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tinysalamander

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Everything posted by tinysalamander

  1. That scene could use "get behind us" cry or something like that.
  2. Well, you can be a priest of Eothas with Hope Eternal and have +10 to accuracy with two melee weapon types. Not quite sure you should, though.
  3. https://allthetropes.orain.org/wiki/Single-Target_Sexuality
  4. To make hard no-rest Raedric's keep Stealth better be something worthwhile first. Not that it stopped me.
  5. You could try to rationalize that as a speaking to your god's god buddy. That's what I did (even if my character wasn't particulary into worshipping stuff). It's just a communication. A communication with god is called prayer, nothing more to it. True form of Eothas is .
  6. The only option . So there is no point as is even though I'm usually interested in those developments.
  7. Just no… At least make it possible to silence him then. Narrators make me feel that it's not my story.
  8. My character is a priest. If I say this weapon is blessed by the flames Muspelheim it is.
  9. Being completely random here. You get 1 ability from this list at level 1 and gain more (though not all) as you level. You can choose, obviosuly, and some might require you be of certain level. Beastmaster: you gain your pet with bonuses when attacking the same target and Takedown attack. Elemental master: you gain 3 modal abilities that change all the damage you do into fire, ice or lightning. You also take reduced damage vs those damage types (either automatically or on per modal basis). Archery: you gain +6 to accuracy with bows and crossbows and one attack that hits everything in its path (until it hits a wall). Unlike various spells attack area is pretty thin but long. Slayer: you attacks ignore half(?) damage reduction from 1 choosen creature type. Add another type at later levels. Sniper: +30% crit chance vs distracted targets (flanked, unaware of your presense or currently under attack of your pet). Venomous blast: you gain an attack that explodes when it hits your target. Everyone nearby take some piercing damage and become Paralyzed for a short time, then Dazed for a bit more time. Barrage of arrows: you gain an attack that hits everyone in a medium-sized area with +10 accuracy. Spellbreaker: An attack with +5 accuracy that deals normal damage and removes 1 random buff, ending its effect completely, from all nearby foes. Removes more buffs at later levels. Geomancy: medium-sized area effect that slows down foes decreasing their attack speed, movement and melee accuracy a bit. It also breaks all traps in the area for which you have sufficient Mechanics skill. Summon golem at later levels (basically, a tank with immunity to mind control and +10 defense vs magic). On guard: your movement increases by 1, reflex increases by 5, and each combat encounter the first attack against you misses. You automatically retaliate against such an attack if possible.
  10. And if I go 2 levels lower from that I'm losing reputation with Gilded Vale because… I have no idea, as haven't agreed to nothing to non-existant NPC. Yay %) 1.0.4
  11. Coding guidelines aren't a real problem as long as you can reject anything which does not meet them (you'll see it quite fast – if it's there at all it's everywhere). Works fine for Qt.
  12. Actually, cursor icon changes whenever your caster would move to cast a spell. Would be nice nonetheless.
  13. “Join me, sucker loveable unimportant NPC” option added to all NPCs which have their quests done and which don't have any in-game reason to refuse you. But then again that's too much work by now, I suppose.
  14. Shadowrun was Unity as well and, AFAIK, there was 32-only build. As for "why," tl;dr version: because. Supporting such games sends wrong signals to developers. In Linux world 64-bit is everywhere for some time. 3D acceleration was also broken for 32-bit programs on 64-bit system with Nvidia last Debian release. What happens 5 years later? 10? Who knows. Since there is no source (usually) I'd like my games to work as long as possible. Also, this setup can break quite nicely whenever bug happens on distribution level. Sure, most of them where fixed by now (probably, *cough*), but I'm not really interested in encountering new ones there and I'm using testing releases once in a while.
  15. Is there any info on whether there will be native 64-bit version of this game for Linux? It's hard to preorder without knowing that in advance as 32-bit libs is a no go to me. (Hopefully this is a correct forum for this.)
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