Jump to content

Khalid the bear

Members
  • Posts

    267
  • Joined

  • Last visited

Everything posted by Khalid the bear

  1. can confirm if you reaply paralysis with few seconds (or parts of seconds)remaining. the tooltip shows it renewed but the target starts moving around and attacking
  2. since 1.04 i noticed voice cutting out in fev conversations and developers comment (ont that i remeber, and have tried to listen for a fev times is at the entrance ramp at ondras gift, it just stops abruptly in the middle of same sentence) unfortunately i didnt think of making any svegames to upload, but will do so in future
  3. yea ranged attackers(bows/crossbows/firearms and sometimes spellcasters) attack squishies. not sure if they target lowest armor (none on rogue, aloths armor on cypher) lowest hp, lowest defence, by class or by position
  4. i noticed ranged enemies targeting my backline squishies, mostly cypher. dunno if they target by hp, dr or defenses
  5. http://forums.obsidian.net/topic/77962-od-nua-dungeonsomeone-can-answer-to-me-plzif-you-dont-want-to-know-about-od-nua-dont-read-this/
  6. well even I didnt know anything of the game beforehand,i noticed some problems with combat during my first playtrough. take pathing for example. if you look at how a group of mele enemies behave when they clash whith you. often a few of them wil go left-right-left right, sometimes for a few seconds, sometimes in circle for half of the fight, sometimes even tilting while standing in place. when you notice that, and pay attention to it, it becomes obvious that the enemies pathfinding has gone bonkers and it doesnt know where to go and how to get there. this happens to player characters aswell, but you are able to manualy correct that there is a list of such tehnical issues that make the fights easier than they were obviously planned to be
  7. So i compared damage written on my character sheet before and after taking the talent, it didnt change.Damage displayedon Character Sheet remains the same. PS, Does this talent apply to ranged wapons (since they have Two-handed description)
  8. All hatchets have interfering Property that gives+5 to deflection however the interfering Enchantment on other weapons is different: - 5 accuracy for 5 sec on hit this is tehnicaly not a bu but an oversight using the same term?
  9. When i charm(whispersof threason, cypher) an enemy party buffs aply to it (ie zealous aura and herald from outworn buckler) but when the charm expires the buffs stay on enemy simillar thing happens if the paladin is charmed/confused(Spores), her buffs are aplied to the enemies, and stay after her charm/confusion expires
  10. can confirm this bug. quite early in game too (not yet 4 level) affects chars across entire map turning it on and off doesnt help, but turning it off, rloadingthen turning it on does (similar isue, same solution, the area of my cyphers soul shock had increased,but turned back to normalafter loading, and shortly after increases again)
  11. unless you are running trial of iron in which case i would reccomend reloading
  12. try saving in a seperate slot(maybe closing and restarting the game) then reloading that save. the bug might not be save/reload persistent
  13. and yes im avare that solo (and triple crown solo) runs are possible and already done, but thats way to hardcore(and insane) for me
  14. So im planing a PotD second run and i would like to try out the classes i missed out on the first try: Tanks: Paladin (main-because of disposition bonuses) Fighter (edar or hierling) Mele DPS: Barbarian Monk Ranged: Rogue Cypher (hierling or Grieving Mother) not sure how much would this party miss Druid aoe dmg and wizard aoe dmg/cc, and healing (since the paladin would be a tank bild with low might) also: http://forums.obsidian.net/topic/77571-suggestions-for-paladin-main-order-pls/
  15. Upon further testing i havent been able to reproduce the bug (i tried up to character 18, several of wich had same atributes,abilities and talents as character 5) so the bug happened only twice on character '0' (the one because of which i made this topic) and character 5 bug doesnt persist after loading (so my save is useless) but this happened (char 11 screenshot-323.8 endurance on silver tide): and also the combat log bug screenshot: completly confused now. probably a small anomaly bug. since it seems not to persist when reloading and its hard/rare to replicate then it probbably shouldnt be high on priorities
  16. further testing made paladin , char number 8, with same stats (M 3, C 19, D 4, P 18, I 16, R 18) without taking any class talents, and with taking different class abilities) and he had the normal amount for his Silver tide (31.6 endurance) Char number 9, same Class Abilities and Talents as number 5*, samee Atributes except Resoulution (M 3, C 19, D 4, P 18, I 16, R 10) Silver tide = 31.6 Char number 10 same Class Abilities and Talents as number 5 and 9, samee Atributes except Resoulution (M 3, C 19, D 4, P 18, I 16, R 3) Silver tide =31.6 (so negative Resolution doesnt affect the bug) so its one of the following that affects the bug in combination with above average Resolution: *Class abilities: Hastening Exhortation, lay on hands, Reviving Exhortation, Rightous Soul, sworn enemy, Zealous endurance(probably not Zealos Endurance since im sure i didnt have it on one character that wasnt part of the testing but was affected by the bug) *Class Talents: The black Path, Deep Faith, Greater lay on hands(lay on hands probably not since 1 level chars arent affected) Further testing needed to pinpoint the ability, but im worn out for now *** All testing was done at level 1 and 11 with Bleak Walkers Paladins and a barbarian
×
×
  • Create New...