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Khalid the bear

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Everything posted by Khalid the bear

  1. killed 1-4 paladins so i can test further with 5. and create more and noticed combat log showing way bigger amounts of endurance during Silver tide ( around 300 for 1 and 3, 508.5 for 2 and 4, 943.3 from number 5) level 1 paladin number 6 (same as number 5 except resolve 10 instead of 18) silver tide = 31.6 end char number 7 was barbarian with the same atributes as Paladin number 5 (M 3, C 19, D 4, P 18, I 16, R 18) and his silver tide= 31.6 end conclusion: it is Resolve on Paladins (maybe some other classes, further testing needed) that affects Silver tide besides might, and by much larger amount, (and/or some paladin ability since i wasnt careful about which ones i picked during level uping) and combat log shows about 10x amount of endurance shown on character sheet (not sure what amount it actualy heals as the killing part of the test was done by attacking a party member with the rest of the party so no one else was healed, but the attacked character wasnt healed by that amount, then again combat log doesnt show Silver Tide effect for the Character whose Silver tide activates, only effect on other party members)
  2. ok 4 paladin characters with different con and might attributes (other atributes are the same on 4 of them, 5th has *M 3, C 19, D 4, P 18, I 16, R 18) level 1: 1: might 3, con 11 =7,9 end 2: might 18, con 11= 12.4 end 3: might 3, con 19= 7,9 end 4. might 18, con 18= 12.4 end 5. * = 7,9 end level 11: 1: might 3, con 11 =31.6 end 2: might 18, con 11= 49.6 end 3: might 3, con 19= 31.6 end 4. might 18, con 18= 49.6 end 5. *=86.9 end 5 + bracers of all consuming rage =93.5 end so on first level everything is as expected, might characters restore more endurance with silver tide howewer on 11 level, build number 5 restores waaay more endurance than other builds indicating that during leveling perception inteligence or resolve enhance silver tide Save: https://www.dropbox.com/s/m4zvfzwerkttgut/43191edbad6041f88fca906b0f8ebaa2%2026387469%20Hearthsong.savegame?dl=0 (will recreate the bug and update the output log if neccesary, but unsure at what moment should i close the game so the log woud catch needed info) DxDiag.txt
  3. the amounts i wrote i got from Character sheet. i didnt try raising the might on each character. but im gonna do some more testing right now
  4. I created 2 level 11 hierlings (paladins) to compare max might and min might builds for my new playtrough lay on hands and resurection paladin abilities were as expected higher on might 18 plaadin but Silver Tide healing was about double(around 80 endurance ws around 40 endurance) on might 3 character (stats M 3, C 18, D 4, P 18, R 19) than might 18 paladin (dont remember other stats since i just wanted to compare Might effect on paladin powers) expected behaviour: might enhances Silver Tide as it is healing effect Will do aditional testing to confirm the bug, and maybe track down the attribute that does affect it, and provide saves and screenshots if needed (exited the game as im not planning to play today since im waiting for some feedback on http://forums.obsidian.net/topic/77571-suggestions-for-paladin-main-order-pls/ )
  5. not totaly pointles since it sims that characters not in the pary keep leveling up and eventualy end up levlel 12 too or very close to it
  6. also im planing to have hierling party this time. 4 frontliners: tanks paladin and fighter, barbarian,monk. ranged rogue and cypher
  7. had the phantom animat pet for a while, but somehow managed to get rid of him (dont remember how though, sorry)
  8. and it seems enemies do not have health, you cant down a fighter with constant recovery trough health, if you dont have dps to cancel out his constant recovery hell stand fighting forever
  9. i have finished the game(155h) with ranger who was oportunistic but mostly good (benevolent, honest,rational and diplomatic 4, clever and psiionate 3, stoic and agressive 2, deceptive and cruel 1)- binded the old watcher to the castle, but took the gift from machine, sided with the dragonslayer not the dragon and so on for my second main i was thinking of paladin tenk with might 3 first choice would be Bleak walker. but i remeber some agressive responses are tied to might (not sure how many**) second choice would be Shealdbearer of St elcega, but im planning ond doing at least some Cruel choices (**gift from the machine, sacrificing one companion to the pit, taking knowledge from old watcher, releasing the dragon (although i think last two dont have disposition consenquences) the difficulty will be PtoD **any advice?
  10. Major items from advantures are scrols and pots (if im attall geting them) disapointed
  11. except there are barely any reactions to your land of orign or your background also, they have no more meaning reactionwise than race i have no way of telling npc reactions except based on comments from other players BUT i have finished the game with show unqualified interactions and show qualifiers: Most often its something based on Atribute Sometimes its based on some skill (lore and survival i think came up few time, mechancic (that my main had) came up i think once rarely its based on char class and their options (i think some of paladin orders and cleric religions came up once or tvice) rarely its about land of origin rarely its about background i cant remember ONE instance based on class and if someone chooses to play Death/Fire Goodlike of Eothas, THAT should change a ton of reactions and conversation options. i mean cleric of a dead god. who was national enemy number 1. whose followers were purged from the land or went into hiding? who is blamed for hollowborn children (spoilers but from early beginging of the game and from lore). NPC who worships him jouns you because of the trrouble he got into from following this god. (again spoiler, but from the first conversations of one of the first NPCs in the first wilagers). Of a race that is associated with the gods, rare, weird, shunned AND sterile. playing that character should be RP variant of PtoD
  12. except there are barely any reactions to your land of orign or your background also, they have no more meaning reactionwise than race
  13. second skin only works when you are wearing armor, it doesnt work if you ate naked (it does work with enchanted clothes, not sure about unenchanted ones) this is also logical considering the text ' more protection WHILE wearing armor'
  14. charm and confuse attack deflection maybe from some monsters. cypher and wizard spells for charm,confuse and dominate target will
  15. Because I assume that the installer has been patched. well iwe kept my original gog download, and the patch file
  16. confused- attacs randomly, charmed automaticaly attacks enemy without player control, dominated-allows full control of dominated char by the player (dont know whats the dfiference between charmed and dominated when cast by enemies) and your characters atacking back the charmed char instead of fighting enemies
  17. Hi Oscuro, I can not find the saves in there, that folder contains 0 files for me (see screenshot) so must be stored somewhere else in my case. Only have one user on the pc and running windows 8.1 https://www.dropbox.com/s/n0069gmlvjczaof/missingSavegames.png?dl=0 did you perhaps change your windows svaegame folder location http://forums.obsidian.net/topic/76881-change-saved-games-folder/ ?
  18. More important quesion, why there isnt a creature type in the bestiary (so that you know what slaying enchantment to use) now i see it , maybe it came out with a patch
  19. there are mods for that already, 'Deleted the autosave() method in Assembly-CSharp.dll' which is a 3mb file placing a toggle in the options would be a bit of more work than just deleting one method. but i dont think much. its just a matter of priorities. bugs first. although if there is no way to fix save/load times than that should move the priority of this to hotfix
  20. http://www.shacknews.com/article/89004/obsidian-ceo-discusses-pillars-of-eternity-its-early-success-and-its-first-expansion thats about all they have told so far
  21. then again unpacking and repacking the save(endgame) with 7zip doesnt take very long (repacknign ie compressing a bit longer than unpacking)
  22. it would probably work much better if it wasnt zipped, that way the game would have to load only current map and mobileobjects (and as for transitions, part of the load time is actualy autosave, so that would be faster too, save one area, load nex area) maybe they were afraid ouf using to much disk space, but a lot(atleast some) of games today have save folder totaling in gigabytes (witcher 2 for example)
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