Everything posted by Elric Galad
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Pillars of balancing
This is an interesting topic. Basically, I miss the BG2 legendary items and how some builds were a bit OP. I appreciate also the more modern approach of balance in PoE where all class are more or less equal. I do miss multiclass powergaming builds. I like having a lot of choices for party composition without feeling gimped by subpar options. Finally, I'm running in parallel BG2 and PoE runs so I can get enough balance and imba stuff at the same time.
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Confirmed - per-encounter spells are getting nerfed
They should just add an option to turn off per encounter spells. Obsidian will never find a solution that makes everyone happy. Everyone has its own opinion. Better to let players decide. It is a single player game, after all.
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Cannot Decide on a class
By the way chanter scales horribly for now and is a bit UP. They are also quite boring to play (which is the main problem if you want a character as fun as good old bard). You CAN summon a dragon except you are able to do it only once or twice... It was my first PC and I never included one again in my party. However, chanter class concept is really nice. So maybe one day, they will be fixed and will be really fun...
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melee cipher build
Mine has might 14, dex 15 and per 15. It is working fine in PotD. I think Dex is nice for melee cipher because might stacks additively with other bonus damage (cipher got a lot of them) while dex stack multiplicatively. Your cipher will probably do slighly less melee damage (so less focus) but will have slightly better spell damage and Crowd Control. He wears a leather armor and gets knockdowned from time to time but it's ok. Shield reduce your DPS (and focus), I would avoid it, but it is probably viable. For talent, draining whip is a must, interrupting blow unecessary (but with high per, it is indeed nice) and bloody slaughter is meh. Superior deflection is also great for any melee. Soulbound weapons works with ANY weapon focus. You don't have to take peasant weapons, it might not be the best focus. But if you keep single handed style, there is one totally customizable spear that is great ; you can get it only if you choose a specific story option, so if you mind to spoil I suggest you to googlelize it.
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Perfect Setting for POE 2
Anyone knows what White March part 2 will be about ? Readceras and finding out what was the mess about St Waiden could have nice. But just for an expansion. A farmer land converted in a theocracy does not seem to be too attractive.
- Best companions for a Cipher?
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Confirmed - per-encounter spells are getting nerfed
Ressource usage is the major topic of gamedesign nowadays. Take the example of how Diablo 3 failed miserably at creating different ressources : they are all just mana variants. PoE had some nice ideas. Monks design was very criticized in the beginning, but it's now very well accepted. Ciphers are cool. Chanters are cool too, but their scaling is broken. Yes, it's very hard to design original ressource mechanics that are not too "circonstancial". I loved cooldown, especially in Guild Wars 1. This could have been included in PoE. The only things that currently look like CD are chanters... And people backed for BG nostalgia. It might be a "mispelled wish" but it's what they wanted. I like the vancian system, maybe for bad reasons but I like it. It is in line with my meta, so I feel it is ok. There might be different playstyle, of course. I don't hope so much for PoE changes, but there might be one day a PoE mod that will just be the most perfect design ever... let's hope...
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Critical Focus UP.
Except paladin's aura are spell like abilities that does not stack with spells. Paladin's aura are far better than any other martial class abilities. As an example, monks gets +2 speed for 1 ability, paladin gets +2 party wide for 1 ability. On the other hand critical focus is a passive that stacks with everything. 5% party wide hit to crit is a decent passive. Not incredible of course, but decent.
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- critical focus
- UP
- balance
- paladin
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Confirmed - per-encounter spells are getting nerfed
It won't work because characters don't have wisdom anymore, so they'll end up surrounded by Fampyrs.
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Adding custom rogue to the party
Hey I made a pale elf rogue NPC too ! Two times in two runs. Let's make a pale elf rogue party !
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Ranged fighter viable?
Elric Galad replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Note that heavy armor affects only recovery but not reload time. Consequently, heavy armor is not too much loss of DPS with firearms and arbalests. So if you want a ranged DPS emergency tank, you can go guns & steel style.
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Confirmed - per-encounter spells are getting nerfed
This is BG spiritual successor. That's what backers paid for. It is far less cheesy than his ancestor, but super per rest caster spells are BG trademark. You could just rest before every single fight in this time, so it was far worse than now. But no one complained because games were not really balanced. It was dark ages before the birth of WoW... PoE tried to mitigate the problem to make the game more compatible with today's standards, but they can't remove this aspect of the game without removing BG spirit. Well, CC might be a bit too strong by the way. In BG, there were no graze and a tons of spell/status immunities. So I admit this could be a problem.
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The state of Chanters
So, now that it is said in another thread that per encounter spells are going to be completely changed, we can now speak about reasonable changes to chanter class.
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Confirmed - per-encounter spells are getting nerfed
Perfect !!! Balanced and save a bit of fun. Lvl 1 Slicken, blessing, sunbeam Lvl 2 not sure, repulsing seal, swarm Lvl 3 Alacrityn, circle of protection, returning storm. Now, I just have to wait chanter and fighter buff... And everything will be perfect. Forever. The perfection I've waited for so long... Infinity, I can finally touch your feet !!!
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Ranger vs Rogue to build a ranged DPS?
I think the conclusion is : Don't worry, both are pretty good. Simply play the one that appeals you the most.
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Ranger vs Rogue to build a ranged DPS?
Yeah, top ranged DPS is Wizard. And druid probably second. Spellcasters you know...
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Are per encounter spells needed? And are they balanced?
Setting per encounter spells to be per rest spells still sounds like the dark side of class balance. It's shorter. It's easier. It would do the job (at least for me). It will save a lot of time to prepare cookies. It is certainly not the funniest, however. But I see it as the only likely to happen, from dev amount of work perspective. I don't hope for something else. I can even do it myself with IE mods. Maybe I'm getting old. Or just nostalgic about BG casters. Which also means I'm getting old.
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Ranger vs Rogue to build a ranged DPS?
One important thing to note is that Ranger's pet are not taken into account in the DPS / Number of kills log. And since 2.0, this is a HUGE bias. Pets (with pet's talents), especially Wolf, do almost as much damage as a melee DPSer like melee cipher. Surely not as much as rogue, but you have a Ranged DPSer to support you. But Pets are melee. So if you want the top ranged damage dealer, rogue is still the best. Ranger Multiclass talent enable rogues to do a crazy +80% lash alpha strike (especially crazy with rogue damage modifers). However, for overall DPS (and utility), I think ranger is currently slightly above.
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Vicious Aim and Gallant's Focus Mutually Exclusive?
Bonus from activated bonus and modal does not stack. For example cautious attack does not stack with wizard deflection self buff.
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The state of Chanters
Hehe, if you read the thread about per encounter spells, you'll see that I m actually arguing about the necessity to remove per encounter spells for the sake of balance ^^
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The state of Chanters
A part of the problem seems that it is hard to "divide" phrase. Decreasing their cost by 1 unit bascially means substracting 33% of their cost. Multiply by 10 generated phrases and Invocation costs will greatly help balancing task. (This is just an example) In the proposal from Elerond, for example, Invocation cost could by reduced by 5 units instead of 10(1) His idea is reasonable but decreasing to 0 Phrases indeed leads to side-effects. I agree about one thing in the above posts : Chants are fine as they are and don't require any buff.
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Are per encounter spells needed? And are they balanced?
Interesting question about low level spell scaling. Currently, only Accuracy scale with spells. CC spells does not need more scaling in my opinion. 6s incapacitation at level 1 or at level 14 is anyway 6s incapacitation. I think only Damage and healing Spells need level scaling. They should scale more or less like Ranger's pet or Spriritshift Damage, which means about +20% every 3 levels. This may require them to start at a slightly lower basis.
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The state of Chanters
Basically, you're right, and the analysis you made in previous page is what I think to be the best way to do (with a couple of open points, like summon duration, which has been implemented in 2.0 anyway). There should be something like a fix duration (12s, based on level 1 chants and invocations) The key interesting details to raise should be things like : - How much time for a level 1 invocation powered by level 1 chants at level 14 ? - When we speak about same duration for maximum level chant with maximum level invocation, are we speaking about chanting only maximum level chants, or having at least 1 in the mix ? 12s to summon ogres with Aefyllath Ues Mith Fyr + Come come swift wind, OR 12s to summon ogres with Aefyllath Ues Mith Fyr + Dragon slashe, dragon Trashed) There is also the other (minor) problem of chanters that is class talents which are currently poor. THis could be interesting to discuss but is clearly not critical.
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Are per encounter spells needed? And are they balanced?
By the way, every skilled player should know that the most powerful party is : - 1 Priest - 5 Wizards It can only be argued that : - 1 additional priest can be cool - 1 Paladin for top tanking can be comfortable without dampening too much your party pure power - Some Wizards could maybe be replaced by druids. That is the status of how far we are from balance if we remove the per rest considerations. I personnaly don't see the problem, because I don't rest all the times. But I will start thinking it is a problem if per encounter continue scaling. But hey, I could use a mod anyway ^^
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Are per encounter spells needed? And are they balanced?
I agree with the "not so much", and this is exactly why I believe that removing Per Encounter spells in the base game would be a mistake. I just would like an option to allow more balanced* gameplay. (*"More balanced in case you repect the game's untold principle of not resting all the time. Butthurt can be seen as an incitative way to promote this principle ^^. Time limit for quests should have been the best "roleplay-friendly" way to do so, but it is usually seen as too unfriendly for players") Furthermore, it might be a Single Player games, but it is a Single Player Party Games. I feel bad if some party member are lacklusters. I feel bad if I can't pick a particular class because it will never shine among his teammates. If I had to pick only 1 character, I think I will less feel it. But maybe I am too sensitive ^^