Jump to content

SlayerDorian

Members
  • Content Count

    53
  • Joined

  • Last visited

Community Reputation

14 Good

About SlayerDorian

  • Rank
    (2) Evoker

Profile Information

  • Interests
    Gaming, game design, being awesome, bourbon, BBQ.
  1. It is perfectly valid to draw parallels to the real world between a fantasy world and the real world. A story would not be as good if it did not relate to the real world in a major way. Generally a fantasy world is very much based on the real world, just with some changes. If there were too many changes all at once then people would not be able to connect to the story, and then stop reading/playing. The philosophical questions presented in PoE apply to the real world, and I'm pretty sure that is one of the main points. What if you received evidence that disproved-ish much of what you
  2. The real core of it is that the religion/pantheon was created by mortals to control other mortals. They did not do it out of malice, but it is still being used to strongly influence the behavior of other mortals. Then, in walks the usual conflict: Were the deities (or the idea of) created by mortals to influence/control the behavior of other mortals or are they "real", as in, they have always been there. Those who choose to believe despite there being no real evidence, have faith. If there was true evidence then it would not be faith. In PoE, the twist is that there is evidence that
  3. It is interesting how rarely it gets mentioned that the whole theme is very similar to the real world. The main difference being that there is proof that the gods exist. Many (or perhaps even all) religions could have been created to control people. Notions of heavenly reward for certain behaviors that also coincide with laws is a pretty common theme. It would be rather tough to disprove unless there was some immortal dude who was around when it happened that could tell you about it. And even if that dude said it was all made up to control the masses, who is going to accept that their
  4. Unless you intentionally mess up a fighter's stats/talents/equipment, they will at least be decent.
  5. It'd be nice to see survival decrease travel time through wilderness as long as one party member has a high rank. Though, it wouldn't matter much due to time having no value in the current system. Also, even on PoTD, I don't bother with food 95% of the time. Perhaps if you could craft better recipes with survival skill.
  6. It is simply a good genre of game that has been neglected. There have been a few here and there that mostly went under the radar. River of Time was very enjoyable. There need to be more, and by more developers. Perhaps it is just more difficult to execute than your typical shooter. It sure didn't hurt to imitate a well known classic. But if PoE were actually a bad game, we likely wouldn't be here on these forums at all by now. Looking forward to a sequel.
  7. I send in some summoned units to eat the spell. It's basically a death sentence from what I have experienced. But perhaps that has been fixed more recently than I have done this fight.
  8. This is not really general feedback. It seems more like a long winded complaint about graze still applying negative status effects. Many agree. I've seen a few suggestions going around that make sense. I like the idea of graze applying lesser version of the status effect (and for a shorter time) such as prone becoming an interrupt instead.
  9. Perhaps not quite limitless, but a heck of a lot more than I have time to read through. I've been playing on Path of the Damned without min/maxed characters or even "ideal" party (not even using a fighter or cipher) members and it is actually quite easy for the most part. I actually make it a point not to travel back to town to rest up. I conserve fire power and fight smart. However, I know this is a difficulty of my own creation, not really part of the game. Which is a bit sad because it could be have been part of the design and truly be part of the game, not just some hole I filled i
  10. Perhaps not quite limitless, but a heck of a lot more than I have time to read through. I've been playing on Path of the Damned without min/maxed characters or even "ideal" party (not even using a fighter or cipher) members and it is actually quite easy for the most part. I actually make it a point not to travel back to town to rest up. I conserve fire power and fight smart. However, I know this is a difficulty of my own creation, not really part of the game. Which is a bit sad because it could be have been part of the design and truly be part of the game, not just some hole I filled i
  11. I agree that that particular dragon is a SERIOUS spike in difficulty. So much so that my first two playthroughs I used the "other" way to get around the situation, if ya know what I mean. Honestly though, that particular dragon almost felt so hard that it took too much of a cheesy approach to kill him, though I will concede that some people who may have an extremely good grasp of the game may be able to do it without cheese spamming certain spell scrolls. And yes, I found Thaos to be not terribly difficult. I beat him the first attempt in each of my 3 play throughs, the first play throu
  12. The only real difficulty spike is a particular dragon. It's also true that there is an inverse difficulty ramp at the beginning of the game - which is rather odd. Thoas was a piece of cake - in fact, I was really expecting him to change into a second, more powerful, form or something after I wasted him the first time. This was with premade companions before any stat fixes were patched in. If the limit of camping supplies actually meant something, then the difficulty setting would immediately have more impact. But, since you can just pop back to at inn via a few load screens (travel
  13. Pickpocketing has always been pretty lame. Mainly because it's so easy to just reload and try again. I'm fine without that being in the game. Similar thing with the whole random encounter when resting system that the older games had - if things go south, just reload.
  14. Don't forget Chocolate Dragon: Summons a corn studded serpent that breaths toxic gas and blinds targets with its claws if they fail a reflex check.
×
×
  • Create New...