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Showing content with the highest reputation on 09/13/23 in all areas

  1. Rate my Barbie: Rocking the classic Karasawa+Moonlight cheese combo. I am rather attached to this AC set as I find that it cuts a similar figure to the Queadluun-Rau from Macross:
    3 points
  2. Welp, looks like the engine is dead to me then. This is not sustainable at all for indies.
    2 points
  3. Droppin' a deuce with the door open in full view of everybody. Bold choice! I like how everybody else is trying to look away while the archer is just staring at the lady taking a $#!+. I'm assuming they're keeping eye contact.
    1 point
  4. Finally a working bar! And after dozens of hours, I also found the first bathroom in the game. The companions stood guard. New bug: double arms. And they actually grow out of my character's elbows slowly when she folds her arms. New Wildshape, Sabre-Toothed tiger: The cat was the only one who wasn't afraid. The reaction bellow happens regardless of the Wildshape. Another moment Lae'zel disapproved: Camp events:
    1 point
  5. I think there's an event mid to late Act 2 that solidifies your choice of husbando/waifu, and the other companions you've been pursuing (or the wonkynes decided you were ****ing) get the exclamation point above their heads to break it off or commit. Aside from a few scenes, the game seems to assume the secks happens off camera. The biggest support of this is Withers remarking on you gaining a bosom companion. I haven't played in the last few days because I've been busy, but I'm looking forward to diving into Act 3.
    1 point
  6. Probably, but he was a monk. Accidentally solved a murder case, joined the Great House of Hlaalu, and got the full Dark Brotherhood armour set when an assassin got stuck in the bed I was using. The set was 3 times better than the one I had.
    1 point
  7. Not pictures per se, unless you count "moving pictures". Just my wvw guild and I having fun in Guild Wars 2 (it's large scale pvp, pitting large player groups against each other). Not my video, but a guildie does recordings and put on her youtube channel every now and then. I do have to mute the "music" though, it drives me nuts! The banter in voice chat is so much better
    1 point
  8. I progressed with Karlach’s story and she wanted to go to bed immediately. I chose to do it later and, guess what, of course somebody else wanted to talk to my character. Every single night someone sneaks on camp and is not noticed until they are right on top of my character. These people wouldn’t last long in Golarion. I wondered if I ended the romance, so I rested again, just to have a scene with Wyll dancing. One of the dialogue options was hilarious Can’t wait for my evil pt. I tried to reload and talk to Karlach between choosing to long rest and actually doing it, but there is no romance option. If I reload an earlier save I'll have to re-equip everyone, so I’ll just accept whatever happens from now on.
    1 point
  9. mike williams died. on august 21 williams was doing electrical work at a construction site and suffered a head injury-- hit with a steel beam. on septmber 1, williams were hospitalized. after hospitalization, williams father had a gofundme page with a few details regarding his son's accident and medical situation. william's father were requesting monetary contributions so he could travel from texas to see his son who were hospitalized in tampa, florida. following his fourth round rookie contract, williams signed a $40 million deal with the bucs. $9 million guaranteed. none o' it actual matters, but of course we got questions 'bout the delay between the accident and hospitalization as well as why williams were doing electrical work after an nfl career which shoulda' seen him earn in excess o' $12 million dollars. maybe williams enjoyed electrical work and were doing for fun, but perhaps he had managed to lose his fortune. not enough info, but it sure sounds as if there were multiple tragedies at play in the untimely death o' mike williams.
    1 point
  10. It took me a while but I got one of the secret archetypes in Remnant 2, the Engineer. I'm currently running through an adventure mode version of N'Erud to level it up before I make my final push in the main campaign. The Engineer gets a turret, three of them, in fact, though you can only use one at a time. The turret will fire at enemies, prioritizing your target, until it runs out of ammo. You can pick it up and use it yourself but you move slowly when you carry it. You can put it down at any time and it will go back to shooting autonomously, though. The starter turret is basically a machine gun, I haven't unlocked the other 2 yet. Each archetype comes with its own trait that you can unlock to use with any build once you fully level up the archetype (read: level 10). In the case of the Engineer the trait increases your armor (by a whopping 50% at max level) which will be useful in pretty much any build in the future. I also want to finish this version of N'Erud since it turns out I did something I probably wasn't expected to do on a first run in the campaign version of N'Erud and I wound up fighting and defeating an alternate version of that world's final boss. I'm not going to reroll the main campaign but I do want to get whatever the normal version of N'Erud's final boss drops.
    1 point
  11. 1 point
  12. Steam is 20 years old today. In a related story, I'm so old.
    1 point
  13. Well, you should have figured that out, when right off the boat that random monk went on about Living Ones, Wings Of Fire, and being Reborn. Still, being the Living One and actually being Nasrudin are two different things.
    1 point
  14. I enjoyed the first season of SNW. Of the new ST shows I've seen (Discovery season 1 & 2, Picard season 1, Lower Decks Seasons 1-3), I'd say its the most classic Trek feeling of the shows. If you get caught up in continuity minutiae or why the bridge looks fancier ~10 years before TOS, it might not be for you though.
    1 point
  15. there is numerous online guides which offer builds which exploit aeon summoning, but am never having gone that direction for very long. we played a couple different aeons and am personal not enamored o' the summoning route even if am able to see the potential. late game, an aeon acquires spells and abilities which makes most any aeon party functional invulnerable for boss battles, but there is a whole lotta game which ain't late game, and by late game most o' the other mythics (and legend) is sooper powerful too. early game, which particular on higher difficulties is where the game is most challenging, is a tough(er) slog for aeon 'cause other than the nice ab, spell dc boosts or the attack o' opportunity buff, the aeon gets an ok dispel ability and not much else; compared to other mythics, the aeon lags more than a little early game. however, with a high initiative character who gets many attacks per round, as soon as the aeon gets the greater dispel power, game challenge difficulty evaporates. most wotr foes is so tough 'cause owlcat gives 'em every conceivable buff, and then bends/break the pnp rules to give 'em a few more buffs. an aeon makes all those buffs evaporate. is possible to stack initiative through the ceiling in wotr, so your ranged or melee aeon should almost always attack first, and once you do... on the plus side, there is few drawbacks to building a high initiative melee or ranged character for wotr. particular on higher difficulty settings, initiative becomes an all but essential concern. you aren't losing anything by conscious stacking initiative. HA! Good Fun!
    1 point
  16. For the past few years, the main reason I buy any game now is "I'm bored, I'm willing to give (insert title/genre here) a chance." I really wish I could feel a sense of magic with more games like in the old days. Game has to have some aspect to it that's in some way very different from what I've already seen/heard/done 1000 times. It's almost to the point where only the artistic aspect appeals to me occasionally (art/world/atmosphere design, sound design) vs. any actual gameplay loops. Like I keep checking to see if Ghostwire Tokyo is on major sale because I'd like to wander around in it, even if I don't' care about the quality of mechanics/gameplay, per se. Although, it does have the 1st person sorta-magic caster feeling I think.
    1 point
  17. Here's the thing, No Man's Sky lets you explore a vast amount of space freely. You can fly around, plunge through the atmosphere, and even plunge into the oceans of water planets. It's alien and colorful and diverse. But it's also completely lacking in people to talk to. The story is weird. It feels empty a lot of the time, despite the fact huge fleets follow you around to each star system. It feels random. It's a good game, but I prefer the story, the characters, and the fast travelling around to different quests that I get in Starfield.
    1 point
  18. His "Skeptical Review" is pretty good. "Starfield is not about exploring space freely ... it's about fast traveling to locations and having conversions with people". As he says, it's better to have realistic expectations.
    1 point
  19. Hi! If you give him a large shield and use the modal the Carnage damage from a Berserker is a non-factor. The main concern with a Berserker is whether you can manage the self damage (so it's still fun) or not (then it might become frustrating). Hurting oneself can actually be benefical (see the Ability "Blooded" and the synergy with the Streetfighter's recovery speed) and even Confusion can be used to your advantage - but it's not super obvious how to take advantage of those things. The damage of a Berserker compared to another Barbarian subclass can be significantly higher in certain encounters - and early the same in others. The most important upside of the Berserker (when it comes to damage output) is the +2 PEN via Frenzy (becoming Tenacious instead of strong). Penetration makes a huge difference in damage output if you meet enemies whose armor you would otherwise not be able to penetrate. Underpenetration causes such a big dive of he damage you are causing that you want to prevent it. However - iIf your enemy is "soft" anyway then the difference in damage output between Berserker and reg. Barb is not that noticable. A Devoted/Berserker has insane Penetration (+4) but cannot switch to a more fitting weapon if he meets enemies who are resistant to the damage type of his devoted weapon. Therefore I almost always recommend Morning Star or Pollaxe for such a Multiclass. They both have two types of damage and the more effective one will be used automatically. The Morning Star has he additional synergy of its modal "Body Blows" + Brute Force and Knockdoen/Mule Kick. Pollaxe include a nice soulbound weapon which works very well with Barbs, too (but this can really mess up your Edér with a Berserker's Carnage). So my pick would be Morning Star. But all of the dual-damage-type weapon work well (war hammers, great swords etc.). The surdyness of the Fighter's abilities helps to iron out the self damage of the Berserker a bit. A Streetfighter/Berserker can do an insane amount of weapon damage (in melee naturally, but even ranged) if set up and played right. The damage per hit as well as the attack speed are tremendous which leads to ridiculous dps. But that combo is also prone to getting knocked out. For me it's a ton of fun - but I guess it's not everybody's cup of tea. Here I tried all sorts of weapons and the Morning Star is still great, but because the Streetfighter has good "Full Attacks" (attack that strikes with both weapons) like Crippling Strikes for example it's also nice to use a dual wielding setup. And of course that adds to the already high speed. The most fun I had with a dual dagger setup (Pukestabber + Lover's Embrace). Superfast attacks (I guess it's the highest sustainable attack speed you can achieve in thge game without "cheesy tricks"), good accuracy, lots of fun. Since the Streetfighter/Berserker is not bound to a special type of weapon you can always switch to a different weapon set if you meet enemies who are resistant/immune to the damage type of your preferred weapon set (here: slash damage from daggers). Just use a set of daggers and a set of clubs or stilettos as alternative or whatever.
    1 point
  20. You can see the carnage AoE with this mod if that can help you to keep your party safe https://www.nexusmods.com/pillarsofeternity2/mods/448 Otherwise, if Berserker are tricky, it is more for the self-damages from their Frenzy than the Confused part. Also, their health is hidden while frenzy, so that can be difficult to stay at near death/bloodied (to get the streetfighter bonus). You dont plan to play any priest to keep him alive so my advice will be to choose Trickster as rogue part!
    1 point
  21. Let me rage for a bit: Before Christmas break I played a bt of Gears5 - got about midway through and fought and defeated a pretty bad boss - lengthy bullest spunge, with weak point at his back, designed I think in coop in mind. AI partner is absolutely useless in this fight so it's up to you. The boss can easy one shot kill you if you make mistake, and it's a multistage fight. I managed to get past him months ago, watched cutscenes, entered a new region, and I quit and didn't touch the game until today. It didn't save. I got booted back to the beginning of the bull**** fight.
    0 points
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