Leaderboard
Popular Content
Showing content with the highest reputation on 12/17/23 in all areas
-
Since all chaos marines are immortal, all those crusaders are the same anyway. Bad guys in 40K have such plot armour, if they were to get shot in the eye point blank, they would blink in the very last micro-second, the bullet would ricochet off the eyelid, out of the book and kill the reader.3 points
-
Here is what finally worked for me: The colored version without spacing would be2 points
-
I'm bludgeoning my way through Conan Exiles trying to get to the place I can open a bar. I'm up to level 36. I've skirted around the Stygian stronghold a few times and I'm contemplating relocating my base nearby. Currently I'm still set up new the newbie river, so it's time, but I hate packing up all my stuff and moving. It's amazing how much I've played this game, and yet I still stumble on stuff I've never seen while exploring.2 points
-
Have to say, I've really only encountered any glitches from Act 4 onwards. Which makes sense, since the Beta didn't go there. While I've been mostly enjoying it, there are some truly awful moments in the latter half of the game. The annoying freaking maze planet map for one, because there's no real guidance and it fails to highlight that the path back doesn't always go to the map you left. And then there's a "quick save, reload" constantly for a stealth required companion mission. Yes, we don't have a stealth mechanic, and we don't have anything to let you know when you're in line of sight or line of awareness of moving people that you have to sneak between their patrol movements or bad things will happen...2 points
-
Link to Github: https://github.com/Silvris/RingingBloom Getting it to start seems to require installing Version 3.1 of .NET Core SDK. RingingBloom is made for modding .bnk/.pck files in recent Capcom games. Since these games all use Wwise (the same audio engine used in Deadfire) it seems to work for editing .bnk files for Deadfire as well. I haven't really tested it very much beyond what is in video above. The only issue I've encountered thus far is the audio file I replaced in the .bnk seems to only play once per scene. There may be other issue I haven't noticed. There's small wiki for how to use and set up the program but here is the setup that worked for me: The "Soundbank.xml" file and all of Deadfire's .bnk files can be found under the "StreamingAssets" directory of the game folder: "\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\StreamingAssets\Audio\Windows" MAKE SURE TO CREATE A BACK UP OF A .BNK FILE BEFORE EDITING AND/OR REPLACING IT. The mode "None" seems meant for non-Capcom games. This is what I used. It is possible that one of modes for a Capcom game might work and possibly produce better results (as I said I haven't tested the program very extensively). I created 2 folders outside of the Deadfire directory called "Import" and "Export" and set them as the respective default paths for those action in RingingBloom under "Options". "Import" is where I placed a copy of the "global.bnk", and once I had made the edit to the file ("You must gather your party" was named "Imported Wem 185" and has the id: "58017498") I saved it to the "Export" folder. The files in the .bnk are listed in a numerical order by their ID number, however the RingingBloom instead gives each file a display label of "Imported Wem *". Your best bet is to find a sound is to open the "Soundbank.xml" in notepad and search for the name of the file which should should eventually lead you to the file id.1 point
-
Some of the NPCs in Deadfire have the same portrait, which bugs me. For example, Fyrna from The Hole and Cuitzli from Cuitzli's Herbs both use the same orlan portrait. I'd like to change that. Overwriting the old portrait with a new one clearly won't work because then both NPCs will display the same new portrait. Yet I can't find the file that dictates which NPC displays what portrait. Anyone have an answer?1 point
-
I hit the brick wall in Dark Souls Remastered for the first time this playthrough. And it was Sif. Before that, I finished off Hydra on first attempt, and got to confident. I got schooled in few tries. The biggest reason is, that I have prepared special route for getting all of the PS trophies, so I have ended up against Sif pretty underleveled. Had to find a right balance of Armour and mobility, for mid-rolls and fast enough reactions. Unfortunatelly Sif’s arena has FPS issues on PS4 Pro, which affected my already slow reaction time But I have slowly and painfully learned how to defeat him using melee attacks in such circumstances, until I have defeated him. Took me 24 tries1 point
-
1 point
-
we didn't retire at fifty 'cause o' the huge pile o' money we made as a fist amendment lawyer. for anybody who asks us 'bout becoming an attorney, we always says that if you are getting into law for the money, then you are making a mistake. is far easier ways to make dough in the US. other than the true believers, we has met extreme few attorneys who is happy with their choice o' profession. aside, am not sure how the $148 mil stands. half o' that is punitive damages, and punitive damages is possible not what you imagine. magnitude o' the wrong does not increase punitive damages. wealth o' the defendant is what is important when calculating punitive. even in jurisdictions where there is no limits on punitive damages, the jury is s'posed determining a number which will convince the defendant to not repeat the bad behavior which resulted in the reward. example: your neighbor prunes your tree in your yard 'cause the foliage is blocking his view... and is not the firstest time he has pruned your trees. cops, court and hoa has all warned your neighbor about trespassing on your property to prune your tree, but he keeps repeating the bad behavior. punitive damages would be appropriate in such a case and would be calculated to bring about a change in the defendant's behavior. if your neighbor is a multi-billionaire, chances are a monetary chastisement would need be greater to alter behavior than if the defendant is a school teacher with three kids who is underwater on his home's mortgage. is not magnitude o' the wrong which is important in calculating punitives but rather the depth o' defendant pockets. makes sense, no? rudy refused to provide documentation about his wealth, so the jury used their imaginations to come up with a meaningful number for punitive damages. rudy keeps doing the same bad behavior (defamation/libel) which got him in trouble in the first place, so am understanding why a jury would choose a big number-- shock and awe might be needed to force rudy to stop doin bad. even so, am doubting the punitive number holds. understatement: we would be surprised to discover rudy has +$70 million squirreled away. compensatory damages o' +$70 million also feels a bit much. how much money would it take to make the plaintiffs whole? compensatory damages is NOT about punishing a defendant. doug, the world's most unpleasant bastard, pushes pauline, a retired septuagenarian who donates her free time and what little disposable income she has to the local shelter for victims o' domestic abuse, down a flight o' stairs. doug meant for pauline to be severe injured, but miraculously, pauline only suffered a sprained pinky finger. compensatory damages awarded to pauline should make her whole. so, how much? whatever were her hospital costs? is not gonna be a big number. pain and suffering is a real thing, and there is no hard and fast rules to determine how much additional compensatory money is required to make a plaintiff whole when considering pain. no amount of money could ever make the pain and anguish of the plaintiffs disappear is a bad argument to make when seeking compensatory damages. am not sure how the jury decided on a number, but +$70 million for compensatory damages, even with a fuzzy pain and suffering calculation, feels disproportionate. again, compensatory damages is not meant to make rudy suffer for the wrong he did but is calculated to make the plaintiffs whole. is being able to afford a winter home in aspen gonna make the plaintiffs whole? and again, for compensatory it don't matter if rudy is bad or rich. imagine all the facts o' the case is the same, but the defendant is some crackpot conspiracy theory junkie living in his mom's basement along with her eleven cats. basement dweller's income is whatever he makes part-time at the local seven-eleven. basement dweller's blog posts about the plaintiffs just happened to go viral and got similar coverage as did rudy's nonsense. would a jury have awarded +$70 million in compensatory damages if basement dweller was the defendant? if not, why not? excuse our typical lack o' brevity. HA! Good Fun!1 point
-
I agree, but I also wouldn't discount an achievement that is making a mass appeal RPG. There is also the thing of Larian being independed studio making such a shiny AAA game, with their own creative stamp on it. That what I wish AAA would be, rather than suit driven cash shop. Just the other day I got a message from a coleague of mine about cRPG recommendions as he is wrapping up BG3. It's not exactly new to him - he owns quite a few of the classics, including original BGs, and just bounced of each of them rather hard. We even tried D:OS2 in coop, and he got fairly quickly bored of it. So BG3 did something right.1 point
-
1 point
-
I find it somehow uncomfortable when there is advertisement in the game itself. By the way, the text in the lower right corner can be edited in some of the configuration files. The Outer Worlds The Pathless You can pet the bird. Steam seems to compress the images a little too much.1 point
-
1 point
-
Liking 40k is birth control enough.1 point
-
Close to the end, but I'm actually considering whether downloading a 30GB just for the epilogue is worth it (you need a whopping 150GB or so of free SSD space also). Fun game, but seeing as it's got a reception as if it were a contender for THE greatest game of all time (regardless of platform, era or genre), I also think it's a bit oversold. You know why? Because mainstream audiences haven't actually gotten a taste in some case ever of a truly RPG. If you're coming from semi-interactive Hollywood action movies a la the Witcher with barely any choice (dialogue, character) and super linear quests that literally solve themselves (witcher senses...) -- this is an altogether new world opening up for you. I mean, the big studios in like the past two decades have tried anything to aggressively hide they're actually in the business of making RPGs either way. "Hi we're id Soft and from now on we're not in the business of making these boring shooters anymore. We're attempting something more modern for the modern sophisticated gaming audience, try it!" Absolutely ridiculous. There's an astonishing amount of work put into cinematics not breaking, and also a lot of interactivity -- as an example, I once disguised my char via a spell and got a completely different dialogue and quest progression when doing so... they also naturally needed to cover that players would finish the game entirelly solo and still cinematics still working out. Speaking of which, I actually this is a bit of a dead end, but more on that in the spoiler tag. Still, this doesn't feel like THE BIG RPG TO RULE THEM ALL. It actually feels like a game that picks up from the early 2000s had they never happened. Rather than the the crap that's actually happened (until crowdfunding, digital distrubtion et all) saved the day, that is. At least on the lower budget front. The only excuse I make for bigger studios is that they saw almost the entire RPG industry collapsing before: Origin, SSI, New World Computing, Sir-Tech, Troika, Interplay, Looking Glass, Bethesda pior to Morrowind almost too... Still with Bioware I'm wondering whether they would actually have made anything much RPG by their own choice, considering that it was Interplay to sign them for their engine -- and encouraging them to do a D&D game with it, being the license holder then. Considering that they did a Mech game before, later MDK 2 and by all accounts something more RTS-/MMORPG-like until Interplay came along, I can easily see a parallel universe where they never did anything remotedly resembling Ultima/GoldBox era games etc. at all. In other words: Chasing market trends from day 1, rather than being credited for revitalizing a struggling genre. There's no excuses from now on either way, as far as I'm concerned. And yes, I'm kinda grumpy, sorry. Not expecting anybody to do a wave of isometric D&D-likes or anything. But at least something resembling a RPG, rather than aggressively trying to hide it. Also not going into semantics. But there's fully reason contemporary audiences consider games such as Assassin's Creed or Red Dead Redemption as RPGs. At this pace, Doom 2043 is gonna belong to the family just as well. And nobody's gonna object to it, except the chosen few getting tired of big budget games playing increasingly alike. So, about cinematics being a dead end.1 point
-
But we do live under confinement. The cambridge definition you posted states: Games allows us to do impossible activities regularly. I don't figuratively cast spells in a game. I'm literally a wizard who can throw a fireball. That is the fictional setting that we are escaping into. I didn't start this nitpicky conversation. You went after Azdeus' use of the term escapism. Don't worry about being off topic, it's a random video game news thread. Words are interesting and layered, and I thought your definition of escapism was too limited. I can't say I love the Cambridge definition. This is the American Dictionary version: That feels like a clearer, simplified version. It removes the 'unpleasant or boring life' part which comes across as hard to judge. The vast majority of people enjoy escaping reality on occasion, no matter how grand their reality may be. edit: I'm completely willing to meet you halfway on the literal-figurative argument, now that I think about it. Sure, we are not literally becoming wizards when we play a game. I'm still not sure that the word figuratively fits here though. The game is allowing us to do impossible things, but it is limited only to that construct. I guess I will have to wait for the lethal VR headsets to become more common to use the term literally.1 point
-
And here I thought it was the price point that kept people out of 40k, but I guess getting killed by a book will cut down on potential players.1 point
-
I feel like you are the one using the term wrong. Escapism isn't usually considered unhealthy unless you are neglecting the real world while doing it. Most games are about constructing a new reality over the one you live in. It's a literal escape. Books and movies do the same thing.1 point
-
Interesting how they adapted random encounters travelling on the world map to the setting. While travelling in your void ship, you have some resource to allow your navigator to plot a safer course, which I guess reduces the chance of random encounters. I decided to do an unsafe journey, which resulted in crew members going mad, bursting into my quarters and trying to kill me, alongside some daemonettes. My party started trickling in after a while as reinforcements for me. I explored a spaceship adrift in an uninhabited star system. God those were annoying, tedious fights, with a type of enemy that did nothing but give temporary hit points to all enemies every turn. And those things respawned. I barely survived the boss fight at the end. Funny thing is, the sister of battle went from feeling useless to feeling useful halfway through. Guess I am beginning to learn her play style. On another note, this game is Bruce-friendly: you can romance Jae.1 point
-
Baldur's Gate III performed as expected at The Game Awards and walked away with six awards out of nine nominations including Game of the Year. Everything they won: Players' Voice Best Multiplayer Game Best RPG Best Community Support Best Performance (Neil Newbon) Game of the Year1 point
-
Oooh exciting, there were a couple of the narrator's voice lines baked into global.bnk that I couldn't cover with No Narrator Updated. I'll have to check this out, many thanks! YES FINALLY1 point
-
A dose of khapa tea, which confers immunity to poison/disease effects, is available in the Port Maje Governor's house. It was almost certainly placed there to prepare the MC for the dig site. It makes you immune to the spider's paralysis attack, and also the Xaurip's paralytic poison later. It's definitely worth using as your food for your first rest before heading to the dig site.1 point
-
0 points
-
Dropping by with a bug report. I'm messing around with Sacred Immolation for my own mods and went over the one here. It looks like the AoE damage doesn't scale with PL. I suspect that's because it's triggered from the ApplyOnTick status effect instead of linking the real AoE attack directly from the ability itself. In vanilla, the AoE damage scales according to PL even though the duration does not. Unfortunately I'm not sure whether it is possible to have both AoE damage and duration scale with PL correctly. It might be down to a technical fault of the engine.0 points