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Khalid the bear

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Everything posted by Khalid the bear

  1. not sure if the mod itself was the cause or player requests on the forum
  2. if there is a bug, bug is: confused allies being treated as enemies. carnage thing is just a consenquence of that bug (or intended mehancis)
  3. i believe 7 is adressed in .05 'Fixed issues where companions could lose their items when assigned to the stronghold.'
  4. iwe encountered it in defiance bay and twin elms. when i killed someone in a house, people outside werent hostile(red) but there was a flag triggered because they would engage (which would sometimes trigger combat) workaround is activating stealth in those areas
  5. nay aoe will hit confused partymember. other partymembers my even auto atack confused one if there are no enemyies left/if the confused partmember attacks them so its not a carnage issue (and it has beeen discused many times)
  6. Also, on topic, havent seen any effect with Bracers of spiritual power
  7. spell storing: activates when being crit (no spell icon in abilities)- will activate most on chars with low defenses spell striking: activates when you crit (no spell icon in abilities) -will activate most on chars with high acc both properties and spells could use a tooltip though
  8. i would like to attach this here, although they are not bugs, i think its a good list of issues that need to be adresed http://forums.obsidian.net/topic/78749-needed-qualyty-of-life-improvements-information-and-transparency/
  9. i'have also heard the theory that the enemy has to pass trough the center of the trap if either is true, its maybe not a bug, but an issue that still has to be adressed
  10. cold be as i have used them just on 'big' enemies (dragon and woedicas judge/headsman
  11. http://forums.obsidian.net/topic/78749-needed-qualyty-of-life-improvements-information-and-transparency/ is Slow weapon with Speed (x1.2 speed) enchantment as fast as Fast weapon?, or close to, or somewhere in the middle between Fast asnd Slow?
  12. great sword has two damage types that compensate for estocs DR reduction (you target the weaker of two damage type DR)
  13. not every time, in case i screenshoted, traps didnt triger att all, and i colected them after the fight
  14. Beside Trap trigger area being small compared to traps found in game (and not dependent on Mechanic level or inteligence) they are unreliable/unclear example in screenshots: woedicas Headsman Clearly standing/walking ower two traps, none of which triggered (at the same time (not covered in screnshots) Woedicas judge triggered 2 traps
  15. 1) spells on items a) tooltips about spellstriking and spellholding (procs on crits, x per encounter/rest?) b) tooltips about variant of spell that is on item for ease of acces and as often they differ from base spell (exapmple Whispers of Treason on Munacra Arret helmet and Spirit Spiral bracers have range of 20 m vs cyphers 7 m) b-2) Summoning items(figurines and cloak) and spells tooltip showing summoned creatures stats and abilities (since they are combat only items, no way of testing/comparing items outside combat) 2) item enchantments a) overbearing/stunning duration b) speed (x1.2 speed) how much is it, how does average speed weapon with speed enchantment compare to fast weapon with no enchantment c) regeneration (Trollhide belt, He carries many Scars Armor) +1 endurance per how much seconds d) Bashing- what speed it has? e) shields supposedly slow recovery(menitioned in loading screen, not in shield description), by how much if at all? f) Second chance tooltip (1 per encounter, what % of endurance, or is it fixed endurance) g) Cloak of tierles Defender, modifies Constant recovery by how much? h) herald (Outworn Buckler,Little Saviour) and Harbringer(Redfield) aura area? i) Retaliation (Sanguine plate and others) damage based on what (primary attack, full attack, fixed damage?) j) interfeering(hatched base property +5 deflection) vs interfeering enchantment (Elaven Ein and possibly others, -5 accuracy on hit for 5 ses) k) stunning, overbearing, disorienting and interfeering dfurations influenced by int or not? l) Healing bonus items: bonus on healing done or recieved 3) Character Sheet: a) attack speed b) base (non weapon accuracy) which is used for spells, scrolls (traps?) and similar d) situational defence bonuses (vs spells, vs prone... from items and talents) 3) Cclopedia a) missing enchantment descriptions from points 1) and 2) b) list of wizard/cleric/druid/cypher/chanter spells per class per level c) woedica's judge/headsman entries X) Bracers of spirtual power (spell damage multiplier)- havent noticed any change in spell description when equipped (there are more items and talents missing observeable effect (outside maybe combat log) like this)
  16. you can do everything against the Domenels except the Theft thing (and maybe you need to do 'beat him up' quest for their merchant) have a very lov/bad reputation with them, having them send assasins at you, AND still talk to the head of the family AND have him give you the quest, therefore joining witgh the facition that hates you **Not sure if the events have to be in any particular order for this outcome
  17. well 99% of Engwithian weapons you find in the game are from their Automatons. No civilisation is going to arm theri golems/robots/automatons with anything than mass produced basic weapons (only one real Engwithian weeapon/relic comes to mind, and that is a bit underwhelming)
  18. i made it with a custom party+eder, completing all of NPC quests (except Aloth, i sacrificed aloth) for two companions quest phases trigger as you rest, and im not sure if any of those phases have to be done in a certain act for Altoh most phases trigger anytyme but you have to do a certain phase in a certain place in a certain act for others you have to visit certain places/persons and i think it can be done aat any point in game
  19. So im right before end battle. I got Dragons Lair resting bonus and prepared Goldroot chew to handle the fatigue and not lose the bonus. But it doesnt work,doesnt matter if i eat it before or after getting minor fatigue status, it doesnt afect it at all (i even vaited out the duration in case fatigue is removed only at the end) Edit: its not posible toeddit the title, it should be Eating
  20. the same goes ifyou attackit before going to the dragonslayer or before activating the amulet
  21. its a knwn issue and it hapens only/most often if you swap characters in the area where inactive characters are waiting (brighthollow/barracks/black hound inn)
  22. there still remains that if my char withmechanich 12 sets the trap,the trap area is ridiculosly small compared to traps found in game
  23. would be if i could get them to work as i said i used them on certain dragon(PotD), whose circle went over them but they didint trigger fortunately, food,pots and scrols were enough
  24. go to nexus or some other mod center and ask for such mod, maybe someone will make it. i havent seen one so far (just one that rebalances the guns)
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