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Everything posted by Elric Galad
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"Multi-class" abilities
Elric Galad replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Paladin auras doesn't stack with spell buffs. So that's 100% normal. By the way, there are rules, and there are exceptions. Cautious attack does not stack wuth spells. Circle of protection seems to stack with deflection buff. Cipher's Body Atunement and Wild Leech stack with everything, but not borrowed instinct and psychovampiric shield. Basically if you get the same attribute as the one you've stolen, it stacks. If you get a different bonus (psychovampiric removes intellect and buff deflection), it does not stack. Go figure... -
Priest : sounds really bad. Druid : sounds really bad. Wizard : we'll see. Cipher : hard CC, 1 per encounter. Not bad for class without too much CC. Also bonus to accuracy is nice, and synergize well with classes with already high accuracy like fighter, rogue, and ranger. Chanter : sounds lame at high level. Fighter : constant recovery was a bit meh IMHO. This does not sound too appealing but why not. Monk : useless except for spiritshift druid. Rogue : the powergamer's favorite. All martial damage dealer (well, except rogue) will take it. Barbarian : 1 per rest is annoying but not bad potential on casters with no alacrity (druid and priest). Here comes the raging buffer ! (Yes attack speed buff casting). Martial characters have better choices. Paladin : awesome for parties without priest (party paladin can take another aura in this case). Useless for parties with priest. Ranger : not too exciting but sounds like a great choice for rogues. +80% lash damage DoT is great, considering the huge damage per shot of the rogue (far higher than ranger's), and hobbled is good for sneak attacks. Good that rogue gets something to compensate that everyone gets sneak attack ^^
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Per is not only about accuracy. It is also interrupt. With per encounter lvl 3 spells, wizard can chain cast fast fireball while buffed by alacrity. Interrupting blow does apply to spell. So I think interrupt wizard might worth considering now, especially because it uses the same stats as Crowd Control. On another topic, Wounds giving DR seems an excellent synergy with Turning Wheel.
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Retraining Wizards
Elric Galad replied to Springwight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fighters goes from Arya Stark to Conan. Wizards goes from squirrels to walking gods. -
Retraining Wizards
Elric Galad replied to Springwight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wizard are the best crowd controllers, except maybe in low level trash encounters. And crowd control is extremely powerful in this game. Saying it is "nice to have" is weird. Come one... Confusion, Call to slumber, Slicken, Gaze of the adragan.. They can chain cast all of these and stop all ennemies from acting meanwhile cipher is reloading his blunderbuss... And they even have other uses. Nothing is more powerful than a wizard in this game. And only priest may be harder to replace. They are just no more walking gods like in BG. -
Ranger Class
Elric Galad replied to Exzlu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wolfs (and their Artic Cousin Ituumak) do exactly 1 less base damage as 2-hander, with an attack speed (from my testing) close to 2-Hander with Medium armor and same Dex (13). They deal Slashing / Piercing damages, which is always nice. They have 5 DR Bypass, +15 Accuracy and (To be checked) +60% natural modifier at level 12. They additionaly can get 3 further DR Bypass and +95% (conditional) bonus damage with 1 ability and 2 talents (Predator's Sense, Vicious Companion, Mercyless Companion) Note that Wounding Shot applies conditions for both Predator's Sense and Merciless Companion, They have crappy Might 10 but who cares with such modifiers ? They have 15 Per which is good with new Per rules. At level 12, they now have 16,5 DR WITHOUT Talent and 22,5 with resilient companions. After spending the 3 talents and 1 ability listed above, Wolf can still choose 5 abilities and 3 talents for their "Ranger Pet".- 26 replies
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Defender 2.0 beta nerf
Elric Galad replied to limaxophobiacq's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ranger pet and Druid Spiritshift did change ) So we can be confident (aim) about Fighter, Obsidian do listen to us (eventually ) ). -
Ranger Class
Elric Galad replied to Exzlu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've taken the info rom another Topic, and tested them with 2.0. * All animal companion weapons have 5 DR bypass. Just tested and works. * All animal companion armor gains 2 DR every 3 levels instead of 1.5 every 3 levels. Just tested and works. * They used to gain 3 Accuracy and +15% damage every 3 levels. They now gain 5 Accuracy and +20% damage every 3 levels. Tooltip seems bugged, it does not display the information now (french version at least). I can confirm for accuracy (based on roll logs), not for damages, but Ituumak apparently took some steroids so I'm pretty confident. * Faithful Companion was doubled to a +30 bonus vs. Charm/Confuse/Dominate with 5 seconds taken off the duration. Tooltip 2.0 confirms. Not tested. * Resilient Companion now adds 3 DR and an additional point of DR every 3 levels. Just tested and works. * Vicious Companion stacks an additional 3 DR bypass. Just tested and works. Here comes the Beastmaster DPS Ranger ! (and Bearmaster Tanky Ranger !)- 26 replies
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Ranger Class
Elric Galad replied to Exzlu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ranger pet weapons do scale but not that well in 1.06. Ranger's pet received a lot of complaints in 1.06. They are ok at low level, but scale bad, especially for PotD. Apparently ranger's pets (and pet talents) are going to receive an important buff in 2.0. In my opinion, this should be enough to make the class attractive.- 26 replies
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Offensive Fghter
Elric Galad replied to evilcat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I was probably a bit excessive when I said powergaming is the point of balance. Balance is not so critical in a solo game and is conceptually different when applied to a party rather than 1 single character. I don't expect balance in PoE to make all character equal. I expect each class to have a combination of key roles in party, that no other class can combine stricly better. Basicslly, I hate having a class mechanically inferior to others for all the roles it can fullfill. I really feel that fighter could be strictly worse than monk at tank+single target DPS role... By the way, I love confident aim because it is good against ennemies with high defenses. I don't think other class have something like this (except maybe rangers stacking accuracy).- 13 replies
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Offensive Fghter
Elric Galad replied to evilcat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, sorry, I don't believe in DPS fighter as they currently are. Sure they can work and extremely specific build like lady of pain could exist, but "normal fighter" is just not enough. They have +25% damage from mastery, about +10% from armoured grace (wich affects only recovery) and +10-15% from confident aim. All this is cool but never come close from barbarian or rogue level of damage. Worse, this does not come close from monk who also has defenses equal to the (nerfed) fighter. An armoured cipher casting tactical meld before fights will also out DPS fighter while providing support and/or further self buff. It is not that fighters are bad, it is that other classes are better AND more interesting. The few advantages the fighter has are not enough to justify their presence in a party after defender nerf. Being low maintenance is now enough when powergaming (powergaming being the point of class balance) If they were buffed, it would be possible.IMO the problem is that they don t really have a "style". They should be "tactical warriors" or "reliable against strong ennemies", not just plain DPS. At least "invincible tanks holding the line" was a style. Currently fighters are more or less strong pets. And as pets are getting buffed, I'd rather take a bear.- 13 replies
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Defender 2.0 beta nerf
Elric Galad replied to limaxophobiacq's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree. All other fighter abilities are currently meh. Not that bad, at least none are too much situational and all of them stacks with about everything... but only defender was really good. Another niche could be reliability against strong opponents: confident aim gives me a good feeling. During my last run, I ****ed up a bit against <final boss>, my party was wiped after I killed the 2 <sidekicks of the last boss>: Eder remained alone. 1 versus 1. He single handly killed him. The duel took maybe 5mn of auto-attack, I even thought I could prepare a coffee. Unbroken triggered. But he won eventually. Such an epic win ! Eder was my 5th damage dealer. It sounded like a revenge on barbarian/rogue/wizard/cipher he protected during the whole adventure without getting the kills. Maybe deflection could be slightly lowered because invincibility is a bit boring. But I hope Obsidian will keep this feeling of the stubborn warrior who never gives up. Possible suggestions : - defender could apply a speed debuff instead of accuracy or deflection. Maybe a hard -2 which also cancels speed buff. This way it will not be active all the time. - confident aim could have a related talent to improve graze to hit. - armored grace should be proportional to armor increased value. Armored grace with robe sounds stupid. - they could have an ability to reduce a percentage of enemy DR (per encounter power?). No class can do that. - apply a long lasting very small stacking malus to enemy defenses per hit. (Like -2 for 20 seconds). Fighters never gives up. - apply a long lasting very small bonus to fighters defense from 1 single ennemy each time he is attacked. Fighters win... eventually. - if all the previous are applied, wary defender could be nerfed. This talent is indeed too powerful ) -
Defender 2.0 beta nerf
Elric Galad replied to limaxophobiacq's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Totally agree with this view. The problem is that Defender/Wary Defender were the real fighter defining features, far more than constant recovery (which is ok but a bit meh) Nerfing it is like cutting rogue's sneak attack or barbarian's carnage. If it happens I will sadly kick Eder out of my current parties and never take a warrior again. It is sad because with the 2.0 ranger buff, all classes seemed to be finally useful. Defender was an almost mandatory ability which is a problem. But if it is nerfed then figher needs a really game-changing base feature => constant recovery should be buffed (or completed by something else). -
I suppose I can understand your point of view. It's probably the same for the ones who love DPS Paladin. Probably even more frustrating because Paladin is not weaker (well, not after 1.06), he/she is just more defensive. Playing a Ranger PC and being simply weaker in exchange of an extra companion does not sound very good for "role-playing self-esteem". One's personal incarnation should kick ass, at least as well as his/her teammates. And what about a talent that would make the ranger STRONGER when the pet dies ? Something like "Enraging grief", that would open the path to "almost petless" build where pets would still be a kind of "bonus meat shield". This would be quite realistic to develop without totally changing the class, and could still lower the frustration of people who just don't like pets. By the way, anyone wants to brainstorm about pet mechanics ? I'm reading a lot of thread in this forum discussing about pets, trying to determine whether they are weak or okay. IMO, Ranger are weak, or at least not rewarding enough for the risks you take. Or maybe they lack a purpose in a party (compared to Tank Fighter, DPS Rogue, Support Priest). What is your opinion ?
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Hi All, I wanted to make a list of spells affected by elemental talents for Wizards, Druids and Priests to plan my next builds. I think it could be a good idea to share it. If you see anything that isn't true or something missing, don't hesitate to correct me. ??? means that I'm not sure. I also assumed summons are not affected by Elemental talents. Wizard Spells : Fire : Fan of Flames (Lvl 1) Combusting Wounds ??? (Lvl 2) Ray of Fire (Lvl 2) Rolling Flame (Lvl 2) Fireball (Lvl 3) Flame Shield (Lvl 4) Wall of Flame (Lvl 4) Torrent of Flame (Lvl 5) Corrode : Concelhaut's Corrosive Siphon (Lvl 2) Necrotic Lance (Lvl 2) Concelhaut's Draining Touch (Lvl 3) Noxious Burst (Lvl 3) Death Ring (Lvl 6) Ice : Chill Fog (Lvl 1) Kakaloth's Sunless Grasp (Lvl 1) Blast of Frost (Lvl 5) Ninagauth Bitter Mooring (Lvl 5) Ninagauth Freezing Pillar (Lvl 6) Lightning : Jolting Touch (Lvl 1) Crackling Blot (Lvl 3) Chain Lightning (Lvl 5) Special : Kakaloth's Minor Blight (Lvl 3) : summon a wand with a random element. Druid Spells : Fire : Sunbeam (Lvl 1) Burst of Summer Flame (Lvl 2) Firebrand (Lvl 2) Boiling Spray (Lvl 4) Firebug (Lvl 5) Sunlance (partial) (Lvl 6) Corrode : Autumn's decay (Lvl 2) Rot Skulls (Lvl 6) Ice : Winter Wind (Lvl 1) Blizzard (Lvl 2) Hail Storm (partial) (Lvl 4) Lightning : Dancing Bolts (Lvl 1) Returning Storm (Lvl 3) Relentless Storm (Lvl 5) Nature's Terror (Lvl 5) Priest Spells Fire : Divine Mark (Lvl 2) Searing Seal (Lvl 4) Shining Beacon (Lvl 4) Pillar of Holy Fire (Lvl 5) Cleansing Flame (Lvl 6) Lightning : Warding Seal (Lvl 3) Spark the soul of the Righteous ??? (Lvl 6) And that's all for the priest ! Apparently, PoE gods like fire. EDITED ON 30/05/15