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Khalid the bear

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Everything posted by Khalid the bear

  1. well since the dragons circle went over entire trap i would say tht enemy has to stand on trap with its centre of body
  2. problem is trap trigger. first, the trap area you set is tiny compared to trap areas encountered in the game second. i used traps in a dragon fight. dragon wallked over (or rather his circle did) ower 3 traps, none of them activated
  3. one of the repeated instance was devs comentary in ondras gift (tried it 3 times, always cut off at the same point) but dont have the save anymore it could be the same issue,or it could be that that specific audio file cuts of in midleof sentence
  4. So in my original game (release to 1.03) i have found 2wersions of the Ring of the protection with the same name (not counting Minor ring of protection) common version Ring of Protection: Of Fortitude: +10 Fortitude Of Reflex: +10 Reflex Of Will: +10 Will and stronger version of RIng of Protection (one bought in copperlane, others found) Of Fortitude: +10 Fortitude Of Reflex: +10 Reflex Of Will: +10 Will Toughness 2: +4 Fortitude Reflex bonus 2: +4 Reflex Of Resolve: +2 Resolve (tougness and reflex bonus were supressed by the ring itself) in my second playtrough (1.03-1.04) i have found only common version now the change isnt retroactive (in my old save the stronger version is working as before) i doubt its a random loot table since one of the stronger rings was bought
  5. have you tried dismissing her in an inn then recruting her back? that resets most bugs on companions
  6. Cali is a Drake (although a powerful one) as indicated in conversation with him (text stars with something like 'this drake') so i believe (havent checked though) he counts as drake in bestiary as for char records, iwe seen devs saying they are aware of it and that it shoud be patched (not sure if its going to make next patch though)
  7. if you are going agains a group with archers/spelcasters/other rangeds, or a masive group that swarms around your tank(s) into your back row,then put aarmor on your ranged chars late game special armors have ofen enchantments that offset their recovery penalty other than that equip yor rangeds with light armor/cloth(enchanted if possible)
  8. i think wand beats blunderbuss in the long run. fast vs very slow x6 and edited first post with moere data
  9. The is a "Changes" pane in the main mod page. You can check what is new there. there is no entry for 4_17
  10. Magical Implements ill put wand/scepter vs hunting bow for example Wand Fast range 10 base dmg 12-18 Pierce/Crush (exceptional) Scepter Fast range 10 base dmg 12-18 Pierce/Crush (exceptional) hunting bow Fast range 12 base dmg 13-20 pierce (exceptional) Rod average range 10 base dmg 14-21 Pierce/Slash (exceptional) War Bow average range 12 Base dmg 17-16 pierce (exceptional) (comparing these to firearms/aquebuses/crosbows is harder because of reload time. but aquebus ws crosbow is: Aquebus very slow base dmg 32-46 (superb) Crosboww slow (and it seems it has somewhat quicker reload time) base dmg 26-38 (superb) ) so they are of equal value. hunting bow has slightly higher base dmg, but wand/scepter have 2 damege types to chose froom range difference is small, and wands are ideal for cyphers since they automaticaly put them in range for most of their spells for chanters one wouuld optimaly take something with even less range, to put them in the middle of front and back line so their chants affect both esentialy not comparing firearms, i would say every ranged weapon has its pros and cons and its place in the game Two-Handed Weapons: staffs polearms and pikes have increased reach, which makes them ideal for 3rd mele character in doorway situations Estoc has high damage AND DR reduction Great swords have higher base dmg and Slash/Pierce my barbarian that uses pike/Greatsword has more total dmg, more hits and more crits (most in my party infact) than my monk that uses fists/staff (how much of that is from barbarians aoe, how much is from armor difference (Barb is in saints war armor, and monk in sanguine plate) and how much from weapon type its hard to tell)
  11. well they are situational, but OP compared to most of other shoes. that said, i think shoes need more love.
  12. you can also disable it in mid combat, when you want to send your tough guy to rescue your squishy
  13. and after combat the spell finishes its duration, and keeps healing in tics i dont think it has rest limit, just requres to be criticaly hit (therefore most often activated on chars with low defences) same as spell striking items activate vhen you criticaly hit (and most useful on characters with high acuracy)
  14. on PtoD one of the bounties required a lot of preparation (i think the one in cliant lis)
  15. I think they are gone when their ranger dies you cant attackit but itsometimes confuses the party ai and they stay at the dead companion instead of goingto the next target
  16. its from having drakes bell( estoc from one of the bounties) in your inventory. it also dissapears if you equip it and putit backto the inventory at least it was in my case
  17. Why dont player controled shades have instant teleport and summon shadow abilities?
  18. tested this with combat log. didnt find any Cean Gwla too look at (dont know if any appear in act 3, but will add if i see)
  19. Confirmed with Barring Deaths Door, Champions Boon, DUrance vs adenturer wearing Sanguine Plate
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