer to exactly ? Is this related to spells like "Call to Slumber" (Which is basically the ost convenient of all spells) ? Or maybe Cipher spells like Mind Wave and Amplified Wave ? Does that means that Prone effects that are neither related to Ground or mind effect like Knockdown, Takedown, Force of Anguish and special weapons effects now work on almost everything (except maybe blights) ? Thank you in advance !
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Also works of course. But it lasts much shorter and only provides half of the speed (+25% instead of +50%). It gives you some bonus MIG but doesn't boost your move speed. And hopefully it becomes 1/encounter as all the other cross class talents. The main interest of outlander frenzy instead of alacrity is that it saves your mastery for another good lvl 3 spell like Kakaloth's, blur, fireball, etc... Lvl 3 is one of the best spell lvl IMHO.
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Modals and spell don't stack usually. Cautious attack don't stack with any deflection buff spells. Paladin modals don't stack with priest armor of faith and blessing (that's why they added graze to hit/hit to graze effects). Even rogue reckless assault melee accuracy buff doesn't stack with devotion of the faithful one. This is not a bug, dudes. I don't say it is a wise design choice by the way.
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The problem is that other companions are far less unique (except Devil of Caroc). So the build that could be found are also applicable to hirelings or PC. The question is more : which known builds could also work with companions ? They have additional constraints, (Stats, race and level 1 power) but no additional benefits. Fetid caress cast on an ennemy engaged by Devil is an okay combo because as a vessel she's immune to Sickened. No other Companion-specific ideas )
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Honnestly, I think survival bonus would be balanced if they didn't stack with Inn AND Caed Nua bonus. When you camp, you should be able to choose between still lasting Caed Nua bonus OR (exclusive) Survivale Ones. That is what survival is about : adaptability and ability to sleep anywhere without penalties. Currenlty, sleeping at a campfire after leaving Caed Nua is strictly better than sleeping at Caed Nua which does not make sense... By the way, one should also be able to choose between Caed Nua and survival bonus when sleeping at Caed Nua. And one should also be able to choose between Inn, Survival, and still lasting Caed Nua bonus when sleeping at an Inn. I agree with Boeroer : Pallegina may not be the best, but she is the most unique now. If I want a DPS NPC Paladin now, I think I'll bring Pallegina in my party. Side-note : you may want to take scion of flame for her now : it applies both to wrath of the five suns and Immolation (and gives +5 Fire DR), so it may worth it at lvl 14+.
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By the way the 2 pets quoted above are the best : wolf for offense and antelope for defense. But it is friday evening and I'm too tired to argue why )
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I guess you meant this. Support chars are supposed to synergise with other party members. The only classes I think of that do not synergise that much with Paladins are chanters and priests, who happen to fill a very similar role. That's true but I agree with the above : paladin support is extremely valuable for squishy melee DPS like pet and melee rogue. With proper micro, you can keep them alive, and pet is even a decent off-tank. However, they frequently get hurt. Then lay in hand and reviving exhortations become wonderful. Paladins may not be the best overall support class, but they are the best single target healers... Furthermore, pet high DR synegizes well with zealous endurance and their infinite health pool make "endurance loss/big heal" strategy optimal. Pet synergizes also with cipher pain block for the same reasons. And also with cipher ectopsychic echo 'cause you can send them in the middle of the crowd.
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Why can't an engineer be female?In this special case because "The Engineer" is my male Engineer build (you can find in this forum) who uses the same talents - and Pallegina is his wife because... you know... she's female? Not according to Valian law. Not even sure she can get married there. Equality for Godlike ! Except in this case, she couldn't be a paladin...
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Yes, they fixed shapshifting. It does really good scaling damages now. And they really buffed the pet too. It is now hard enough to survive PotD. In addition, ranger gers twin shots at lvl 13 which basically doubles their ranged DPS for a small penalty to accuracy. Rangers are arguably the top martial DPS now.
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Pallegina's new talents are a bit of a mixed bag. The attack speed for allies (Vielo Vidorio available level 2) has a base duration of only 6.0 seconds which limits its a little bit in terms of use cases since you'll get 13.8 seconds per fight if you don't have any overlap with Palegina's base stats. ... I dunno. +20% AoE attack speed bonus does not seem bad at all. How much is the AoE ? Comparable to zealous aura ? When compared to +20% for 30s from hastening exhortation, it is pretty good. Hastening exhortation is an ability (supposed to be better than talent), take about 2s to cast (Vielo Vidorio is basically a free action combined with FoD), is single target AND PER REST. Honnestly, I find this talent rather nice, even if not OP. Combine both FoD and Sworn ennemy and you'll get a decent 2-Hander/Firearm "DPS" sniper paladin. Open with Sworn ennemy, then FoD with Arbalest, ennemy's dead. Does the Sworm ennemy bonus apply to wrath of the five suns missiles ?
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Best Healer
Elric Galad replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The point is : you usually don't need that much healing. When you REALLY need healing, burning all you spell slot for AoE healing is invaluable, and radiance is ok for small battle. So priest is for me the best. What makes the break is the 7th level full health revive. Nothing comes close to this ro turn the tides in desperate battle. That said, paladin has the best single target heal and revive, and they are per encounter so they are incredibly handy, especially coupled with a suicidal DPSer like pet or rogue. But don't expect the same potential as priest. Druid moonwell deserves an honourable mention too. In my opinion, Druid + Pal is far enough if you don't want to bring a priest. Finally, remember, you can always use scrolls and potions. Therefore, any character can turn into a powerful healer if you desperately need it. -
I admit I'm pretty confident about Obsidian ability to balance stuff. Rangers and Paladin have been saved from uselessness, Chanter is soon going to be ok. I was worried about Fighter's defender nerf, but I think it's now ok too... The point is... the game has been released for about 1 year... It did evolve in the right direction but there has always been a gimped class... It's not so hard to make good balance in a party game because no one need balance to be as perfect as MMO. Characters only need to be the best for their own roles. With chanter buff, I sincerely hoped they finally made it. And now they come with a final nerf that does not seem to address any previous complaint. For sure, Ectopsychic Melter and Godmode Wave needed a fix, but why focus ? Ciphers already had their own weakness against boss fight, so I really wonder why they designed such a radical change ? It WILL eventually get fixed but will they suddenly decide to nerf monk wounds or rogue sneak attack for some reasons ?
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Update #104: Last Chance...
Elric Galad replied to BAdler's topic in Pillars of Eternity: Announcements & News
So, anyone knows how does Brisk Recitation work and scale excatly ? I've been very curious about it ! And happy new year 2016 to everybody on this forum !- 30 replies
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Novice suffering had a lot of bonus damages that scales with might but not with any other bonus (fighter mastery, soul whip, rogue sneak attack, critical hit). This is the same as transcendant suffering. For non-monks, base unarmed damage are rather low ( 5 - 8 ). They are compensated by novice suffering damages which are even higher than transcendant ones' (unintended pun for the connoisseurs). That means that classes with high damage bonus (apart might) are even more sub-optimal with novice suffering... HOWEVER, it makes me think that classes with negative damage bonus wild be less penalized by this style. Yes, I'm looking at you, carnage loving barbarian.
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However, most of the time there are only a couple of ennemies who are able to charm, and they usually charm only 1 character at a time. Only 1-2 Fampyr or Vithrack is not so annoying. There are actually only a few fights in the whole game with several "charmers" : Raedric 2, the pale rider company in WM, Vithrack bounty and 2 or 3 fights Od Nua level 12. Plus Thaos and his horrible area effect confuse / DOMINATION. Not sure if it is applicable only when scaled to lvl 14 or in PotD. If you have a priest, protection against treachery would be OK for these few endgame fights. If uou don't have a priest, then... There should be scrolls... (and against paralysis too).
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In PoE, ennemies stats doesn't change until Path of the Damned. Until number of ennemies change. So basically Builds for Easy, Nomal and Hard are more or less the same. AoE abilities tends to be a bit more powerful on higher difficulties, but that's about it. On Path of the Damned, Ennemies stats do change, but not that much. That is not Icewind Dale's Heart of Fury. Accuracy tends to be a bit more efficient in Path of the Damned, but that's all. Note that it doesn't mean there are no changes between difficulties. Just that the same build tend to work in about all modes.