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Showing content with the highest reputation on 08/27/23 in all areas

  1. I had a party, fought some undead, met an older traveler, and took Lae'zel to meet her people. The latter did not go well. Maybe it's because I had one of their bad eggs. Thots: -I'm hitting more bugs now, and they're all minor visual stuff. Game has been surprisingly stable for a release version. Oh and one spoiler cutscene after rest played weird because I guess meeting another furry and feathered friend overrode that so they played back to back. -After hitting level 6 my Swords Bard took a massive leap forward, and Hypnotism is an absolutely busted spell. -If Astarion had an extra attack he'd be much better. As of now his damage is slacking off compared to other martials and Wyll. 5e Rogues are kind of puzzling designed, Pathfinder 2e did a much better job. -I can still go back and do the Underdark after going through the mountain pass. For completionist playthroughs that's nice but it looks like there's more to do in the Underdark so maybe I should have done that first. -Blood of Lathander seems like a great weapon for Shadowheart or Wyll. -The hardest fights in the new area weren't with the Githyanki leaders, but the undead mob you meet. I had to go back and grab Shadowheart for some radiant damage just to be able to deal with them. Comparatively the Githyanki were much easier, even with their teleports.
    2 points
  2. The fact that the Russians have significantly increased shelling of the Kar'kiv area and other towns in the northeast says to me the Ukrainians are making good headway towards cutting off Russia's Crimea landbridge. Clearly the Russians are trying to ease the Ukrainian pressure in the south by trying to get the Ukrainians to divert some of their forces to the northeast by threatening re-invasion there.
    2 points
  3. Larian's D&D Game. Continued my second playthrough. Haven't updated the game, so some of the things might have been fixed with the patch. I discovered that my Str Sorcerer can break most of the doors and walls, thus I got a rogue much later. The PC's facial animations are still ridiculous and it would have been better if the camera was pointing where the PC was looking at and shown only their back and shoulders. I also was able to recruit Minthara, went with her to the Goblin Camp (to get the explosives), and told the guard that we were there to see Minthara (there was no additional Minthara). Somehow, I doubt that we were supposed to return to the area. Act 2 spoiler: The Dark Urge Origin spoilers for Act 1. The final boss of the act was defeated with the help of the explosives and fire arrows and the party reached the third act at level 4 (Minthara at 6) in 4 hours. I found out the "intended" use of the Chest of the Mundane when looking through the patch notes, so the Chest was most helpful.
    2 points
  4. Thanks to everyone who participated. Below you will find the Top Three Dev Questions, community member contributor, and a Dev's subsequent reply. Happy 20th Obsidian! Q: I've seen that there is someone who's head of XBox research for Obsidian. How do the developers work with that person and their team? What are the kind of things that Obsidian can ask them/they bring to Obsidian? (Question submitted by Sannom) Q: Are we ever likely to see a similar complexity of choice and consequences as done in Alpha Protocol in any future games? Or was the combined reactivity of conversations, character attitudes, the timing of when and where you met characters and mission choices too stressful, frustrating, and convoluted for testing and story writing to revisit that approach? (Question submitted by Raithe) Q: You guys obviously do a lot of research on your games, given how detailed and plausible your worlds are so that even little things stick in memory, like rings considered to be tacky to use as jewelry in Tyranny or yacht's name in Alpha Protocol being a reference to cult soviet cartoon, and it's clearly more than "lets google this sh†t", so here's my question - how do you do your research? (Question submitted by bugarup)
    1 point
  5. Maybe the numbers are good? Idk, I pretty much gave up on anything coming out of amazon. I will probably try the Blade Runner show. Also found out that there are 3 shorts, that are available on YT, that bridge the gap between the movies. They are worth a watch and explain some things.
    1 point
  6. Welcome to Act2. Fun starts once you leave well tested EA area. By know I just accepted that characters will be acting weird. During my last game session, Baldur’s Gate Laez expressed her relieve that we are finally nearing Moonrise Tower… Honey, I know you haven’t been in the party much, but I think you missed out on some major events.
    1 point
  7. I was thinking of something else with the extra attack stacking (watched way too many videos recently, I guess), but that doesn't change the idea that Astarion is better off as an Assassin/Gloomstalker. 8/17/14/10/16/8, Ranger(6), Rogue(4), Fighter(2) or 5/5/2 for an extra sneak die, doesn't really matter. You can start with Ranger or Rogue depending on your preferences, going Ranger(5) first gets you the extra attack, then add Rogue until Assassin. Dual wield hand crossbows. Get Hunter's Mark and Sharpshooter (+10 damage on attacks). Gloomstalkers get the WIS bonus to initiative on attacks from stealth and can hide as a bonus action (well, like Rogues) and deal bonus damage too. Assassin makes sure all surprise round attacks are critical hits, and you reset your actions once the first actual round of combat begins. You basically end encounters on your opening burst. Sprinkle with extra Fighter levels for action surge. Gameplay is pretty much about picking a nice vantage point and shift+del enemies. Takes level 8 to really take off. Note that you can technically use any ranged or melee weapon, hand-crossbows are just a nice way to get another attack to use with Sharpshooter. You can also make that work with less critting but more consistent regular damage by going Thief. Thief's, uhm, extra bonus action extends to shooting an off-hand hand-crossbow a second time. Stats aren't set in stone either if you don't like the 8s, but we're talking about respeccing Astarion in the face of a Bard party leader, so who needs CHA on Astarion.
    1 point
  8. Who is the showrunner? If it's the same as WoT or RoP, I have bad news for you.
    1 point
  9. As gameplay goes, Neocore did something unheard of for many early access Devs: listen to feedback. I strongly disliked early builds, but the release version I had more fun with than I expected. Played the game through once. I don't know if I'll return for a second play through, but I am not much interested in a Christian run and not at all interested in a tyrant run. My main problem is that the game has the biggest disconnect between writing and gameplay you ever encountered in gaming. The premise is that Mordred and King Arthur kill eachother, and when Arthur's body is sent to Avalon, something goes wrong and the dead can't rest. Nobody dies. The game has permadeath of your characters. Also, people get killed the all the time. For me this takes away some enjoyment. Other people won't care. I'd rate it somewhere between KA1 and 2. So with the BruceVC game scoring system that should work out at 65, with possibly higher for anyone who isn't bothered by that story problem. One of the good things is the many characters who can join you in Camelot.
    1 point
  10. Knights Tale is a different genre. You run around with a party of 4 Knights and beat up undead, Picts and fomorii. Also undead Picts...
    1 point
  11. Ketheric Thorm is the main antagonist of the second act (3 acts in total), so it could be said that he is present, though my interactions with the character consisted mostly of Skip, Skip, Skip, Combat, Loot. The trailer: --- Continued my second playthrough. Haven't updated the game, so some of the things might have been fixed with the patch. I discovered that my Str Sorcerer can break most of the doors and walls, thus I got a rogue much later. I also was able to recruit Minthara, went with her to the Goblin Camp (to get the explosives), and told the guard that we were there to see Minthara (there was no additional Minthara). Somehow, I doubt that we were supposed to return to the area. The PC's facial animations are still ridiculous and it would have been better if the camera was pointing where the PC was looking at and shown only their back and shoulders. Also, now the party consists mostly of hirelings and it feels somehow jollier (no one threatens the PC). At some point the Dark Urge Butler (I forgot the name) appeared where the other party members could reach him and initiated a dialogue with the PC. The party got 10XP and the next dialogue with the Butler was just Dark Urgency standing and talking to himself with the Butler's voice. The final boss of the act was defeated with the help of the explosives and fire arrows and the party reached the third act at level 4 (Minthara at 6). Edit. Dark Urgency discovered his love for music and decided to learn to play violin (I wanted to get the expertise in Persuasion and something more melee-focused, like the College of Swords subclass, because, considering the play style, a Paladin Oath would not last long). The newly-hired wizard covered the casting aspect.
    1 point
  12. So what is next? The KA1 DLC campaigns? The KA1 Fallen Champions spin off? Or King Arthur: Knight's Tale the turn based RPG?
    1 point
  13. I completed King Arthur Wargame 2 after 50 hours, I was surprised how much shorter the overall narrative was compared to KA1. I mentioned previously in KA2 they changed certain mechanics and I dont think some of them made the game better but things like artifact crafting is fun and useful and then you can train more units like monsters which adds variety to overall battles and your strategies KA2 gets a 60/100 on the " BruceVC game rating system" and in summary its not as good as KA1 but its still worth playing if you enjoy RTS and RPG hybrids
    1 point
  14. This was another unique and interesting boss fight. You fight 8 giant cubes, 4 on the ground and 4 in the air.
    1 point
  15. 1 point
  16. The cutscenes are hit and miss, often overly explanatory. many of the main characters are a bit too much on the nose. Simmons screams the overly obvious several times like it was a revelation. without going into spoilers.
    1 point
  17. “…and then you don’t have to play through hours and hours of an RPG selecting the right dialogue options to see it.” Tell that to the “Lae’zel sex speedrun” in eight three minutes.
    1 point
  18. 1 point
  19. Evoker is pretty straightforward. Pile up PL gear (Stone of Power, Firethrower Gloves, Magran's Favor, Sun & Moon, maybe even go Nature Godlike for +1 PL via Infuse with VE or Alacrity) and pick all the passives that sound good. You can pick the spells you always want to use no matter the grimore (like self buffs) - but else I would suggest to get your offensive spells via grimoire and not picking too many actives - choose passives instead. That way you can switch to a fitting grimoire - based on the enemy. Of course as a SC Evoker you wil not be able to only pick meaningful passives since there aren't too many - but you get the general idea. Then go to town with your PL madness. You can try to muticlass with a Berserker or Furyshaper: Frenzy (faster casts, more dmg - if Berseker due to Tenacious: +2 PEN) Bloodlust (you will kill a lot and often benefit from even faster casts) Frenzy Ward: even faster casts (stacks) Blood Thirst (this is the bomb - no recovery after kills with spells...) Spirit Frenzy (Stagger foes with all spell dmg) Savage Defiance (emergency heal) Brute Force (pick the lower defense automatically which is great) Fear Ward: great for not getting attacked in melee while casting You will lose Power Levels (2) and the high level spells - but you can spam spells like crazy at a certain level. It makes for a more interesting experience during the mid game but I think it's lower endgame power due to the lack of those very impactful PL8/9 spells. However - Blood Thirst + spells like Delayed Fireball (with the support of Magran's Favor + Sun & Moon + Gloves + Ring) just make me laugh. I also like to stand in my own fireballs with the Fractured Casque + Scorched Cloak + an injury. Look really Warlockish and heals my buttocks while I'm nuke-spamming the heck out of everything around me. Archane Archer - a few things to consider: that ACC penalty only occurs if you use non-elemental abilities and auto-attacks with a weapon that has no elemental keyword. It's fairly easy to circumvent the penatly - and very early in the game as well. You simply use a weapon that has an elemental keyword (Frostseeker, Essence Interrupter, Dragon's Dowry...) Multi-projectile weapons and abilites (Heartseeker for example) will not trigger imbue spells multiple times. It even used to be so that only the first projectile hits, then triggers the imbued spell - and weirdly the rest gets completely omitted(!). Hope that got fixed... Multi-jump weapons (and abilities like Driving Flight and Wild Shot) will trigger multiple imbue spells. So an attack with Watershaper's Rod/Fire in the Hole + Driving Flight using Imbue:Fireball will result in 3 Fireballs. An attack with Kitchen Stove + Wild Barrage + Driving Flight + Imbue Fireball will result in 4 Fireballs (note that Fury's natural weapon jump does not stack with Driving Flight - for whatever weird reason). All weapon abilites that have an elemental keyword (e.g. Flames of Devotion) will not receive the ACC pentaly I suggested a Bleak Walker (or any Paladin)/Archane Archer with Spearcaster as main weapon for the following reasons: Flames of Devotion gets a +10 ACC bonus and does not suffer the ACC penalty Ring of Focused Flame works with FoD (another +10 ACC). It also works with Imbue Fireball (+10 ACC) Eternal Devotion works on all damaging imbued spells (e.g. Fireball gets a burning lash) Sworn Enemy works with the imbue spells (+20% dmg) Brand Enemy can be used to put an everlasting DoT on the enemy which will unlock Predator's Sense all the time (Sworn Rival is also great of course if you don't want to use your Animal Companion offensively) Flames of Devotion (especially Bleak Walker's) works extremely well with Takedown Combo. The 100% additive dmg will get mutiplied by the two lashes of a Bleak Walker's FoD You have more heals for your AC You can either increase your ACC even further with Zealous Focus or protect & heal your AC via Exalted Endurance You can even revive the AC without injury (since ACs can't have injuries) Scion of Flame gives your Imbue Fireball +1 PEN (not bad 'cause the PL scaling of the Imbue spells is still messed up) Since you are skilling for Arcana anyways (Imbue spells' scaling) you can as well go for Spearcaster (early, awesome weapon) and get total ACC overkill which crits even bosses all the time. Since you have lots of FoD uses you won't receive the ACC pentaly too soon. And even if the -5 ACC hardly matter while you stacked massive amounts of ACC before Elemental Bolts's mini-lashes add to your FoD lash and work very well with Takedown Combo - and I think (not 100% sure) they also add to the imbued spells Pinning from Spearcaster is just great I can interrupt/prone with an arbalest via modal very reliably with such high ACC Dragon's Dowry is also cool since it doesn't get any ACC pentaly at all - no matter what attack you choose. It also works with the Ring oFF all the time, meaning that even auto-attacks get +10 ACC. Its burning lash of 30% is very powerful. Of course it lacks the Arcana-ACC, it has lesser crit damage (and Arcane Archer can crit a lot) and an inherent ACC penatly of -5. Both work well. Frostseeker also works - but as long as the multi-projectile bug is not fixed (additonal projectiles don't connect with imbue shots) I would only want to use this as backup for when my Bond is empty. Remember that with Imbue Shots the most effective weapons are those which add jumps though. I used FoD a lot - so in that case Dragon's Dowry and Spearcaster etc. are very nice. But for pierce immune enemies a brought Watershaper's Focus anyway (or Fire in the Hole since it does pierce/slash). So I found myself switching to the WS Focus several times when I wanted to use Imbue:Fireball even though with Spearcaster I would have had a lot more ACC. Also the WS Focus'es Blast can add AoE damage to the Fireballs (and does so thrice due to 2 jumps). A single class Arcane Archer can have Imbue: Death which is very, very devastating with multi-jumps. For me this is the only reason to go single class with an Arcane Archer. You will buy this power with a more "bland" Arcane Archer before getting Imbue Death though (in my opinion). Other class-combos might also work very well - it's just so that I have played that Bleak Walker/Arcane Archer for a whole playthrough and was pretty amazed by its ability to crit just anything with high impact. PS: Against Ironclads and such you want to bring Essence Interrupter. I would totally recommend it as no. 1. weapon besides Dragon's D. and Spearc. if it hadn't that loot-destroying bug.
    1 point
  20. It's romance time: Nice try, Shadowheart, but Karlach moved faster:
    0 points
  21. He's begging you to just turn him into an Assassin/Gloomstalker multiclass and abuse the extra attack stacking. Unless that has been fixed with the recent patch, did not get to play recently.
    0 points
  22. RIP Arleen Sorkin, original (and best*) voice of Harley Quinn: the only one that could ever make me like a Brooklyn accent. She also played a long-time main character on Days of Our Lives, Calliope Jones, which was actually a major influence in the creation of the Harley Quinn character. There was a bizarre dream sequence on the show where Arleen dressed up and played as a wacky jester; Paul Dini, a friend of Arleen's and a key DC Comics character designer working on Batman: The Animated Series, needed a random henchwoman for the Joker and used Arleen's portrayal of the jester as inspiration...before then getting Arleen officially cast to voice the character as well. Though it was only intended that Harley Quinn appear in one episode, they liked the character so much that she would return numerous times before eventually solidifying the character as a mainstay of DC Comics.
    0 points
  23. Wait, wait, wait, it's been brought to my attention that the man, the myth, the legend J K Simmons does voice work in this game. That's all the more reason to play this, which I intend to at some point. Drat, I almost wish that I hadn't started Remnant 2, but I did and Remnant 2 is awesome so I'm not about to stop playing it until probably multiple playthroughs so that I can unlock all the classes archetypes and try them out. Oh well, it gives me something to look forward to. I guess it's back to mostly avoiding this thread to avoid spoilers. Carry on.
    0 points
  24. It happened again yesterday. I was asked to rescue someone in the west and one of the dialogue options was a specific description of the location, that I never heard about. I wonder if the fixes will still allow me to learn about these things naturally.
    0 points
  25. @Keyrock you should see boardgame geek. There are basically roaming boardgames hunting for games to downvote or upvote. "Rating this 10 to balance out the inevitable 1 review with intent to balance out 10s" Ran across an account who had rated 6000 games 1 out of 10
    0 points
  26. Apparently that was cut content.
    0 points
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