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Right, load up your rucksacks with iron rations, spikes, rope, flasks of oil and holy water. Oi, you at the back? Have you got a 10' pole. No? Oh, you've been eaten by a giant spider. If you don't get this then don't worry. There is always time. Getting to the point, folks have discussed the influence of Planescape (or 'Wordscape' as we call it here at The Schloss Monte) and BG2. Not so much about the shimmering palantir of win that is Icewind Dale. The influence of this game should be obvious: Dungeons. Can we please have a massive, just-for-the-sake-of-it mega-dungeon? One that makes Durlag's Tower look like a 10x10 room with an orc in it. And a pie. Like romances, the role-plaeyers that hate such things can ignore it (ha! see what I did there?). Icewind Dale showed how dungeon-crawling can go hand-in-hand with great atmosphere and story-telling. I'm also getting a sort of Conquistador vibe from this game, a party ship-wrecked and confronted by a terrifying maze on an island or something. Like the Maztican dungeon in IWD2 but with MOAR STUFF in it. I want slimes, rust monsters, traps, caves, underground rivers and demon statues with hobbit-sized rubies for eyes I think a stretch-goal that includes a special mega-dungeon, referencing Durlag's, almost EVERYTHING in IWD (and maybe Watcher's Keep, which doesn't get much loving) might get more old-skoolers out of their basements. I also think the majority of folks would dig it, what's not to love? Many thanks for reading. MC
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Hello. Rolling-up a character in the old-skool IE games was fun. As Psychoblonde said in another post, re-rolling stats using virtual dice is fun. Not point buy. Not select-a-character-and-go. No, listening to the theme music whilst drinking beer and clicking to get great stats. Now I know some very serious hard-core types like playing gimped characters as a challenge. More power to your elbow, and if you want to donate those unused ability score points to me I'll happily take them. Anyhoo, on to character generation. It should be fun. It should be a mini-game. Look at the personality test in Jagged Alliance 2. Consider the background rolls for careers in the P&P sci-fi game Traveller. What about those crazy background traits in Arcanum? I don't have a load of answers here, but can some consideration be given to making the process of character generation really, deeply cool in of itself. Give it more love than you'd usually expect. Amaze us. Delight us. Indulge us. Make rolling-up a character so cool that I'd want to do it again just for the hell of it. Stats, character background info (even if it is just for immersion rather than tangible performance), personality info, race / sex / class dealt with in a different way (maybe genders from different classes have different roles in their cultures and you get a comment when you go off-piste), starting equipment, money, appearance... Do NOT make it streamlined and 'convenient' (i.e. dumbed-down), a race to the bottom like, ahem, other RPG developers. What do others think?
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