Khalid the bear
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Voice Over gets cut
Khalid the bear replied to DocDoomII's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
one of the repeated instance was devs comentary in ondras gift (tried it 3 times, always cut off at the same point) but dont have the save anymore it could be the same issue,or it could be that that specific audio file cuts of in midleof sentence -
So in my original game (release to 1.03) i have found 2wersions of the Ring of the protection with the same name (not counting Minor ring of protection) common version Ring of Protection: Of Fortitude: +10 Fortitude Of Reflex: +10 Reflex Of Will: +10 Will and stronger version of RIng of Protection (one bought in copperlane, others found) Of Fortitude: +10 Fortitude Of Reflex: +10 Reflex Of Will: +10 Will Toughness 2: +4 Fortitude Reflex bonus 2: +4 Reflex Of Resolve: +2 Resolve (tougness and reflex bonus were supressed by the ring itself) in my second playtrough (1.03-1.04) i have found only common version now the change isnt retroactive (in my old save the stronger version is working as before) i doubt its a random loot table since one of the stronger rings was bought
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Cali is a Drake (although a powerful one) as indicated in conversation with him (text stars with something like 'this drake') so i believe (havent checked though) he counts as drake in bestiary as for char records, iwe seen devs saying they are aware of it and that it shoud be patched (not sure if its going to make next patch though)
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if you are going agains a group with archers/spelcasters/other rangeds, or a masive group that swarms around your tank(s) into your back row,then put aarmor on your ranged chars late game special armors have ofen enchantments that offset their recovery penalty other than that equip yor rangeds with light armor/cloth(enchanted if possible)
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Information on IE Mod
Khalid the bear replied to View619's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The is a "Changes" pane in the main mod page. You can check what is new there. there is no entry for 4_17 -
Magical Implements ill put wand/scepter vs hunting bow for example Wand Fast range 10 base dmg 12-18 Pierce/Crush (exceptional) Scepter Fast range 10 base dmg 12-18 Pierce/Crush (exceptional) hunting bow Fast range 12 base dmg 13-20 pierce (exceptional) Rod average range 10 base dmg 14-21 Pierce/Slash (exceptional) War Bow average range 12 Base dmg 17-16 pierce (exceptional) (comparing these to firearms/aquebuses/crosbows is harder because of reload time. but aquebus ws crosbow is: Aquebus very slow base dmg 32-46 (superb) Crosboww slow (and it seems it has somewhat quicker reload time) base dmg 26-38 (superb) ) so they are of equal value. hunting bow has slightly higher base dmg, but wand/scepter have 2 damege types to chose froom range difference is small, and wands are ideal for cyphers since they automaticaly put them in range for most of their spells for chanters one wouuld optimaly take something with even less range, to put them in the middle of front and back line so their chants affect both esentialy not comparing firearms, i would say every ranged weapon has its pros and cons and its place in the game Two-Handed Weapons: staffs polearms and pikes have increased reach, which makes them ideal for 3rd mele character in doorway situations Estoc has high damage AND DR reduction Great swords have higher base dmg and Slash/Pierce my barbarian that uses pike/Greatsword has more total dmg, more hits and more crits (most in my party infact) than my monk that uses fists/staff (how much of that is from barbarians aoe, how much is from armor difference (Barb is in saints war armor, and monk in sanguine plate) and how much from weapon type its hard to tell)
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Enagagement
Khalid the bear replied to redneckdevil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
you can also disable it in mid combat, when you want to send your tough guy to rescue your squishy -
and after combat the spell finishes its duration, and keeps healing in tics i dont think it has rest limit, just requres to be criticaly hit (therefore most often activated on chars with low defences) same as spell striking items activate vhen you criticaly hit (and most useful on characters with high acuracy)
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on PtoD one of the bounties required a lot of preparation (i think the one in cliant lis)
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BUG: strange red line
Khalid the bear replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
its from having drakes bell( estoc from one of the bounties) in your inventory. it also dissapears if you equip it and putit backto the inventory at least it was in my case -
Cean Gwla vail (paralyze) targets fort, her fear aura targets will
- 37 replies
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- Body Control
- Mental Fortress
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tested this with combat log. didnt find any Cean Gwla too look at (dont know if any appear in act 3, but will add if i see)
- 37 replies
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- Body Control
- Mental Fortress
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Retaliation
Khalid the bear replied to lord_wc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Confirmed with Barring Deaths Door, Champions Boon, DUrance vs adenturer wearing Sanguine Plate -
sneakattack has no range limit. onlybackstab does (and i think its 2m or so)
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- Pistol
- Blunderbuss
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