Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/25/21 in all areas

  1. Disclaimer: This is meant to be a fun, somewhat silly post and video about what happens when you pile up the most absurdly powerful exploits on a toon and unleash them upon Upscaled PotD Megabosses. It is certainly not a build suggestion or what I advocate as a "legit" or "serious" way of playing, whatever that means . It is simply meant to satisfy the curiosity of cheese lovers around the world about this existential question: "really how absurdly powerful can you get in Deadfire if you have no shame?". If you are a new player of Deadfire, you might want to skip that post for now, I don't want to ruin your fun. The story of Shadow Camembert: Shadow Camembert was born and raised in rural Normandy, France so he knows a thing or two about stinky cheese. Single Class Assassin by trade, he has dedicated his whole life to finding out about the cheesiest exploits discovered by other fearless players in the Deadfire, and using them for his own deadly benefit. He knows his hobby is controversial: what is a tasty loophole to some may be an unpalatable cheat to others. Most players have their own limits in terms of lactose tolerance - but Shadow Camembert doesn't have any. It's all fair game to him as long as it can help fulfill his secret lifelong mission: to one-shot every Megaboss in a single, gruesome Rampage Tour. What makes him so powerful? Permanent Vanishing Strike - can never be targeted or damaged. Gives permanent Assassinate and Sneak Attack. Permanent 110,000% Deltro's Cage Helm Lash... so, yep. He wields Engoliero do Espirs because Blade Feast is fun, and sometimes switches to Watershaper's Focus + Blast when he doesn't want to chase stuff around. Permanent Brilliant Inspiration from Wit of Death Herald, not that it matters. Other permanent goodies for good measure (not all of them, they don't matter anyway). Here is Shadow Camembert in action on his Megaboss Rampage Tour (sorry there's more loading and travelling time than actual combat ) Conclusion: It was fun to get to record this, but for obvious reasons this is not a playthrough that I'm planning to continue . My curiosity is satisfied, I hope this was somewhat fun to review if you are intrigued by Deadfire cheese. Now I think I'll put my Strand of Favor back in the deepest vault of Area 51 for a little while.
    3 points
  2. Its not what you know, its who you know. Trust me.
    3 points
  3. Joe Biden finally recognised the Armenian Genocide, and good on him for it too. Despite the talk that it was going to happen I thought he'd chicken out like Obama did, when push came to shove.
    3 points
  4. Hubby: *holding an angle ruler thingie* "Hmm. Well, so far, my reworked plane seems to be making the surface flat but not quite enough square." Me: *zeroes in on workbench and starts finger-shuffling through curly wood squiggles* "NEAT-o, the shavings from your test pine board are like fine curly birch bark! You could write secret notes and attach them to a pigeon!" Hubby: "....you're hopeless." Me: "Squirrel!" ...believe it or not, we're a well matched couple. No, really. ...in other 'news', it rained for like 5 minutes this afternoon. Shortest April shower ever.
    2 points
  5. What KP said: it *already* takes up a lot of time throughout the series (less so in S, not at all in Sailor Stars of course), it's just that...what's there is not good for a variety of reasons, . Maybe there's mercifully not as much of it as either the manga or Crystal, but still - don't need more of it, just needed what's already there to be better! But like you said, literally everything back then was completely written on the fly with no time to think about how it literally comes across or anything else, so the fact that they at least made it not completely creepy all the time like either Crystal or the manga is...something at least! I very much prefer that they stick together not because of any past memories or lives, but because they actually like and want to be around each other. The whole "you gotta do this because your past life did as well" convention is an utterly lousy one at best, and way less strong than simply showcasing their current lives bonds (sadly, this also doesn't work for Usagi and Mamoru - who cares what happened thousands of years ago, what matters is the present that we've been seeing them 99% the time as). Based on the fact that they never recall memories of their past lives or helpful experiences from them or knowledge of their relationships or what it's like to be an adult (obviously), my assumption is that they're never given them in the anime anyways, which I am perfectly okay with. The idea that this is basically him throwing up his hands in frustration with the garbage he's having to write is pretty funny. Might actually even be true, since as you said, he ended up leaving shortly after! Did I skip that? I probably did. Don't remember it - it's for the best, . I've always been amazed with the 11-minute format for cartoons, actually. The sheer amount of stuff you can pack into like an episode of even like SpongeBob without seeming like it's utter breakneck speed (well, at least for the first couple of seasons, before that show fell off the world's largest cliff) is pretty ludicrous, and shows just how tightly made some of these more time-constrained shows can be - have to be, actually. Writers and storyboarders really have to figure the exact most critical bits to making characters and plots work while discarding the rest. It's a feat.
    2 points
  6. If they are fun for a whole playthrough - or don't make a playthrough too easy and don't turn your charcter into a one-trick pony. If the cheese is so strong it makes most stuff too easy and makes all other stuff meaningless it's not fun anymore. For example the Draining Touch Grimoire trick is cheesy, but it doesn't really break the game - yet is powerful enough to be fun to play. Same with Arkemyr's Brilliant Departure with Assassin/Wizard casting only CC/debuff spells which won't break the invisibility. Resonant Touch + Whispers of the Wind with Hand Mortar & Fire in the Hole is gamebreaking and cheesy (Binding Smoke generates Resonant Touches). But it comes so late that it doesn't make a whole playthough boring. It's more like a really good reward. Same with Avenging Storm and Hand Mortar (also Blinding Smoke). Although here it becomes boring if you use a scroll of Avenging Storm instead of a genuine ability - because you can get access to the scroll a lot earlier. Streetfighter with Powder Burns is borderline boring for me personally. But maybe because it's so obvious. Stuff like Brillant + Salvation of Time or Wall of Draining is already too strong and dominates everything the character does so that's too boring for me in the long run.
    2 points
  7. It could be used to make a good educational video about exponential. "Hey kids, do you think +10% is a lot or not ?"
    2 points
  8. I don't have much to add about Mamo-chan and Usako's miracle romance. 3 weeks until the final season! What's next for you?
    2 points
  9. Me: "What cha doing?" Hubby: "My plane is starting to look clean and like a plane should!" Me: "...that's not a plane. Where's the fuselage? Vertical stabilizer? There's no wings?..." Hubby: *rolls eyes* *smacks me on the top of the head* It's an old Millers Falls hand plane he bought used last year, kinda like the one above. He's sanding the rust off/sharpening it etc. This is why we hardly ever went anywhere even when young and I had to entertain myself with things like jigsaw puzzles and computer games.
    2 points
  10. Hi All, I've decided that since I have a lot of ideas for the game and am a big fan I wanted to create a forum for all my ideas and thoughts. Critiques are always welcomed. Thanks,
    1 point
  11. I have seen that creative with bugs is being added to the game, but I would like to see a game mode be added where there is still the need gather supplies and explore, but the bugs are docile or much less of a threat. I think it would open the game to more people if it wasn't a necessity to be good with the combat. I think the best way to do this and other game modes would be to have a custom settings menu when creating a new game.
    1 point
  12. Very quick reply because I need to try and catch some sleep now (more on the other points later): You know what's really funny? If Chibi-Usa turning into Black Lady was some blackface related racist story beat it would have been less bad than what it actually was (at least in the manga/Crystal).
    1 point
  13. I'm always uncertain if I shoud let how much I am nowadays in awe of how good the anime was in spite of the many issues they must have ran into while adapting the manga factor into talking about the more problematic bits of the show or not. Putting Usagi in a situation where Mamoru breaks up with her because he seemingly doesn't think their past life matters enough to be carried over to the present (which is a perfectly understandable sentiment) so that her almost hate filled jealousy of a nine year old girl that is both suffering from trauma and all alone has at least some basis in reality and doesn't make her completely unlikable like the manga does - was that a good idea now, with the source material in mind, or was that bad because it establishes Usagi's emotional co-dependence on Mamoru? Obviously it's bad insofar as it makes their relationship worse. But was it overall better to have her be more likeable, at least until Toei screwed everything up in SuperS? I'd like to say probably, but I'm really not sure. Looking back at this the best solution would have probably been to make Usagi not behave like that towards Chibi-Usa at all, but how would you then justify the way the season ends? What reason would Chibi-Usa have to follow DEATH PHANTOM and become BRACK RADY if Usagi behaved like she should have towards her? It's even worse when you realize that Usagi treats her enemies better than Chibi-Usa. In the manga, that's not an issue, for anime Usagi it sure would have been. Should I be critical of that, or should I consider it excused as the best possible course of action given the circumstances? I... don't know. It's fine with me too. It's a concept that wasn't truly thought through anyway. Much of this comes from Naoko Takeuchi not expecting to make more than one story arc in Sailor Moon. That Chibi-Usa shows up at the end of the first arc was scribbled in to have a sequel hook. I might not have liked the initial arc of the manga, but it was a complete story that could have stood on its own. Like the first season of the anime. It could have ended the way it did, with the hopeful note of the two cats that they might reestablish their friendships even without their memories. Could have also cut the end a bit to make it needlessly cruel, imagine if the entire anime would have ended directly after Usagi's ending narration without showing that her wish came true. Outer Limits couldn't have done that better. When you look at the episodes that he wrote for SuperS there is one thing that stands out. They're all without the incredibly stupid jealousy Usagi exhibits towards anyone who even looks at Mamoru (although she gets irritated by Fish-Eye the first time she sees him make a move on Mamoru she later just helps him, being confident that he's no match for her - not sure where she got that confidence from in this season, but uhm, yeah). He's also credited with the season development, and I think some parts of Sailor Stars might have been picked up from his story development documents. He wrote that episode and this scene after... making the Fish-Eye episode where he wants the little football player to score a goal inside of him. Who wouldn't be frustrated as hell after having to write that? While I'm not, I can understand the sentiment. I'd still say Sailor Moon holds up regardless, simply because its cast is different from what you'd expect from an anime like that, but I'm pretty sure by now that you'd most likely wouldn't enjoy it in the same way we did. Or I did, at least.
    1 point
  14. I became the same way with fantasy/sci-fi books, except that took me more like 30 years ... because I started when I was maybe eight and couldn't afford to buy very many at a time until much later. Games are becoming the same - although in that case it's that my game tastes re: styles and gameplay haven't changed all that much, but dev./marketing trends have. Edit: also, I think I *am* very picky. Otherwise I wouldn't grow bored so fast regardless.
    1 point
  15. Hm...in a way, I guess it pays to be incredibly picky about what I like or even want to try to watch like I am: the stuff that actually works for me feels a lot more meaningful whenever I find it, .
    1 point
  16. Wait ... there's a One Punch Man ssn2? It's not on Netflix, darnit. How does one see it? Also, to clarify a tad, it's not that I don't understand that even the most action-y show needs some characterization bits, backstory/lore, dialogues, human interest, confrontations to broaden relationships, or whatever you want to call them. I mean at minimum, that's why I love the Kirk/Spock/McCoy dynamic trio, right. I just prefer them to be brief/intense and not the fundamental or only draw of a show. Breaking Bad over Shameless, for example. Remember you're talking to a spoiled woman-child who can binge-watch/play/read stuff 24/7 almost whenever they feel like it, for the past 15-20 years. It's easy/fast for me to become bored of media/fiction styles, very quickly I've largely stopped watching most k-drama's (except crime or suspense) after only 5-6 years (?) because I've seen so many I can count the plot/chr beats and practically know what's going to come out of their mouths.
    1 point
  17. One Punch Man S2, episodes 1-4 Damn it, I don't really remember everything from season 1. Not sure if any of the current plots started back then.
    1 point
  18. I just started a nalpazca/berserker; I used to avoid Nalpazca due to the Arcane Dampener bug, which forced you to rest, but fortunately that's been fixed now in the Balance Polishing mod. It's a lot of fun, and I never realized before that if you use Force of Anguish/Efficient Anguish the target is hit with both the main damage as well as the carnage. Thanks for pointing this out, Boeroer. You can get to STR 35 if you start with STR 20 without the pain of Helwalker if you do a no rest run or use the mod that makes those bonii permanent. This is partly because, in my game at least, the +4 strength from the Mohora wraps stacks with the STR inspiration. So that brings you to 29 STR. With gear, gift from the machine and alchemical brawn you can get to 35.
    1 point
  19. Well, druids have some of the best healing spells in the game, namely the Moon's Light, Nature's Balm, Moonwell, Garden of Life and Pollen Patch. Most of them are Heal Over Time (HoT), and some, like Moon's Light and Nature's Balm, have relatively small areas of effect. As a result, they benefit doubly from increases in intelligence, which both increases the area of the spell, so you can hit more or all party members, and also increases the length of the spell. Lifegivers are great since on top of this they gain bonus power levels for the healing spells. I almost always have a druid in my party, for healing, CC and damage, and, if it's a custom character, I max out INT. I usually also give the character items that increase the area of effect, such as Aloth's leather armor or the ring of overseeing. There are also foods that do this. Crusted Swordfish is probably the best choice for a caster. If you multiclass, you can combine two powerful healing classes, such as Lifegiver, Kind Wayfarer, chanter and/or priest, to make a real healbot. I personally like Liberator, as I like melee/caster hybrids. You don't lose out on much on the paladin side by multiclassing, although you do lose out, unfortunately, on some really cool top tier spells on the druid side.
    1 point
  20. My friends and I have been playing a lot lately and loving the game, couple of things though. When you cut the grass down it should grow back, but when you cut it down then cut the little piece sticking out of the ground, it shouldn’t grow back. We constantly have grass growing through the base and it’s quite annoying. Also maybe add some more insects, maybe more scary insects would be really cool, the thrill and fright a bit from getting chased by a wolf spider is fun. Maybe even like One snake that is going to be hard to kill, you’d need 4 friends to kill him, but he just wanders the map and you gotta look out for him. We are having troubles with backpacks getting stuck and not attainable, and only being able to retrieve once isn’t really helpful, also it doesn’t retrieve my friends bags. More areas and stuff to find.
    1 point
  21. 1 point
  22. Shadow Camembert, Shadow Cheddar, Shadow Munster... in any case once they're warmed up, they all melt (enemies) . Sorry I've had a lot of opportunities to think about cheese puns while getting this toon up to level 20!
    1 point
  23. Maybe. If it's legit: the reasons for that are obscure. There was a study some years ago in Germany that showed that progressives (compared to conservatives) are more empathic, have a higher IQ and also higher education on average. I couldn't find the original study now but this other one from London basically says the same (German newspaper) : https://www.sueddeutsche.de/wissen/iq-und-politische-einstellung-konservative-sind-weniger-intelligent-1.13440 At the same time that original study also showed that conservatives were happier/more satisfied with their lives. Like the graph above the study didn't say what the reasons were. It was simply not part of the study to ask for reasons like it isn't part of the graph. For example one could assume that dumb and ignorant people have an easier time achieving happyness and therefore develop mental illnesses less often. Or maybe it could be that intelligent people tend to try to get rid of mental illnesses via doctors and medicine - while the dumb ones are more likely to just beat up their wifes and kids to vent some steam or try to solve their problems with mass shootings more often - on average of course. Not speaking about individuals... Who knows? Graph & study won't say. It's a mystery and everything we can do is speculate. Of course one could just go forth and draw quick conclusions that fit their agenda and confirm their biases and then be a prickish dîck about it. But that would be... dumb.
    1 point
  24. I guess it's just a projection of those players' inability to play PoE-Rangers and the resulting frustration with the class - and not that Sagani isn't well written. Most players don't seem to be able to tell "I don't like it because duh" and "It's not well written" apart...
    1 point
  25. In my profession if your resume had MIT, Caltech, or Georgia Tech on it it definitely commanded attention. I’ve never understood why. The curricula is almost the same. It’s not like they teach you the real math at the prestigious schools. But I think what impresses is less so much that you graduated from those schools rather that you got it in the first place.
    1 point
  26. I'll address these both in one paragraph, makes it easier and more concise. First of all, let me ask you a question, would you really have liked more focus on Mamoru and Usagi as a couple? Because that is what Crystal does, and you know how that ended. There's a possibility that the original anime writers could have made something out of it, something interesting, but in reality they were barely capable of juggling all the threads and giving all the characters something to do. It's the fundamental limitation of writing an ensemble cast show by the seat of your pants. It's a bit clear that the anime writers dropped the ball on this one. While - and I've said that time and again, like a broken record - the source material isn't free of problems, it does make a few things a lot clearer. Mamoru isn't "mean" to Usagi in the way he is in the anime, not beyond their first meeting, after which he is just mysterious and calls her bun-head when they meet. Usagi is also immediately attracted to him. Mamoru is too, and there are the problematic bits of this, while Usagi tells the reader that ("Why is my heart pounding?"), Mamoru gets to show his affection by being a complete creep. The thing here is, it is kind of excusable for an early 90ies work. The tropes used are still in play today, you just need to read any of the romantic young adult literature that's out there, or worse, adult "romantic" literature. Talking about these would be a book, not just a longer post, in itself. There are apparently still a lot of men and women who think that certain gestures are romantic instead of creepy as long as there's enough attraction between the people involved. Now for the together because they were together. In the manga, the girls also get their memories of their former lifetime back. Presumably that happens in the anime too, but they never really talk about it. Crystal adds a certain non-canon part to this that was Naoko Takeuchi's original intention that never really manifested because the manga's creation was under similar time constraints that the anime was, namely that Endymion's entourage were paired off with Serenity's. In Crystal, at least, the girls not only get their memories back, but also their past feelings with them. In the manga, while that only happens to Mamoru and Usagi because the past romance was left out (and later changed for Rei to always have included a vow of dedication and celibacy to Serenity) it's at least very clear that their feelings for each other simply resume from where they left off in the past. If we take the anime on its own, it's not at all clear. In the end, it looks like they stick together because they're supposed to, especially when you factor SuperS in. Which I would really argue that, beyond what happens in the power up episodes (for character development reasons), we really should not. The scene KP mentioned where Mamoru looks visibly uncomfortable justifying his relationship with Usagi to Fish-Eye were incredibly uncomfortable to watch, because there is no reason at all to deal with Usagi's nonsense in SuperS. I think that the scene, written by Yoji Enokido*, who also worked on Neon Genesis Evangelion and Revolutionary Girl Utena, is also there to make Mamoru his AND the audience's stand in that is left in bewilderment at what they're actually having to write and watch in this season. Mamoru doesn't know why he's in a relationship with Usagi at this point any more than we, the audience, know why we're watching this dumpster fire, Mr. Enokido doesn't know why he's writing this (and ends up quitting at Toei). Who knows, maybe it really is love, but it really also is because it is love carried over from the distant past. *Added for emphasis insofar as that Sailor Moon usually isn't that subtle, unless in episodes written by him. Further explanation (just hidden in spoilers because post long enough, amirite?): When it comes to romance she's in the same boat as Ami, Rei or Minako, but she sure served as a punching bag at times. Minako's story with Alan is perhaps a tad more tragic, but not when viewed through Makoto's issues. Minako has issues too, but they're different. And then there's her SuperS assault episode which is easily the worst of the core cast's. Not the worst episode, but the worst experience any of the five have to go through (even though the trophy for having the most horrific assault scenes goes to Unazuki and Reika, oh boy).
    1 point
  27. If you keep on to him a bit it will be rewarding. Single Class Wizards do become very powerful. Besides the very good tier-8 and -9 spells he also will gain access to impactful spells a lot earlier than a multiclass. If you have trouble with friendly fire: there are some good spells that are foe-only. The best ones (imo) have friendly fire though. That's where Intellect (INT) comes into play. Slicken/Chillfog etc.: those are very good spells for such low level tiers. I'd even say extremely good. But you have to make sure that your buddies don't step into it. The yellow indicators for your area of effect (deep yellow circle + lighter yellow ring) show you which parts of the spell will do friendly fire (the deep yellow circle) and which parts will be foe-only (the lighter yellow ring). If you have enough INT (or other bonuses for area-of-effect size like Aloth's armor or Ring of Overseeing) you can place those spells in such a way that enemies who stand right besides your front liners will get affected by the light yellow ring but your buddies won't get affected. I mentioned Wizard multiclasses because some of them bring their own accuracy buffs. Like the Assassin/Wizard who can cast a very precise CC/debuff from stealth (or invisibility) with +25 accuracy - which is a massive advantage, especially early in the game. You can build such an Assassin/Wizard into a great debuffing/crowd controlling machine as well. Once you get a grimoire from the Archmage Arkemyr (that is possible rel. early in the game) you can cast the unique spell "Arkemyr's Brilliant Departure" from it - which makes you invisible for quite a long time and thus will give you the Assassin/Wizard's +25 accuracy buff. Usually invisibility breaks as soon as you hit enemies (with whatever attack roll, be it damage, debuff etc.). The obscure "special sauce" (which is not hinted in the tooltip) of Arkemy's Brilliant Departure is that it only breaks when you deal damage(!). That makes it the perfect spell to shower enemies with CC and debuff while being unseen. Its invisibility will not break as long as you don't deal damage, meaning you can cast the nastiest stuff on them with +25 accuracy - and all the while be untargetable and undisturbed by enemies. Imagine a Miasma oDM with +25 accuracy, followed by Arkemy's Dazzling Lights with +25 ACC, too. This will lower an bunch of enemies' Will defense by solid 50(!) points which makes them the easiest prey for your Troubadour/Psion's mind control spells or his "Killers Froze Stiff" invocation (whtever he wants to cast which targets Will). The charm or dominate effects of the Psion/Troubadour will mostly likely critically hit then - which means they will last 50% longer (which is huge). Also note that the Psion's "Lingering Echoes" effect (+20% duration) will stack with the longer durations from critical hits. Very, very long mind crontrol times can be the result. With a Psion/Trouabdour I also could perma-paralyze enemies that way because Killers Froze Stiff with 20%+50% duration (and maxed INT) lasted long enough so that I could recast it before the old cast wore off. However, also a single class Wizard can achieve good debuffing results if he has a Priest buddy. "Blessing" raises the Wizard's accuracy by 5 and "Devotions for the Faithful" will add another 10 points (of yourse you could do the same with the Assassin/Wizard which would make his accuracy from stelath/invisibility even more bonkers...). At the same time the Power Level of SC Wizards is higher than multiclass ones which also effects the accuracy a bit. Then you can make sure to wear some perception gear (like some early unique headpiece - see Horns of the Bleak Mother - for example) and some accuracy gear (Gautlets of Accuracy). Once you have cast Minoleta's Missile Salvo you might not want to play multiclass Wizards again. But stuff like a shady Assassin/Wizard is also very cool.
    1 point
  28. Feudalism seems alive and well in Belarus... A country in need of something else? https://www.aljazeera.com/news/2021/4/24/belarus-leader-to-amend-emergency-power-transfer-to-empower-son
    1 point
  29. Hey, two paragraphs is not an essay! Thanks for the additional context: it helps...a little. I guess we can chalk it up to weirdities with the original manga and not being able to figure out how to adapt it on the fly in a way that really worked (particularly given that the manga material is simply...not very good). It also occurs to me that there's honestly not a whole lot of successful or healthy relationships going on in this show very much at all. Who's the best and least weird couple? ...I suppose as bizarre, inexplicable, and frustrating as they can be in regards to OTHER characters, it seems like it's gotta be Haruka and Michiru, right?
    1 point
  30. Shouldn't be. Reuse is the second priority and before Recycle !
    1 point
  31. I went to the dump this morning. There’s no trash pick up where I live so I have to bring my trash to them. Anyway someone left a very beaten up but solid wood kitchen dining table and two chairs. So after I dumped my trash I put them in the back of the truck. They’re in my barn now getting ready to have whatever varnish is on them stripped off, sand down and see if we can fix them up and refinish them. anyway It occurred to me I have officially hit rock bottom. You know you’re there when you’re actually bringing stuff back from the dump rather than to it LOL
    1 point
  32. Some mornings, when Im working from home but my wife is going into work, Ill do a little jig for her in the garage as shes backing down the driveway. Todays routine was the floss...and it did not go well. Hysterical giggling could be heard as she motored away.
    1 point
  33. Have you ever accidentally stumbled into a build that just works? Relevant details: I completed Pillars of Eternity with a roleplay build; a Death Godlike who was a priest of Berath. I used a dwarf body, because, Berath. Imported save file into Deadfire. Path of the Damned. Scaling difficulty, all upward. The usual. And then, on a whim, I decided to multiclass. Priest of Barath with an Ancient Druid. Just for funsies. Little did I know. First fight on the ship, I accidentally killed Eder and Irena. Immediately, I reload. Killed Eder a second time. Whoops. Friendly fire is mean. It took a few tries, but I kept Eder alive. And then I got to work on the starting island. I started to notice a pattern after a while, and I keep killing Eder and Xoti. Switch them both to ranged weapons and let my summons tank. Much to my surprise, I absolutely obliterate the first island. Managed to beat the drake and recruit Aloth before going into the ruins. I am a virulent spreader of disease and the plague. After the first island, things got out of hand. At some point, I noticed that some of my dots were critting for over 100 damage. Nobody can fight me because everybody is sick. I constantly kill my own party members, who get in the way and take friendly fire. I don't kill fast, but death is certain. My character has become the Ravager of Berath and without intending to do so, I created a power build. I'm still trying to sort out why the character is so strong. She has high perception, so she crits often. When things hit the Near Death status, some of those crits get ridiculous. I just go from place to place, spreading disease and the plague, and giving pirates a lethal case of crotch rot, from which they do not recover. It's gross. I've never seen Path of the Damned so trivialised and I have almost 800 hours sunk into the game. If you like having fun, I suggest you give it a try. Empowered Touch of Rot is something else. If I was a dedicated powergamer, I'd do an in-depth analysis.
    1 point
  34. When placing ziplines, the ability to see the players altitude would be great. To toggle on and off. This would make finding the perfect placements easier.
    1 point
  35. The ability to move placed zipline anchors would be nice as well to further perfect placements.
    1 point
  36. I've been enjoying using the Clay and Pebble along with Stem building components to build a castle style home base. Wanted to put some ideas down for more unlockable objects to build. Would like to see a 1/4 Clay and Pebble block (1/4 of the normal space. Fully stem made stair case 1/2 stem floor. (I use the 1/2 grass floor as shelving) Single stem that can be stacked to make a column 1/4 size clay and pebble round for making columns Keep up the great work!
    1 point
  37. I accidently started a new topic before noticing this is where we post suggested content. Anyways, here's the big idea... Recently my friend and I have been playing a lot of Grounded and we enjoy the game very much. We like talking about future updates that might potentially come out and cool things that the developers could add to the game that would be very fun and interesting to play around with. We understand that there is presumably a clear content path that the developers are working hard at, but this idea was so good that I couldn't help but pitch it. The Sandpit Update The sandpit would be exactly what it sounds like; a child's sandbox with various toys and treasures within. This area would be the equivalent of a desert biome and add great tone and variety to the backyard. It could be located near the picnic table or beside the garage and the unique desert-type biome would have its own original features, resources, and lab much like the hedge and the koi pond. The terrain would include sand dunes, barren wastes and foliage from the yard (sticks, twigs, etc...) Features may include; - Sand (resource, harvestable by shovel - glass potential?) - A Sand castle filled with bugs (location - lab??) - Sand Castle Tools (landmarks) - Beetle (Scarab type neutral bug - maybe rideable?) - Thirst depletes faster in the sandpit (Survivability feature) - Desert Temple BURG.L Chip (Sandpit Lab) The list goes on and on, this idea was too good to keep to myself! please like this post and reply and give it some love so that the developers see it! I am confident that they will take this idea and skyrocket it and create epic content ! Below is my proposed located and some very amateur concept art lol! please make this happen!
    1 point
  38. Ney, But was corrected by... You know... Balance Polishing Mod
    1 point
  39. I am about 90% sure that this is a Tip of the Hat to the episode "Shindig" from the TV show "Firefly" (source of the movie "Serenity").
    1 point
×
×
  • Create New...