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Khalid the bear

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Everything posted by Khalid the bear

  1. http://forums.obsidian.net/blog/7/entry-183-patch-notes-105-in-progress/ 'New Stash sorting. You can now sort stash by item type, enchant score, and sell value.' Idealy there wold be an aditional stash 'compartment' for items we dont want to sell so they wouldnt appear in other filters
  2. 'fixing' some skills or induvidual skill by skill wouldnt be a fx at all only fix would be to confuse/charm/dominate not same as an enemy state but a separate. so party doesnt atack its charmed party members, and enemies dont attack charmed enemies ( a) party b) friendly NPCS c) enemies d) charmed friendlies e) charmed enemies - so 'a' doesnt atack 'd' and 'c' doesnt attack 'e' (friendly nepcs dont usualy join in fights unless atacked in which case thej change state to enemies))
  3. Getting rid of multiple copies of junk white items from vendors (or even stacking them item A x times) would probably reduce save size. The way it is, game saves every item sold to every vendor ever, somewhere
  4. Nyssia Silversmith and Ishgwnan backer NPCs are placed so parymembers moving from the bartender to the stairs out often(almost always in 2 playtroughs) get stuck on them, requering manualy moving them around. I suggest moving those two npcs closer to a wall (or to some other place in Celestial Sapling) so they dont block the way http://forums.obsidian.net/topic/79109-celestial-sapling-backer-npc-placement-blocking-pathfinding/
  5. there is a food item that reduces fatigue, but it either doesnt work, or it restores trivialy small amout of fatigue (it doesnt prevent fatigued status nor does it remove it) goldroot chew or something like that
  6. yup, it is a bug/oversight. but not specific to carnage, but part of a bigger isue
  7. my failt for not making the first post clearer, editing, but it should also work, partialy, if there is something/someone between you and the target (since the most obvious use for this ability is to break engagement on your partymember from slight distance)
  8. http://www.reddit.com/r/projecteternity/comments/31xyq2/into_the_fray_doesnt_work/ Into the fray usualy only works when there is clear path between the fighter and target, if there is any obstacle at all(edit, even invisible ones) it usualy fail. It should pull the target atleast to the obstacle, not completly fail
  9. Nyssia Silversmith and Ishgwnan backer NPCs are placed so parymembers moving from the bartender to the stairs out often(almost always in 2 playtroughs) get stuck on them, requering manualy moving them around. I suggest moving those two npcs closer to a wall (or to some other place in Celestial Sapling) so they dont block the way
  10. i actualy like grimorie inquality of life way. its much easier to read description of spells and compare them per level, than with druids and clerrics. i wish all spells per clas/per level were in cyclopedia
  11. kaiki here actualy TCSed a monk, so they can hit high DR tatgets
  12. iwe seen a few threads about paladnins,but this is first one about arcane dampne doing the same
  13. kill xp is low and limited in this game. you get xp as you fill out the bestiary entry for that creature(and when you do no more xp). most xp comes from quests, then tasks, then lockpicking/trap disarming
  14. Question to those who have played druid as main: Carater creation says you are able to learn additional forms trougout the game, is that so, or is that just a leftover from a scratched feature?
  15. i read/experienced paladins deprive unworthy was the culprit in noonfrost. i was able to avoid loosing anything by careful saving/reloading and CCing every paladin in a group (my cypher had 21 dex and wears light armor) i read in some topic that the devs are working on this, but its not in the patch notes yet (but since the patch notes are large it could be among: 'There are many minor fixes that are not listed in these notes.'
  16. i finished PotD with Moon Goodlike monk with 18 M, 3 C, 20 D, 9 P, 19 I, 9 R. I had him in heavy armor, he got knocked out 31 times during the game. i had 3 abilities that benefited from int for duration (reduced defences,stun and prone) and one for AoE (cone). if you want to take most adwantage of his fast atack (armor increases recovery time, time between actions) you might put lighter armor and more con on him (my party conposition is in my sig. this was second playtrough and except for Eder all characters had min-maxed stats)
  17. Rinatto will no longer appear in the Celestial Sapling if you convince him to leave Twin Elms as part of the Hard Bargain quest.) http://forums.obsidian.net/blog/7/entry-183-patch-notes-105-in-progress/
  18. 1) pathfinding. if yoou take care to look, you can often see enemies stuck in place instead of going around of their alies/tree, or twitching back-forward (sometimes your partimembers wil behave in the same way) twitching is sometimes observable even outside of combat 2) AI-enemieas decisions who to target, what spells to cast, how to move/engage/disengage is pratty simple/empty right now
  19. well AFAIK 0.1% is lowest percentage Steam shows, so it could be less than that
  20. all of the achievements have been achieved, including one with fewer than 10 rests, 0 knockouts (i believe its mostly tied with TCS if you dont led calisca/heodan getting knocked out, dont know how second chance works when solo), and fewer than 175 kills
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