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Khalid the bear

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Everything posted by Khalid the bear

  1. my guess is your area map(s) in your saves got corrupted. only non cheat option would be to clear the map again. as far as for cheating out of the bug (if your party is to weak /exausted to carve their path out) i think there is a travel console comand to go to another map. but you would need to clear that levels again after as that wouldnt restore your area files not sure if its against the policy so i wont link, but quick google search should give you those commands ass far for opening the wooden doors, i think you just have to exit the Mearwald level trough the stairs after the spider queeen.
  2. not triggering at all, or just not triggering when expected (which would be because of speed reduction of armor and interupts) i dont think distance should be a factor, expected behaviour would be for character to close in and execute the action
  3. and the only reason i dont have older saves is that the game (atleast on my machine) doesnt handle well a lot of savegames, ie when starting the game i have to wait for the game to 'load saves' so when that started to happen i started keeping numbers of my savest low
  4. as i said the bug was present before mods, but i dont have any saves, before mods to test the stacking/owerlaping result *full disclosure i have only a save after i respected Edar with IE mod and given him back an extra talent, and earlier in the game i used this method this was meant for the save file i uploaded bug was present before modding and before and after the patch so this is not mod related isue. i just dont have unmodded save to attach (i noticed the isue around level 6, characters in the save are level 12)
  5. also rockmono i doubt the dev will look again at the topic he already replied to. they have to much work to do
  6. i think it got quick response because this is simple change and not realy a bug, so it doesnt have to go trough same process, maybe not even to the same team, not because devs arent watching the forum for bug reports and collecting the data. its quite easy to say, ok well take the color change, or translation error and pass it on to that team (that probably isnt the team crunching trough bugs ) than to comment on every bug post, especialy since so many people post topics about same bugs i would like a sticky, closed topic listing all the bugs devs are avare of
  7. actualy new encounters spawn in som areas for some quests, and in the citiy(defiance bay) also
  8. Bump. Anyone who hasnt tinkered with their savegames (cheat engine/iemod/console commands) that has this bug willing to test for conistency? also my savegame here
  9. for the same reason bow range is 12 meters. simple distance scaling decision. sure more realistic woud be if sight radius and range were larger, but that would mean larger maps and distances, because would you realy like to load the map and have enemy instantly see you and fill you up with arrows from half across the map?
  10. perhaps they are interupted, or recovering from previous action (especialy if they have low dex/heavy armor/shields*(it is mentioned somewhere but not in the description on shields) heawy armor slows down your 'attack rate' which actualy means slows down anything your charachter does (casting a spell, atacking, activating an ability) and the time between actions (which is indicated by the bar ontop of the character, under the health dots, which gradualy shrinks after an action, and prolongs if you get interupted) best way to observe interupt/speed mechanics is fights against a single ogre, usuayl my party interupt locks it so it gets of one or none attacks before dying (because they are slow to begin with, and probably dont have high resolve which would give them concentration to resist interupt) should be observable with other tough and slow enemies that have low enough defences (and concentration)compared to your party accuracy/interupt rating to be realy wisible on the bar (usualy it happens to fast to realy observe interupt except in combat log)
  11. i believe its a bug, one to be corrected in an upcoming patch https://forums.obsidian.net/blog/7/entry-180-patch-notes-104/ Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
  12. techincal: current version 1.0.3.0524 save game is with Hiravias having enough xp for level 12 but before leveling him up (talents im sure i took but not showing up weapon and shield & superior deflection(which is shown in active effects but not in talents, and is therefore available to select it for the second time and apears 2 times in active effects if selected second time(*** happened 5 of the 7 tests, other two times it overlaped) but its to big to upload (4.92 MB) characters afflicted: main (ranger)- 5 talents show two of which are story given (second skin from knights, and gift from machine)- expected 6+2 Durance- 4 talens shown Hiravais-3 talents shown (test subject) attached output logs and screenshots for both superior defense and weapon and shield talents any input where to upload savegame apreciated, as well any additional testings of the bug (especialy from someone who hasnt tinlkered with their save) DxDiag.txt output_log_Superior Defence stacking.txt output_log_weapon_and_shield_stacking.txt
  13. about half of my party hasnt its talents listed completly (some have 3,4 or 5 talents listed on lvl 12) i asumme this is leftover from dubleclicking bug 1) at leasts some of those talens are calculated in though they arent listed on character sheet (example sword and shield talent tested with deequipiipng and equipping a shield and seing the right bonuses to deflection and reflex) but i cant confirm that that is the case with all talents*(point 3) 2) but conequence of them not being shown on character sheet is that the game offers you to take them agan(second time)- i have tested what outcome of double taking the same talent is with weapon and shield style is and it stacks (aditional +6 to deflection and reflex) but again dont know what general behaviour is (do they stack bein OP, or do they owerlap, having wasted a talent) 3) im pretty sure i took wildstrike burn with Hiravias, and later shock and greater shock, but only shock dmg is calculated (i asumme wildstrike 'element' talents are mutualy exclusivew maybe) but i cannot confirm as i dont have old enough save wherebefore i took shock and not all the talents are listed (aditional testing by other members of comunity afflicted by the bug would be welcome) in conclusion when fixing this bug it would be necesary to check if a character has taken same talent twice or mutualy exclusive talents, remove what is extra and offer the player te option to take a replacement talent PS: i also found than in my playtrough and one of my friends Eder has one talent to much compared to what he shoud have due to talent progression (when i took hem he was lewel 3) but again i have no means of testing how/when that happens until my second playtrough ** on my friends other playtrough eder was picked up at level 2 and has correct number of talents i will upload my save file if neccesary ***full disclosure i have only a save after i respected Edar with IE mod and given him back an extra talent, and earlier in the game i used this method (pre patch) of manualy correcting defences resulting from stacking bug and testing was done after that, but bug was present before of both tinkerings, and to my understanding of both metods they shouldnt have affected the bug or testing in any way (i didnt modify Hirvais in any way with ether method, and he vas used for testing) and the bug is persisting with or without mod DxDiag.txt output_log_Superior Defence stacking.txt output_log_weapon_and_shield_stacking.txt
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