I found some elves. There's a token black elf and two asian elves, one of which is a companion. 'Tis so inclusive, it wokes me out of my immersion. To make matters worse, none of the women in the game are masturbatory material, at least so far, and Neve (one of the companions) almost sounds like that transsexual in Hogwart's: Wokacy, even though they have different voice actors.
On the techincal side, turning on RT makes the game look and feel better, but it also introduces the typical glowy reflective surfaces of lesser implementations of ray traced reflections. They're not as bas as they were in Hogwart's Legacy though, so it is mostly fine. Initially, the game was excessively unstable, crashing to the desktop with an NVIDIA driver error. I changed a few things in Afterburner*, turned off the EA app overlay and use full screen mode and vsync with a 50% frame lock, i.e. the game now runs at 60 fps. Have been playing without crashes ever since. I don't know which one of these was the problem, but it is stable now.
Otherwise the game's running fine with all the RT bells and whistles turned on, even without DLSS. The gameplay is a hybrid between Dragon Age: Inquisition and Darksiders, which is where I guess a lot of the dislike for the combat comes from. I'd say it is not a good fit for a Dragon Age game, but then again, what is the gameplay of a Dragon Age game really? DA:O had a more traditional RPG combat system where fiddling with the AI scripts for an hour or two was necessary to make most of the tedium go away, Dragon Age 2 had a silly click to win action combat system and Dragon Age: Inquisition was Mass Effect with melee weapons and an optional tactical mode that was by far and large completely useless.
So, is it actually bad so far? No. However, there are two key elements to the game that can put off players if they actively dislike such things (but such is the case for every game). I mean, outside of the inclusive elements causing incel rage, like the companions not having Tali style thigh gaps or there being a token minority character at every turn.
The gameplay is really rather action oriented, you're dodging across the screen, you have to - unless playing on Storymode - use minor combo attacks and ideally perfectly block attacks which you can use to counter attack, all the while you're managing your own abilities with mana costs and cooldowns. It is about as far removed from Dragon Age: Origins as you can possibly get.
The party banter and companions might as well have been written by James Gunn or Joss Whedon. If you don't like quippy banter or actively dislike character interactions like those in Guardians of the Galaxy or Firefly, then don't bother.
Just early impressions though. There was one sad moment for long time fans of the series, and that comes really early. Bianca dies.
*I had a custom voltage/frequency curve set up. It was within spec, it just turned off the boost by capping the voltage and fequency at the stock spec clock of 2600MHZ. That should not have caused the instability, but who knows. Every other game, including Cyberpunk 2077, was rock solid with that curve setting so far, but eh, yeah. I can just switch back to it once I am done playing Veilguard.