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qualiyah

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About qualiyah

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    crpgs, duh
  1. I definitely liked all the imagery in the visions for the god quests. Some of the actual quests are much more interesting than the others, though. I liked Galawain's and Rymrgand's; Hylea's and Berath's were pretty much just "go kill X," so not as exciting. One neat thing about Rymrgand's is that you can make the wrong choice and fail the quest, then go back and hear what he has to say about that.
  2. I just finished Sagani's Persoq quest for the first time and found myself crying at the end of it. I don't know why, that one just really stabbed me right in the feels. Some people think Sagani is boring, but I found her quest so compelling that she's now probably my favorite after Eder. On the other hand, many of the other quests in the game (both companion quests, and others) seem to me like they had potential, but didn't quite pull it off because of a weak execution in one respect or another. Unfortunately, this includes the main storyline at the end of the game; the whole revelation ab
  3. This isn't something you need to wait until you've been to Twin Elms for. It happens as soon as you finish the lighthouse quest.
  4. I hate missing out on the stories of the recruitable companion so much that I would prefer to have a weaker party or a gap in the party skills than to make my own companions from scratch. I figure, if sticking with recruitable companions effectively increases the difficulty of the game a little bit, that's probably a good thing rather than a bad thing. (That said, I understand some people like to make their own companions so they can play around with different classes and strategies.) Having come from playing BG, I thought the lack of a rogue was weird at first, but you really don't need o
  5. The wizard and priest do require some care when you use them. Spells have ranges, and some of the spell ranges are quite short. If you tell a mage or priest to cast a spell with a 5-meter range on someone 10 meters away, the caster will run up until they are close enough to cast it. This can seriously mess things up if you weren't planning for that! The way to prevent this is, when you go to cast the spell, look at the circular pointer you use to click where you want the spell to be. If it has a little icon of footprints on it, that means that spot is too far away from your spellcaster, an
  6. I strongly agree with this proposal. I had been playing kind of carelessly, and then when I finally got around to using some real strategy and setting things up so the tanks protected everyone else, I kept seeing Eder run off after some enemy and ruin the whole thing. I don't mind that there's no real AI for your party members; I don't mind having to issue commands constantly so they do the right thing; I don't even very much mind having to pause to get all my dudes to stop attacking Aloth every time he gets charmed. But permanently ruining the entirety of my battle strategy because I can'
  7. Why thank you! It's actually meant to be a BG avatar; that's my Photoshopped Imoen. :-D This is also what I was thinking of. I agree that turning PoE into a modern-style multiplayer game would be a huge resource-suck and a mistake. But Baldur's-Gate-style multiplayer is a completely different thing and seems like a relatively minor project. (We need different names for these two things.) I've never used the multiplayer in BG, but it seems like it might be worth the effort to implement given how much some people would get out of that.
  8. I've never played an rpg on multiplayer, so out of curiosity, why are so many people so strongly opposed to it? It doesn't sound like it would require that many resources to implement multiplayer functionality, or that it would affect anything for players other than those who actually chose to use that option. What am I missing?
  9. I think I agree with most of the folks who have posted--the balance of where the voice-acting is placed in this game is not ideal. I like to have the sound of a character's voice in my mind, especially if it's truly well-voiced. But I get bored listening to a whole *conversation* in which every line the character speaks is voiced. I think the way BG2 did this was that only the first sentence of a monologue, or the first sentence of each of the first 2-3 comments in a long conversation, would be voiced, and then everything else would just be text. That was enough that I felt like I had "hea
  10. The thing I most want to see in an expansion is like 5 more companions. The wider range of choices in companions--and the consequent greater freedom to then have those companions conflict with each other or storm off in a huff if they don't like your choices--is the thing I find myself missing the most about BG while I play PoE. The companions are fine characters, but I like variety, especially if doing multiple play-throughs.
  11. My only gripe with Durance, really. It makes no sense, either. Yes, he's a gruff survivor, but in battle-mode, you'd expect him to act more or less on instinct, being an old warrior, and actually display a lot of battlefield solidarity, even if he'd go back to his brooding I-hate-you-all and my-goddess-is-a-whore-that-abandoned-me afterwards. I'd simply expect him to act in his good interest. He complains when badly wounded, after all. Why does he expect others to help him with an attitude like that ? I could even understand he's happy when Eder dies (he calls him "Eothasian"). But he'
  12. I just entered an Engwithan ruin and looted the dang place, with Hiravias in my party, and he never made a peep. Given that he's a Glanfathan, shouldn't he, like, mind? Where by "mind" I mean "try to murder us all"? This wouldn't bother me if we'd at least had a conversation about it and I had to convince him that it was for the best, but none of that happened; he literally never said a word. Or did I somehow miss something that I was supposed to see?
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