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Everything posted by Elric Galad
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I think barbarian are in a better position now that casters cannot cast AoE spells all day long. Barbarian AoE DPS is crazy. And contrary to thief, they are decent off-tank. Not the level of fighters, paladins and juggermonks of course. Low deflection is misleading, they have crazy endurance, and a beasty self heal. However, it's true that their lvl 11 and 13 abilities were really disappointing. I hope they could get some raw power this time.
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Just for information : Lion (and bear) has a crappy base attack speed (not related to dexterity) for some reasons. Antelope will do appeoximately 1.5 more damages (from what I remember). Antelope stronger thqn lion is fun (and a bit sad). You can keep Lion, of course, but it is not an optimal choice.
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Gift from the Machine : heritage hill reward if you sacrifice people. Dungeon Delver OR Wild runner : depending on side you choose in "At the mercy of the tribes" act III quest. There are 2 others in Act III : one for rescuing the fang girl inside ice temple. And one for giving the 3 birds to the Orlan singer who wants to eat their soul.
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Silver Tide is too strong
Elric Galad replied to meier's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Basically, when they kill someone, he dies. Best power ever. I heard that it was +25% damages against foes with less than 20% life. Which means around 5% bonus damages. It's low. Furthermore, with the risk of overkill, it should be actually less than 5% average. Not so good trade for having mushrooms indtead of eyes. -
That is really important for paladin. For the price of a talent, you get +10% for FoD, +5% for fire lash, +5% for fire damage chant, 5DR against fire, +20% immolation damage. You could also benefit from +20% damages from Wrath of the Five Sun (Pallegina) and +20% Batteforged damage (fire godlike). It also works with various scrolls and items. Also, for druids, it is important to choose wildstrike according to the talent you plan to takes. I even wonder if it can worth it with turning wheels monks. Fire godlike monk with a chanter teammate maybe ?
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Martial classes are going to get their ultimate abilities at level 15. I wonder what they could be. Immolation and twin arrows were crazy. No damage malus for barbarians' carnage ? Pet "wild bite" lash for rangers ? Crazy bonus damage on crit for rogues ? Ritual suicide for monks ? Knock knock knocking on heaven's door for Fighters ? Firedoom of burning fireness for paladins ? Who knows ? WHO KNOWS ? If you know please tell me ! Please ! Please...
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Silver Tide is too strong
Elric Galad replied to meier's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can do a lot of dirty things with fire godlike too. Godlike powers should not be compared with helmets but with helmet+racial. Racial basically worths a talent. So I think fire godlike and moon godlike are balanced, nature and death are quite bad. -
6DR bypass is good. It's more or less 2 rending mods. Pierce/electrical damages is nice too. But is it better than Lenas Er (rending, lash, disorienting) that can also benefit from Durgan refinement ? (Sure, at party level, Durgan refinement has opportunity cost) Without Durgan steel, Stormcaller is about the same level as Lenas Er IMHO. While, for ranger, because of returning storm, I think it is actually better.
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Is stormcaller that good for a cipher ? I wonder if Soulshock could even be close to returning storm bolt generated by Ranger's version. Do you require the electrical damage talent to make it work ?
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If you look more closely at cipher changes, you'll see most of their single target CC have been buffed (whisper of treason, mental binding, puppetmaster, silent scream.) Only their high level AoE CC (amplified wave and mind plague) have really been nerfed. But ringleader seems still very powerful. It seems more a slight change of style (with increased variety) than a true nerf. By the way, I was thinking about a Cipher specialized in DPS too. More precisely specialized in Critical Damages. The idea is to create a Hearth Orlan Watcher Cipher, to get Doemenels' talent, Dungeon delver award, one handed durgan-refined Purgatory Saber, which leads to : - 30% hit to crit - +120% crit damage bonus (+50% base for a +170% total). - good accuracy with single handed style, further boosted by High Perception, possibly Borrowed instinct, tactical meld and strong deflection debuff like Mental Binding and Silent scream. What do you think of this build ? Do Doemenels talent and Dungeon Delver works with damage spells ? With CC spells ?
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A paladin with zealous aura and Herald shield basically add +3DR, +5 all defenses and hit to graze party Wide. It helps a lot. Also the most dangerous ennemies in act 1 are ghosts and shades that do cold damage (well, and Raedric party but you may come back later). Therefore, pale elf race is extremely convenient for this act. Heavy armor on casters may be a good choice too early on. After all, you have a limited number of spells at this time. You're going to be more limited by this than by action speed.
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Sounds great. Not sure I would make such a specialized build, but Wrath + FoD Arbalest surely does most of the job ) Your build is great anyway. But does elemental Talents work on Lash now ? That would be a good news ! And by chance, do you know if they work on "curse type" DoT ? If only they had designed a couple of unique abilities for companions, like for Pallegina and Devil of Caroc.