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Elric Galad

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Everything posted by Elric Galad

  1. Final advice : once you're done with Maerwall, the game will suddenly become far more easy, except for a few endgame battles. Just don't leave the main road once you enter the countryside area after Caed Nua. You'll soon reach a big town, with a lot of quests, so in case one give you some trouble, leave it for later. I have a horrible memory of my first time at Caed Nua in Normal mode. Now I beat the game in PotD. So don't worry, you'll learn, there's hope. Also before Caed Nua, the Hold final battle is very challenging. You may skip it and leave it for later. You may even switch to Hard once you feel comfortable.
  2. Recurring problem in all RPG : how to balance unarmed attacks ? They eventually balanced them quite well for monks themselves (unarmed does extremely high damage that no weapon can imitate, even if thet lack specials). It's a minor pity the cross class talent is totally crappy. But it's still a pity.
  3. By the way, do anyone know what is the attack speed and recovery mechanic for full attack ?
  4. Mmm more DR than a full plate ? By the way my calculation was only about uber-optimization, so you can still use speed weapon, they will help for most fights. Devil can drink potions from what I read. And she can also cast DAoM from twin stings.
  5. Weapon and shield enchantements do stack with everything. Armor enchantments don't stack with other item effects. This is a general rule, but it is true also for Durgan refinement.
  6. So basically, with Durganized Plate, Dual Wield, Vulnerable attack, you will have 105 recovery with Dual wielding weapons. That is exactly compensated by Durgan Weapon, and DAOM. I guess Devil's too heavy armor is now too light... So 1 hander with Speed mod are now suboptimal for dual wield.
  7. Honnestly, how much time in the game do you meet more than 1 trap/lock with 13+ level ?
  8. "Hey dude, what do you hunt dragon for ? - Meat !"
  9. Anyway, just a few buffs to some of these abilities would make these classes ok. Basically, Riposte and the strikes for the Rogue (Feign Death would be nice too) and barbaric shouts and ultimate abilities would be ok, maybe thick-skinned too... These changes are rather easy to implement, I guess. One Stands Alone seems to be praised too but I suppose it would require a bit deeper rework. There is currently an item that boost you when you don't have allies around. This one could be a basis for a rework and would fit the theme too. Currently, I have trouble to pick 8 abilities that I'm happy to choose...
  10. I cannot say more but... You don't have to slay dragons to get these bog dragon scales.
  11. There is no reason not to consider it as a bug IMHO.
  12. I wish I could test it myself. Unfortunately I can play only about 1 day out of 4, that's why I asking a lot of stuff to other players. Sorry for the unconvenience. By the way, this is not 100% related but I noticed Devil of Caroc got +1 Mig and +1 Con in 3.02 (patch notes say she got +2 attributes point, but not which one). Which special attacks ? Blinding strike & Cie ?
  13. Alpine isn't immune to everything. Yesterday, my wizard used gaze of the adragan against him, he got petrified, then Pallegina used Wrath of the five sun and he took about 250 damages (the dragon crappy fire DR helped). Petrify is Alpine's Kryptonite.
  14. So Rogue are by far the best scroll/items users. Dirty fighting and deep wounds also apply to spell by the way and their starting accuracy is among the highest. Surely "someone" can create a build from this idea. Mmm missile barrage +penetrating shots, ryona's, team support and +100% damages...
  15. I didn't even vote for it myself, for about the same reasons
  16. Hey I have an idea ! The Main Character could be the reincarnation of the watcher and start again level 1 ! (And maybe getting experience faster when he remembers some stuff, a bit like the Nameless One.)
  17. Well, the revelations about the ***s sound like good material for a sequel. However, the Watcher doesn't have to be the Main Character.
  18. OK, I've created a Poll in the General Discussion forum. We'll see what happen. Eventually, if it fails, it might be suitable for a Mod. But Modding will be better when Obsidian will declare there will be no more Patch.
  19. So, Patch 3.02 is here and we should not expect much evolution to current classes. That is not a bad news, because according to this topic, people are pretty satisfied with current status : https://forums.obsidian.net/topic/85366-class-balance/ Obsidian did a really nice job. However, according to the same topic, 2 little complaints are risen : - Casters (especially wizard and priest) seem to be a bit more powerful than the rest. Let's say that the limited ressource they have and consumables everybody can use tend to reduce the gap. - Rogue and Barbarian are usually said to be a bit UP. Not that much by the way. The reason behind these complaints about these 2 classes are usually : - Barbarians tend to be a bit one trick poney - Rogues have a short head for single target DPS, but no big gap that will justify their lack of other abilities. - Their high level abilities are not so great. They didn't get uber skill from WM I like Twin Arrows, Immolation, etc... Also, Obsidian did admit some abilities still need rework, such as Riposte on the link below (thanks Infinitron): https://forums.obsidian.net/topic/85045-riposte-rogue-viable-potd/page-2 I'm going to propose here some changes. I've tried to make them reflect not only my own opinion, but also other people views. (but yeah, that's subjective). These modifications take into account that Obsidian is currently very unlikey to make big changes to the classes. So I'm not invoking major rework. (at least I don’t think they are “major”.) I also tried to avoid changes on abilities which “could work”, even if not perfect. When answering the poll, keep in mind that it’s unlikely that Obsidian would rework all the named abilities. So don’t hesitate to make some priorities ! For example, I've limited my own anwsers to 5 wishes per class. OK, 5 per class might be too much, but that's my ideas so it's quite hard to disagree with them In this thread, you can find a short description of the proposed changes, but you can find deeper explanations about these changes in: https://forums.obsidian.net/topic/85541-the-rogue-and-barbarian-polishing-thread/ (and you can also find reasons why I didn’t touch to other abilities). This thread was positive for me because I got mostly positive review . Don't hesitate if you have any questions or remarks. Thank you for answers and review !
  20. And thank you so much for releasing it the year BEFORE my marriage and not the year AFTER !!
  21. By the way, I think Deathbows do work on spells. Sounds like a build, I guess.
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