
Khalid the bear
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'fixing' some skills or induvidual skill by skill wouldnt be a fx at all only fix would be to confuse/charm/dominate not same as an enemy state but a separate. so party doesnt atack its charmed party members, and enemies dont attack charmed enemies ( a) party b) friendly NPCS c) enemies d) charmed friendlies e) charmed enemies - so 'a' doesnt atack 'd' and 'c' doesnt attack 'e' (friendly nepcs dont usualy join in fights unless atacked in which case thej change state to enemies))
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Nyssia Silversmith and Ishgwnan backer NPCs are placed so parymembers moving from the bartender to the stairs out often(almost always in 2 playtroughs) get stuck on them, requering manualy moving them around. I suggest moving those two npcs closer to a wall (or to some other place in Celestial Sapling) so they dont block the way http://forums.obsidian.net/topic/79109-celestial-sapling-backer-npc-placement-blocking-pathfinding/
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http://www.reddit.com/r/projecteternity/comments/31xyq2/into_the_fray_doesnt_work/ Into the fray usualy only works when there is clear path between the fighter and target, if there is any obstacle at all(edit, even invisible ones) it usualy fail. It should pull the target atleast to the obstacle, not completly fail
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Nyssia Silversmith and Ishgwnan backer NPCs are placed so parymembers moving from the bartender to the stairs out often(almost always in 2 playtroughs) get stuck on them, requering manualy moving them around. I suggest moving those two npcs closer to a wall (or to some other place in Celestial Sapling) so they dont block the way
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i read/experienced paladins deprive unworthy was the culprit in noonfrost. i was able to avoid loosing anything by careful saving/reloading and CCing every paladin in a group (my cypher had 21 dex and wears light armor) i read in some topic that the devs are working on this, but its not in the patch notes yet (but since the patch notes are large it could be among: 'There are many minor fixes that are not listed in these notes.'
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i finished PotD with Moon Goodlike monk with 18 M, 3 C, 20 D, 9 P, 19 I, 9 R. I had him in heavy armor, he got knocked out 31 times during the game. i had 3 abilities that benefited from int for duration (reduced defences,stun and prone) and one for AoE (cone). if you want to take most adwantage of his fast atack (armor increases recovery time, time between actions) you might put lighter armor and more con on him (my party conposition is in my sig. this was second playtrough and except for Eder all characters had min-maxed stats)
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1) pathfinding. if yoou take care to look, you can often see enemies stuck in place instead of going around of their alies/tree, or twitching back-forward (sometimes your partimembers wil behave in the same way) twitching is sometimes observable even outside of combat 2) AI-enemieas decisions who to target, what spells to cast, how to move/engage/disengage is pratty simple/empty right now
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