Everything posted by Elric Galad
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I take back everything bad I said about the Fire Stag
What happend to Tornado? Nothing. But I meant that there is AT LEAST 1 good spell for each level now. Except 7th.
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Best item to use the Helwax Mold on? (Spoilers probably)
Ahem... is there a way to upgrade weapons to legendary, or is it only for armors ?
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Rogue Bows vs DW vs Pike Dps
Rogue now have no-check defense debuff (for party) and automatic deathblow activation provided you flank. I really like this distraction new talent. Dual wielding with speed weapons give them a multiplicative spees factor that pet does not have (and rogues tend to have better dex too). Bonus damages are out of ranger's ranger (around 170%) (except for Texas ranger but that's another story, given that Chuck Norris can dual wield blunderbuss in melee...). So I don't think ranger is on par with melee rogue. On the other hand, pet and ranger are 2, so maybe...
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Rogue Bows vs DW vs Pike Dps
The problem with ranged rogue is that I don't see how he can be better than ranger since twin arrows has been release. Twin arrows + driven flight + stormcaller is insane. If you add the 2.0 pet in the mix, I don't see a future for ranged rogue.
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
Double post.
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
I think charge will fit better than sundering blow too. Hulk, charge !
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I take back everything bad I said about the Fire Stag
So there's only level 7 druid spell left as lackluster now
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So what's about Manhea ?
Manhea nerfed in patch 3.01... does she still get +2 dex from quest ?
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Might +4
Fire Storm with this...
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Multiclassing ideas
I think not implementing Multiclass was a wise decision from Obsidian. The level of entropy that it brings to the balance would have been too high. This should never be priority to create original and interesting mechanics. But I admit I miss it. I would have liked to create a barbarian tribe party (with bi-classed clerics, ranger, etc...), a rogue murderous sect or a school of magic. The other threat coming with Multiclass is the risk of diluating the classes uniqueness. No character should be able to do everything. For Gary Gygax sake, it would be ok to limit Multiclassing to 1 base class and 1 secondary (maybe 2) like in Guild Wars. I don't want to see "Jack of all trades, master of powergaming" build in PoE2... PoE system starts becoming robust. Furthermore, class levelling follows a few patterns. (D&D 2e or 3e levelling was probably created by a Slaad somewhere in limbo realm.). So I think it could be possible to introduce balanced powergaming. Basically, each class comes with a lvl 1 ability, often very powerful (sneak attack, soul whip, pet...) and scales by getting EITHER spells OR abilities. (Chanters don't have level 1 ability but 2 kinds of spells.) I feel that it won't be so hard to imagine a more modular approach, with possibilities to choose spells or abilities from a couple of other class as you progress. For me, the key problems are: -the level 1 feature that should never be cumulated (sneak carnage. Ahem). One should get only 1 level 1 feature from his base class. -access to high level ability. A fighter6/wizard6 restricted to level 3 spells might not be so good. The same accessing level 6 spell would be OP. But if he had a single lvl 5 spell ? Won't it be okay ? I really hope to see this include in PoE 2. A mod for PoE would be a wonderful way to investigate this...
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[Class Build] Blunderbuss Cipher: Hard/PotD difficulty
The good point with Blunderbuss is that it shares common type with Pistol. In case of animat national day, just pick up the magnum.
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WM II items
A shop in Twin Elms. Easy pick. And you can still keep purgatory for another character.
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WM II items
Superb and wounding. Nice but not top for me. I would go Unlabored Blade and Blesca's labor on a rogue. Blesca's labor is coordinate (uber cool with the new distracting ability) and draining (always good to have), and is Superb without even requiring dragon eye. Blesca's always been my top rogue weapon.
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Mowrghek Îen *Major Spoilers Ahead*
Yup, usually one gets additional attribute point in PoE by devouring kitten's souls...
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Recommended Wizard Talents?
Pfft, I don't even use Shields for the Faithful.Don't blame me. I was desperately trying to find an use to Aloth's 13 resolve
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Recommended Wizard Talents?
Hardened veil might be priceless to boost your entire party Deflection using mind web. Hey priest, who needs you know now ?
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Mowrghek Îen *Major Spoilers Ahead*
Do they drop some dragon eyes ? Scales ?
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I need to get Eder's Might to 30
Pallegina just can't get Excalibur out of the rock. Live with it. You can give her a nice +4 might hammer instead that will boost even her healing capability.
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Dear Dudes that made PoE
An Itumaak soft toy !
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WM II : Durgan Steel Ingots
Maybe they have added ingots just to make spirit binding to the forge less relevant ?
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WM II : Durgan Steel Ingots
So, I'm trying to plan my new party and I'm trying to evaluate the number of Durgan refinement available now. Durgan Battery was nerfed from 1 refinement for 3 ingots to 1 for 4. By binding the spirits, you'll have 1 for 3, instead of 1 for 2. There were 21 ingots in WM I. I heard that there are at least 3 new ingots. Are there more ? In addition, there are a few weapons already refined such as a blinding blunderbuss and Vent Pick. Are there more ? Finally what does Vent Pick do exactly as FoD ? Item abilities are often a bit different from regular ones, even if they have the same name. Does it trigger an additional (potentially) double attack ? Or is it just an additional 50% fire lash ? How the accuracy bonus from FoD is applied ? By the way, I have the same question about nightshroud which is supposed to trigger full-attack finishing blow...
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I need to get Eder's Might to 30
You can't. Abydon's is two handed. I think you need to hold th sword to get it upgraded.
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WM II items
By the way, Bash should have been coded as a % of double attack, without any delay, the second one coming from the shield. And maybe also systematically triggered by Full attack in addition of regular %. With the current design, Obsidian are forced to add crazy proc on bash shields in order to make them barely as interesting as regular ones. That is a bit sad.
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So did anyone try and sacrifice the new companions in the skaenite quest?
+2 to Mechanics EDIT : Sorry, it was a stupid Joke. I don't even know if you can actually throw her.
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WM II items
Why not? Hypothetically: Superb Weapon 16-23 damage Bash 3 13-18 damage I could do 16-23 / recovery / 16-23 / recovery with the sword OR I could do 16-23 / recovery / 13-18 / recovery with the shield. The former has a higher DPS. Two Weapon Fighting still doesn't work with Bash (I tested it yesterday) so reaching 0 recovery with sword and bash shield isn't any easier than reaching it with a single weapon or 2-hander. Question : we all know that base damages are more precious that actual damages. Because when you pile up bonus damage, base damage will get multiplied. So even if enchanted weapons offer +45% damage, it is just an additiive modifier. Menawhile if Bash 3 grants superior base damage, when you start to pile damage modifier, it starts becoming more interesting. +2 Base damage at average speed means +15% base damage. If you pile +200% other modifier, for example, it suddenly becomes as strong as +45% damage bonus (Ok, +200% is not that easy to reach, especially with barbarian carnage malus...). So does Bash 3 actually modifies shield base damage ? Because if it is true, it starts sounding good. Other question : what is the speed of bash ? I suppose average, not fast. Bonus question : does confident aim modifies fighter BASE damages ?