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Showing results for tags 'old-skool'.
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Right, load up your rucksacks with iron rations, spikes, rope, flasks of oil and holy water. Oi, you at the back? Have you got a 10' pole. No? Oh, you've been eaten by a giant spider. If you don't get this then don't worry. There is always time. Getting to the point, folks have discussed the influence of Planescape (or 'Wordscape' as we call it here at The Schloss Monte) and BG2. Not so much about the shimmering palantir of win that is Icewind Dale. The influence of this game should be obvious: Dungeons. Can we please have a massive, just-for-the-sake-of-it mega-dungeon? One that m
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Hello. Rolling-up a character in the old-skool IE games was fun. As Psychoblonde said in another post, re-rolling stats using virtual dice is fun. Not point buy. Not select-a-character-and-go. No, listening to the theme music whilst drinking beer and clicking to get great stats. Now I know some very serious hard-core types like playing gimped characters as a challenge. More power to your elbow, and if you want to donate those unused ability score points to me I'll happily take them. Anyhoo, on to character generation. It should be fun. It should be a mini-game. Look at the personal
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