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Elric Galad

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Everything posted by Elric Galad

  1. Cephalopods have 2 eye aren't they ? So you can create 1 2 hander or 2 1-hander isn't it ?
  2. What happend to Tornado? Nothing. But I meant that there is AT LEAST 1 good spell for each level now. Except 7th.
  3. Rogue now have no-check defense debuff (for party) and automatic deathblow activation provided you flank. I really like this distraction new talent. Dual wielding with speed weapons give them a multiplicative spees factor that pet does not have (and rogues tend to have better dex too). Bonus damages are out of ranger's ranger (around 170%) (except for Texas ranger but that's another story, given that Chuck Norris can dual wield blunderbuss in melee...). So I don't think ranger is on par with melee rogue. On the other hand, pet and ranger are 2, so maybe...
  4. The problem with ranged rogue is that I don't see how he can be better than ranger since twin arrows has been release. Twin arrows + driven flight + stormcaller is insane. If you add the 2.0 pet in the mix, I don't see a future for ranged rogue.
  5. Manhea nerfed in patch 3.01... does she still get +2 dex from quest ?
  6. I think not implementing Multiclass was a wise decision from Obsidian. The level of entropy that it brings to the balance would have been too high. This should never be priority to create original and interesting mechanics. But I admit I miss it. I would have liked to create a barbarian tribe party (with bi-classed clerics, ranger, etc...), a rogue murderous sect or a school of magic. The other threat coming with Multiclass is the risk of diluating the classes uniqueness. No character should be able to do everything. For Gary Gygax sake, it would be ok to limit Multiclassing to 1 base class and 1 secondary (maybe 2) like in Guild Wars. I don't want to see "Jack of all trades, master of powergaming" build in PoE2... PoE system starts becoming robust. Furthermore, class levelling follows a few patterns. (D&D 2e or 3e levelling was probably created by a Slaad somewhere in limbo realm.). So I think it could be possible to introduce balanced powergaming. Basically, each class comes with a lvl 1 ability, often very powerful (sneak attack, soul whip, pet...) and scales by getting EITHER spells OR abilities. (Chanters don't have level 1 ability but 2 kinds of spells.) I feel that it won't be so hard to imagine a more modular approach, with possibilities to choose spells or abilities from a couple of other class as you progress. For me, the key problems are: -the level 1 feature that should never be cumulated (sneak carnage. Ahem). One should get only 1 level 1 feature from his base class. -access to high level ability. A fighter6/wizard6 restricted to level 3 spells might not be so good. The same accessing level 6 spell would be OP. But if he had a single lvl 5 spell ? Won't it be okay ? I really hope to see this include in PoE 2. A mod for PoE would be a wonderful way to investigate this...
  7. The good point with Blunderbuss is that it shares common type with Pistol. In case of animat national day, just pick up the magnum.
  8. A shop in Twin Elms. Easy pick. And you can still keep purgatory for another character.
  9. Superb and wounding. Nice but not top for me. I would go Unlabored Blade and Blesca's labor on a rogue. Blesca's labor is coordinate (uber cool with the new distracting ability) and draining (always good to have), and is Superb without even requiring dragon eye. Blesca's always been my top rogue weapon.
  10. Yup, usually one gets additional attribute point in PoE by devouring kitten's souls...
  11. Pfft, I don't even use Shields for the Faithful.Don't blame me. I was desperately trying to find an use to Aloth's 13 resolve
  12. Hardened veil might be priceless to boost your entire party Deflection using mind web. Hey priest, who needs you know now ?
  13. Pallegina just can't get Excalibur out of the rock. Live with it. You can give her a nice +4 might hammer instead that will boost even her healing capability.
  14. Maybe they have added ingots just to make spirit binding to the forge less relevant ?
  15. So, I'm trying to plan my new party and I'm trying to evaluate the number of Durgan refinement available now. Durgan Battery was nerfed from 1 refinement for 3 ingots to 1 for 4. By binding the spirits, you'll have 1 for 3, instead of 1 for 2. There were 21 ingots in WM I. I heard that there are at least 3 new ingots. Are there more ? In addition, there are a few weapons already refined such as a blinding blunderbuss and Vent Pick. Are there more ? Finally what does Vent Pick do exactly as FoD ? Item abilities are often a bit different from regular ones, even if they have the same name. Does it trigger an additional (potentially) double attack ? Or is it just an additional 50% fire lash ? How the accuracy bonus from FoD is applied ? By the way, I have the same question about nightshroud which is supposed to trigger full-attack finishing blow...
  16. You can't. Abydon's is two handed. I think you need to hold th sword to get it upgraded.
  17. By the way, Bash should have been coded as a % of double attack, without any delay, the second one coming from the shield. And maybe also systematically triggered by Full attack in addition of regular %. With the current design, Obsidian are forced to add crazy proc on bash shields in order to make them barely as interesting as regular ones. That is a bit sad.
  18. +2 to Mechanics EDIT : Sorry, it was a stupid Joke. I don't even know if you can actually throw her.

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