Volourn
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Some other classes would be runecasters, totem druids, beast trainers, ruler (or some other leader type class with a fancy name that could give a bonus joinable npc slot based on level, and bonuses for leading groups, etc.), and crafter. "Battle Skald singing big songs to buff up his party and frighten his enemies". DnD already has this as well. I like it.
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Dragons.
Volourn replied to Frank the bunny's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yup. I like dragons. As long as they are treated with the respect they deserve, and are worthy adversaries (or allies0 both in and out of combat it be sweet. I'd like a dragon dominated city state ruled by one. The dragon in question - depending how the world handles them - doesn't need to have to be a 'tyrant' either. Imagine a silver dragon running a city. It would be sort of utopia but with its own issues of some sinister group looking to overthrow said dragon plus a LG silver dragon no doubts views thing different than a LG human or a LG dwarf so there cna be conflict there too. "Can we maybe just not have dragons in a fantasy game? Please?" Many fantasy games don't have dragons. *shrug* Dragons are awesome and they makes (if handled right) awesome by being in them. -
Depending on how the kickstarter goes, they can start with having full voice overs for major joinable companions, and the PC then add on major characters. Of course, has Obsidian themselves stated, while fully voice dialogue is cool with it your dialogue gots to be locked in earlier as it will be rather difficult and time consuming to get voice actors to come back later on to redo voice overs or add new stuff and depending on contract with said talent along with time issues that can screw things up as well. Voice acting can add A LOT of stuff to a game (Irenicus would not be nearly as memorable w/o the voice actor as one example) but it comes withs own hardships as well.
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The idea seems cool in theory but in practice with games that use them; it just doesn't work as well as other system. A simple spelling mistake can screw things up, and it would take a lot for them to program keyword reactions. While the usual IE style dialogue tree has its limits as well at least the player going in can easily tell what their limits sre and don't have to waste time on silly stuff as spamming random words for ****s and giggles.
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At 1.8mil (which looks to be easily reachable), they'd have 5 races and 7 classes to play with... So: Dwarf, elf, human + 2 others to have 'fun' with and surprise us. Classes can be warrior, rogue, spellcaster type (depending how clerical vs arcane magic works) + 4 others so again lots of room to fool around with cool uncommon classes yet still keep the basic fantasy stuff and there since their goal seems to be go back to the 'fantasy hey day' of the IE. I'm worried about limited number of companions though. They'd have 8 at 2.2mil which seems like a reality low number. This also likely means it's gonna be party of 4 (which I doubt mind personally) but others might. MUST HAVE DWARVES THOUGH WITHOUT QUESTION!!!
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Should gold have weight?
Volourn replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Tale; That's true. Good point. But, that would make the game economy system a little more complex which, for me, is a good thing. -
Should gold have weight?
Volourn replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, it should have weight, but it's not a game killer. btw, What extra effort would be needed? -
Actually, men, ie. Conan as above, do wear 'armour bikinis'.
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"It's not the highest priority in my view. " Yeah, but that could be said about anything in a RPG other than main story (and some RPGs treat their main story as an after thought). Saying something isn't the 'highest priority' doesn't help since any side quest could be aruged the same. Anything but the most basic skills, spells, and whatnot fit in this category. Muliple races could be argued that.
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Shut up Oldmanpoco troll. Gorth: P.S. DWARVES RULE, ELVES DROOL!!!
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Magic System
Volourn replied to oldmanpaco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, material components can be fun like in D&D. Only use them for major spells when they make sense. ie. No need to have 'bat dung' for fire ball but needing a gem/globe for a wizard eye spell could be cool. -
"No romance means you cut out some side content. No combat or no dialogue and you start having an entirely different kind of game. Cut both and you don't even have a game, much less an RPG. " Romance includes dialogue. It leads to C&C. It leads to player interactions. It cna even lead to quests, and combat. Romance can add A LOT to a RPG. A lot more than silly fetch quests or other dumb quests, or random fights. It gives characters a purpose out of main quests. Romance is also a huge aprt of the 'human condition' and plays a huge role in one's motivation for achieving goals.
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Why no stretch goals
Volourn replied to Mloren's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hey, Mr. Atadero, are dwarves in the game? I will pledge if they are. -
I won this discussion a few pages ago. Even SAMMAEL agreed with me. Case closed so no need to further debate it.
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Bump for confirmation of dwarves!
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"Yeah, I'd prefer no romance at all to a poorly made one." I'd prefer no dialogue to poor dialogue. I prefer no combat to poor combat. Your logic is beyond silly. Obviously, whatever Obsidian decides to include (romance, combat, or otherwise), they're very likely to try their best to make it as good as possible. Duh.
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"maybe some penalties for men in charisma. " How is that realistic? The greatest leaders in real world history have been men. There have been men who can get women (and other men for that matter) to do anything for them. Then you got males like Beiber 9and other celebrities0 who have women literlaly fawning over them and males like Ahnold who have men wrapped around their fingers. L0L Men should get charisma penaltiies. That is not realistic at all.
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